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author | Andrei Karas <akaras@inbox.ru> | 2012-11-06 21:13:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-11-07 12:46:08 +0300 |
commit | d812d9fac7bae4eff66a5ce8275be19d0ca77a32 (patch) | |
tree | 7f9619d23a44202a76282849bb1284773302309f /src/client.cpp | |
parent | 1bcaac517036751a8fee9ff3d6561f5866e6969e (diff) | |
download | plus-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.tar.gz plus-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.tar.bz2 plus-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.tar.xz plus-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.zip |
Add own profiler and profiler info to some code.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 77 |
1 files changed, 76 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp index 2e135fc6a..a73dc6806 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -809,6 +809,10 @@ void Client::gameClear() if (logger) logger->log1("Quitting11"); +#ifdef USE_PROFILER + Perfomance::clear(); +#endif + #ifdef DEBUG_OPENGL_LEAKS if (logger) logger->log("textures left: %d", textures_count); @@ -862,6 +866,8 @@ int Client::gameExec() while (mState != STATE_EXIT) { + PROFILER_START(); + BLOCK_START("Client::gameExec 1") if (mGame) { // Let the game handle the events while it is active @@ -869,6 +875,7 @@ int Client::gameExec() } else { + BLOCK_START("Client::gameExec 2") // Handle SDL events while (SDL_PollEvent(&event)) { @@ -917,11 +924,15 @@ int Client::gameExec() } #endif } + BLOCK_END("Client::gameExec 2") } + BLOCK_START("Client::gameExec 3") if (Net::getGeneralHandler()) Net::getGeneralHandler()->flushNetwork(); + BLOCK_END("Client::gameExec 3") + BLOCK_START("Client::gameExec 4") int k = 0; while (lastTickTime != tick_time && k < 40) { @@ -942,6 +953,7 @@ int Client::gameExec() gui->slowLogic(); if (mGame) mGame->slowLogic(); + BLOCK_END("Client::gameExec 4") // This is done because at some point tick_time will wrap. lastTickTime = tick_time; @@ -961,9 +973,12 @@ int Client::gameExec() SDL_Delay(100); } + BLOCK_START("Client::SDL_framerateDelay") if (mLimitFps) SDL_framerateDelay(&mFpsManager); + BLOCK_END("Client::SDL_framerateDelay") + BLOCK_START("Client::gameExec 6") // TODO: Add connect timeouts if (mState == STATE_CONNECT_GAME && Net::getGameHandler()->isConnected()) @@ -1048,12 +1063,14 @@ int Client::gameExec() mDesktop->setSize(mainGraphics->getWidth(), mainGraphics->getHeight()); } + BLOCK_END("Client::gameExec 6") if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME) Net::getGameHandler()->disconnect(); if (mState != mOldState) { + BLOCK_START("Client::gameExec 7") DepricatedEvent evt(EVENT_STATECHANGE); evt.setInt("oldState", mOldState); evt.setInt("newState", mState); @@ -1088,10 +1105,13 @@ int Client::gameExec() mQuitDialog->scheduleDelete(); mQuitDialog = nullptr; } + BLOCK_END("Client::gameExec 7") + BLOCK_START("Client::gameExec 8") switch (mState) { case STATE_CHOOSE_SERVER: + BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER") logger->log1("State: CHOOSE SERVER"); loginData.clearUpdateHost(); @@ -1119,14 +1139,17 @@ int Client::gameExec() mOptions.serverName.clear(); mOptions.serverPort = 0; } + BLOCK_END("Client::gameExec STATE_CHOOSE_SERVER") break; case STATE_CONNECT_SERVER: + BLOCK_START("Client::gameExec STATE_CONNECT_SERVER") logger->log1("State: CONNECT SERVER"); loginData.updateHosts.clear(); mCurrentDialog = new ConnectionDialog( _("Connecting to server"), STATE_SWITCH_SERVER); TranslationManager::loadCurrentLang(); + BLOCK_END("Client::gameExec STATE_CONNECT_SERVER") break; case STATE_PRE_LOGIN: @@ -1136,6 +1159,7 @@ int Client::gameExec() break; case STATE_LOGIN: + BLOCK_START("Client::gameExec STATE_LOGIN") logger->log1("State: LOGIN"); // Don't allow an alpha opacity // lower than the default value @@ -1157,16 +1181,20 @@ int Client::gameExec() // dialog will show up next time. mOptions.password.clear(); } + BLOCK_END("Client::gameExec STATE_LOGIN") break; case STATE_LOGIN_ATTEMPT: + BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT") logger->log1("State: LOGIN ATTEMPT"); accountLogin(&loginData); mCurrentDialog = new ConnectionDialog( _("Logging in"), STATE_SWITCH_SERVER); + BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; case STATE_WORLD_SELECT: + BLOCK_START("Client::gameExec STATE_WORLD_SELECT") logger->log1("State: WORLD SELECT"); { TranslationManager::loadCurrentLang(); @@ -1192,15 +1220,19 @@ int Client::gameExec() } } } + BLOCK_END("Client::gameExec STATE_WORLD_SELECT") break; case STATE_WORLD_SELECT_ATTEMPT: + BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") logger->log1("State: WORLD SELECT ATTEMPT"); mCurrentDialog = new ConnectionDialog( _("Entering game world"), STATE_WORLD_SELECT); + BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") break; case STATE_UPDATE: + BLOCK_START("Client::gameExec STATE_UPDATE") // Determine which source to use for the update host if (!mOptions.updateHost.empty()) mUpdateHost = mOptions.updateHost; @@ -1226,10 +1258,12 @@ int Client::gameExec() + mUpdatesDir, mOptions.dataPath.empty(), loginData.updateType); } + BLOCK_END("Client::gameExec STATE_UPDATE") break; case STATE_LOAD_DATA: { + BLOCK_START("Client::gameExec STATE_LOAD_DATA") logger->log1("State: LOAD DATA"); const ResourceManager *const resman @@ -1298,17 +1332,21 @@ int Client::gameExec() mDesktop->reloadWallpaper(); mState = STATE_GET_CHARACTERS; + BLOCK_END("Client::gameExec STATE_LOAD_DATA") break; } case STATE_GET_CHARACTERS: + BLOCK_START("Client::gameExec STATE_GET_CHARACTERS") logger->log1("State: GET CHARACTERS"); Net::getCharHandler()->requestCharacters(); mCurrentDialog = new ConnectionDialog( _("Requesting characters"), STATE_SWITCH_SERVER); + BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; case STATE_CHAR_SELECT: + BLOCK_START("Client::gameExec STATE_CHAR_SELECT") logger->log1("State: CHAR SELECT"); // Don't allow an alpha opacity // lower than the default value @@ -1331,10 +1369,11 @@ int Client::gameExec() // Choosing character on the command line should work only // once, clear it so that 'switch character' works. mOptions.character.clear(); - + BLOCK_END("Client::gameExec STATE_CHAR_SELECT") break; case STATE_CONNECT_GAME: + BLOCK_START("Client::gameExec STATE_CONNECT_GAME") logger->log1("State: CONNECT GAME"); Net::getGameHandler()->connect(); @@ -1342,18 +1381,22 @@ int Client::gameExec() _("Connecting to the game server"), Net::getNetworkType() != ServerInfo::MANASERV ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); + BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; case STATE_CHANGE_MAP: + BLOCK_START("Client::gameExec STATE_CHANGE_MAP") logger->log1("State: CHANGE_MAP"); Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Changing game servers"), STATE_SWITCH_CHARACTER); + BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; case STATE_GAME: + BLOCK_START("Client::gameExec STATE_GAME") if (player_node) { logger->log("Memorizing selected character %s", @@ -1397,29 +1440,36 @@ int Client::gameExec() if (Net::getGeneralHandler()) Net::getGeneralHandler()->reloadPartially(); mGame = new Game; + BLOCK_END("Client::gameExec STATE_GAME") break; case STATE_LOGIN_ERROR: + BLOCK_START("Client::gameExec STATE_LOGIN_ERROR") logger->log1("State: LOGIN ERROR"); mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&loginListener); mCurrentDialog = nullptr; // OkDialog deletes itself + BLOCK_END("Client::gameExec STATE_LOGIN_ERROR") break; case STATE_ACCOUNTCHANGE_ERROR: + BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") logger->log1("State: ACCOUNT CHANGE ERROR"); mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself + BLOCK_END("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") break; case STATE_REGISTER_PREP: + BLOCK_START("Client::gameExec STATE_REGISTER_PREP") logger->log1("State: REGISTER_PREP"); Net::getLoginHandler()->getRegistrationDetails(); mCurrentDialog = new ConnectionDialog( _("Requesting registration details"), STATE_LOGIN); + BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; case STATE_REGISTER: @@ -1428,22 +1478,29 @@ int Client::gameExec() break; case STATE_REGISTER_ATTEMPT: + BLOCK_START("Client::gameExec STATE_REGISTER_ATTEMPT") logger->log("Username is %s", loginData.username.c_str()); Net::getLoginHandler()->registerAccount(&loginData); + BLOCK_END("Client::gameExec STATE_REGISTER_ATTEMPT") break; case STATE_CHANGEPASSWORD: + BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD") logger->log1("State: CHANGE PASSWORD"); mCurrentDialog = new ChangePasswordDialog(&loginData); + BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD") break; case STATE_CHANGEPASSWORD_ATTEMPT: + BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT") logger->log1("State: CHANGE PASSWORD ATTEMPT"); Net::getLoginHandler()->changePassword(loginData.username, loginData.password, loginData.newPassword); + BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT") break; case STATE_CHANGEPASSWORD_SUCCESS: + BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD_SUCCESS") logger->log1("State: CHANGE PASSWORD SUCCESS"); mCurrentDialog = new OkDialog(_("Password Change"), _("Password changed successfully!"), DIALOG_ERROR); @@ -1451,6 +1508,7 @@ int Client::gameExec() mCurrentDialog = nullptr; // OkDialog deletes itself loginData.password = loginData.newPassword; loginData.newPassword = ""; + BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_SUCCESS") break; case STATE_CHANGEEMAIL: @@ -1495,29 +1553,35 @@ int Client::gameExec() break; case STATE_SWITCH_SERVER: + BLOCK_START("Client::gameExec STATE_SWITCH_SERVER") logger->log1("State: SWITCH SERVER"); Net::getLoginHandler()->disconnect(); Net::getGameHandler()->disconnect(); mState = STATE_CHOOSE_SERVER; + BLOCK_END("Client::gameExec STATE_SWITCH_SERVER") break; case STATE_SWITCH_LOGIN: + BLOCK_START("Client::gameExec STATE_SWITCH_LOGIN") logger->log1("State: SWITCH LOGIN"); Net::getLoginHandler()->logout(); mState = STATE_LOGIN; + BLOCK_END("Client::gameExec STATE_SWITCH_LOGIN") break; case STATE_SWITCH_CHARACTER: + BLOCK_START("Client::gameExec STATE_SWITCH_CHARACTER") logger->log1("State: SWITCH CHARACTER"); // Done with game Net::getGameHandler()->disconnect(); mState = STATE_GET_CHARACTERS; + BLOCK_END("Client::gameExec STATE_SWITCH_CHARACTER") break; case STATE_LOGOUT_ATTEMPT: @@ -1530,18 +1594,23 @@ int Client::gameExec() break; case STATE_EXIT: + BLOCK_START("Client::gameExec STATE_EXIT") logger->log1("State: EXIT"); Net::unload(); + BLOCK_END("Client::gameExec STATE_EXIT") break; case STATE_FORCE_QUIT: + BLOCK_START("Client::gameExec STATE_FORCE_QUIT") logger->log1("State: FORCE QUIT"); if (Net::getGeneralHandler()) Net::getGeneralHandler()->unload(); mState = STATE_EXIT; + BLOCK_END("Client::gameExec STATE_FORCE_QUIT") break; case STATE_ERROR: + BLOCK_START("Client::gameExec STATE_ERROR") logger->log1("State: ERROR"); logger->log("Error: %s\n", errorMessage.c_str()); mCurrentDialog = new OkDialog(_("Error"), @@ -1549,6 +1618,7 @@ int Client::gameExec() mCurrentDialog->addActionListener(&errorListener); mCurrentDialog = nullptr; // OkDialog deletes itself Net::getGameHandler()->disconnect(); + BLOCK_END("Client::gameExec STATE_ERROR") break; case STATE_AUTORECONNECT_SERVER: @@ -1560,7 +1630,9 @@ int Client::gameExec() mState = STATE_FORCE_QUIT; break; } + BLOCK_END("Client::gameExec 8") } + BLOCK_END("Client::gameExec 1") } return 0; @@ -1722,6 +1794,9 @@ void Client::initLocalDataDir() logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mLocalDataDir.c_str())); } +#ifdef USE_PROFILER + Perfomance::init(mLocalDataDir + "/profiler.log"); +#endif } void Client::initTempDir() |