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author | Andrei Karas <akaras@inbox.ru> | 2016-08-02 17:51:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-02 17:51:50 +0300 |
commit | e63db2551051c143681bdb6f254ad4d7d426772f (patch) | |
tree | 987dde969b9dabb25f1bb722c60ddf7fd92f948b /src/client.cpp | |
parent | 4f7b21282f34f38090cb6e25c60f80264192faea (diff) | |
download | plus-e63db2551051c143681bdb6f254ad4d7d426772f.tar.gz plus-e63db2551051c143681bdb6f254ad4d7d426772f.tar.bz2 plus-e63db2551051c143681bdb6f254ad4d7d426772f.tar.xz plus-e63db2551051c143681bdb6f254ad4d7d426772f.zip |
Remove unused unregister dialog and states for it.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/client.cpp b/src/client.cpp index 04a58ad55..761a1424f 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -69,7 +69,6 @@ #include "gui/windows/registerdialog.h" #include "gui/windows/serverdialog.h" #include "gui/windows/setupwindow.h" -#include "gui/windows/unregisterdialog.h" #include "gui/windows/updaterwindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/worldselectdialog.h" @@ -1612,40 +1611,6 @@ int Client::gameExec() mCurrentDialog = nullptr; // OkDialog deletes itself break; - case State::UNREGISTER: - logger->log1("State: UNREGISTER"); - CREATEWIDGETV(mCurrentDialog, - UnRegisterDialog, - loginData); - break; - - case State::UNREGISTER_ATTEMPT: - logger->log1("State: UNREGISTER ATTEMPT"); - if (loginHandler) - { - loginHandler->unregisterAccount( - loginData.username, - loginData.password); - } - break; - - case State::UNREGISTER_SUCCESS: - logger->log1("State: UNREGISTER SUCCESS"); - if (loginHandler) - loginHandler->disconnect(); - - mCurrentDialog = DialogsManager::openErrorDialog( - // TRANSLATORS: unregister message header - _("Unregister Successful"), - // TRANSLATORS: unregister message text - _("Farewell, come back any time..."), - Modal_true); - loginData.clear(); - // The errorlistener sets the state to State::CHOOSE_SERVER - mCurrentDialog->addActionListener(&errorListener); - mCurrentDialog = nullptr; // OkDialog deletes itself - break; - case State::SWITCH_SERVER: BLOCK_START("Client::gameExec State::SWITCH_SERVER") logger->log1("State: SWITCH SERVER"); |