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author | Andrei Karas <akaras@inbox.ru> | 2013-08-23 13:17:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-24 21:08:16 +0300 |
commit | c6519e4cf281c2b9dade62c806647930868c4abc (patch) | |
tree | 771f9d1c5f3e118c5679c306c091945605c1b5b3 /src/client.cpp | |
parent | 37b4963329a6fb4dc39d8bbcb9fc8bd785e8a7e2 (diff) | |
download | plus-c6519e4cf281c2b9dade62c806647930868c4abc.tar.gz plus-c6519e4cf281c2b9dade62c806647930868c4abc.tar.bz2 plus-c6519e4cf281c2b9dade62c806647930868c4abc.tar.xz plus-c6519e4cf281c2b9dade62c806647930868c4abc.zip |
fix window title and icon in SDL2.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 100 |
1 files changed, 45 insertions, 55 deletions
diff --git a/src/client.cpp b/src/client.cpp index 090591ff4..f615ec2d2 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -106,6 +106,7 @@ #include "utils/paths.h" #include "utils/physfstools.h" #include "utils/process.h" +#include "utils/sdlhelper.h" #include "utils/translation/translationmanager.h" @@ -483,14 +484,7 @@ void Client::gameInit() SMALL_VERSION); } -#ifdef USE_SDL2 - // +++ need use SDL_SetWindowTitle -#else - SDL_WM_SetCaption(mCaption.c_str(), nullptr); -#endif - const ResourceManager *const resman = ResourceManager::getInstance(); - if (!resman->setWriteDir(mLocalDataDir)) { logger->error(strprintf("%s couldn't be set as home directory! " @@ -563,44 +557,6 @@ void Client::gameInit() resman->addToSearchPath(mLocalDataDir, false); TranslationManager::loadCurrentLang(); - std::string iconFile = branding.getValue("appIcon", "icons/manaplus"); -#ifdef WIN32 - iconFile.append(".ico"); -#else - iconFile.append(".png"); -#endif - iconFile = resman->getPath(iconFile); - logger->log("Loading icon from file: %s", iconFile.c_str()); - -#ifdef WIN32 - static SDL_SysWMinfo pInfo; - SDL_GetWMInfo(&pInfo); - // Attempt to load icon from .ico file - HICON icon = (HICON) LoadImage(nullptr, iconFile.c_str(), - IMAGE_ICON, 64, 64, LR_LOADFROMFILE); - // If it's failing, we load the default resource file. - if (!icon) - icon = LoadIcon(GetModuleHandle(nullptr), "A"); - - if (icon) - SetClassLong(pInfo.window, GCL_HICON, reinterpret_cast<LONG>(icon)); -#else - mIcon = IMG_Load(iconFile.c_str()); - if (mIcon) - { -#ifdef USE_SDL2 - SDL_SetSurfaceAlphaMod(mIcon, 255); -#else - SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); -#endif -#ifdef USE_SDL2 - // +++ need use SDL_SetWindowIcon -#else - SDL_WM_SetIcon(mIcon, nullptr); -#endif - } -#endif - #if defined(USE_OPENGL) && !defined(ANDROID) && !defined(__APPLE__) if (!mOptions.safeMode && mOptions.test.empty() && !config.getBoolValue("videodetected")) @@ -633,6 +589,9 @@ void Client::gameInit() applyGrabMode(); applyGamma(); + SDL::SetWindowTitle(mainGraphics->getWindow(), mCaption.c_str()); + setIcon(); + mainGraphics->_beginDraw(); Theme::selectSkin(); @@ -2945,11 +2904,8 @@ void Client::setIsMinimized(const bool n) if (!n && client->mNewMessageFlag) { client->mNewMessageFlag = false; -#ifdef USE_SDL2 - // +++ need use SDL_SetWindowTitle -#else - SDL_WM_SetCaption(client->mCaption.c_str(), nullptr); -#endif + SDL::SetWindowTitle(mainGraphics->getWindow(), + client->mCaption.c_str()); } } @@ -2962,11 +2918,8 @@ void Client::newChatMessage() if (!client->mNewMessageFlag && client->mIsMinimized) { // show * on window caption -#ifdef USE_SDL2 - // +++ need use SDL_SetWindowTitle -#else - SDL_WM_SetCaption(("*" + client->mCaption).c_str(), nullptr); -#endif + SDL::SetWindowTitle(mainGraphics->getWindow(), + ("*" + client->mCaption).c_str()); client->mNewMessageFlag = true; } } @@ -3119,3 +3072,40 @@ Window *Client::openErrorDialog(const std::string &header, SOUND_ERROR, false, modal); } } + +void Client::setIcon() +{ + std::string iconFile = branding.getValue("appIcon", "icons/manaplus"); +#ifdef WIN32 + iconFile.append(".ico"); +#else + iconFile.append(".png"); +#endif + iconFile = ResourceManager::getInstance()->getPath(iconFile); + logger->log("Loading icon from file: %s", iconFile.c_str()); + +#ifdef WIN32 + static SDL_SysWMinfo pInfo; + SDL_GetWMInfo(&pInfo); + // Attempt to load icon from .ico file + HICON icon = (HICON) LoadImage(nullptr, iconFile.c_str(), + IMAGE_ICON, 64, 64, LR_LOADFROMFILE); + // If it's failing, we load the default resource file. + if (!icon) + icon = LoadIcon(GetModuleHandle(nullptr), "A"); + + if (icon) + SetClassLong(pInfo.window, GCL_HICON, reinterpret_cast<LONG>(icon)); +#else + mIcon = IMG_Load(iconFile.c_str()); + if (mIcon) + { +#ifdef USE_SDL2 + SDL_SetSurfaceAlphaMod(mIcon, SDL_ALPHA_OPAQUE); +#else + SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); +#endif + SDL::SetWindowIcon(mainGraphics->getWindow(), mIcon); + } +#endif +} |