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author | Andrei Karas <akaras@inbox.ru> | 2013-08-24 13:22:54 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-24 21:08:17 +0300 |
commit | c63a2a04e47c361a7254b0749298de84a6f331fa (patch) | |
tree | 3d7ccae75c1d8bfd6adb6937c269c17139e3e9e1 /src/client.cpp | |
parent | 9b727d191c9cea2324a8505296b08d0719a49207 (diff) | |
download | plus-c63a2a04e47c361a7254b0749298de84a6f331fa.tar.gz plus-c63a2a04e47c361a7254b0749298de84a6f331fa.tar.bz2 plus-c63a2a04e47c361a7254b0749298de84a6f331fa.tar.xz plus-c63a2a04e47c361a7254b0749298de84a6f331fa.zip |
add minimize/maximize event handling in game class for SDL2.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp index 9c3397f72..974e8d400 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -3108,7 +3108,6 @@ void Client::handleSDL2WindowEvent(const SDL_Event &event) { switch (event.window.event) { - // +++ need add other window events case SDL_WINDOWEVENT_RESIZED: resizeVideo(event.window.data1, event.window.data2, false); break; |