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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/client.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp1986
1 files changed, 1986 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp
new file mode 100644
index 000000000..0039ce025
--- /dev/null
+++ b/src/client.cpp
@@ -0,0 +1,1986 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "client.h"
+#include "main.h"
+
+#include "chatlog.h"
+#include "configuration.h"
+#include "emoteshortcut.h"
+#include "event.h"
+#include "game.h"
+#include "itemshortcut.h"
+#include "dropshortcut.h"
+#include "keyboardconfig.h"
+#ifdef USE_OPENGL
+#include "openglgraphics.h"
+#include "opengl1graphics.h"
+#endif
+#include "playerrelations.h"
+#include "sound.h"
+#include "statuseffect.h"
+#include "units.h"
+
+#include "gui/changeemaildialog.h"
+#include "gui/changepassworddialog.h"
+#include "gui/charselectdialog.h"
+#include "gui/connectiondialog.h"
+#include "gui/gui.h"
+#include "gui/login.h"
+#include "gui/okdialog.h"
+#include "gui/quitdialog.h"
+#include "gui/register.h"
+#include "gui/sdlinput.h"
+#include "gui/serverdialog.h"
+#include "gui/setup.h"
+#include "gui/theme.h"
+#include "gui/unregisterdialog.h"
+#include "gui/updatewindow.h"
+#include "gui/userpalette.h"
+#include "gui/worldselectdialog.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/chattab.h"
+#include "gui/widgets/desktop.h"
+
+#include "net/charhandler.h"
+#include "net/gamehandler.h"
+#include "net/generalhandler.h"
+#include "net/logindata.h"
+#include "net/loginhandler.h"
+#include "net/net.h"
+#include "net/packetcounters.h"
+#include "net/worldinfo.h"
+
+#include "resources/colordb.h"
+#include "resources/emotedb.h"
+#include "resources/image.h"
+#include "resources/itemdb.h"
+#include "resources/monsterdb.h"
+#include "resources/specialdb.h"
+#include "resources/npcdb.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/gettext.h"
+#include "utils/mkdir.h"
+#include "utils/stringutils.h"
+
+#ifdef __APPLE__
+#include <CoreFoundation/CFBundle.h>
+#endif
+
+#include <physfs.h>
+#include <SDL_image.h>
+
+#ifdef WIN32
+#include <SDL_syswm.h>
+#include "utils/specialfolder.h"
+#else
+#include <cerrno>
+#endif
+
+#include <sys/stat.h>
+#include <cassert>
+
+#include <iostream>
+#include <fstream>
+
+#include "mumblemanager.h"
+
+/**
+ * Tells the max tick value,
+ * setting it back to zero (and start again).
+ */
+static const int MAX_TICK_VALUE = 10000;
+
+static const int defaultSfxVolume = 100;
+static const int defaultMusicVolume = 60;
+
+// TODO: Get rid fo these globals
+std::string errorMessage;
+ErrorListener errorListener;
+LoginData loginData;
+
+Configuration config; /**< XML file configuration reader */
+Configuration serverConfig; /**< XML file server configuration reader */
+Configuration branding; /**< XML branding information reader */
+Configuration paths; /**< XML default paths information reader */
+Logger *logger; /**< Log object */
+ChatLogger *chatLogger; /**< Chat log object */
+KeyboardConfig keyboard;
+UserPalette *userPalette;
+Graphics *graphics;
+
+Sound sound;
+
+Uint32 nextTick(Uint32 interval, void *param _UNUSED_);
+Uint32 nextSecond(Uint32 interval, void *param _UNUSED_);
+
+void ErrorListener::action(const gcn::ActionEvent &)
+{
+ Client::setState(STATE_CHOOSE_SERVER);
+}
+
+volatile int tick_time; /**< Tick counter */
+volatile int fps = 0; /**< Frames counted in the last second */
+volatile int frame_count = 0; /**< Counts the frames during one second */
+volatile int cur_time;
+volatile bool runCounters;
+bool isSafeMode = false;
+
+/**
+ * Advances game logic counter.
+ * Called every 10 milliseconds by SDL_AddTimer()
+ * @see MILLISECONDS_IN_A_TICK value
+ */
+Uint32 nextTick(Uint32 interval, void *param _UNUSED_)
+{
+ tick_time++;
+ if (tick_time == MAX_TICK_VALUE)
+ tick_time = 0;
+ return interval;
+}
+
+/**
+ * Updates fps.
+ * Called every seconds by SDL_AddTimer()
+ */
+Uint32 nextSecond(Uint32 interval, void *param _UNUSED_)
+{
+ fps = frame_count;
+ frame_count = 0;
+
+ return interval;
+}
+
+/**
+ * @return the elapsed time in milliseconds
+ * between two tick values.
+ */
+int get_elapsed_time(int start_time)
+{
+ if (start_time <= tick_time)
+ {
+ return (tick_time - start_time) * MILLISECONDS_IN_A_TICK;
+ }
+ else
+ {
+ return (tick_time + (MAX_TICK_VALUE - start_time))
+ * MILLISECONDS_IN_A_TICK;
+ }
+}
+
+
+// This anonymous namespace hides whatever is inside from other modules.
+namespace
+{
+
+class AccountListener : public gcn::ActionListener
+{
+ public:
+ void action(const gcn::ActionEvent &)
+ {
+ Client::setState(STATE_CHAR_SELECT);
+ }
+} accountListener;
+
+class LoginListener : public gcn::ActionListener
+{
+ public:
+ void action(const gcn::ActionEvent &)
+ {
+ Client::setState(STATE_LOGIN);
+ }
+} loginListener;
+
+} // anonymous namespace
+
+
+Client *Client::mInstance = 0;
+
+Client::Client(const Options &options):
+ mOptions(options),
+ mServerConfigDir(""),
+ mRootDir(""),
+ mCurrentDialog(0),
+ mQuitDialog(0),
+ mDesktop(0),
+ mSetupButton(0),
+ mState(STATE_CHOOSE_SERVER),
+ mOldState(STATE_START),
+ mIcon(0),
+ mLogicCounterId(0),
+ mSecondsCounterId(0),
+ mLimitFps(false),
+ mConfigAutoSaved(false),
+ mIsMinimized(false),
+ mGuiAlpha(1.0f)
+{
+ assert(!mInstance);
+ mInstance = this;
+
+ logger = new Logger;
+
+ // Load branding information
+ if (!options.brandingPath.empty())
+ branding.init(options.brandingPath);
+ branding.setDefaultValues(getBrandingDefaults());
+
+ initRootDir();
+ initHomeDir();
+
+ // Configure logger
+ if (!options.logFileName.empty())
+ logger->setLogFile(options.logFileName);
+ else
+ logger->setLogFile(mLocalDataDir + std::string("/manaplus.log"));
+
+ initConfiguration();
+ logger->setDebugLog(config.getBoolValue("debugLog"));
+
+ storeSafeParameters();
+
+ chatLogger = new ChatLogger;
+ if (options.chatLogDir == "")
+ chatLogger->setLogDir(mLocalDataDir + std::string("/logs/"));
+ else
+ chatLogger->setLogDir(options.chatLogDir);
+
+ logger->setLogToStandardOut(config.getBoolValue("logToStandardOut"));
+
+ // Log the mana version
+ logger->log("ManaPlus %s", FULL_VERSION);
+ logger->log("Start configPath: " + config.getConfigPath());
+
+ initScreenshotDir();
+
+ // Initialize SDL
+ logger->log1("Initializing SDL...");
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
+ {
+ logger->error(strprintf("Could not initialize SDL: %s",
+ SDL_GetError()));
+ }
+ atexit(SDL_Quit);
+
+ initPacketLimiter();
+ SDL_EnableUNICODE(1);
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+ SDL_WM_SetCaption(branding.getValue("appName", "ManaPlus").c_str(), NULL);
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ if (!resman->setWriteDir(mLocalDataDir))
+ {
+ logger->error(strprintf("%s couldn't be set as home directory! "
+ "Exiting.", mLocalDataDir.c_str()));
+ }
+
+#if defined USE_OPENGL
+ Image::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache")
+ && !config.getIntValue("opengl"));
+ Image::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f
+ || config.getIntValue("opengl"));
+#else
+ Image::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache"));
+ Image::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f);
+#endif
+
+#if defined __APPLE__
+ CFBundleRef mainBundle = CFBundleGetMainBundle();
+ CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
+ char path[PATH_MAX];
+ if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path,
+ PATH_MAX))
+ {
+ fprintf(stderr, "Can't find Resources directory\n");
+ }
+ CFRelease(resourcesURL);
+ //possible crash
+ strncat(path, "/data", PATH_MAX - 1);
+ resman->addToSearchPath(path, false);
+ mPackageDir = path;
+#else
+ resman->addToSearchPath(PKG_DATADIR "data", false);
+ mPackageDir = PKG_DATADIR "data";
+#endif
+
+ resman->addToSearchPath("data", false);
+
+ // Add branding/data to PhysFS search path
+ if (!options.brandingPath.empty())
+ {
+ std::string path = options.brandingPath;
+
+ // Strip blah.mana from the path
+#ifdef WIN32
+ int loc1 = path.find_last_of('/');
+ int loc2 = path.find_last_of('\\');
+ int loc = static_cast<int>(std::max(loc1, loc2));
+#else
+ int loc = static_cast<int>(path.find_last_of('/'));
+#endif
+ if (loc > 0)
+ resman->addToSearchPath(path.substr(0, loc + 1) + "data", false);
+ }
+
+ // Add the main data directories to our PhysicsFS search path
+ if (!options.dataPath.empty())
+ resman->addToSearchPath(options.dataPath, false);
+
+ // Add the local data directory to PhysicsFS search path
+ resman->addToSearchPath(mLocalDataDir, false);
+
+ //resman->selectSkin();
+
+#ifdef WIN32
+ static SDL_SysWMinfo pInfo;
+ SDL_GetWMInfo(&pInfo);
+ HICON icon = LoadIcon(GetModuleHandle(NULL), "A");
+ if (icon)
+ SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
+#else
+ mIcon = IMG_Load(resman->getPath(
+ branding.getValue("appIcon", "icons/manaplus.png")).c_str());
+ if (mIcon)
+ {
+ SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
+ SDL_WM_SetIcon(mIcon, NULL);
+ }
+#endif
+
+#ifdef USE_OPENGL
+ int useOpenGL = 0;
+ if (!mOptions.noOpenGL)
+ useOpenGL = config.getIntValue("opengl");
+
+ // Setup image loading for the right image format
+ Image::setLoadAsOpenGL(useOpenGL);
+
+ // Create the graphics context
+ switch(useOpenGL)
+ {
+ case 0:
+ graphics = new Graphics;
+ break;
+ case 1:
+ default:
+ graphics = new OpenGLGraphics;
+ break;
+ case 2:
+ graphics = new OpenGL1Graphics;
+ break;
+ };
+
+#else
+ // Create the graphics context
+ graphics = new Graphics;
+#endif
+
+ runCounters = config.getBoolValue("packetcounters");
+
+ const int width = config.getIntValue("screenwidth");
+ const int height = config.getIntValue("screenheight");
+ const int bpp = 0;
+ const bool fullscreen = config.getBoolValue("screen");
+ const bool hwaccel = config.getBoolValue("hwaccel");
+
+ // Try to set the desired video mode
+ if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
+ {
+ logger->error(strprintf("Couldn't set %dx%dx%d video mode: %s",
+ width, height, bpp, SDL_GetError()));
+ }
+
+ // Initialize for drawing
+ graphics->_beginDraw();
+
+ Theme::selectSkin();
+// Theme::prepareThemePath();
+
+ // Initialize the item and emote shortcuts.
+ for (int f = 0; f < SHORTCUT_TABS; f ++)
+ itemShortcut[f] = new ItemShortcut(f);
+
+ emoteShortcut = new EmoteShortcut;
+
+ // Initialize the drop shortcuts.
+ dropShortcut = new DropShortcut;
+
+ gui = new Gui(graphics);
+
+ // Initialize sound engine
+ try
+ {
+ if (config.getBoolValue("sound"))
+ sound.init();
+
+ sound.setSfxVolume(config.getIntValue("sfxVolume"));
+ sound.setMusicVolume(config.getIntValue("musicVolume"));
+ }
+ catch (const char *err)
+ {
+ mState = STATE_ERROR;
+ errorMessage = err;
+ logger->log("Warning: %s", err);
+ }
+
+ // Initialize keyboard
+ keyboard.init();
+
+ // Initialise player relations
+ player_relations.init();
+
+ userPalette = new UserPalette;
+ setupWindow = new Setup;
+
+ sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg"));
+
+ // Initialize default server
+ mCurrentServer.hostname = options.serverName;
+ mCurrentServer.port = options.serverPort;
+
+ loginData.username = options.username;
+ loginData.password = options.password;
+ loginData.remember = serverConfig.getValue("remember", 0);
+ loginData.registerLogin = false;
+
+ if (mCurrentServer.hostname.empty())
+ {
+ mCurrentServer.hostname =
+ branding.getValue("defaultServer", "").c_str();
+ }
+
+ if (mCurrentServer.port == 0)
+ {
+ mCurrentServer.port = (short) branding.getValue("defaultPort",
+ DEFAULT_PORT);
+ mCurrentServer.type = ServerInfo::parseType(
+ branding.getValue("defaultServerType", "tmwathena"));
+ }
+
+ if (chatLogger)
+ chatLogger->setServerName(mCurrentServer.hostname);
+
+ if (loginData.username.empty() && loginData.remember)
+ loginData.username = serverConfig.getValue("username", "");
+
+ if (mState != STATE_ERROR)
+ mState = STATE_CHOOSE_SERVER;
+
+ // Initialize logic and seconds counters
+ tick_time = 0;
+ mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, NULL);
+ mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL);
+
+ const int fpsLimit = (int) config.getIntValue("fpslimit");
+ mLimitFps = fpsLimit > 0;
+
+ // Initialize frame limiting
+ mFpsManager.framecount = 0;
+ mFpsManager.rateticks = 0;
+ mFpsManager.lastticks = 0;
+ mFpsManager.rate = 0;
+
+ SDL_initFramerate(&mFpsManager);
+ logger->log("mFpsManager.framecount: " + toString(mFpsManager.framecount));
+ logger->log("mFpsManager.rateticks: " + toString(mFpsManager.rateticks));
+ logger->log("mFpsManager.lastticks: " + toString(mFpsManager.lastticks));
+ logger->log("mFpsManager.rate: " + toString(mFpsManager.rate));
+ setFramerate(fpsLimit);
+ config.addListener("fpslimit", this);
+ config.addListener("guialpha", this);
+ setGuiAlpha(config.getFloatValue("guialpha"));
+
+ optionChanged("fpslimit");
+
+ // Initialize PlayerInfo
+ PlayerInfo::init();
+}
+
+Client::~Client()
+{
+ logger->log1("Quitting1");
+ config.removeListener("fpslimit", this);
+ config.removeListener("guialpha", this);
+
+ SDL_RemoveTimer(mLogicCounterId);
+ SDL_RemoveTimer(mSecondsCounterId);
+
+ // Unload XML databases
+ ColorDB::unload();
+ EmoteDB::unload();
+ ItemDB::unload();
+ MonsterDB::unload();
+ NPCDB::unload();
+ StatusEffect::unload();
+
+ // Before config.write() since it writes the shortcuts to the config
+ for (int f = 0; f < SHORTCUT_TABS; f ++)
+ {
+ delete itemShortcut[f];
+ itemShortcut[f] = 0;
+ }
+ delete emoteShortcut;
+ emoteShortcut = 0;
+ delete dropShortcut;
+ dropShortcut = 0;
+
+ player_relations.store();
+
+ logger->log1("Quitting2");
+
+ delete gui;
+ gui = 0;
+
+ logger->log1("Quitting3");
+
+ delete graphics;
+ graphics = 0;
+
+ logger->log1("Quitting4");
+
+ // Shutdown libxml
+ xmlCleanupParser();
+
+ logger->log1("Quitting5");
+
+ // Shutdown sound
+ sound.close();
+
+ logger->log1("Quitting6");
+
+ ResourceManager::deleteInstance();
+
+ logger->log1("Quitting8");
+
+ SDL_FreeSurface(mIcon);
+
+ logger->log1("Quitting9");
+
+ delete userPalette;
+ userPalette = 0;
+
+ logger->log1("Quitting10");
+
+ config.write();
+ serverConfig.write();
+
+ logger->log1("Quitting11");
+
+ delete chatLogger;
+ chatLogger = 0;
+
+ delete logger;
+ logger = 0;
+
+ mInstance = 0;
+}
+
+int Client::exec()
+{
+ int lastTickTime = tick_time;
+
+ if (!mumbleManager)
+ mumbleManager = new MumbleManager();
+
+ Game *game = 0;
+ SDL_Event event;
+
+ while (mState != STATE_EXIT)
+ {
+// bool handledEvents = false;
+
+ if (game)
+ {
+ // Let the game handle the events while it is active
+ game->handleInput();
+ }
+ else
+ {
+ // Handle SDL events
+ while (SDL_PollEvent(&event))
+ {
+// handledEvents = true;
+
+ switch (event.type)
+ {
+ case SDL_QUIT:
+ mState = STATE_EXIT;
+ break;
+
+ case SDL_KEYDOWN:
+ default:
+ break;
+ }
+
+ guiInput->pushInput(event);
+ if (player_node && mumbleManager)
+ {
+ mumbleManager->setPos(player_node->getTileX(),
+ player_node->getTileY(), player_node->getDirection());
+ }
+ }
+ }
+
+ if (Net::getGeneralHandler())
+ Net::getGeneralHandler()->flushNetwork();
+
+ while (get_elapsed_time(lastTickTime) > 0)
+ {
+ gui->logic();
+ if (game)
+ game->logic();
+
+ ++lastTickTime;
+ }
+
+ // This is done because at some point tick_time will wrap.
+ lastTickTime = tick_time;
+
+ // Update the screen when application is active, delay otherwise.
+ if (SDL_GetAppState() & SDL_APPACTIVE)
+ {
+ frame_count++;
+ gui->draw();
+ graphics->updateScreen();
+// logger->log("active");
+ }
+ else
+ {
+// logger->log("inactive");
+ SDL_Delay(10);
+ }
+
+ if (mLimitFps)
+ SDL_framerateDelay(&mFpsManager);
+
+ // TODO: Add connect timeouts
+ if (mState == STATE_CONNECT_GAME &&
+ Net::getGameHandler()->isConnected())
+ {
+ Net::getLoginHandler()->disconnect();
+ }
+ else if (mState == STATE_CONNECT_SERVER &&
+ mOldState == STATE_CHOOSE_SERVER)
+ {
+ mServerName = mCurrentServer.hostname;
+ initServerConfig(mCurrentServer.hostname);
+ if (mOptions.username.empty())
+ loginData.username = serverConfig.getValue("username", "");
+ else
+ loginData.username = mOptions.username;
+
+ loginData.remember = serverConfig.getValue("remember", 0);
+
+ Net::connectToServer(mCurrentServer);
+
+ if (mumbleManager)
+ mumbleManager->setServer(mCurrentServer.hostname);
+
+ if (!mConfigAutoSaved)
+ {
+ mConfigAutoSaved = true;
+ config.write();
+ }
+ }
+ else if (mState == STATE_CONNECT_SERVER &&
+ mOldState != STATE_CHOOSE_SERVER &&
+ Net::getLoginHandler()->isConnected())
+ {
+ mState = STATE_LOGIN;
+ }
+ else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE)
+ {
+ if (Net::getLoginHandler()->getWorlds().size() < 2)
+ mState = STATE_LOGIN;
+ }
+ else if (mOldState == STATE_START ||
+ (mOldState == STATE_GAME && mState != STATE_GAME))
+ {
+ gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
+
+ mDesktop = new Desktop;
+ top->add(mDesktop);
+ mSetupButton = new Button(_("Setup"), "Setup", this);
+ mSetupButton->setPosition(top->getWidth()
+ - mSetupButton->getWidth() - 3, 3);
+ top->add(mSetupButton);
+
+ int screenWidth = config.getIntValue("screenwidth");
+ int screenHeight = config.getIntValue("screenheight");
+
+ mDesktop->setSize(screenWidth, screenHeight);
+ }
+
+ if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME)
+ Net::getGameHandler()->disconnect();
+
+ if (mState != mOldState)
+ {
+ {
+ Mana::Event event(EVENT_STATECHANGE);
+ event.setInt("oldState", mOldState);
+ event.setInt("newState", mState);
+ Mana::Event::trigger(CHANNEL_CLIENT, event);
+ }
+
+ if (mOldState == STATE_GAME)
+ {
+ delete game;
+ game = 0;
+ }
+
+ mOldState = mState;
+
+ // Get rid of the dialog of the previous state
+ delete mCurrentDialog;
+ mCurrentDialog = 0;
+ // State has changed, while the quitDialog was active, it might
+ // not be correct anymore
+ if (mQuitDialog)
+ {
+ mQuitDialog->scheduleDelete();
+ mQuitDialog = 0;
+ }
+
+ switch (mState)
+ {
+ case STATE_CHOOSE_SERVER:
+ logger->log1("State: CHOOSE SERVER");
+
+ // Allow changing this using a server choice dialog
+ // We show the dialog box only if the command-line
+ // options weren't set.
+ if (mOptions.serverName.empty() && mOptions.serverPort == 0
+ && !branding.getValue("onlineServerList", "a").empty())
+ {
+ // Don't allow an alpha opacity
+ // lower than the default value
+ Theme::instance()->setMinimumOpacity(0.8f);
+
+ mCurrentDialog = new ServerDialog(&mCurrentServer,
+ mConfigDir);
+ }
+ else
+ {
+ mState = STATE_CONNECT_SERVER;
+
+ // Reset options so that cancelling or connect
+ // timeout will show the server dialog.
+ mOptions.serverName.clear();
+ mOptions.serverPort = 0;
+ }
+ break;
+
+ case STATE_CONNECT_SERVER:
+ logger->log1("State: CONNECT SERVER");
+ mCurrentDialog = new ConnectionDialog(
+ _("Connecting to server"), STATE_SWITCH_SERVER);
+ break;
+
+ case STATE_LOGIN:
+ logger->log1("State: LOGIN");
+ // Don't allow an alpha opacity
+ // lower than the default value
+ Theme::instance()->setMinimumOpacity(0.8f);
+
+ loginData.updateType
+ = serverConfig.getValue("updateType", 1);
+
+ if (mOptions.username.empty()
+ || mOptions.password.empty())
+ {
+ mCurrentDialog = new LoginDialog(&loginData,
+ mCurrentServer.hostname, &mOptions.updateHost);
+ }
+ else
+ {
+ mState = STATE_LOGIN_ATTEMPT;
+ // Clear the password so that when login fails, the
+ // dialog will show up next time.
+ mOptions.password.clear();
+ }
+ break;
+
+ case STATE_LOGIN_ATTEMPT:
+ logger->log1("State: LOGIN ATTEMPT");
+ accountLogin(&loginData);
+ mCurrentDialog = new ConnectionDialog(
+ _("Logging in"), STATE_SWITCH_SERVER);
+ break;
+
+ case STATE_WORLD_SELECT:
+ logger->log1("State: WORLD SELECT");
+ {
+ Worlds worlds = Net::getLoginHandler()->getWorlds();
+
+ if (worlds.empty())
+ {
+ // Trust that the netcode knows what it's doing
+ mState = STATE_UPDATE;
+ }
+ else if (worlds.size() == 1)
+ {
+ Net::getLoginHandler()->chooseServer(0);
+ mState = STATE_UPDATE;
+ }
+ else
+ {
+ mCurrentDialog = new WorldSelectDialog(worlds);
+ if (mOptions.chooseDefault)
+ {
+ static_cast<WorldSelectDialog*>(mCurrentDialog)
+ ->action(gcn::ActionEvent(0, "ok"));
+ }
+ }
+ }
+ break;
+
+ case STATE_WORLD_SELECT_ATTEMPT:
+ logger->log1("State: WORLD SELECT ATTEMPT");
+ mCurrentDialog = new ConnectionDialog(
+ _("Entering game world"), STATE_WORLD_SELECT);
+ break;
+
+ case STATE_UPDATE:
+ // Determine which source to use for the update host
+ if (!mOptions.updateHost.empty())
+ mUpdateHost = mOptions.updateHost;
+ else
+ mUpdateHost = loginData.updateHost;
+ initUpdatesDir();
+
+ if (mOptions.skipUpdate)
+ {
+ mState = STATE_LOAD_DATA;
+ }
+ else if (loginData.updateType & LoginData::Upd_Skip)
+ {
+ UpdaterWindow::loadLocalUpdates(mLocalDataDir + "/"
+ + mUpdatesDir);
+ mState = STATE_LOAD_DATA;
+ }
+ else
+ {
+ logger->log1("State: UPDATE");
+ mCurrentDialog = new UpdaterWindow(mUpdateHost,
+ mLocalDataDir + "/" + mUpdatesDir,
+ mOptions.dataPath.empty(),
+ loginData.updateType);
+ }
+ break;
+
+ case STATE_LOAD_DATA:
+ {
+ logger->log1("State: LOAD DATA");
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ // If another data path has been set,
+ // we don't load any other files...
+ if (mOptions.dataPath.empty())
+ {
+ // Add customdata directory
+ resman->searchAndAddArchives(
+ "customdata/",
+ "zip",
+ false);
+ }
+
+ if (!mOptions.skipUpdate)
+ {
+ resman->searchAndAddArchives(
+ mUpdatesDir + "/local/",
+ "zip",
+ false);
+
+ resman->addToSearchPath(mLocalDataDir + "/"
+ + mUpdatesDir + "/local/", false);
+ }
+
+ // Read default paths file 'data/paths.xml'
+ paths.init("paths.xml", true);
+ paths.setDefaultValues(getPathsDefaults());
+
+ Mana::Event event(EVENT_STATECHANGE);
+ event.setInt("newState", STATE_LOAD_DATA);
+ event.setInt("oldState", mOldState);
+ Mana::Event::trigger(CHANNEL_CLIENT, event);
+
+ // Load XML databases
+ ColorDB::load();
+ ItemDB::load();
+ Being::load(); // Hairstyles
+ MonsterDB::load();
+ SpecialDB::load();
+ NPCDB::load();
+ EmoteDB::load();
+ StatusEffect::load();
+ Units::loadUnits();
+
+ ActorSprite::load();
+
+ if (mDesktop)
+ mDesktop->reloadWallpaper();
+
+ mState = STATE_GET_CHARACTERS;
+ break;
+ }
+ case STATE_GET_CHARACTERS:
+ logger->log1("State: GET CHARACTERS");
+ Net::getCharHandler()->requestCharacters();
+ mCurrentDialog = new ConnectionDialog(
+ _("Requesting characters"),
+ STATE_SWITCH_SERVER);
+ break;
+
+ case STATE_CHAR_SELECT:
+ logger->log1("State: CHAR SELECT");
+ // Don't allow an alpha opacity
+ // lower than the default value
+ Theme::instance()->setMinimumOpacity(0.8f);
+
+ mCurrentDialog = new CharSelectDialog(&loginData);
+
+ if (!(static_cast<CharSelectDialog*>(mCurrentDialog))
+ ->selectByName(mOptions.character,
+ CharSelectDialog::Choose))
+ {
+ (static_cast<CharSelectDialog*>(mCurrentDialog))
+ ->selectByName(
+ serverConfig.getValue("lastCharacter", ""),
+ mOptions.chooseDefault ?
+ CharSelectDialog::Choose :
+ CharSelectDialog::Focus);
+ }
+
+ break;
+
+ case STATE_CONNECT_GAME:
+ logger->log1("State: CONNECT GAME");
+
+ Net::getGameHandler()->connect();
+ mCurrentDialog = new ConnectionDialog(
+ _("Connecting to the game server"),
+ Net::getNetworkType() == ServerInfo::TMWATHENA ?
+ STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER);
+ break;
+
+ case STATE_CHANGE_MAP:
+ logger->log1("State: CHANGE_MAP");
+
+ Net::getGameHandler()->connect();
+ mCurrentDialog = new ConnectionDialog(
+ _("Changing game servers"),
+ STATE_SWITCH_CHARACTER);
+ break;
+
+ case STATE_GAME:
+ if (player_node)
+ {
+ logger->log("Memorizing selected character %s",
+ player_node->getName().c_str());
+ config.setValue("lastCharacter",
+ player_node->getName());
+ if (mumbleManager)
+ mumbleManager->setPlayer(player_node->getName());
+ }
+
+ // Fade out logon-music here too to give the desired effect
+ // of "flowing" into the game.
+ sound.fadeOutMusic(1000);
+
+ // Allow any alpha opacity
+ Theme::instance()->setMinimumOpacity(-1.0f);
+
+ delete mSetupButton;
+ mSetupButton = 0;
+ delete mDesktop;
+ mDesktop = 0;
+
+ mCurrentDialog = NULL;
+
+ logger->log1("State: GAME");
+ game = new Game;
+ break;
+
+ case STATE_LOGIN_ERROR:
+ logger->log1("State: LOGIN ERROR");
+ mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog->addActionListener(&loginListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_ACCOUNTCHANGE_ERROR:
+ logger->log1("State: ACCOUNT CHANGE ERROR");
+ mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_REGISTER_PREP:
+ logger->log1("State: REGISTER_PREP");
+ Net::getLoginHandler()->getRegistrationDetails();
+ mCurrentDialog = new ConnectionDialog(
+ _("Requesting registration details"), STATE_LOGIN);
+ break;
+
+ case STATE_REGISTER:
+ logger->log1("State: REGISTER");
+ mCurrentDialog = new RegisterDialog(&loginData);
+ break;
+
+ case STATE_REGISTER_ATTEMPT:
+ logger->log("Username is %s", loginData.username.c_str());
+ Net::getLoginHandler()->registerAccount(&loginData);
+ break;
+
+ case STATE_CHANGEPASSWORD:
+ logger->log1("State: CHANGE PASSWORD");
+ mCurrentDialog = new ChangePasswordDialog(&loginData);
+ break;
+
+ case STATE_CHANGEPASSWORD_ATTEMPT:
+ logger->log1("State: CHANGE PASSWORD ATTEMPT");
+ Net::getLoginHandler()->changePassword(loginData.username,
+ loginData.password,
+ loginData.newPassword);
+ break;
+
+ case STATE_CHANGEPASSWORD_SUCCESS:
+ logger->log1("State: CHANGE PASSWORD SUCCESS");
+ mCurrentDialog = new OkDialog(_("Password Change"),
+ _("Password changed successfully!"));
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
+ loginData.password = loginData.newPassword;
+ loginData.newPassword = "";
+ break;
+
+ case STATE_CHANGEEMAIL:
+ logger->log1("State: CHANGE EMAIL");
+ mCurrentDialog = new ChangeEmailDialog(&loginData);
+ break;
+
+ case STATE_CHANGEEMAIL_ATTEMPT:
+ logger->log1("State: CHANGE EMAIL ATTEMPT");
+ Net::getLoginHandler()->changeEmail(loginData.email);
+ break;
+
+ case STATE_CHANGEEMAIL_SUCCESS:
+ logger->log1("State: CHANGE EMAIL SUCCESS");
+ mCurrentDialog = new OkDialog(_("Email Change"),
+ _("Email changed successfully!"));
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_UNREGISTER:
+ logger->log1("State: UNREGISTER");
+ mCurrentDialog = new UnRegisterDialog(&loginData);
+ break;
+
+ case STATE_UNREGISTER_ATTEMPT:
+ logger->log1("State: UNREGISTER ATTEMPT");
+ Net::getLoginHandler()->unregisterAccount(
+ loginData.username, loginData.password);
+ break;
+
+ case STATE_UNREGISTER_SUCCESS:
+ logger->log1("State: UNREGISTER SUCCESS");
+ Net::getLoginHandler()->disconnect();
+
+ mCurrentDialog = new OkDialog(_("Unregister Successful"),
+ _("Farewell, come back any time..."));
+ loginData.clear();
+ //The errorlistener sets the state to STATE_CHOOSE_SERVER
+ mCurrentDialog->addActionListener(&errorListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_SWITCH_SERVER:
+ logger->log1("State: SWITCH SERVER");
+
+ Net::getLoginHandler()->disconnect();
+ Net::getGameHandler()->disconnect();
+
+ mState = STATE_CHOOSE_SERVER;
+ break;
+
+ case STATE_SWITCH_LOGIN:
+ logger->log1("State: SWITCH LOGIN");
+
+ Net::getLoginHandler()->logout();
+
+ mState = STATE_LOGIN;
+ break;
+
+ case STATE_SWITCH_CHARACTER:
+ logger->log1("State: SWITCH CHARACTER");
+
+ // Done with game
+ Net::getGameHandler()->disconnect();
+
+ mState = STATE_GET_CHARACTERS;
+ break;
+
+ case STATE_LOGOUT_ATTEMPT:
+ logger->log1("State: LOGOUT ATTEMPT");
+ // TODO
+ break;
+
+ case STATE_WAIT:
+ logger->log1("State: WAIT");
+ break;
+
+ case STATE_EXIT:
+ logger->log1("State: EXIT");
+ Net::unload();
+ break;
+
+ case STATE_FORCE_QUIT:
+ logger->log1("State: FORCE QUIT");
+ if (Net::getGeneralHandler())
+ Net::getGeneralHandler()->unload();
+ mState = STATE_EXIT;
+ break;
+
+ case STATE_ERROR:
+ logger->log1("State: ERROR");
+ logger->log("Error: %s\n", errorMessage.c_str());
+ mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog->addActionListener(&errorListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
+ Net::getGameHandler()->disconnect();
+ break;
+
+ case STATE_AUTORECONNECT_SERVER:
+ //++++++
+ break;
+
+ default:
+ mState = STATE_FORCE_QUIT;
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+void Client::optionChanged(const std::string &name)
+{
+ if (name == "fpslimit")
+ {
+ const int fpsLimit = config.getIntValue("fpslimit");
+ mLimitFps = fpsLimit > 0;
+ setFramerate(fpsLimit);
+ }
+ else if (name == "guialpha")
+ {
+ setGuiAlpha(config.getFloatValue("guialpha"));
+ }
+}
+
+void Client::action(const gcn::ActionEvent &event)
+{
+ Window *window = 0;
+
+ if (event.getId() == "Setup")
+ window = setupWindow;
+
+ if (window)
+ {
+ window->setVisible(!window->isVisible());
+ if (window->isVisible())
+ window->requestMoveToTop();
+ }
+}
+
+void Client::initRootDir()
+{
+ mRootDir = PHYSFS_getBaseDir();
+ std::string portableName = mRootDir + "portable.xml";
+ struct stat statbuf;
+
+ if (!stat(portableName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode))
+ {
+ std::string dir;
+ Configuration portable;
+ portable.init(portableName);
+
+ logger->log("Portable file: %s", portableName.c_str());
+
+ if (mOptions.localDataDir.empty())
+ {
+ dir = portable.getValue("dataDir", "");
+ if (!dir.empty())
+ {
+ mOptions.localDataDir = mRootDir + dir;
+ logger->log("Portable data dir: %s",
+ mOptions.localDataDir.c_str());
+ }
+ }
+
+ if (mOptions.configDir.empty())
+ {
+ dir = portable.getValue("configDir", "");
+ if (!dir.empty())
+ {
+ mOptions.configDir = mRootDir + dir;
+ logger->log("Portable config dir: %s",
+ mOptions.configDir.c_str());
+ }
+ }
+
+ if (mOptions.screenshotDir.empty())
+ {
+ dir = portable.getValue("screenshotDir", "");
+ if (!dir.empty())
+ {
+ mOptions.screenshotDir = mRootDir + dir;
+ logger->log("Portable screenshot dir: %s",
+ mOptions.screenshotDir.c_str());
+ }
+ }
+ }
+}
+
+/**
+ * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On
+ * Windows and other systems we use the current working directory.
+ */
+void Client::initHomeDir()
+{
+ mLocalDataDir = mOptions.localDataDir;
+
+ if (mLocalDataDir.empty())
+ {
+#ifdef __APPLE__
+ // Use Application Directory instead of .mana
+ mLocalDataDir = std::string(PHYSFS_getUserDir()) +
+ "/Library/Application Support/" +
+ branding.getValue("appName", "Mana");
+#elif defined WIN32
+ mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA);
+ if (mLocalDataDir.empty())
+ mLocalDataDir = std::string(PHYSFS_getUserDir());
+ mLocalDataDir += "/Mana";
+#else
+ mLocalDataDir = std::string(PHYSFS_getUserDir()) +
+ ".local/share/mana";
+#endif
+ }
+
+ if (mkdir_r(mLocalDataDir.c_str()))
+ {
+ logger->error(strprintf(_("%s doesn't exist and can't be created! "
+ "Exiting."), mLocalDataDir.c_str()));
+ }
+
+ mConfigDir = mOptions.configDir;
+
+ if (mConfigDir.empty())
+ {
+#ifdef __APPLE__
+ mConfigDir = mLocalDataDir + "/"
+ + branding.getValue("appShort", "mana");
+#elif defined WIN32
+ mConfigDir = getSpecialFolderLocation(CSIDL_APPDATA);
+ if (mConfigDir.empty())
+ mConfigDir = mLocalDataDir;
+ else
+ mConfigDir += "/mana/" + branding.getValue("appShort", "Mana");
+#else
+ mConfigDir = std::string(PHYSFS_getUserDir()) +
+ "/.config/mana/" + branding.getValue("appShort", "mana");
+#endif
+ logger->log("Generating config dir: " + mConfigDir);
+ }
+
+ if (mkdir_r(mConfigDir.c_str()))
+ {
+ logger->error(strprintf(_("%s doesn't exist and can't be created! "
+ "Exiting."), mConfigDir.c_str()));
+ }
+
+ struct stat statbuf;
+ std::string newConfigFile = mConfigDir + "/config.xml";
+ if (stat(newConfigFile.c_str(), &statbuf))
+ {
+ std::string oldConfigFile = std::string(PHYSFS_getUserDir()) +
+ "/.mana/config.xml";
+ if (mRootDir.empty() && !stat(oldConfigFile.c_str(), &statbuf)
+ && S_ISREG(statbuf.st_mode))
+ {
+ std::ifstream oldConfig;
+ std::ofstream newConfig;
+ logger->log1("Copying old TMW settings.");
+
+ oldConfig.open(oldConfigFile.c_str(), std::ios::binary);
+ newConfig.open(newConfigFile.c_str(), std::ios::binary);
+
+ if (!oldConfig.is_open() || !newConfig.is_open())
+ {
+ logger->log1("Unable to copy old settings.");
+ }
+ else
+ {
+ newConfig << oldConfig.rdbuf();
+ newConfig.close();
+ oldConfig.close();
+ }
+ }
+ }
+}
+
+/**
+ * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On
+ * Windows and other systems we use the current working directory.
+ */
+void Client::initServerConfig(std::string serverName)
+{
+ mServerConfigDir = mConfigDir + "/" + serverName;
+
+ if (mkdir_r(mServerConfigDir.c_str()))
+ {
+ logger->error(strprintf(_("%s doesn't exist and can't be created! "
+ "Exiting."), mServerConfigDir.c_str()));
+ }
+ FILE *configFile = 0;
+ std::string configPath;
+
+ configPath = mServerConfigDir + "/config.xml";
+ configFile = fopen(configPath.c_str(), "r");
+ if (!configFile)
+ {
+ configFile = fopen(configPath.c_str(), "wt");
+ logger->log("Creating new server config: " + configPath);
+ }
+ if (configFile)
+ {
+ fclose(configFile);
+ serverConfig.init(configPath);
+ logger->log("serverConfigPath: " + configPath);
+ }
+ initPacketLimiter();
+ initTradeFilter();
+ player_relations.init();
+
+ // Initialize the item and emote shortcuts.
+ for (int f = 0; f < SHORTCUT_TABS; f ++)
+ {
+ delete itemShortcut[f];
+ itemShortcut[f] = new ItemShortcut(f);
+ }
+ delete emoteShortcut;
+ emoteShortcut = new EmoteShortcut;
+
+ // Initialize the drop shortcuts.
+ delete dropShortcut;
+ dropShortcut = new DropShortcut;
+}
+
+/**
+ * Initialize configuration.
+ */
+void Client::initConfiguration()
+{
+ // Fill configuration with defaults
+ config.setValue("hwaccel", false);
+#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
+ config.setValue("opengl", 1);
+#else
+ config.setValue("opengl", 0);
+#endif
+ config.setValue("screen", false);
+ config.setValue("sound", true);
+ config.setValue("guialpha", 0.8f);
+ config.setValue("remember", true);
+ config.setValue("sfxVolume", 100);
+ config.setValue("musicVolume", 60);
+ config.setValue("fpslimit", 60);
+ std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", "");
+ config.setValue("updatehost", defaultUpdateHost);
+ config.setValue("customcursor", true);
+ config.setValue("useScreenshotDirectorySuffix", true);
+ config.setValue("ChatLogLength", 128);
+
+ // Checking if the configuration file exists... otherwise create it with
+ // default options.
+ FILE *configFile = 0;
+ std::string configPath;
+// bool oldConfig = false;
+// int emptySize = config.getSize();
+
+ configPath = mConfigDir + "/config.xml";
+
+ configFile = fopen(configPath.c_str(), "r");
+
+ // If we can't read it, it doesn't exist !
+ if (!configFile)
+ {
+ // We reopen the file in write mode and we create it
+ configFile = fopen(configPath.c_str(), "wt");
+ logger->log1("Creating new config");
+// oldConfig = false;
+ }
+ if (!configFile)
+ {
+ logger->log("Can't create %s. Using defaults.", configPath.c_str());
+ }
+ else
+ {
+ fclose(configFile);
+ config.init(configPath);
+ config.setDefaultValues(getConfigDefaults());
+ logger->log("configPath: " + configPath);
+ }
+}
+
+/**
+ * Parse the update host and determine the updates directory
+ * Then verify that the directory exists (creating if needed).
+ */
+void Client::initUpdatesDir()
+{
+ std::stringstream updates;
+
+ // If updatesHost is currently empty, fill it from config file
+ if (mUpdateHost.empty())
+ mUpdateHost = config.getStringValue("updatehost");
+
+ // Don't go out of range int he next check
+ if (mUpdateHost.length() < 2)
+ return;
+
+ // Remove any trailing slash at the end of the update host
+ if (!mUpdateHost.empty() && mUpdateHost.at(mUpdateHost.size() - 1) == '/')
+ mUpdateHost.resize(mUpdateHost.size() - 1);
+
+ // Parse out any "http://" or "ftp://", and set the updates directory
+ size_t pos;
+ pos = mUpdateHost.find("://");
+ if (pos != mUpdateHost.npos)
+ {
+ if (pos + 3 < mUpdateHost.length() && !mUpdateHost.empty())
+ {
+ updates << "updates/" << mUpdateHost.substr(pos + 3);
+ mUpdatesDir = updates.str();
+ }
+ else
+ {
+ logger->log("Error: Invalid update host: %s", mUpdateHost.c_str());
+ errorMessage = strprintf(_("Invalid update host: %s"),
+ mUpdateHost.c_str());
+ mState = STATE_ERROR;
+ }
+ }
+ else
+ {
+ logger->log1("Warning: no protocol was specified for the update host");
+ updates << "updates/" << mUpdateHost;
+ mUpdatesDir = updates.str();
+ }
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ // Verify that the updates directory exists. Create if necessary.
+ if (!resman->isDirectory("/" + mUpdatesDir))
+ {
+ if (!resman->mkdir("/" + mUpdatesDir))
+ {
+#if defined WIN32
+ std::string newDir = mLocalDataDir + "\\" + mUpdatesDir;
+ std::string::size_type loc = newDir.find("/", 0);
+
+ while (loc != std::string::npos)
+ {
+ newDir.replace(loc, 1, "\\");
+ loc = newDir.find("/", loc);
+ }
+
+ if (!CreateDirectory(newDir.c_str(), 0) &&
+ GetLastError() != ERROR_ALREADY_EXISTS)
+ {
+ logger->log("Error: %s can't be made, but doesn't exist!",
+ newDir.c_str());
+ errorMessage = _("Error creating updates directory!");
+ mState = STATE_ERROR;
+ }
+#else
+ logger->log("Error: %s/%s can't be made, but doesn't exist!",
+ mLocalDataDir.c_str(), mUpdatesDir.c_str());
+ errorMessage = _("Error creating updates directory!");
+ mState = STATE_ERROR;
+#endif
+ }
+ }
+ std::string updateLocal = "/" + mUpdatesDir + "/local";
+ std::string updateFix = "/" + mUpdatesDir + "/fix";
+ if (!resman->isDirectory(updateLocal))
+ resman->mkdir(updateLocal);
+ if (!resman->isDirectory(updateFix))
+ resman->mkdir(updateFix);
+}
+
+void Client::initScreenshotDir()
+{
+ if (!mOptions.screenshotDir.empty())
+ {
+ mScreenshotDir = mOptions.screenshotDir;
+ if (mkdir_r(mScreenshotDir.c_str()))
+ {
+ logger->log(strprintf(
+ _("Error: %s doesn't exist and can't be created! "
+ "Exiting."), mScreenshotDir.c_str()));
+ }
+ }
+ else if (mScreenshotDir.empty())
+ {
+ std::string configScreenshotDir =
+ config.getStringValue("screenshotDirectory");
+ if (!configScreenshotDir.empty())
+ {
+ mScreenshotDir = configScreenshotDir;
+ }
+ else
+ {
+#ifdef WIN32
+ mScreenshotDir = getSpecialFolderLocation(CSIDL_MYPICTURES);
+ if (mScreenshotDir.empty())
+ mScreenshotDir = getSpecialFolderLocation(CSIDL_DESKTOP);
+#else
+ mScreenshotDir = std::string(PHYSFS_getUserDir()) + "Desktop";
+#endif
+ }
+ //config.setValue("screenshotDirectory", mScreenshotDir);
+ logger->log("screenshotDirectory: " + mScreenshotDir);
+
+ if (config.getBoolValue("useScreenshotDirectorySuffix"))
+ {
+ std::string configScreenshotSuffix =
+ branding.getValue("appShort", "Mana");
+
+ if (!configScreenshotSuffix.empty())
+ {
+ mScreenshotDir += "/" + configScreenshotSuffix;
+// config.setValue("screenshotDirectorySuffix",
+// configScreenshotSuffix);
+ }
+ }
+ }
+}
+
+void Client::accountLogin(LoginData *loginData)
+{
+ logger->log("Username is %s", loginData->username.c_str());
+
+ // Send login infos
+ if (loginData->registerLogin)
+ Net::getLoginHandler()->registerAccount(loginData);
+ else
+ Net::getLoginHandler()->loginAccount(loginData);
+
+ // Clear the password, avoids auto login when returning to login
+ loginData->password = "";
+
+ // TODO This is not the best place to save the config, but at least better
+ // than the login gui window
+ if (loginData->remember)
+ serverConfig.setValue("username", loginData->username);
+ serverConfig.setValue("remember", loginData->remember);
+}
+
+bool Client::copyFile(std::string &configPath, std::string &oldConfigPath)
+{
+ FILE *configFile = 0;
+
+ configFile = fopen(oldConfigPath.c_str(), "r");
+
+ if (configFile != NULL)
+ {
+ fclose(configFile);
+
+ std::ifstream ifs(oldConfigPath.c_str(), std::ios::binary);
+ std::ofstream ofs(configPath.c_str(), std::ios::binary);
+ ofs << ifs.rdbuf();
+ ifs.close();
+ ofs.close();
+ return true;
+ }
+ return false;
+}
+
+bool Client::createConfig(std::string &configPath)
+{
+ std::string oldHomeDir;
+#ifdef __APPLE__
+ // Use Application Directory instead of .mana
+ oldHomeDir = std::string(PHYSFS_getUserDir()) +
+ "/Library/Application Support/" +
+ branding.getValue("appName", "Mana");
+#else
+ oldHomeDir = std::string(PHYSFS_getUserDir()) +
+ "/." + branding.getValue("appShort", "mana");
+#endif
+
+ oldHomeDir += "/config.xml";
+
+ logger->log("Restore config from: " + configPath);
+ return copyFile(configPath, oldHomeDir);
+}
+
+void Client::storeSafeParameters()
+{
+ bool tmpHwaccel;
+ int tmpOpengl;
+ int tmpFpslimit;
+ int tmpAltFpslimit;
+ bool tmpSound;
+ int width;
+ int height;
+ std::string font;
+ std::string boldFont;
+ std::string particleFont;
+ std::string helpFont;
+ bool showBackground;
+ bool enableMumble;
+
+ isSafeMode = config.getBoolValue("safemode");
+ if (isSafeMode)
+ logger->log1("Run in safe mode");
+
+ tmpHwaccel = config.getBoolValue("hwaccel");
+
+#if defined USE_OPENGL
+ tmpOpengl = config.getIntValue("opengl");
+#else
+ tmpOpengl = 0;
+#endif
+ tmpFpslimit = config.getIntValue("fpslimit");
+ tmpAltFpslimit = config.getIntValue("altfpslimit");
+ tmpSound = config.getBoolValue("sound");
+
+ width = config.getIntValue("screenwidth");
+ height = config.getIntValue("screenheight");
+
+ font = config.getStringValue("font");
+ boldFont = config.getStringValue("boldFont");
+ particleFont = config.getStringValue("particleFont");
+ helpFont = config.getStringValue("helpFont");
+
+ showBackground = config.getBoolValue("showBackground");
+ enableMumble = config.getBoolValue("enableMumble");
+
+ config.setValue("hwaccel", false);
+ config.setValue("opengl", 0);
+ config.setValue("fpslimit", 0);
+ config.setValue("altfpslimit", 0);
+ config.setValue("sound", false);
+ config.setValue("safemode", true);
+ config.setValue("screenwidth", 640);
+ config.setValue("screenheight", 480);
+ config.setValue("font", "fonts/dejavusans.ttf");
+ config.setValue("boldFont", "fonts/dejavusans-bold.ttf");
+ config.setValue("particleFont", "fonts/dejavusans.ttf");
+ config.setValue("helpFont", "fonts/dejavusansmono.ttf");
+ config.setValue("showBackground", false);
+ config.setValue("enableMumble", false);
+
+ config.write();
+
+ if (mOptions.safeMode)
+ {
+ isSafeMode = true;
+ return;
+ }
+
+ config.setValue("hwaccel", tmpHwaccel);
+ config.setValue("opengl", tmpOpengl);
+ config.setValue("fpslimit", tmpFpslimit);
+ config.setValue("altfpslimit", tmpAltFpslimit);
+ config.setValue("sound", tmpSound);
+ config.setValue("safemode", false);
+ config.setValue("screenwidth", width);
+ config.setValue("screenheight", height);
+ config.setValue("font", font);
+ config.setValue("boldFont", boldFont);
+ config.setValue("particleFont", particleFont);
+ config.setValue("helpFont", helpFont);
+ config.setValue("showBackground", showBackground);
+ config.setValue("enableMumble", enableMumble);
+}
+
+void Client::initTradeFilter()
+{
+ std::string tradeListName =
+ Client::getServerConfigDirectory() + "/tradefilter.txt";
+
+ std::ofstream tradeFile;
+ struct stat statbuf;
+
+ if (stat(tradeListName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode))
+ {
+ tradeFile.open(tradeListName.c_str(), std::ios::out);
+ tradeFile << ": sell" << std::endl;
+ tradeFile << ": buy" << std::endl;
+ tradeFile << ": trade" << std::endl;
+ tradeFile << "i sell" << std::endl;
+ tradeFile << "i buy" << std::endl;
+ tradeFile << "i trade" << std::endl;
+ tradeFile << "i trading" << std::endl;
+ tradeFile << "i am buy" << std::endl;
+ tradeFile << "i am sell" << std::endl;
+ tradeFile << "i am trade" << std::endl;
+ tradeFile << "i am trading" << std::endl;
+ tradeFile << "i'm buy" << std::endl;
+ tradeFile << "i'm sell" << std::endl;
+ tradeFile << "i'm trade" << std::endl;
+ tradeFile << "i'm trading" << std::endl;
+ tradeFile.close();
+ }
+}
+
+void Client::initPacketLimiter()
+{
+ //here i setting packet limits. but current server is broken,
+ // and this limits may not help.
+
+ mPacketLimits[PACKET_CHAT].timeLimit = 10 + 5;
+ mPacketLimits[PACKET_CHAT].lastTime = 0;
+ mPacketLimits[PACKET_CHAT].cntLimit = 1;
+ mPacketLimits[PACKET_CHAT].cnt = 0;
+
+ //10
+ mPacketLimits[PACKET_PICKUP].timeLimit = 10 + 5;
+ mPacketLimits[PACKET_PICKUP].lastTime = 0;
+ mPacketLimits[PACKET_PICKUP].cntLimit = 1;
+ mPacketLimits[PACKET_PICKUP].cnt = 0;
+
+ //10 5
+ mPacketLimits[PACKET_DROP].timeLimit = 5;
+ mPacketLimits[PACKET_DROP].lastTime = 0;
+ mPacketLimits[PACKET_DROP].cntLimit = 1;
+ mPacketLimits[PACKET_DROP].cnt = 0;
+
+ //100
+ mPacketLimits[PACKET_NPC_NEXT].timeLimit = 0;
+ mPacketLimits[PACKET_NPC_NEXT].lastTime = 0;
+ mPacketLimits[PACKET_NPC_NEXT].cntLimit = 1;
+ mPacketLimits[PACKET_NPC_NEXT].cnt = 0;
+
+ mPacketLimits[PACKET_NPC_INPUT].timeLimit = 100;
+ mPacketLimits[PACKET_NPC_INPUT].lastTime = 0;
+ mPacketLimits[PACKET_NPC_INPUT].cntLimit = 1;
+ mPacketLimits[PACKET_NPC_INPUT].cnt = 0;
+
+ //50
+ mPacketLimits[PACKET_NPC_TALK].timeLimit = 60;
+ mPacketLimits[PACKET_NPC_TALK].lastTime = 0;
+ mPacketLimits[PACKET_NPC_TALK].cntLimit = 1;
+ mPacketLimits[PACKET_NPC_TALK].cnt = 0;
+
+ //10
+ mPacketLimits[PACKET_EMOTE].timeLimit = 10 + 5;
+ mPacketLimits[PACKET_EMOTE].lastTime = 0;
+ mPacketLimits[PACKET_EMOTE].cntLimit = 1;
+ mPacketLimits[PACKET_EMOTE].cnt = 0;
+
+ //100
+ mPacketLimits[PACKET_SIT].timeLimit = 100;
+ mPacketLimits[PACKET_SIT].lastTime = 0;
+ mPacketLimits[PACKET_SIT].cntLimit = 1;
+ mPacketLimits[PACKET_SIT].cnt = 0;
+
+ mPacketLimits[PACKET_DIRECTION].timeLimit = 50;
+ mPacketLimits[PACKET_DIRECTION].lastTime = 0;
+ mPacketLimits[PACKET_DIRECTION].cntLimit = 1;
+ mPacketLimits[PACKET_DIRECTION].cnt = 0;
+
+ //2+
+ mPacketLimits[PACKET_ATTACK].timeLimit = 2 + 10;
+ mPacketLimits[PACKET_ATTACK].lastTime = 0;
+ mPacketLimits[PACKET_ATTACK].cntLimit = 1;
+ mPacketLimits[PACKET_ATTACK].cnt = 0;
+
+
+ if (!mServerConfigDir.empty())
+ {
+ std::string packetLimitsName =
+ Client::getServerConfigDirectory() + "/packetlimiter.txt";
+
+ std::ifstream inPacketFile;
+ struct stat statbuf;
+
+ if (stat(packetLimitsName.c_str(), &statbuf)
+ || !S_ISREG(statbuf.st_mode))
+ {
+ // wtiting new file
+ writePacketLimits(packetLimitsName);
+ }
+ else
+ { // reading existent file
+ inPacketFile.open(packetLimitsName.c_str(), std::ios::in);
+ char line[101];
+
+ if (!inPacketFile.getline(line, 100))
+ return;
+
+ int ver = atoi(line);
+
+ for (int f = 0; f < PACKET_SIZE; f ++)
+ {
+ if (!inPacketFile.getline(line, 100))
+ break;
+
+ if (!(ver == 1 && (f == PACKET_DROP || f == PACKET_NPC_NEXT)))
+ mPacketLimits[f].timeLimit = atoi(line);
+ }
+ inPacketFile.close();
+ if (ver == 1)
+ writePacketLimits(packetLimitsName);
+ }
+ }
+}
+
+void Client::writePacketLimits(std::string packetLimitsName)
+{
+ std::ofstream outPacketFile;
+ outPacketFile.open(packetLimitsName.c_str(), std::ios::out);
+ outPacketFile << "2" << std::endl;
+ for (int f = 0; f < PACKET_SIZE; f ++)
+ {
+ outPacketFile << toString(mPacketLimits[f].timeLimit)
+ << std::endl;
+ }
+
+ outPacketFile.close();
+}
+
+bool Client::checkPackets(int type)
+{
+ if (type > PACKET_SIZE)
+ return false;
+
+ if (!serverConfig.getValueBool("enableBuggyServers", true))
+ return true;
+
+ int timeLimit = instance()->mPacketLimits[type].timeLimit;
+
+ if (!timeLimit)
+ return true;
+
+ int time = tick_time;
+ int lastTime = instance()->mPacketLimits[type].lastTime;
+ int cnt = instance()->mPacketLimits[type].cnt;
+ int cntLimit = instance()->mPacketLimits[type].cntLimit;
+
+ if (lastTime > tick_time)
+ {
+// instance()->mPacketLimits[type].lastTime = time;
+// instance()->mPacketLimits[type].cnt = 0;
+
+ return true;
+ }
+ else if (lastTime + timeLimit > time)
+ {
+ if (cnt >= cntLimit)
+ {
+ return false;
+ }
+ else
+ {
+// instance()->mPacketLimits[type].cnt ++;
+ return true;
+ }
+ }
+// instance()->mPacketLimits[type].lastTime = time;
+// instance()->mPacketLimits[type].cnt = 1;
+ return true;
+}
+
+bool Client::limitPackets(int type)
+{
+ if (type > PACKET_SIZE)
+ return false;
+
+ if (!serverConfig.getValueBool("enableBuggyServers", true))
+ return true;
+
+ int timeLimit = instance()->mPacketLimits[type].timeLimit;
+
+ if (!timeLimit)
+ return true;
+
+ int time = tick_time;
+ int lastTime = instance()->mPacketLimits[type].lastTime;
+ int cnt = instance()->mPacketLimits[type].cnt;
+ int cntLimit = instance()->mPacketLimits[type].cntLimit;
+
+ if (lastTime > tick_time)
+ {
+ instance()->mPacketLimits[type].lastTime = time;
+ instance()->mPacketLimits[type].cnt = 0;
+
+ return true;
+ }
+ else if (lastTime + timeLimit > time)
+ {
+ if (cnt >= cntLimit)
+ {
+ return false;
+ }
+ else
+ {
+ instance()->mPacketLimits[type].cnt ++;
+ return true;
+ }
+ }
+ instance()->mPacketLimits[type].lastTime = time;
+ instance()->mPacketLimits[type].cnt = 1;
+ return true;
+}
+
+const std::string Client::getServerConfigDirectory()
+{
+ return instance()->mServerConfigDir;
+}
+
+void Client::setGuiAlpha(float n)
+{
+ instance()->mGuiAlpha = n;
+}
+
+float Client::getGuiAlpha()
+{
+ return instance()->mGuiAlpha;
+}
+
+void Client::setFramerate(int fpsLimit)
+{
+ if (!fpsLimit || !instance()->mLimitFps)
+ return;
+
+ SDL_setFramerate(&instance()->mFpsManager, fpsLimit);
+}