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authorAndrei Karas <akaras@inbox.ru>2016-03-21 16:52:59 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-21 16:52:59 +0300
commitac4e40a1408ad4d6fbcfce9d2bc6a0bc187ea5a4 (patch)
tree13314fbbb4945414b8be5d1d0236e1c41f88e8c8 /src/client.cpp
parent68857593b01b73d33fa1a12011cf9cb402db8a73 (diff)
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Split StatusEffect into StatusEffect and StatusEffectDB.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 387eaea63..696389c69 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -32,7 +32,6 @@
#include "settings.h"
#include "soundmanager.h"
#include "spellmanager.h"
-#include "statuseffect.h"
#include "units.h"
#include "being/localplayer.h"
@@ -123,6 +122,7 @@
#include "resources/db/palettedb.h"
#include "resources/db/petdb.h"
#include "resources/db/skillunitdb.h"
+#include "resources/db/statuseffectdb.h"
#include "resources/db/weaponsdb.h"
#include "utils/cpu.h"
@@ -596,7 +596,7 @@ void Client::gameClear()
WeaponsDB::unload();
PaletteDB::unload();
PETDB::unload();
- StatusEffect::unload();
+ StatusEffectDB::unload();
ModDB::unload();
if (loginHandler)
@@ -1300,7 +1300,7 @@ int Client::gameExec()
HorseDB::load();
EmoteDB::load();
// ModDB::load();
- StatusEffect::load();
+ StatusEffectDB::load();
Units::loadUnits();
EquipmentWindow::prepareSlotNames();