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authorAndrei Karas <akaras@inbox.ru>2013-11-01 17:41:07 +0300
committerAndrei Karas <akaras@inbox.ru>2013-11-01 21:33:37 +0300
commit93c9e4f6c0a4f4a4ecc78a6b540984937bbb195f (patch)
tree7501c33d86faee4450558989519b721bef1b414c /src/client.cpp
parent748b2dc257650d9ff6e740496802cb977227bc21 (diff)
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Move timers from client into timers file.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp85
1 files changed, 3 insertions, 82 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 130ddcc80..4bff155e8 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -114,6 +114,7 @@
#include "utils/process.h"
#include "utils/sdlcheckutils.h"
#include "utils/sdlhelper.h"
+#include "utils/timer.h"
#include "utils/translation/translationmanager.h"
@@ -151,12 +152,6 @@
#define _nacl_dir std::string("/persistent/manaplus")
#endif
-/**
- * Tells the max tick value,
- * setting it back to zero (and start again).
- */
-static const int MAX_TICK_VALUE = INT_MAX / 2;
-
std::string errorMessage;
ErrorListener errorListener;
LoginData loginData;
@@ -175,9 +170,6 @@ Graphics *mainGraphics = nullptr;
SoundManager soundManager;
RenderType openGLMode = RENDER_SOFTWARE;
-static uint32_t nextTick(uint32_t interval, void *param A_UNUSED);
-static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED);
-
void ErrorListener::action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes")
@@ -185,12 +177,6 @@ void ErrorListener::action(const gcn::ActionEvent &event)
client->setState(STATE_CHOOSE_SERVER);
}
-volatile int tick_time; /**< Tick counter */
-volatile int fps = 0; /**< Frames counted in the last second */
-volatile int lps = 0; /**< Logic processed per second */
-volatile int frame_count = 0; /**< Counts the frames during one second */
-volatile int logic_count = 0; /**< Counts the logic during one second */
-volatile int cur_time;
volatile bool runCounters;
bool isSafeMode = false;
int serverVersion = 0;
@@ -203,60 +189,6 @@ int textures_count = 0;
extern "C" char const *_nl_locale_name_default(void);
#endif
-/**
- * Advances game logic counter.
- * Called every 10 milliseconds by SDL_AddTimer()
- * @see MILLISECONDS_IN_A_TICK value
- */
-static uint32_t nextTick(uint32_t interval, void *param A_UNUSED)
-{
- tick_time++;
- if (tick_time == MAX_TICK_VALUE)
- tick_time = 0;
- return interval;
-}
-
-/**
- * Updates fps.
- * Called every seconds by SDL_AddTimer()
- */
-static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED)
-{
- fps = frame_count;
- lps = logic_count;
- frame_count = 0;
- logic_count = 0;
-
- return interval;
-}
-
-/**
- * @return the elapsed time in milliseconds
- * between two tick values.
- */
-int get_elapsed_time(const int startTime)
-{
- const int time = tick_time;
- if (startTime <= time)
- {
- return (time - startTime) * MILLISECONDS_IN_A_TICK;
- }
- else
- {
- return (time + (MAX_TICK_VALUE - startTime))
- * MILLISECONDS_IN_A_TICK;
- }
-}
-
-int get_elapsed_time1(const int startTime)
-{
- const int time = tick_time;
- if (startTime <= time)
- return time - startTime;
- else
- return time + (MAX_TICK_VALUE - startTime);
-}
-
class AccountListener final : public gcn::ActionListener
{
public:
@@ -306,13 +238,6 @@ Client::Client(const Options &options) :
mState(STATE_CHOOSE_SERVER),
mOldState(STATE_START),
mIcon(nullptr),
-#ifdef USE_SDL2
- mLogicCounterId(0),
- mSecondsCounterId(0),
-#else
- mLogicCounterId(nullptr),
- mSecondsCounterId(nullptr),
-#endif
mCaption(),
mFpsManager(),
mSkin(nullptr),
@@ -727,10 +652,7 @@ void Client::gameInit()
if (mState != STATE_ERROR)
mState = STATE_CHOOSE_SERVER;
- // Initialize logic and seconds counters
- tick_time = 0;
- mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, nullptr);
- mSecondsCounterId = SDL_AddTimer(1000, nextSecond, nullptr);
+ startTimers();
const int fpsLimit = config.getIntValue("fpslimit");
mLimitFps = fpsLimit > 0;
@@ -818,8 +740,7 @@ void Client::gameClear()
delete didYouKnowWindow;
didYouKnowWindow = nullptr;
- SDL_RemoveTimer(mLogicCounterId);
- SDL_RemoveTimer(mSecondsCounterId);
+ stopTimers();
// Unload XML databases
CharDB::unload();