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authorAndrei Karas <akaras@inbox.ru>2012-11-06 21:13:16 +0300
committerAndrei Karas <akaras@inbox.ru>2012-11-07 12:46:08 +0300
commitd812d9fac7bae4eff66a5ce8275be19d0ca77a32 (patch)
tree7f9619d23a44202a76282849bb1284773302309f /src/client.cpp
parent1bcaac517036751a8fee9ff3d6561f5866e6969e (diff)
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Add own profiler and profiler info to some code.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp77
1 files changed, 76 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 2e135fc6a..a73dc6806 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -809,6 +809,10 @@ void Client::gameClear()
if (logger)
logger->log1("Quitting11");
+#ifdef USE_PROFILER
+ Perfomance::clear();
+#endif
+
#ifdef DEBUG_OPENGL_LEAKS
if (logger)
logger->log("textures left: %d", textures_count);
@@ -862,6 +866,8 @@ int Client::gameExec()
while (mState != STATE_EXIT)
{
+ PROFILER_START();
+ BLOCK_START("Client::gameExec 1")
if (mGame)
{
// Let the game handle the events while it is active
@@ -869,6 +875,7 @@ int Client::gameExec()
}
else
{
+ BLOCK_START("Client::gameExec 2")
// Handle SDL events
while (SDL_PollEvent(&event))
{
@@ -917,11 +924,15 @@ int Client::gameExec()
}
#endif
}
+ BLOCK_END("Client::gameExec 2")
}
+ BLOCK_START("Client::gameExec 3")
if (Net::getGeneralHandler())
Net::getGeneralHandler()->flushNetwork();
+ BLOCK_END("Client::gameExec 3")
+ BLOCK_START("Client::gameExec 4")
int k = 0;
while (lastTickTime != tick_time && k < 40)
{
@@ -942,6 +953,7 @@ int Client::gameExec()
gui->slowLogic();
if (mGame)
mGame->slowLogic();
+ BLOCK_END("Client::gameExec 4")
// This is done because at some point tick_time will wrap.
lastTickTime = tick_time;
@@ -961,9 +973,12 @@ int Client::gameExec()
SDL_Delay(100);
}
+ BLOCK_START("Client::SDL_framerateDelay")
if (mLimitFps)
SDL_framerateDelay(&mFpsManager);
+ BLOCK_END("Client::SDL_framerateDelay")
+ BLOCK_START("Client::gameExec 6")
// TODO: Add connect timeouts
if (mState == STATE_CONNECT_GAME &&
Net::getGameHandler()->isConnected())
@@ -1048,12 +1063,14 @@ int Client::gameExec()
mDesktop->setSize(mainGraphics->getWidth(),
mainGraphics->getHeight());
}
+ BLOCK_END("Client::gameExec 6")
if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME)
Net::getGameHandler()->disconnect();
if (mState != mOldState)
{
+ BLOCK_START("Client::gameExec 7")
DepricatedEvent evt(EVENT_STATECHANGE);
evt.setInt("oldState", mOldState);
evt.setInt("newState", mState);
@@ -1088,10 +1105,13 @@ int Client::gameExec()
mQuitDialog->scheduleDelete();
mQuitDialog = nullptr;
}
+ BLOCK_END("Client::gameExec 7")
+ BLOCK_START("Client::gameExec 8")
switch (mState)
{
case STATE_CHOOSE_SERVER:
+ BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER")
logger->log1("State: CHOOSE SERVER");
loginData.clearUpdateHost();
@@ -1119,14 +1139,17 @@ int Client::gameExec()
mOptions.serverName.clear();
mOptions.serverPort = 0;
}
+ BLOCK_END("Client::gameExec STATE_CHOOSE_SERVER")
break;
case STATE_CONNECT_SERVER:
+ BLOCK_START("Client::gameExec STATE_CONNECT_SERVER")
logger->log1("State: CONNECT SERVER");
loginData.updateHosts.clear();
mCurrentDialog = new ConnectionDialog(
_("Connecting to server"), STATE_SWITCH_SERVER);
TranslationManager::loadCurrentLang();
+ BLOCK_END("Client::gameExec STATE_CONNECT_SERVER")
break;
case STATE_PRE_LOGIN:
@@ -1136,6 +1159,7 @@ int Client::gameExec()
break;
case STATE_LOGIN:
+ BLOCK_START("Client::gameExec STATE_LOGIN")
logger->log1("State: LOGIN");
// Don't allow an alpha opacity
// lower than the default value
@@ -1157,16 +1181,20 @@ int Client::gameExec()
// dialog will show up next time.
mOptions.password.clear();
}
+ BLOCK_END("Client::gameExec STATE_LOGIN")
break;
case STATE_LOGIN_ATTEMPT:
+ BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT")
logger->log1("State: LOGIN ATTEMPT");
accountLogin(&loginData);
mCurrentDialog = new ConnectionDialog(
_("Logging in"), STATE_SWITCH_SERVER);
+ BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT")
break;
case STATE_WORLD_SELECT:
+ BLOCK_START("Client::gameExec STATE_WORLD_SELECT")
logger->log1("State: WORLD SELECT");
{
TranslationManager::loadCurrentLang();
@@ -1192,15 +1220,19 @@ int Client::gameExec()
}
}
}
+ BLOCK_END("Client::gameExec STATE_WORLD_SELECT")
break;
case STATE_WORLD_SELECT_ATTEMPT:
+ BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT")
logger->log1("State: WORLD SELECT ATTEMPT");
mCurrentDialog = new ConnectionDialog(
_("Entering game world"), STATE_WORLD_SELECT);
+ BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT")
break;
case STATE_UPDATE:
+ BLOCK_START("Client::gameExec STATE_UPDATE")
// Determine which source to use for the update host
if (!mOptions.updateHost.empty())
mUpdateHost = mOptions.updateHost;
@@ -1226,10 +1258,12 @@ int Client::gameExec()
+ mUpdatesDir, mOptions.dataPath.empty(),
loginData.updateType);
}
+ BLOCK_END("Client::gameExec STATE_UPDATE")
break;
case STATE_LOAD_DATA:
{
+ BLOCK_START("Client::gameExec STATE_LOAD_DATA")
logger->log1("State: LOAD DATA");
const ResourceManager *const resman
@@ -1298,17 +1332,21 @@ int Client::gameExec()
mDesktop->reloadWallpaper();
mState = STATE_GET_CHARACTERS;
+ BLOCK_END("Client::gameExec STATE_LOAD_DATA")
break;
}
case STATE_GET_CHARACTERS:
+ BLOCK_START("Client::gameExec STATE_GET_CHARACTERS")
logger->log1("State: GET CHARACTERS");
Net::getCharHandler()->requestCharacters();
mCurrentDialog = new ConnectionDialog(
_("Requesting characters"),
STATE_SWITCH_SERVER);
+ BLOCK_END("Client::gameExec STATE_GET_CHARACTERS")
break;
case STATE_CHAR_SELECT:
+ BLOCK_START("Client::gameExec STATE_CHAR_SELECT")
logger->log1("State: CHAR SELECT");
// Don't allow an alpha opacity
// lower than the default value
@@ -1331,10 +1369,11 @@ int Client::gameExec()
// Choosing character on the command line should work only
// once, clear it so that 'switch character' works.
mOptions.character.clear();
-
+ BLOCK_END("Client::gameExec STATE_CHAR_SELECT")
break;
case STATE_CONNECT_GAME:
+ BLOCK_START("Client::gameExec STATE_CONNECT_GAME")
logger->log1("State: CONNECT GAME");
Net::getGameHandler()->connect();
@@ -1342,18 +1381,22 @@ int Client::gameExec()
_("Connecting to the game server"),
Net::getNetworkType() != ServerInfo::MANASERV ?
STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER);
+ BLOCK_END("Client::gameExec STATE_CONNECT_GAME")
break;
case STATE_CHANGE_MAP:
+ BLOCK_START("Client::gameExec STATE_CHANGE_MAP")
logger->log1("State: CHANGE_MAP");
Net::getGameHandler()->connect();
mCurrentDialog = new ConnectionDialog(
_("Changing game servers"),
STATE_SWITCH_CHARACTER);
+ BLOCK_END("Client::gameExec STATE_CHANGE_MAP")
break;
case STATE_GAME:
+ BLOCK_START("Client::gameExec STATE_GAME")
if (player_node)
{
logger->log("Memorizing selected character %s",
@@ -1397,29 +1440,36 @@ int Client::gameExec()
if (Net::getGeneralHandler())
Net::getGeneralHandler()->reloadPartially();
mGame = new Game;
+ BLOCK_END("Client::gameExec STATE_GAME")
break;
case STATE_LOGIN_ERROR:
+ BLOCK_START("Client::gameExec STATE_LOGIN_ERROR")
logger->log1("State: LOGIN ERROR");
mCurrentDialog = new OkDialog(_("Error"),
errorMessage, DIALOG_ERROR);
mCurrentDialog->addActionListener(&loginListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
+ BLOCK_END("Client::gameExec STATE_LOGIN_ERROR")
break;
case STATE_ACCOUNTCHANGE_ERROR:
+ BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR")
logger->log1("State: ACCOUNT CHANGE ERROR");
mCurrentDialog = new OkDialog(_("Error"),
errorMessage, DIALOG_ERROR);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
+ BLOCK_END("Client::gameExec STATE_ACCOUNTCHANGE_ERROR")
break;
case STATE_REGISTER_PREP:
+ BLOCK_START("Client::gameExec STATE_REGISTER_PREP")
logger->log1("State: REGISTER_PREP");
Net::getLoginHandler()->getRegistrationDetails();
mCurrentDialog = new ConnectionDialog(
_("Requesting registration details"), STATE_LOGIN);
+ BLOCK_END("Client::gameExec STATE_REGISTER_PREP")
break;
case STATE_REGISTER:
@@ -1428,22 +1478,29 @@ int Client::gameExec()
break;
case STATE_REGISTER_ATTEMPT:
+ BLOCK_START("Client::gameExec STATE_REGISTER_ATTEMPT")
logger->log("Username is %s", loginData.username.c_str());
Net::getLoginHandler()->registerAccount(&loginData);
+ BLOCK_END("Client::gameExec STATE_REGISTER_ATTEMPT")
break;
case STATE_CHANGEPASSWORD:
+ BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD")
logger->log1("State: CHANGE PASSWORD");
mCurrentDialog = new ChangePasswordDialog(&loginData);
+ BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD")
break;
case STATE_CHANGEPASSWORD_ATTEMPT:
+ BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT")
logger->log1("State: CHANGE PASSWORD ATTEMPT");
Net::getLoginHandler()->changePassword(loginData.username,
loginData.password, loginData.newPassword);
+ BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT")
break;
case STATE_CHANGEPASSWORD_SUCCESS:
+ BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD_SUCCESS")
logger->log1("State: CHANGE PASSWORD SUCCESS");
mCurrentDialog = new OkDialog(_("Password Change"),
_("Password changed successfully!"), DIALOG_ERROR);
@@ -1451,6 +1508,7 @@ int Client::gameExec()
mCurrentDialog = nullptr; // OkDialog deletes itself
loginData.password = loginData.newPassword;
loginData.newPassword = "";
+ BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_SUCCESS")
break;
case STATE_CHANGEEMAIL:
@@ -1495,29 +1553,35 @@ int Client::gameExec()
break;
case STATE_SWITCH_SERVER:
+ BLOCK_START("Client::gameExec STATE_SWITCH_SERVER")
logger->log1("State: SWITCH SERVER");
Net::getLoginHandler()->disconnect();
Net::getGameHandler()->disconnect();
mState = STATE_CHOOSE_SERVER;
+ BLOCK_END("Client::gameExec STATE_SWITCH_SERVER")
break;
case STATE_SWITCH_LOGIN:
+ BLOCK_START("Client::gameExec STATE_SWITCH_LOGIN")
logger->log1("State: SWITCH LOGIN");
Net::getLoginHandler()->logout();
mState = STATE_LOGIN;
+ BLOCK_END("Client::gameExec STATE_SWITCH_LOGIN")
break;
case STATE_SWITCH_CHARACTER:
+ BLOCK_START("Client::gameExec STATE_SWITCH_CHARACTER")
logger->log1("State: SWITCH CHARACTER");
// Done with game
Net::getGameHandler()->disconnect();
mState = STATE_GET_CHARACTERS;
+ BLOCK_END("Client::gameExec STATE_SWITCH_CHARACTER")
break;
case STATE_LOGOUT_ATTEMPT:
@@ -1530,18 +1594,23 @@ int Client::gameExec()
break;
case STATE_EXIT:
+ BLOCK_START("Client::gameExec STATE_EXIT")
logger->log1("State: EXIT");
Net::unload();
+ BLOCK_END("Client::gameExec STATE_EXIT")
break;
case STATE_FORCE_QUIT:
+ BLOCK_START("Client::gameExec STATE_FORCE_QUIT")
logger->log1("State: FORCE QUIT");
if (Net::getGeneralHandler())
Net::getGeneralHandler()->unload();
mState = STATE_EXIT;
+ BLOCK_END("Client::gameExec STATE_FORCE_QUIT")
break;
case STATE_ERROR:
+ BLOCK_START("Client::gameExec STATE_ERROR")
logger->log1("State: ERROR");
logger->log("Error: %s\n", errorMessage.c_str());
mCurrentDialog = new OkDialog(_("Error"),
@@ -1549,6 +1618,7 @@ int Client::gameExec()
mCurrentDialog->addActionListener(&errorListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
Net::getGameHandler()->disconnect();
+ BLOCK_END("Client::gameExec STATE_ERROR")
break;
case STATE_AUTORECONNECT_SERVER:
@@ -1560,7 +1630,9 @@ int Client::gameExec()
mState = STATE_FORCE_QUIT;
break;
}
+ BLOCK_END("Client::gameExec 8")
}
+ BLOCK_END("Client::gameExec 1")
}
return 0;
@@ -1722,6 +1794,9 @@ void Client::initLocalDataDir()
logger->error(strprintf(_("%s doesn't exist and can't be created! "
"Exiting."), mLocalDataDir.c_str()));
}
+#ifdef USE_PROFILER
+ Perfomance::init(mLocalDataDir + "/profiler.log");
+#endif
}
void Client::initTempDir()