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authorAndrei Karas <akaras@inbox.ru>2015-05-05 20:58:21 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-05 20:58:21 +0300
commita87db81b6b7551a248e31e2850577aefda092538 (patch)
treef47c20512183113face758cf58ec71369c82806c /src/being
parent92c019dad798f1a84c5d3e8e8331a885f6458133 (diff)
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Replace most bools usage in playerinfo to strong typed bools.
Diffstat (limited to 'src/being')
-rw-r--r--src/being/localplayer.cpp20
-rw-r--r--src/being/localplayer.h4
-rw-r--r--src/being/playerinfo.cpp74
-rw-r--r--src/being/playerinfo.h36
4 files changed, 71 insertions, 63 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index ba7f4d794..e3adafc6d 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -157,7 +157,7 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
mUpdateName(true),
mBlockAdvert(false),
mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
- mServerAttack(config.getBoolValue("serverAttack")),
+ mServerAttack(fromBool(config.getBoolValue("serverAttack"), Keep)),
mEnableAdvert(config.getBoolValue("enableAdvert")),
mTradebot(config.getBoolValue("tradebot")),
mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
@@ -488,7 +488,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
{
if (actorManager && actorManager->checkForPickup(item))
{
- PlayerInfo::pickUpItem(item, true);
+ PlayerInfo::pickUpItem(item, Sfx_true);
mPickUpTarget = nullptr;
}
}
@@ -795,7 +795,7 @@ void LocalPlayer::stopAttack(const bool keepAttack)
if (!PacketLimiter::limitPackets(PACKET_STOPATTACK))
return;
- if (mServerAttack && mAction == BeingAction::ATTACK)
+ if (mServerAttack == Keep_true && mAction == BeingAction::ATTACK)
playerHandler->stopAttack();
untarget();
@@ -1039,7 +1039,7 @@ void LocalPlayer::optionChanged(const std::string &value)
else if (value == "drawPath")
mDrawPath = config.getBoolValue("drawPath");
else if (value == "serverAttack")
- mServerAttack = config.getBoolValue("serverAttack");
+ mServerAttack = fromBool(config.getBoolValue("serverAttack"), Keep);
else if (value == "attackMoving")
mAttackMoving = config.getBoolValue("attackMoving");
else if (value == "attackNext")
@@ -1327,7 +1327,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if sword not equiped
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
// if need equip shield too
if (settings.attackWeaponType == 3)
@@ -1341,7 +1341,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
break;
}
if (item && item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
// big distance. allowed only bow
@@ -1361,7 +1361,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
@@ -2076,7 +2076,7 @@ void LocalPlayer::targetMoved() const
/*
if (mKeepAttacking)
{
- if (mTarget && mServerAttack)
+ if (mTarget && mServerAttack == Keep_true)
{
logger->log("LocalPlayer::targetMoved0");
if (!PacketLimiter::limitPackets(PACKET_ATTACK))
@@ -2312,7 +2312,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
if (item && item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, false);
+ PlayerInfo::equipItem(item, Sfx_false);
}
else
{
@@ -2327,7 +2327,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
if (item)
{
// logger->log("unequiping");
- PlayerInfo::unequipItem(item, false);
+ PlayerInfo::unequipItem(item, Sfx_false);
}
}
}
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index 02c092f69..a4f26dcff 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -25,6 +25,8 @@
#include "being/being.h"
+#include "enums/simpletypes.h"
+
#include "enums/being/pickup.h"
#include "gui/userpalette.h"
@@ -486,7 +488,7 @@ class LocalPlayer final : public Being,
bool mUpdateName;
bool mBlockAdvert;
bool mTargetDeadPlayers;
- bool mServerAttack;
+ Keep mServerAttack;
bool mEnableAdvert;
bool mTradebot;
bool mTargetOnlyReachable;
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 687ab5382..8ed30492f 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -66,7 +66,7 @@ Equipment *mEquipment = nullptr;
int mPetBeingId = 0;
GuildPositionFlags::Type mGuildPositionFlags = GuildPositionFlags::None;
-bool mTrading = false;
+Trading mTrading = Trading_false;
bool mVending = false;
int mLevelProgress = 0;
std::set<int> mProtectedItems;
@@ -95,11 +95,13 @@ int getAttribute(const int id)
return 0;
}
-void setAttribute(const int id, const int value, const bool notify)
+void setAttribute(const int id,
+ const int value,
+ const Notify notify)
{
const int old = mData.mAttributes[id];
mData.mAttributes[id] = value;
- if (notify)
+ if (notify == Notify_true)
triggerAttr(id, old);
}
@@ -128,11 +130,11 @@ int getStatBase(const int id)
return 0;
}
-void setStatBase(const int id, const int value, const bool notify)
+void setStatBase(const int id, const int value, const Notify notify)
{
const int old = mData.mStats[id].base;
mData.mStats[id].base = value;
- if (notify)
+ if (notify == Notify_true)
triggerStat(id, old, 0);
}
@@ -145,11 +147,11 @@ int getStatMod(const int id)
return 0;
}
-void setStatMod(const int id, const int value, const bool notify)
+void setStatMod(const int id, const int value, const Notify notify)
{
const int old = mData.mStats[id].mod;
mData.mStats[id].mod = value;
- if (notify)
+ if (notify == Notify_true)
triggerStat(id, old, 0);
}
@@ -179,8 +181,10 @@ const std::pair<int, int> getStatExperience(const int id)
return std::pair<int, int>(a, b);
}
-void setStatExperience(const int id, const int have,
- const int need, const bool notify)
+void setStatExperience(const int id,
+ const int have,
+ const int need,
+ const Notify notify)
{
Stat &stat = mData.mStats[id];
@@ -188,7 +192,7 @@ void setStatExperience(const int id, const int have,
const int oldExpNeed = stat.expNeed;
stat.exp = have;
stat.expNeed = need;
- if (notify)
+ if (notify == Notify_true)
triggerStat(id, oldExp, oldExpNeed);
}
@@ -238,28 +242,28 @@ void setEquipmentBackend(Equipment::Backend *const backend)
mEquipment->setBackend(backend);
}
-void equipItem(const Item *const item, const bool sfx)
+void equipItem(const Item *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
inventoryHandler->equipItem(item);
}
-void unequipItem(const Item *const item, const bool sfx)
+void unequipItem(const Item *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
inventoryHandler->unequipItem(item);
}
-void useItem(const Item *const item, const bool sfx)
+void useItem(const Item *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
inventoryHandler->useItem(item);
}
-void useEquipItem(const Item *const item, const bool sfx)
+void useEquipItem(const Item *const item, const Sfx sfx)
{
if (item)
{
@@ -267,13 +271,13 @@ void useEquipItem(const Item *const item, const bool sfx)
{
if (item->isEquipped() == Equipped_true)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
inventoryHandler->unequipItem(item);
}
else
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
inventoryHandler->equipItem(item);
}
@@ -283,14 +287,14 @@ void useEquipItem(const Item *const item, const bool sfx)
if (mProtectedItems.find(item->getId()) == mProtectedItems.end())
{
inventoryHandler->useItem(item);
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
}
}
}
}
-void useEquipItem2(const Item *const item, const bool sfx)
+void useEquipItem2(const Item *const item, const Sfx sfx)
{
if (item)
{
@@ -298,13 +302,13 @@ void useEquipItem2(const Item *const item, const bool sfx)
{
if (item->isEquipped() == Equipped_true)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
inventoryHandler->unequipItem(item);
}
else
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
inventoryHandler->equipItem(item);
}
@@ -313,7 +317,7 @@ void useEquipItem2(const Item *const item, const bool sfx)
{
if (mProtectedItems.find(item->getId()) == mProtectedItems.end())
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
inventoryHandler->useItem(item);
}
@@ -321,19 +325,19 @@ void useEquipItem2(const Item *const item, const bool sfx)
}
}
-void dropItem(const Item *const item, const int amount, const bool sfx)
+void dropItem(const Item *const item, const int amount, const Sfx sfx)
{
if (item && mProtectedItems.find(item->getId()) == mProtectedItems.end())
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::DROP);
inventoryHandler->dropItem(item, amount);
}
}
-void pickUpItem(const FloorItem *const item, const bool sfx)
+void pickUpItem(const FloorItem *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::PICKUP);
playerHandler->pickUp(item);
}
@@ -359,12 +363,12 @@ void logic()
{
}
-bool isTrading()
+Trading isTrading()
{
return mTrading;
}
-void setTrading(const bool trading)
+void setTrading(const Trading trading)
{
mTrading = trading;
}
@@ -375,14 +379,14 @@ void updateAttrs()
if (attackDelay)
{
setStatBase(Attributes::ATTACK_SPEED,
- getStatBase(Attributes::ATK) * 1000 / attackDelay, false);
+ getStatBase(Attributes::ATK) * 1000 / attackDelay, Notify_false);
setStatMod(Attributes::ATTACK_SPEED,
- getStatMod(Attributes::ATK) * 1000 / attackDelay, true);
+ getStatMod(Attributes::ATK) * 1000 / attackDelay, Notify_true);
}
else
{
- setStatBase(Attributes::ATTACK_SPEED, 0, false);
- setStatMod(Attributes::ATTACK_SPEED, 0, true);
+ setStatBase(Attributes::ATTACK_SPEED, 0, Notify_false);
+ setStatMod(Attributes::ATTACK_SPEED, 0, Notify_true);
}
}
@@ -569,7 +573,7 @@ void updateMoveAI()
homunculusHandler->moveToMaster();
}
-void updateAttackAi(const int targetId, const bool keep)
+void updateAttackAi(const int targetId, const Keep keep)
{
if (mMercenary)
mercenaryHandler->attack(targetId, keep);
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index d780c7da7..e405dbe06 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -25,6 +25,7 @@
#include "equipment.h"
#include "enums/guildpositionflags.h"
+#include "enums/simpletypes.h"
#include "enums/state.h"
#include <map>
@@ -75,7 +76,6 @@ struct PetInfo;
/**
* A database like namespace which holds global info about the localplayer
*
- * NOTE: 'bool notify' is used to determine if a event is to be triggered.
*/
namespace PlayerInfo
{
@@ -90,7 +90,7 @@ namespace PlayerInfo
* Changes the value of the given attribute.
*/
void setAttribute(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
int getSkillLevel(const int id) A_WARN_UNUSED;
@@ -107,7 +107,7 @@ namespace PlayerInfo
* Changes the base value of the given stat.
*/
void setStatBase(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
/**
* Returns the modifier for the given stat.
@@ -118,7 +118,7 @@ namespace PlayerInfo
* Changes the modifier for the given stat.
*/
void setStatMod(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
/**
* Returns the current effective value of the given stat. Effective is base
@@ -129,7 +129,7 @@ namespace PlayerInfo
/**
* Changes the level of the given stat.
*/
- void setStatLevel(int id, int value, bool notify = true);
+ void setStatLevel(int id, int value, Notify notify = Notify_true);
/**
* Returns the experience of the given stat.
@@ -139,8 +139,10 @@ namespace PlayerInfo
/**
* Changes the experience of the given stat.
*/
- void setStatExperience(const int id, const int have,
- const int need, const bool notify = true);
+ void setStatExperience(const int id,
+ const int have,
+ const int need,
+ const Notify notify = Notify_true);
// --- Inventory / Equipment --------------------------------------------------
@@ -192,12 +194,12 @@ namespace PlayerInfo
* Returns true if the player is involved in a trade at the moment, false
* otherwise.
*/
- bool isTrading();
+ Trading isTrading();
/**
* Sets whether the player is currently involved in trade or not.
*/
- void setTrading(const bool trading);
+ void setTrading(const Trading trading);
void updateAttrs();
@@ -222,19 +224,19 @@ namespace PlayerInfo
void setEquipmentBackend(Equipment::Backend *const backend);
- void equipItem(const Item *const item, const bool sfx);
+ void equipItem(const Item *const item, const Sfx sfx);
- void unequipItem(const Item *const item, const bool sfx);
+ void unequipItem(const Item *const item, const Sfx sfx);
- void useItem(const Item *const item, const bool sfx);
+ void useItem(const Item *const item, const Sfx sfx);
- void useEquipItem(const Item *const item, const bool sfx);
+ void useEquipItem(const Item *const item, const Sfx sfx);
- void useEquipItem2(const Item *const item, const bool sfx);
+ void useEquipItem2(const Item *const item, const Sfx sfx);
- void dropItem(const Item *const item, const int amount, const bool sfx);
+ void dropItem(const Item *const item, const int amount, const Sfx sfx);
- void pickUpItem(const FloorItem *const item, const bool sfx);
+ void pickUpItem(const FloorItem *const item, const Sfx sfx);
void protectItem(const int id);
@@ -269,7 +271,7 @@ namespace PlayerInfo
void updateMoveAI();
- void updateAttackAi(const int targetId, const bool keep);
+ void updateAttackAi(const int targetId, const Keep keep);
std::string getRoomName();