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authorAndrei Karas <akaras@inbox.ru>2016-03-13 19:14:04 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-13 19:14:04 +0300
commit6ca3e7e52584261f9d43de1a68c09f20a762cac1 (patch)
tree09b6cf71e5b3679955f1b6e0833659c6d59ceea5 /src/being
parent8a8ef403f70b43458f90b6192ce8cedcf2c9a209 (diff)
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Move cursor drawing function from ActorSprite into Being.
Diffstat (limited to 'src/being')
-rw-r--r--src/being/actorsprite.cpp14
-rw-r--r--src/being/actorsprite.h4
-rw-r--r--src/being/being.cpp30
-rw-r--r--src/being/being.h4
-rw-r--r--src/being/flooritem.cpp1
5 files changed, 30 insertions, 23 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index eab902537..41f7d92bd 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -103,20 +103,6 @@ ActorSprite::~ActorSprite()
}
}
-void ActorSprite::draw1(Graphics *const graphics,
- const int offsetX,
- const int offsetY) const
-{
- FUNC_BLOCK("ActorSprite::draw1", 1)
- if (mUsedTargetCursor)
- {
- mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK);
- mUsedTargetCursor->draw(graphics,
- offsetX + getTargetOffsetX() - mCursorPaddingX,
- offsetY + getTargetOffsetY() - mCursorPaddingY);
- }
-}
-
void ActorSprite::logic()
{
BLOCK_START("ActorSprite::logic")
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index 836403c52..68964d04d 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -69,10 +69,6 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
virtual ActorTypeT getType() const noexcept A_WARN_UNUSED
{ return ActorType::Unknown; }
- void draw1(Graphics *const graphics,
- const int offsetX,
- const int offsetY) const A_NONNULL(2);
-
virtual void logic();
void setMap(Map *const map) override;
diff --git a/src/being/being.cpp b/src/being/being.cpp
index b37db6c62..80561eabf 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -2859,7 +2859,7 @@ void Being::drawPlayer(Graphics *restrict const graphics,
py + mHorseInfo->downOffsetY);
}
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
for_each_horses(mUpHorseSprites)
@@ -2871,16 +2871,38 @@ void Being::drawPlayer(Graphics *restrict const graphics,
}
else
{
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
}
#else
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
#endif
}
}
+void Being::drawBeingCursor(Graphics *const graphics,
+ const int offsetX,
+ const int offsetY) const
+{
+ if (mUsedTargetCursor)
+ {
+ mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK);
+ if (!mInfo)
+ {
+ mUsedTargetCursor->draw(graphics,
+ offsetX - mCursorPaddingX,
+ offsetY - mCursorPaddingY);
+ }
+ else
+ {
+ mUsedTargetCursor->draw(graphics,
+ offsetX + mInfo->getTargetOffsetX() - mCursorPaddingX,
+ offsetY + mInfo->getTargetOffsetY() - mCursorPaddingY);
+ }
+ }
+}
+
void Being::drawOther(Graphics *restrict const graphics,
const int offsetX,
const int offsetY) const restrict2
@@ -2889,7 +2911,7 @@ void Being::drawOther(Graphics *restrict const graphics,
const int px = mPixelX - mapTileSize / 2 + offsetX;
// getActorY() + offsetY;
const int py = mPixelY - mapTileSize + offsetY;
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
}
diff --git a/src/being/being.h b/src/being/being.h
index 7c3860220..0b1797c38 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -1106,6 +1106,10 @@ class Being notfinal : public ActorSprite,
void dumpSprites() const restrict2;
+ void drawBeingCursor(Graphics *const graphics,
+ const int offsetX,
+ const int offsetY) const A_NONNULL(2);
+
const ActorTypeT mType;
/** Speech Bubble components */
diff --git a/src/being/flooritem.cpp b/src/being/flooritem.cpp
index 05352c40f..3dd5e3371 100644
--- a/src/being/flooritem.cpp
+++ b/src/being/flooritem.cpp
@@ -193,7 +193,6 @@ void FloorItem::draw(Graphics *const graphics,
const int px = getActorX() + offsetX;
const int py = getActorY() + offsetY;
- ActorSprite::draw1(graphics, px, py);
CompoundSprite::draw(graphics, px, py);
if (mHighlight)