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author | Andrei Karas <akaras@inbox.ru> | 2015-03-03 17:47:17 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-03-03 17:47:17 +0300 |
commit | ad43e58d901bcc89632c80bdcf498acf2f1717c2 (patch) | |
tree | a386e723b0e5d090279704bb28b06334e117588d /src/being | |
parent | 421c0d17d65ee740c992c96b04a00b846b50a2e5 (diff) | |
download | plus-ad43e58d901bcc89632c80bdcf498acf2f1717c2.tar.gz plus-ad43e58d901bcc89632c80bdcf498acf2f1717c2.tar.bz2 plus-ad43e58d901bcc89632c80bdcf498acf2f1717c2.tar.xz plus-ad43e58d901bcc89632c80bdcf498acf2f1717c2.zip |
Add support for riding flag in actorsprite and statuseffect.
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/actorsprite.cpp | 7 | ||||
-rw-r--r-- | src/being/actorsprite.h | 4 |
2 files changed, 9 insertions, 2 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 343018204..9f21d4996 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -73,7 +73,8 @@ ActorSprite::ActorSprite(const int id) : mCursorPaddingY(0), mMustResetParticles(false), mPoison(false), - mHaveCart(false) + mHaveCart(false), + mRiding(false) { } @@ -220,8 +221,10 @@ void ActorSprite::updateStatusEffect(const int index, const bool newStatus) return; if (effect->isPoison() && getType() == ActorType::Player) setPoison(newStatus); - if (effect->isCart() && localPlayer == this) + else if (effect->isCart() && localPlayer == this) setHaveCart(newStatus); + else if (effect->isRiding()) + setRiding(newStatus); handleStatusEffect(effect, index); } diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index 02a17ea07..12624aa30 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -177,6 +177,9 @@ class ActorSprite notfinal : public CompoundSprite, public Actor bool getHaveCart() const A_WARN_UNUSED { return mHaveCart; } + virtual void setRiding(const bool b) + { mRiding = b; } + protected: /** * Notify self that the stun mode has been updated. Invoked by @@ -239,6 +242,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor bool mMustResetParticles; bool mPoison; bool mHaveCart; + bool mRiding; }; #endif // BEING_ACTORSPRITE_H |