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authorAndrei Karas <akaras@inbox.ru>2017-08-07 21:24:51 +0300
committerAndrei Karas <akaras@inbox.ru>2017-08-07 21:24:51 +0300
commit0ff91dcf4754a867be162095f500ca5b0bea2fdf (patch)
tree8a6ed6ece71be870bba97cc3b5fd124d486d94ec /src/being
parent07d4987ae8ae1efea72d8a16b4f4bf17117c6c10 (diff)
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Add additional attributes to missile particles in skills.
Diffstat (limited to 'src/being')
-rw-r--r--src/being/being.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 28a6a1f8d..0929b8b22 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1023,7 +1023,7 @@ void Being::handleSkillCasting(Being *restrict const victim,
effectManager->triggerDefault(data->castingDstEffectId,
victim,
paths.getIntValue("skillCastingDstEffectId"));
- fireMissile(victim, data->castingMissileParticle);
+ fireMissile(victim, data->castingMissile.particle);
}
}
@@ -1046,7 +1046,7 @@ void Being::handleSkill(Being *restrict const victim,
effectManager->triggerDefault(data->dstEffectId,
victim,
paths.getIntValue("skillDstEffectId"));
- fireMissile(victim, data->missileParticle);
+ fireMissile(victim, data->missile.particle);
}
if (this != localPlayer && (skill != nullptr))