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author | Andrei Karas <akaras@inbox.ru> | 2014-11-23 16:45:46 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-11-23 16:45:46 +0300 |
commit | d20744c0ff83572dc209389df900826b7d088546 (patch) | |
tree | b6a91790f6c52d016e57cfdba687251c1f01409f /src/being | |
parent | a22d7bce703101ba3ae15cb5b8545381dfe863c4 (diff) | |
download | plus-d20744c0ff83572dc209389df900826b7d088546.tar.gz plus-d20744c0ff83572dc209389df900826b7d088546.tar.bz2 plus-d20744c0ff83572dc209389df900826b7d088546.tar.xz plus-d20744c0ff83572dc209389df900826b7d088546.zip |
Add support for additional slots in net code.
Now projectile slot depend on server.
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/localplayer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 60518842d..935b64c70 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -2944,7 +2944,7 @@ void LocalPlayer::imitateOutfit(const Being *const player, const int equipmentSlot = inventoryHandler ->convertFromServerSlot(sprite); // logger->log("equipmentSlot: " + toString(equipmentSlot)); - if (equipmentSlot == ItemSlot::PROJECTILE_SLOT) + if (equipmentSlot == inventoryHandler->getProjectileSlot()) return; const Item *const item = PlayerInfo::getEquipment(equipmentSlot); |