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author | Andrei Karas <akaras@inbox.ru> | 2014-07-28 20:05:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-28 20:05:51 +0300 |
commit | 861c503c608b41256bca47dedee15dc01e09527d (patch) | |
tree | 38cfbac11c04c29b696f88e5412a8053cadfa5a8 /src/being/playerrelations.cpp | |
parent | e78b29b821aaa3192d5ccea69cf2a2768095f219 (diff) | |
download | plus-861c503c608b41256bca47dedee15dc01e09527d.tar.gz plus-861c503c608b41256bca47dedee15dc01e09527d.tar.bz2 plus-861c503c608b41256bca47dedee15dc01e09527d.tar.xz plus-861c503c608b41256bca47dedee15dc01e09527d.zip |
Fix formatting in being files.
Diffstat (limited to 'src/being/playerrelations.cpp')
-rw-r--r-- | src/being/playerrelations.cpp | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp index 486713434..42f15d1ba 100644 --- a/src/being/playerrelations.cpp +++ b/src/being/playerrelations.cpp @@ -75,43 +75,43 @@ namespace public ConfigurationListManager<std::pair<std::string, PlayerRelation *>, std::map<std::string, PlayerRelation *> *> { - public: - ConfigurationObject *writeConfigItem( - const std::pair<std::string, PlayerRelation *> &value, - ConfigurationObject *const cobj) const override final - { - if (!cobj || !value.second) - return nullptr; - cobj->setValue(NAME, value.first); - cobj->setValue(RELATION, toString( - static_cast<int>(value.second->mRelation))); - - return cobj; - } + public: + ConfigurationObject *writeConfigItem( + const std::pair<std::string, PlayerRelation *> &value, + ConfigurationObject *const cobj) const override final + { + if (!cobj || !value.second) + return nullptr; + cobj->setValue(NAME, value.first); + cobj->setValue(RELATION, toString( + static_cast<int>(value.second->mRelation))); - std::map<std::string, PlayerRelation *> * - readConfigItem(const ConfigurationObject *const cobj, - std::map<std::string, PlayerRelation *> - *const container) const override final - { - if (!cobj) - return container; - const std::string name = cobj->getValue(NAME, ""); - if (name.empty()) - return container; + return cobj; + } - if (!(*container)[name]) + std::map<std::string, PlayerRelation *> * + readConfigItem(const ConfigurationObject *const cobj, + std::map<std::string, PlayerRelation *> + *const container) const override final { - const int v = cobj->getValueInt(RELATION, - static_cast<int>(PlayerRelation::NEUTRAL)); + if (!cobj) + return container; + const std::string name = cobj->getValue(NAME, ""); + if (name.empty()) + return container; + + if (!(*container)[name]) + { + const int v = cobj->getValueInt(RELATION, + static_cast<int>(PlayerRelation::NEUTRAL)); + + (*container)[name] = new PlayerRelation( + static_cast<PlayerRelation::Relation>(v)); + } + // otherwise ignore the duplicate entry - (*container)[name] = new PlayerRelation( - static_cast<PlayerRelation::Relation>(v)); + return container; } - // otherwise ignore the duplicate entry - - return container; - } }; static PlayerConfSerialiser player_conf_serialiser; // stateless singleton @@ -460,87 +460,87 @@ bool PlayerRelationsManager::checkBadRelation(const std::string &name) const class PIS_nothing final : public PlayerIgnoreStrategy { -public: - PIS_nothing() : - PlayerIgnoreStrategy() - { - // TRANSLATORS: ignore/unignore action - mDescription = _("Completely ignore"); - mShortName = PLAYER_IGNORE_STRATEGY_NOP; - } + public: + PIS_nothing() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Completely ignore"); + mShortName = PLAYER_IGNORE_STRATEGY_NOP; + } - void ignore(Being *const being A_UNUSED, - const unsigned int flags A_UNUSED) const override final - { - } + void ignore(Being *const being A_UNUSED, + const unsigned int flags A_UNUSED) const override final + { + } }; class PIS_dotdotdot final : public PlayerIgnoreStrategy { -public: - PIS_dotdotdot() : - PlayerIgnoreStrategy() - { - // TRANSLATORS: ignore/unignore action - mDescription = _("Print '...'"); - mShortName = "dotdotdot"; - } + public: + PIS_dotdotdot() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Print '...'"); + mShortName = "dotdotdot"; + } - void ignore(Being *const being, - const unsigned int flags A_UNUSED) const override final - { - if (!being) - return; + void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override final + { + if (!being) + return; - logger->log("ignoring: " + being->getName()); - being->setSpeech("..."); - } + logger->log("ignoring: " + being->getName()); + being->setSpeech("..."); + } }; class PIS_blinkname final : public PlayerIgnoreStrategy { -public: - PIS_blinkname() : - PlayerIgnoreStrategy() - { - // TRANSLATORS: ignore/unignore action - mDescription = _("Blink name"); - mShortName = "blinkname"; - } + public: + PIS_blinkname() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Blink name"); + mShortName = "blinkname"; + } - void ignore(Being *const being, - const unsigned int flags A_UNUSED) const override final - { - if (!being) - return; + void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override final + { + if (!being) + return; - logger->log("ignoring: " + being->getName()); - being->flashName(200); - } + logger->log("ignoring: " + being->getName()); + being->flashName(200); + } }; class PIS_emote final : public PlayerIgnoreStrategy { -public: - PIS_emote(const uint8_t emote_nr, const std::string &description, - const std::string &shortname) : - PlayerIgnoreStrategy(), - mEmotion(emote_nr) - { - mDescription = description; - mShortName = shortname; - } + public: + PIS_emote(const uint8_t emote_nr, const std::string &description, + const std::string &shortname) : + PlayerIgnoreStrategy(), + mEmotion(emote_nr) + { + mDescription = description; + mShortName = shortname; + } - void ignore(Being *const being, - const unsigned int flags A_UNUSED) const override final - { - if (!being) - return; + void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override final + { + if (!being) + return; - being->setEmote(mEmotion, IGNORE_EMOTE_TIME); - } - uint8_t mEmotion; + being->setEmote(mEmotion, IGNORE_EMOTE_TIME); + } + uint8_t mEmotion; }; std::vector<PlayerIgnoreStrategy *> * |