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author | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
commit | 65a88f27b994f7ade178368c569d466f6344ded6 (patch) | |
tree | 1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/being/playerinfo.h | |
parent | a553b3cda91aa095d88e22abcaa81701c2894334 (diff) | |
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items.
If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/being/playerinfo.h')
-rw-r--r-- | src/being/playerinfo.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h index 052fbe966..cd454692f 100644 --- a/src/being/playerinfo.h +++ b/src/being/playerinfo.h @@ -24,6 +24,8 @@ #include "equipment.h" +#include "resources/soundinfo.h" + #include <map> #include <string> @@ -255,15 +257,15 @@ namespace PlayerInfo void setEquipmentBackend(Equipment::Backend *const backend); - void equipItem(const Item *const item); + void equipItem(const Item *const item, bool sfx); - void unequipItem(const Item *const item); + void unequipItem(const Item *const item, bool sfx); - void useItem(const Item *const item); + void useItem(const Item *const item, bool sfx); - void useEquipItem(const Item *const item); + void useEquipItem(const Item *const item, bool sfx); - void useEquipItem2(const Item *const item); + void useEquipItem2(const Item *const item, bool sfx); void protectItem(const int id); |