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authorAndrei Karas <akaras@inbox.ru>2014-09-25 23:13:19 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-25 23:13:19 +0300
commit19d5a1ca912c89d46ea567079777d0fff1211c25 (patch)
tree4fd05c1c6593de88eed22332c60b49dac6cc587c /src/being/playerinfo.h
parent42701a1ac7b553f445b68c23fd115cc522d1b679 (diff)
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Add simple attack logic for mercenary and homunculus.
Diffstat (limited to 'src/being/playerinfo.h')
-rw-r--r--src/being/playerinfo.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index 784a3b8ea..c4ccfd4be 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -262,6 +262,8 @@ namespace PlayerInfo
int getMercenaryId();
void updateMoveAI();
+
+ void updateAttackAi(const int targetId, const bool keep);
} // namespace PlayerInfo
#endif // BEING_PLAYERINFO_H