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authorAndrei Karas <akaras@inbox.ru>2017-07-12 19:32:30 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-12 21:12:24 +0300
commit03948f9bc58477100c61c11651290bee372dab5f (patch)
tree3714e87d59c3bca2ef02d1f405abba24f8bb9757 /src/being/localplayer.h
parentacedb80af76334b0e0acd877d3de0ab8ab46a576 (diff)
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Rename gm level into group id in localplayer.cpp
Diffstat (limited to 'src/being/localplayer.h')
-rw-r--r--src/being/localplayer.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index 99cab9b55..7e77f5322 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -114,10 +114,10 @@ class LocalPlayer final : public Being,
void attack2(Being *const target = nullptr, const bool keep = false,
const bool dontChangeEquipment = false);
- void setGMLevel(const int level);
+ void setGroupId(const int id);
- int getGMLevel() const noexcept2 A_WARN_UNUSED
- { return mGMLevel; }
+ int getGroupId() const noexcept2 A_WARN_UNUSED
+ { return mGroupId; }
void stopAttack(const bool keepAttack = false);
@@ -454,7 +454,7 @@ class LocalPlayer final : public Being,
void loadHomes();
- int mGMLevel;
+ int mGroupId;
// move state. used if mMoveType == 2
unsigned int mMoveState;