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authorAndrei Karas <akaras@inbox.ru>2016-05-09 18:29:27 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-09 20:27:19 +0300
commit91ed82c45df05bc333bb63fbd92e330f9b9701c7 (patch)
tree4bac4711522e83355dbd83b4ddf2855adff73192 /src/being/localplayer.cpp
parent5d2846414b73ebc9a3288622b03493b59fa26be9 (diff)
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Add settings for set distance for start syncyng player.
Default distance is 2 and it good for ping < 500. But for bigger ping probably need other values.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index a021184c0..cb4426319 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -157,6 +157,7 @@ LocalPlayer::LocalPlayer(const BeingId id,
mTestParticleName(),
mTestParticleTime(0),
mTestParticleHash(0L),
+ mSyncPlayerMoveDistance(config.getBoolValue("syncPlayerMoveDistance")),
mWalkingDir(0),
mUpdateName(true),
mBlockAdvert(false),
@@ -201,6 +202,7 @@ LocalPlayer::LocalPlayer(const BeingId id,
config.addListener("targetDeadPlayers", this);
serverConfig.addListener("enableBuggyServers", this);
config.addListener("syncPlayerMove", this);
+ config.addListener("syncPlayerMoveDistance", this);
config.addListener("drawPath", this);
config.addListener("serverAttack", this);
config.addListener("attackMoving", this);
@@ -1068,6 +1070,8 @@ void LocalPlayer::optionChanged(const std::string &value)
mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers");
else if (value == "syncPlayerMove")
mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
+ else if (value == "syncPlayerMoveDistance")
+ mSyncPlayerMoveDistance = config.getIntValue("syncPlayerMoveDistance");
else if (value == "drawPath")
mDrawPath = config.getBoolValue("drawPath");
else if (value == "serverAttack")
@@ -2468,7 +2472,7 @@ void LocalPlayer::fixPos()
const int dy = abs(mY - mCrossY);
const int dist = dx > dy ? dx : dy;
const int time = cur_time;
- const int maxDist = mSyncPlayerMove ? 2 : 7;
+ const int maxDist = mSyncPlayerMove ? mSyncPlayerMoveDistance : 7;
if (dist > maxDist)
{