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author | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
commit | 65a88f27b994f7ade178368c569d466f6344ded6 (patch) | |
tree | 1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/being/localplayer.cpp | |
parent | a553b3cda91aa095d88e22abcaa81701c2894334 (diff) | |
download | plus-65a88f27b994f7ade178368c569d466f6344ded6.tar.gz plus-65a88f27b994f7ade178368c569d466f6344ded6.tar.bz2 plus-65a88f27b994f7ade178368c569d466f6344ded6.tar.xz plus-65a88f27b994f7ade178368c569d466f6344ded6.zip |
add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items.
If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 22a214168..657436f49 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -2349,7 +2349,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const // if sword not equiped if (!item->isEquipped()) - PlayerInfo::equipItem(item); + PlayerInfo::equipItem(item, true); // if need equip shield too if (mAttackWeaponType == 3) @@ -2359,7 +2359,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const if (!item) item = inv->findItem(602, 0); if (item && !item->isEquipped()) - PlayerInfo::equipItem(item); + PlayerInfo::equipItem(item, true); } } // big distance. allowed only bow @@ -2376,7 +2376,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const return; if (!item->isEquipped()) - PlayerInfo::equipItem(item); + PlayerInfo::equipItem(item, true); } } @@ -3981,7 +3981,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const const Item *const item = inv->findItemBySprite(path, player->getGender(), player->getSubType()); if (item && !item->isEquipped()) - PlayerInfo::equipItem(item); + PlayerInfo::equipItem(item, false); } else { @@ -3996,7 +3996,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const if (item) { // logger->log("unequiping"); - PlayerInfo::unequipItem(item); + PlayerInfo::unequipItem(item, false); } } } |