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author | Andrei Karas <akaras@inbox.ru> | 2013-10-04 15:19:53 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-04 15:19:53 +0300 |
commit | a553b3cda91aa095d88e22abcaa81701c2894334 (patch) | |
tree | cb44d56a66896fdbf4eaf9673901ee9cf3a60a73 /src/being/localplayer.cpp | |
parent | 343809fe458a08bf96fe4f537db2d81d7523632e (diff) | |
download | plus-a553b3cda91aa095d88e22abcaa81701c2894334.tar.gz plus-a553b3cda91aa095d88e22abcaa81701c2894334.tar.bz2 plus-a553b3cda91aa095d88e22abcaa81701c2894334.tar.xz plus-a553b3cda91aa095d88e22abcaa81701c2894334.zip |
move equip/unequip/use calls into playerinfo.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index ffd2593f0..22a214168 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -2349,7 +2349,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const // if sword not equiped if (!item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); // if need equip shield too if (mAttackWeaponType == 3) @@ -2359,7 +2359,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const if (!item) item = inv->findItem(602, 0); if (item && !item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); } } // big distance. allowed only bow @@ -2376,7 +2376,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const return; if (!item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); } } @@ -3981,7 +3981,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const const Item *const item = inv->findItemBySprite(path, player->getGender(), player->getSubType()); if (item && !item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); } else { @@ -3996,7 +3996,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const if (item) { // logger->log("unequiping"); - Net::getInventoryHandler()->unequipItem(item); + PlayerInfo::unequipItem(item); } } } |