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author | Andrei Karas <akaras@inbox.ru> | 2015-02-23 23:03:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-02-23 23:03:32 +0300 |
commit | 797a2919283659b537a2f8024a758281d0cee8e9 (patch) | |
tree | 7e25c5d5a360af2ed536194d59edf9475883a848 /src/being/crazymoves.cpp | |
parent | 0a3d203f6f311da4a7907863586068827cdedfed (diff) | |
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Move crazy moves code from local player into separate file.
Diffstat (limited to 'src/being/crazymoves.cpp')
-rw-r--r-- | src/being/crazymoves.cpp | 756 |
1 files changed, 756 insertions, 0 deletions
diff --git a/src/being/crazymoves.cpp b/src/being/crazymoves.cpp new file mode 100644 index 000000000..0c98187d8 --- /dev/null +++ b/src/being/crazymoves.cpp @@ -0,0 +1,756 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "being/crazymoves.h" + +#include "configuration.h" +#include "dropshortcut.h" +#include "settings.h" + +#include "being/localplayer.h" + +#include "enums/net/packettypes.h" + +#include "gui/windows/outfitwindow.h" + +#include "net/packetlimiter.h" +#include "net/pethandler.h" +#include "net/playerhandler.h" + +#include "resources/db/emotedb.h" + +#include "resources/map/map.h" + +#include "utils/timer.h" + +#include "debug.h" + +CrazyMoves *crazyMoves = nullptr; + +CrazyMoves::CrazyMoves() : + mDisableCrazyMove(false) +{ +} + +void CrazyMoves::crazyMove() +{ + const bool oldDisableCrazyMove = mDisableCrazyMove; + mDisableCrazyMove = true; + switch (settings.crazyMoveType) + { + case 1: + crazyMove1(); + break; + case 2: + crazyMove2(); + break; + case 3: + crazyMove3(); + break; + case 4: + crazyMove4(); + break; + case 5: + crazyMove5(); + break; + case 6: + crazyMove6(); + break; + case 7: + crazyMove7(); + break; + case 8: + crazyMove8(); + break; + case 9: + crazyMove9(); + break; + case 10: + crazyMoveA(); + break; + default: + break; + } + mDisableCrazyMove = oldDisableCrazyMove; +} + +void CrazyMoves::crazyMove1() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + +// if (!PacketLimiter::limitPackets(PACKET_DIRECTION)) +// return; + + switch (localPlayer->getDirection()) + { + case BeingDirection::UP: + localPlayer->setWalkingDir(BeingDirection::UP); + localPlayer->setDirection(BeingDirection::LEFT); + playerHandler->setDirection(BeingDirection::LEFT); + break; + case BeingDirection::LEFT: + localPlayer->setWalkingDir(BeingDirection::LEFT); + localPlayer->setDirection(BeingDirection::DOWN); + playerHandler->setDirection(BeingDirection::DOWN); + break; + case BeingDirection::DOWN: + localPlayer->setWalkingDir(BeingDirection::DOWN); + localPlayer->setDirection(BeingDirection::RIGHT); + playerHandler->setDirection(BeingDirection::RIGHT); + break; + case BeingDirection::RIGHT: + localPlayer->setWalkingDir(BeingDirection::RIGHT); + localPlayer->setDirection(BeingDirection::UP); + playerHandler->setDirection(BeingDirection::UP); + break; + default: + break; + } +} + +void CrazyMoves::crazyMove2() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + +// if (!PacketLimiter::limitPackets(PACKET_DIRECTION)) +// return; + + switch (localPlayer->getDirection()) + { + case BeingDirection::UP: + localPlayer->setWalkingDir(BeingDirection::UP | BeingDirection::LEFT); + localPlayer->setDirection(BeingDirection::RIGHT); + playerHandler->setDirection( + BeingDirection::DOWN | BeingDirection::RIGHT); + break; + + case BeingDirection::RIGHT: + localPlayer->setWalkingDir(BeingDirection::UP | BeingDirection::RIGHT); + localPlayer->setDirection(BeingDirection::DOWN); + playerHandler->setDirection( + BeingDirection::DOWN | BeingDirection::LEFT); + break; + + case BeingDirection::DOWN: + localPlayer->setWalkingDir(BeingDirection::DOWN | BeingDirection::RIGHT); + localPlayer->setDirection(BeingDirection::LEFT); + playerHandler->setDirection( + BeingDirection::UP | BeingDirection::LEFT); + break; + + case BeingDirection::LEFT: + localPlayer->setWalkingDir(BeingDirection::DOWN | BeingDirection::LEFT); + localPlayer->setDirection(BeingDirection::UP); + playerHandler->setDirection( + BeingDirection::UP | BeingDirection::RIGHT); + break; + + default: + break; + } +} + +void CrazyMoves::crazyMove3() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + + switch (settings.crazyMoveState) + { + case 0: + localPlayer->move(1, 1); + settings.crazyMoveState = 1; + break; + case 1: + localPlayer->move(1, -1); + settings.crazyMoveState = 2; + break; + case 2: + localPlayer->move(-1, -1); + settings.crazyMoveState = 3; + break; + case 3: + localPlayer->move(-1, 1); + settings.crazyMoveState = 0; + break; + default: + break; + } + +// if (!PacketLimiter::limitPackets(PACKET_DIRECTION)) +// return; + + localPlayer->setDirection(BeingDirection::DOWN); + playerHandler->setDirection(BeingDirection::DOWN); +} + +void CrazyMoves::crazyMove4() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + + switch (settings.crazyMoveState) + { + case 0: + localPlayer->move(7, 0); + settings.crazyMoveState = 1; + break; + case 1: + localPlayer->move(-7, 0); + settings.crazyMoveState = 0; + break; + default: + break; + } +} + +void CrazyMoves::crazyMove5() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + + switch (settings.crazyMoveState) + { + case 0: + localPlayer->move(0, 7); + settings.crazyMoveState = 1; + break; + case 1: + localPlayer->move(0, -7); + settings.crazyMoveState = 0; + break; + default: + break; + } +} + +void CrazyMoves::crazyMove6() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + + switch (settings.crazyMoveState) + { + case 0: + localPlayer->move(3, 0); + settings.crazyMoveState = 1; + break; + case 1: + localPlayer->move(2, -2); + settings.crazyMoveState = 2; + break; + case 2: + localPlayer->move(0, -3); + settings.crazyMoveState = 3; + break; + case 3: + localPlayer->move(-2, -2); + settings.crazyMoveState = 4; + break; + case 4: + localPlayer->move(-3, 0); + settings.crazyMoveState = 5; + break; + case 5: + localPlayer->move(-2, 2); + settings.crazyMoveState = 6; + break; + case 6: + localPlayer->move(0, 3); + settings.crazyMoveState = 7; + break; + case 7: + localPlayer->move(2, 2); + settings.crazyMoveState = 0; + break; + default: + break; + } +} + +void CrazyMoves::crazyMove7() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + + switch (settings.crazyMoveState) + { + case 0: + localPlayer->move(1, 1); + settings.crazyMoveState = 1; + break; + case 1: + localPlayer->move(-1, 1); + settings.crazyMoveState = 2; + break; + case 2: + localPlayer->move(-1, -1); + settings.crazyMoveState = 3; + break; + case 3: + localPlayer->move(1, -1); + settings.crazyMoveState = 0; + break; + default: + break; + } +} + +void CrazyMoves::crazyMove8() +{ + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + const Map *const map = localPlayer->getMap(); + if (!map) + return; + const int x = localPlayer->getTileX(); + const int y = localPlayer->getTileY(); + int idx = 0; + const int dist = 1; + +// look +// up, ri,do,le + static const int movesX[][4] = + { + {-1, 0, 1, 0}, // move left + { 0, 1, 0, -1}, // move up + { 1, 0, -1, 0}, // move right + { 0, -1, 0, 1} // move down + }; + +// look +// up, ri,do,le + static const int movesY[][4] = + { + { 0, -1, 0, 1}, // move left + {-1, 0, 1, 0}, // move up + { 0, 1, 0, -1}, // move right + { 1, 0, -1, 0} // move down + }; + + switch (localPlayer->getDirection()) + { + case BeingDirection::UP: + idx = 0; + break; + + case BeingDirection::RIGHT: + idx = 1; + break; + + case BeingDirection::DOWN: + idx = 2; + break; + + case BeingDirection::LEFT: + idx = 3; + break; + + default: + break; + } + + int mult = 1; + const unsigned char blockWalkMask = localPlayer->getBlockWalkMask(); + if (map->getWalk(x + movesX[idx][0], + y + movesY[idx][0], blockWalkMask)) + { + while (map->getWalk(x + movesX[idx][0] * mult, + y + movesY[idx][0] * mult, + blockWalkMask) && mult <= dist) + { + mult ++; + } + localPlayer->move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1)); + } + else if (map->getWalk(x + movesX[idx][1], + y + movesY[idx][1], blockWalkMask)) + { + while (map->getWalk(x + movesX[idx][1] * mult, + y + movesY[idx][1] * mult, + blockWalkMask) && mult <= dist) + { + mult ++; + } + localPlayer->move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1)); + } + else if (map->getWalk(x + movesX[idx][2], + y + movesY[idx][2], blockWalkMask)) + { + while (map->getWalk(x + movesX[idx][2] * mult, + y + movesY[idx][2] * mult, + blockWalkMask) && mult <= dist) + { + mult ++; + } + localPlayer->move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1)); + } + else if (map->getWalk(x + movesX[idx][3], + y + movesY[idx][3], blockWalkMask)) + { + while (map->getWalk(x + movesX[idx][3] * mult, + y + movesY[idx][3] * mult, + blockWalkMask) && mult <= dist) + { + mult ++; + } + localPlayer->move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1)); + } +} + +void CrazyMoves::crazyMove9() +{ + int dx = 0; + int dy = 0; + + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + + switch (settings.crazyMoveState) + { + case 0: + switch (localPlayer->getDirection()) + { + case BeingDirection::UP : dy = -1; break; + case BeingDirection::DOWN : dy = 1; break; + case BeingDirection::LEFT : dx = -1; break; + case BeingDirection::RIGHT: dx = 1; break; + default: break; + } + localPlayer->move(dx, dy); + settings.crazyMoveState = 1; + break; + case 1: + settings.crazyMoveState = 2; + if (!localPlayer->allowAction()) + return; + playerHandler->changeAction(BeingAction::SIT); + break; + case 2: + settings.crazyMoveState = 3; + break; + case 3: + settings.crazyMoveState = 0; + break; + default: + break; + } +} + +void CrazyMoves::crazyMoveA() +{ + const std::string mMoveProgram(config.getStringValue("crazyMoveProgram")); + + if (localPlayer->getCurrentAction() == BeingAction::MOVE) + return; + + if (mMoveProgram.empty()) + return; + + if (settings.crazyMoveState >= mMoveProgram.length()) + settings.crazyMoveState = 0; + + // move command + if (mMoveProgram[settings.crazyMoveState] == 'm') + { + settings.crazyMoveState ++; + if (settings.crazyMoveState < mMoveProgram.length()) + { + int dx = 0; + int dy = 0; + + signed char param = mMoveProgram[settings.crazyMoveState++]; + if (param == '?') + { + const char cmd[] = {'l', 'r', 'u', 'd', 'L', 'R', 'U', 'D'}; + srand(tick_time); + param = cmd[rand() % 8]; + } + switch (param) + { + case 'd': + localPlayer->move(0, 1); + break; + case 'u': + localPlayer->move(0, -1); + break; + case 'l': + localPlayer->move(-1, 0); + break; + case 'r': + localPlayer->move(1, 0); + break; + case 'D': + localPlayer->move(1, 1); + break; + case 'U': + localPlayer->move(-1, -1); + break; + case 'L': + localPlayer->move(-1, 1); + break; + case 'R': + localPlayer->move(1, -1); + break; + case 'f': + { + const uint8_t dir = localPlayer->getDirection(); + if (dir & BeingDirection::UP) + dy = -1; + else if (dir & BeingDirection::DOWN) + dy = 1; + if (dir & BeingDirection::LEFT) + dx = -1; + else if (dir & BeingDirection::RIGHT) + dx = 1; + localPlayer->move(dx, dy); + break; + } + case 'b': + { + const uint8_t dir = localPlayer->getDirection(); + if (dir & BeingDirection::UP) + dy = 1; + else if (dir & BeingDirection::DOWN) + dy = -1; + if (dir & BeingDirection::LEFT) + dx = 1; + else if (dir & BeingDirection::RIGHT) + dx = -1; + localPlayer->move(dx, dy); + break; + } + default: + break; + } + } + } + // direction command + else if (mMoveProgram[settings.crazyMoveState] == 'd') + { + settings.crazyMoveState ++; + + if (settings.crazyMoveState < mMoveProgram.length()) + { + signed char param = mMoveProgram[settings.crazyMoveState++]; + if (param == '?') + { + const char cmd[] = {'l', 'r', 'u', 'd'}; + srand(tick_time); + param = cmd[rand() % 4]; + } + switch (param) + { + case 'd': + +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::DOWN); + playerHandler->setDirection( + BeingDirection::DOWN); + } + break; + case 'u': +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::UP); + playerHandler->setDirection( + BeingDirection::UP); + } + break; + case 'l': +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::LEFT); + playerHandler->setDirection( + BeingDirection::LEFT); + } + break; + case 'r': +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::RIGHT); + playerHandler->setDirection( + BeingDirection::RIGHT); + } + break; + case 'L': +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + uint8_t dir = 0; + switch (localPlayer->getDirection()) + { + case BeingDirection::UP: + dir = BeingDirection::LEFT; + break; + case BeingDirection::DOWN: + dir = BeingDirection::RIGHT; + break; + case BeingDirection::LEFT: + dir = BeingDirection::DOWN; + break; + case BeingDirection::RIGHT: + dir = BeingDirection::UP; + break; + default: + break; + } + localPlayer->setDirection(dir); + playerHandler->setDirection(dir); + } + break; + case 'R': +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + uint8_t dir = 0; + switch (localPlayer->getDirection()) + { + case BeingDirection::UP: + dir = BeingDirection::RIGHT; + break; + case BeingDirection::DOWN: + dir = BeingDirection::LEFT; + break; + case BeingDirection::LEFT: + dir = BeingDirection::UP; + break; + case BeingDirection::RIGHT: + dir = BeingDirection::DOWN; + break; + default: + break; + } + localPlayer->setDirection(dir); + playerHandler->setDirection(dir); + } + break; + case 'b': +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + uint8_t dir = 0; + switch (localPlayer->getDirection()) + { + case BeingDirection::UP: + dir = BeingDirection::DOWN; + break; + case BeingDirection::DOWN: + dir = BeingDirection::UP; + break; + case BeingDirection::LEFT: + dir = BeingDirection::RIGHT; + break; + case BeingDirection::RIGHT: + dir = BeingDirection::LEFT; + break; + default: + break; + } + localPlayer->setDirection(dir); + playerHandler->setDirection(dir); + } + break; + case '0': + dropShortcut->dropFirst(); + break; + case 'a': + dropShortcut->dropItems(); + break; + default: + break; + } + } + } + // sit command + else if (mMoveProgram[settings.crazyMoveState] == 's') + { + settings.crazyMoveState ++; + if (localPlayer->toggleSit()) + settings.crazyMoveState ++; + } + // wear outfits + else if (mMoveProgram[settings.crazyMoveState] == 'o') + { + settings.crazyMoveState ++; + if (settings.crazyMoveState < mMoveProgram.length()) + { + // wear next outfit + if (mMoveProgram[settings.crazyMoveState] == 'n') + { + settings.crazyMoveState ++; + outfitWindow->wearNextOutfit(); + } + // wear previous outfit + else if (mMoveProgram[settings.crazyMoveState] == 'p') + { + settings.crazyMoveState ++; + outfitWindow->wearPreviousOutfit(); + } + } + } + // pause + else if (mMoveProgram[settings.crazyMoveState] == 'w') + { + settings.crazyMoveState ++; + } + // pick up + else if (mMoveProgram[settings.crazyMoveState] == 'p') + { + settings.crazyMoveState ++; + localPlayer->pickUpItems(); + } + // emote + else if (mMoveProgram[settings.crazyMoveState] == 'e' + || mMoveProgram[settings.crazyMoveState] == 'E') + { + settings.crazyMoveState ++; + const signed char emo = mMoveProgram[settings.crazyMoveState]; + unsigned char emoteId = 0; + if (emo == '?') + { + srand(tick_time); + emoteId = static_cast<unsigned char>( + 1 + (rand() % EmoteDB::size())); + } + else + { + if (emo >= '0' && emo <= '9') + emoteId = static_cast<unsigned char>(emo - '0' + 1); + else if (emo >= 'a' && emo <= 'z') + emoteId = static_cast<unsigned char>(emo - 'a' + 11); + else if (emo >= 'A' && emo <= 'Z') + emoteId = static_cast<unsigned char>(emo - 'A' + 37); + } + if (mMoveProgram[settings.crazyMoveState - 1] == 'e') + localPlayer->emote(emoteId); + else if (PacketLimiter::limitPackets(PACKET_CHAT)) + petHandler->emote(emoteId, 0); + + settings.crazyMoveState ++; + } + else + { + settings.crazyMoveState ++; + } + + if (settings.crazyMoveState >= mMoveProgram.length()) + settings.crazyMoveState = 0; +} |