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author | Andrei Karas <akaras@inbox.ru> | 2015-10-18 20:00:38 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-10-18 20:08:15 +0300 |
commit | cf6a135902b647b565e782e9cb9626b7ac8b361b (patch) | |
tree | a6cebb27ca4f89ea5e559958dac2a4af9afa87d2 /src/being/being.cpp | |
parent | a3ad4ab670c7fa776375f569e9fe9d7fbe227245 (diff) | |
download | plus-cf6a135902b647b565e782e9cb9626b7ac8b361b.tar.gz plus-cf6a135902b647b565e782e9cb9626b7ac8b361b.tar.bz2 plus-cf6a135902b647b565e782e9cb9626b7ac8b361b.tar.xz plus-cf6a135902b647b565e782e9cb9626b7ac8b361b.zip |
Add support for multiply sprites in each horse part.
Also fix horse sprites actions issue.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r-- | src/being/being.cpp | 97 |
1 files changed, 62 insertions, 35 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 711fcf233..03e67f327 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -128,6 +128,9 @@ typedef std::map<int, int>::const_iterator IntMapCIter; #define for_each_badges() \ for (int f = 0; f < BadgeIndex::BadgeIndexSize; f++) +#define for_each_horses(name) \ + FOR_EACH (std::vector<AnimatedSprite*>::const_iterator, it, name) + Being::Being(const BeingId id, const ActorTypeT type, const BeingTypeId subtype, @@ -194,8 +197,6 @@ Being::Being(const BeingId id, #ifdef EATHENA_SUPPORT mChat(nullptr), mHorseInfo(nullptr), - mDownHorseSprite(nullptr), - mUpHorseSprite(nullptr), #endif mX(0), mY(0), @@ -305,6 +306,7 @@ Being::~Being() mBadgesCount = 0; #ifdef EATHENA_SUPPORT delete2(mChat); + removeHorse(); #endif if (mOwner) @@ -1440,10 +1442,10 @@ void Being::setAction(const BeingActionT &action, const int attackId) sprite->play(currentAction); } #ifdef EATHENA_SUPPORT - if (mDownHorseSprite) - mDownHorseSprite->play(currentAction); - if (mUpHorseSprite) - mUpHorseSprite->play(currentAction); + for_each_horses(mDownHorseSprites) + (*it)->play(currentAction); + for_each_horses(mUpHorseSprites) + (*it)->play(currentAction); #endif mAction = action; } @@ -1513,10 +1515,10 @@ void Being::setDirection(const uint8_t direction) } #ifdef EATHENA_SUPPORT - if (mDownHorseSprite) - mDownHorseSprite->setSpriteDirection(dir); - if (mUpHorseSprite) - mUpHorseSprite->setSpriteDirection(dir); + for_each_horses(mDownHorseSprites) + (*it)->setSpriteDirection(dir); + for_each_horses(mUpHorseSprites) + (*it)->setSpriteDirection(dir); #endif recalcSpritesOrder(); } @@ -1608,10 +1610,10 @@ void Being::logic() if (mEmotionSprite) mEmotionSprite->update(time); #ifdef EATHENA_SUPPORT - if (mDownHorseSprite) - mDownHorseSprite->update(time); - if (mUpHorseSprite) - mUpHorseSprite->update(time); + for_each_horses(mDownHorseSprites) + (*it)->update(time); + for_each_horses(mUpHorseSprites) + (*it)->update(time); #endif if (mAnimationEffect) @@ -2676,22 +2678,33 @@ void Being::draw(Graphics *const graphics, const int px = getActorX() + offsetX; const int py = getActorY() + offsetY; #ifdef EATHENA_SUPPORT - if (mDownHorseSprite) + if (mHorseInfo) { - mDownHorseSprite->draw(graphics, - px + mHorseInfo->downOffsetX, - py + mHorseInfo->downOffsetY); + for_each_horses(mDownHorseSprites) + { + (*it)->draw(graphics, + px + mHorseInfo->downOffsetX, + py + mHorseInfo->downOffsetY); + } + + ActorSprite::draw1(graphics, px, py); + drawSpriteAt(graphics, px, py); + + for_each_horses(mUpHorseSprites) + { + (*it)->draw(graphics, + px + mHorseInfo->upOffsetX, + py + mHorseInfo->upOffsetY); + } } -#endif - ActorSprite::draw1(graphics, px, py); - drawSpriteAt(graphics, px, py); -#ifdef EATHENA_SUPPORT - if (mUpHorseSprite) + else { - mUpHorseSprite->draw(graphics, - px + mHorseInfo->upOffsetX, - py + mHorseInfo->upOffsetY); + ActorSprite::draw1(graphics, px, py); + drawSpriteAt(graphics, px, py); } +#else + ActorSprite::draw1(graphics, px, py); + drawSpriteAt(graphics, px, py); #endif } } @@ -4032,31 +4045,45 @@ bool Being::isSellShopEnabled() const } #ifdef EATHENA_SUPPORT +void Being::removeHorse() +{ + delete_all(mUpHorseSprites); + mUpHorseSprites.clear(); + delete_all(mDownHorseSprites); + mDownHorseSprites.clear(); +} + void Being::setRiding(const bool b) { if (b == mRiding) return; mRiding = b; setAction(mAction, 0); + removeHorse(); if (b) { mHorseInfo = HorseDB::get(1); if (mHorseInfo) { - mDownHorseSprite = mHorseInfo->downSprite; - mUpHorseSprite = mHorseInfo->upSprite; - } - else - { - mDownHorseSprite = nullptr; - mUpHorseSprite = nullptr; + FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites) + { + SpriteReference *const ref = *it; + mDownHorseSprites.push_back(AnimatedSprite::load( + ref->sprite, + ref->variant)); + } + FOR_EACH (SpriteRefs, it, mHorseInfo->upSprites) + { + SpriteReference *const ref = *it; + mUpHorseSprites.push_back(AnimatedSprite::load( + ref->sprite, + ref->variant)); + } } } else { mHorseInfo = nullptr; - mDownHorseSprite = nullptr; - mUpHorseSprite = nullptr; } } #endif |