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authorAndrei Karas <akaras@inbox.ru>2015-10-18 20:00:38 +0300
committerAndrei Karas <akaras@inbox.ru>2015-10-18 20:08:15 +0300
commitcf6a135902b647b565e782e9cb9626b7ac8b361b (patch)
treea6cebb27ca4f89ea5e559958dac2a4af9afa87d2 /src/being/being.cpp
parenta3ad4ab670c7fa776375f569e9fe9d7fbe227245 (diff)
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Add support for multiply sprites in each horse part.
Also fix horse sprites actions issue.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp97
1 files changed, 62 insertions, 35 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 711fcf233..03e67f327 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -128,6 +128,9 @@ typedef std::map<int, int>::const_iterator IntMapCIter;
#define for_each_badges() \
for (int f = 0; f < BadgeIndex::BadgeIndexSize; f++)
+#define for_each_horses(name) \
+ FOR_EACH (std::vector<AnimatedSprite*>::const_iterator, it, name)
+
Being::Being(const BeingId id,
const ActorTypeT type,
const BeingTypeId subtype,
@@ -194,8 +197,6 @@ Being::Being(const BeingId id,
#ifdef EATHENA_SUPPORT
mChat(nullptr),
mHorseInfo(nullptr),
- mDownHorseSprite(nullptr),
- mUpHorseSprite(nullptr),
#endif
mX(0),
mY(0),
@@ -305,6 +306,7 @@ Being::~Being()
mBadgesCount = 0;
#ifdef EATHENA_SUPPORT
delete2(mChat);
+ removeHorse();
#endif
if (mOwner)
@@ -1440,10 +1442,10 @@ void Being::setAction(const BeingActionT &action, const int attackId)
sprite->play(currentAction);
}
#ifdef EATHENA_SUPPORT
- if (mDownHorseSprite)
- mDownHorseSprite->play(currentAction);
- if (mUpHorseSprite)
- mUpHorseSprite->play(currentAction);
+ for_each_horses(mDownHorseSprites)
+ (*it)->play(currentAction);
+ for_each_horses(mUpHorseSprites)
+ (*it)->play(currentAction);
#endif
mAction = action;
}
@@ -1513,10 +1515,10 @@ void Being::setDirection(const uint8_t direction)
}
#ifdef EATHENA_SUPPORT
- if (mDownHorseSprite)
- mDownHorseSprite->setSpriteDirection(dir);
- if (mUpHorseSprite)
- mUpHorseSprite->setSpriteDirection(dir);
+ for_each_horses(mDownHorseSprites)
+ (*it)->setSpriteDirection(dir);
+ for_each_horses(mUpHorseSprites)
+ (*it)->setSpriteDirection(dir);
#endif
recalcSpritesOrder();
}
@@ -1608,10 +1610,10 @@ void Being::logic()
if (mEmotionSprite)
mEmotionSprite->update(time);
#ifdef EATHENA_SUPPORT
- if (mDownHorseSprite)
- mDownHorseSprite->update(time);
- if (mUpHorseSprite)
- mUpHorseSprite->update(time);
+ for_each_horses(mDownHorseSprites)
+ (*it)->update(time);
+ for_each_horses(mUpHorseSprites)
+ (*it)->update(time);
#endif
if (mAnimationEffect)
@@ -2676,22 +2678,33 @@ void Being::draw(Graphics *const graphics,
const int px = getActorX() + offsetX;
const int py = getActorY() + offsetY;
#ifdef EATHENA_SUPPORT
- if (mDownHorseSprite)
+ if (mHorseInfo)
{
- mDownHorseSprite->draw(graphics,
- px + mHorseInfo->downOffsetX,
- py + mHorseInfo->downOffsetY);
+ for_each_horses(mDownHorseSprites)
+ {
+ (*it)->draw(graphics,
+ px + mHorseInfo->downOffsetX,
+ py + mHorseInfo->downOffsetY);
+ }
+
+ ActorSprite::draw1(graphics, px, py);
+ drawSpriteAt(graphics, px, py);
+
+ for_each_horses(mUpHorseSprites)
+ {
+ (*it)->draw(graphics,
+ px + mHorseInfo->upOffsetX,
+ py + mHorseInfo->upOffsetY);
+ }
}
-#endif
- ActorSprite::draw1(graphics, px, py);
- drawSpriteAt(graphics, px, py);
-#ifdef EATHENA_SUPPORT
- if (mUpHorseSprite)
+ else
{
- mUpHorseSprite->draw(graphics,
- px + mHorseInfo->upOffsetX,
- py + mHorseInfo->upOffsetY);
+ ActorSprite::draw1(graphics, px, py);
+ drawSpriteAt(graphics, px, py);
}
+#else
+ ActorSprite::draw1(graphics, px, py);
+ drawSpriteAt(graphics, px, py);
#endif
}
}
@@ -4032,31 +4045,45 @@ bool Being::isSellShopEnabled() const
}
#ifdef EATHENA_SUPPORT
+void Being::removeHorse()
+{
+ delete_all(mUpHorseSprites);
+ mUpHorseSprites.clear();
+ delete_all(mDownHorseSprites);
+ mDownHorseSprites.clear();
+}
+
void Being::setRiding(const bool b)
{
if (b == mRiding)
return;
mRiding = b;
setAction(mAction, 0);
+ removeHorse();
if (b)
{
mHorseInfo = HorseDB::get(1);
if (mHorseInfo)
{
- mDownHorseSprite = mHorseInfo->downSprite;
- mUpHorseSprite = mHorseInfo->upSprite;
- }
- else
- {
- mDownHorseSprite = nullptr;
- mUpHorseSprite = nullptr;
+ FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites)
+ {
+ SpriteReference *const ref = *it;
+ mDownHorseSprites.push_back(AnimatedSprite::load(
+ ref->sprite,
+ ref->variant));
+ }
+ FOR_EACH (SpriteRefs, it, mHorseInfo->upSprites)
+ {
+ SpriteReference *const ref = *it;
+ mUpHorseSprites.push_back(AnimatedSprite::load(
+ ref->sprite,
+ ref->variant));
+ }
}
}
else
{
mHorseInfo = nullptr;
- mDownHorseSprite = nullptr;
- mUpHorseSprite = nullptr;
}
}
#endif