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author | Andrei Karas <akaras@inbox.ru> | 2016-03-23 21:03:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-23 21:03:27 +0300 |
commit | 4b807a6184b3fcd9ba3df5d96f199917d88adc82 (patch) | |
tree | a62e22d2b53476f4fbe54040f262a86746e393b6 /src/being/actorsprite.h | |
parent | 4a0aa65d1b215f8f51c6ff5a0a048f9898be6cd0 (diff) | |
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Add status effect id type from int to int32_t.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r-- | src/being/actorsprite.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index 25e7c446a..0eac9807d 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -107,7 +107,8 @@ class ActorSprite notfinal : public CompoundSprite, public Actor void untarget() { mUsedTargetCursor = nullptr; } - void setStatusEffect(const int index, const Enable active); + void setStatusEffect(const int32_t index, + const Enable active); void setStatusEffectOpitons(const uint32_t option, const uint32_t opt1, @@ -173,7 +174,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor bool isTrickDead() const A_WARN_UNUSED { return mTrickDead; } - const std::set<int> &getStatusEffects() const A_WARN_UNUSED + const std::set<int32_t> &getStatusEffects() const A_WARN_UNUSED { return mStatusEffects; } std::string getStatusEffectsString() const; @@ -188,13 +189,14 @@ class ActorSprite notfinal : public CompoundSprite, public Actor * * These are NOT the same as the status effect indices. */ - void setStatusEffectBlock(const int offset, const uint16_t flags); + void setStatusEffectBlock(const int offset, + const uint16_t flags); /** * Notify self that a status effect has flipped. * The new flag is passed. */ - virtual void updateStatusEffect(const int index, + virtual void updateStatusEffect(const int32_t index, const Enable newStatus); /** @@ -204,7 +206,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor * \param effectId -1 for stun, otherwise the effect index */ virtual void handleStatusEffect(const StatusEffect *const effect, - const int effectId); + const int32_t effectId); void setupSpriteDisplay(const SpriteDisplay &display, const ForceDisplay forceDisplay @@ -225,7 +227,8 @@ class ActorSprite notfinal : public CompoundSprite, public Actor static bool loaded; - std::set<int> mStatusEffects; /**< set of active status effects */ + /**< set of active status effects */ + std::set<int32_t> mStatusEffects; ParticleVector mStatusParticleEffects; ParticleList mChildParticleEffects; |