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authorAndrei Karas <akaras@inbox.ru>2016-03-21 15:07:40 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-21 15:07:40 +0300
commit8581934ba2f8ae80073cfabd08834df39a9c16bd (patch)
tree6708fcb485569707c2529346dac97a797fd21fee /src/being/actorsprite.h
parent98486abc3255f65f6d21df3359e0cf07992fbfc1 (diff)
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Move status effects start/end calls into separate functions in actorsprite.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r--src/being/actorsprite.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index 68964d04d..5c5f5a80d 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -120,6 +120,17 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
void setStatusEffect(const int index, const Enable active);
+ void setStatusEffectOpitons(const uint32_t option,
+ const uint32_t opt1,
+ const uint32_t opt2,
+ const uint32_t opt3);
+
+ void setStatusEffectOpitons(const uint32_t option,
+ const uint32_t opt1,
+ const uint32_t opt2);
+
+ void setStatusEffectOpiton0(const uint32_t option);
+
/**
* A status effect block is a 16 bit mask of status effects. We assign
* each such flag a block ID of offset + bitnr.