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author | Andrei Karas <akaras@inbox.ru> | 2012-10-25 01:13:56 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-10-25 01:18:02 +0300 |
commit | 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch) | |
tree | e1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/being.h | |
parent | efcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff) | |
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute:
hoverCursor - default value "attack".
In npcs.xml new npc attribute:
hoverCursor - default value "talk".
In items.xml new item attribute:
pickupCursor - default value "pickup".
Warps using "up" cursor for now.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h index a9ccba82e..c7d8c3609 100644 --- a/src/being.h +++ b/src/being.h @@ -843,6 +843,9 @@ class Being : public ActorSprite, public ConfigListener int getHitEffect(const Being *const attacker, const AttackType type, const int attackId) const; + Cursor::Cursor getHoverCursor() + { return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; } + static uint8_t genderToInt(const Gender sex); static Gender intToGender(uint8_t sex); |