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authorAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
commit00cda69b883d6354f093be6ee39a7936cb798979 (patch)
treef1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/being.h
parent5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff)
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move being related files into being dir.
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-rw-r--r--src/being.h1063
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diff --git a/src/being.h b/src/being.h
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--- a/src/being.h
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@@ -1,1063 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BEING_H
-#define BEING_H
-
-#include "equipment.h"
-
-#include "resources/beinginfo.h"
-
-#include <guichan/color.hpp>
-
-#include <SDL_types.h>
-
-#include <map>
-#include <set>
-
-#include "localconsts.h"
-
-static const unsigned int FIRST_IGNORE_EMOTE = 14;
-static const unsigned int STATUS_EFFECTS = 32;
-
-static const unsigned int SPEECH_TIME = 500;
-static const unsigned int SPEECH_MIN_TIME = 200;
-static const unsigned int SPEECH_MAX_TIME = 800;
-
-static const int DEFAULT_BEING_WIDTH = 32;
-static const int DEFAULT_BEING_HEIGHT = 32;
-
-class AnimatedSprite;
-class BeingCacheEntry;
-class Being;
-class FlashText;
-class Guild;
-class Inventory;
-class ItemInfo;
-class Item;
-class Particle;
-class Party;
-class SpeechBubble;
-class Text;
-
-struct Position;
-
-extern volatile int cur_time;
-
-enum Gender
-{
- GENDER_MALE = 0,
- GENDER_FEMALE = 1,
- GENDER_UNSPECIFIED = 2,
- GENDER_OTHER = 3
-};
-
-
-struct NextSoundInfo
-{
- NextSoundInfo() :
- sound(nullptr),
- x(0),
- y(0),
- time(0)
- {
- }
-
- const SoundInfo *sound;
- int x;
- int y;
- int time;
-};
-
-class Being : public ActorSprite, public ConfigListener
-{
- public:
- friend class BeingEquipBackend;
- friend class LocalPlayer;
-
- enum FLAGS
- {
- FLAG_SHOP = 1,
- FLAG_AWAY = 2,
- FLAG_INACTIVE = 4,
- FLAG_GENDER_OTHER = 32,
- FLAG_GM = 64,
- FLAG_GENDER_MALE = 128,
- FLAG_SPECIAL = 128 + 64
- };
-
- /**
- * Action the being is currently performing
- * WARNING: Has to be in sync with the same enum in the Being class
- * of the server!
- */
- enum Action
- {
- STAND = 0,
- MOVE,
- ATTACK,
- SIT,
- DEAD,
- HURT,
- SPAWN
- };
-
- enum Speech
- {
- NO_SPEECH = 0,
- TEXT_OVERHEAD,
- NO_NAME_IN_BUBBLE,
- NAME_IN_BUBBLE
- };
-
- enum AttackType
- {
- HIT = 0x00,
- CRITICAL = 0x0a,
- MULTI = 0x08,
- REFLECT = 0x04,
- FLEE = 0x0b,
- SKILL = 0xff,
- MISS = 0xffff // pseudo value for miss attacks
- };
-
- enum Reachable
- {
- REACH_UNKNOWN = 0,
- REACH_YES = 1,
- REACH_NO = 2
- };
-
- /**
- * Directions, to be used as bitmask values
- */
- enum BeingDirection
- {
- DOWN = 1,
- LEFT = 2,
- UP = 4,
- RIGHT = 8
- };
-
- /**
- * Constructor.
- *
- * @param id a unique being id
- * @param subtype partly determines the type of the being
- * @param map the map the being is on
- */
- Being(const int id, const Type type, const uint16_t subtype,
- Map *const map);
-
- A_DELETE_COPY(Being)
-
- virtual ~Being();
-
- Type getType() const A_WARN_UNUSED
- { return mType; }
-
- /**
- * Removes all path nodes from this being.
- */
- void clearPath();
-
- /**
- * Returns the time spent in the current action.
- */
- int getActionTime() const A_WARN_UNUSED
- { return mActionTime; }
-
- /**
- * Set the current action time.
- * @see Ea::BeingHandler that set it to tick time.
- */
- void setActionTime(const int actionTime)
- { mActionTime = actionTime; }
-
- /**
- * Makes this being take the next tile of its path.
- * TODO: Used by eAthena only?
- */
- virtual void nextTile();
-
- /**
- * Get the current X pixel offset.
- * TODO: Used by eAthena only?
- */
- int getXOffset() const A_WARN_UNUSED
- { return getOffset(LEFT, RIGHT); }
-
- /**
- * Get the current Y pixel offset.
- * TODO: Used by eAthena only?
- */
- int getYOffset() const A_WARN_UNUSED
- { return getOffset(UP, DOWN); }
-
- /**
- * Creates a path for the being from current position to ex and ey
- */
- void setDestination(const int dstX, const int dstY);
-
- /**
- * Returns the destination for this being.
- */
- const Vector &getDestination() const A_WARN_UNUSED
- { return mDest; }
-
- /**
- * Returns the tile x coord
- */
- int getTileX() const A_WARN_UNUSED
- { return mX; }
-
- /**
- * Returns the tile y coord
- */
- int getTileY() const A_WARN_UNUSED
- { return mY; }
-
- /**
- * Sets the tile x and y coord
- */
- void setTileCoords(const int x, const int y)
- { mX = x; mY = y; }
-
- /**
- * Puts a "speech balloon" above this being for the specified amount
- * of time.
- *
- * @param text The text that should appear.
- * @param time The amount of time the text should stay in milliseconds.
- */
- void setSpeech(const std::string &text,
- const std::string &channel = "",
- int time = 0);
-
- /**
- * Puts a damage bubble above this being.
- *
- * @param attacker the attacking being
- * @param damage the amount of damage recieved (0 means miss)
- * @param type the attack type
- * @param id skill id
- */
- void takeDamage(Being *const attacker, const int damage,
- const AttackType type, const int attackId = 1);
-
- /**
- * Handles an attack of another being by this being.
- *
- * @param victim the victim being
- * @param damage the amount of damage dealt (0 means miss)
- * @param type the attack type
- */
- void handleAttack(Being *const victim, const int damage,
- const int attackId = 1);
-
- virtual void handleSkill(Being *const victim, const int damage,
- const int skillId, const int skillLevel);
-
- const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED
- { return mEquippedWeapon; }
-
- /**
- * Returns the name of the being.
- */
- const std::string &getName() const A_WARN_UNUSED
- { return mName; }
-
- /**
- * Sets the name for the being.
- *
- * @param name The name that should appear.
- */
- void setName(const std::string &name);
-
- bool getShowName() const A_WARN_UNUSED
- { return mShowName; }
-
- void setShowName(const bool doShowName);
-
- /**
- * Sets the name of the party the being is in. Shown in BeingPopup.
- */
- void setPartyName(const std::string &name)
- { mPartyName = name; }
-
- const std::string &getPartyName() const A_WARN_UNUSED
- { return mPartyName; }
-
- const std::string &getGuildName() const A_WARN_UNUSED
- { return mGuildName; }
-
- /**
- * Sets the name of the primary guild the being is in. Shown in
- * BeingPopup (eventually).
- */
- void setGuildName(const std::string &name);
-
- void setGuildPos(const std::string &pos);
-
- /**
- * Adds a guild to the being.
- */
- void addGuild(Guild *const guild);
-
- /**
- * Removers a guild from the being.
- */
- void removeGuild(const int id);
-
- /**
- * Returns a pointer to the specified guild that the being is in.
- */
- Guild *getGuild(const std::string &guildName) const A_WARN_UNUSED;
-
- /**
- * Returns a pointer to the specified guild that the being is in.
- */
- Guild *getGuild(const int id) const A_WARN_UNUSED;
-
- /**
- * Returns a pointer to the specified guild that the being is in.
- */
- Guild *getGuild() const A_WARN_UNUSED;
-
- /**
- * Returns all guilds the being is in.
- */
- const std::map<int, Guild*> &getGuilds() const A_WARN_UNUSED
- { return mGuilds; }
-
- /**
- * Removes all guilds the being is in.
- */
- void clearGuilds();
-
- /**
- * Get number of guilds the being belongs to.
- */
- int16_t getNumberOfGuilds() const A_WARN_UNUSED
- { return static_cast<int16_t>(mGuilds.size()); }
-
- bool isInParty() const A_WARN_UNUSED
- { return mParty; }
-
- void setParty(Party *const party);
-
- void setGuild(Guild *const guild);
-
- void updateGuild();
-
- Party *getParty() const A_WARN_UNUSED
- { return mParty; }
-
- int getSpritesCount() const A_WARN_UNUSED
- { return static_cast<int>(size()); }
-
- /**
- * Sets visible equipments for this being.
- */
- void setSprite(const unsigned int slot, const int id,
- std::string color = "",
- const unsigned char colorId = 1,
- const bool isWeapon = false,
- const bool isTempSprite = false);
-
- void setSpriteID(const unsigned int slot, const int id);
-
- void setSpriteColor(const unsigned int slot,
- const std::string &color = "");
-
- /**
- * Get the number of hairstyles implemented
- */
- static int getNumOfHairstyles() A_WARN_UNUSED
- { return mNumberOfHairstyles; }
-
- /**
- * Get the number of races implemented
- */
- static int getNumOfRaces() A_WARN_UNUSED
- { return mNumberOfRaces; }
-
- /**
- * Get the number of layers used to draw the being
- */
- int getNumberOfLayers() const A_WARN_UNUSED
- { return CompoundSprite::getNumberOfLayers(); }
-
- /**
- * Performs being logic.
- */
- virtual void logic() override;
-
- /**
- * Draws the speech text above the being.
- */
- void drawSpeech(const int offsetX, const int offsetY);
-
- /**
- * Draws the emotion picture above the being.
- */
- void drawEmotion(Graphics *const graphics, const int offsetX,
- const int offsetY);
-
- uint16_t getSubType() const
- { return mSubType; }
-
- /**
- * Set Being's subtype (mostly for view for monsters and NPCs)
- */
- void setSubtype(const uint16_t subtype, const uint8_t look);
-
- const BeingInfo *getInfo() const A_WARN_UNUSED
- { return mInfo; }
-
- TargetCursorSize getTargetCursorSize() const A_WARN_UNUSED;
-
- int getTargetOffsetX() const A_WARN_UNUSED
- {
- if (!mInfo)
- return 0;
- return mInfo->getTargetOffsetX();
- }
-
- int getTargetOffsetY() const A_WARN_UNUSED
- {
- if (!mInfo)
- return 0;
- return mInfo->getTargetOffsetY();
- }
-
- /**
- * Gets the way the object is blocked by other objects.
- */
- virtual unsigned char getWalkMask() const A_WARN_UNUSED
- {
- if (!mInfo)
- return 0;
- return mInfo->getWalkMask();
- }
-
- /**
- * Gets the way the monster blocks pathfinding for other objects
- */
- Map::BlockType getBlockType() const A_WARN_UNUSED
- {
- if (!mInfo)
- return Map::BLOCKTYPE_NONE;
- return mInfo->getBlockType();
- }
-
- /**
- * Sets the walk speed.
- * in pixels per second for eAthena,
- * in tiles per second for Manaserv.
- */
- void setWalkSpeed(const Vector &speed)
- { mWalkSpeed = speed; }
-
- /**
- * Gets the walk speed.
- * in pixels per second for eAthena,
- * in tiles per second for Manaserv (0.1 precision).
- */
- Vector getWalkSpeed() const A_WARN_UNUSED
- { return mWalkSpeed; }
-
- /**
- * Sets the attack speed.
- * @todo In what unit?
- */
- void setAttackSpeed(const int speed)
- { mAttackSpeed = speed; }
-
- /**
- * Gets the attack speed.
- * @todo In what unit?
- */
- int getAttackSpeed() const A_WARN_UNUSED
- { return mAttackSpeed; }
-
- /**
- * Sets the current action.
- */
- virtual void setAction(const Action &action, const int attackType = 0);
-
- /**
- * Get the being's action currently performed.
- */
- Action getCurrentAction() const A_WARN_UNUSED
- { return mAction; }
-
- /**
- * Returns whether this being is still alive.
- */
- bool isAlive() const A_WARN_UNUSED
- { return mAction != DEAD; }
-
- /**
- * Returns the current direction.
- */
- uint8_t getDirection() const A_WARN_UNUSED
- { return mDirection; }
-
- /**
- * Sets the current direction.
- */
- virtual void setDirection(const uint8_t direction);
-
- virtual void setDirectionDelayed(const uint8_t direction)
- { mDirectionDelayed = direction; }
-
- uint8_t getDirectionDelayed() const A_WARN_UNUSED
- { return mDirectionDelayed; }
-
- /**
- * Returns the direction the being is facing.
- */
- SpriteDirection getSpriteDirection() const A_WARN_UNUSED
- { return static_cast<SpriteDirection>(mSpriteDirection); }
-
- void setPosition(const Vector &pos);
-
- /**
- * Overloaded method provided for convenience.
- *
- * @see setPosition(const Vector &pos)
- */
- inline void setPosition(const float x, const float y,
- const float z = 0.0f)
- { setPosition(Vector(x, y, z)); }
-
- /**
- * Returns the horizontal size of the current base sprite of the being.
- */
- virtual int getWidth() const override A_WARN_UNUSED
- { return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH); }
-
- /**
- * Returns the vertical size of the current base sprite of the being.
- */
- virtual int getHeight() const override A_WARN_UNUSED
- { return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT); }
-
- /**
- * Returns the being's pixel radius used to detect collisions.
- */
- virtual int getCollisionRadius() const A_WARN_UNUSED
- { return 16; }
-
- /**
- * Shoots a missile particle from this being, to target being
- */
- void fireMissile(Being *const target,
- const std::string &particle) const;
-
- /**
- * Returns the path this being is following. An empty path is returned
- * when this being isn't following any path currently.
- */
- const Path &getPath() const A_WARN_UNUSED
- { return mPath; }
-
- int getDistance() const A_WARN_UNUSED
- { return mDistance; }
-
- void setDistance(const int n)
- { mDistance = n; }
-
- /**
- * Set the Emoticon type and time displayed above
- * the being.
- */
- void setEmote(const uint8_t emotion, const int emote_time);
-
- void setState(const uint8_t state);
-
- virtual void drawSprites(Graphics *const graphics,
- int posX, int posY) const override;
-
- virtual void drawSpritesSDL(Graphics *const graphics,
- int posX, int posY) const override;
-
- void drawHpBar(Graphics *const graphics, const int x, const int y,
- const int maxHP, const int hp, const int damage,
- const int color1, const int color2, const int width,
- const int height) const;
-
- static void load();
-
- virtual void optionChanged(const std::string &value) override;
-
- void flashName(const int time);
-
- int getDamageTaken() const A_WARN_UNUSED
- { return mDamageTaken; }
-
- void setDamageTaken(const int damage)
- { mDamageTaken = damage; }
-
- void updateName();
-
- void setLevel(const int n)
- { mLevel = n; }
-
- virtual int getLevel() const A_WARN_UNUSED
- { return mLevel; }
-
- void setIsReachable(const int n)
- { mIsReachable = n; }
-
- int isReachable() const A_WARN_UNUSED
- { return mIsReachable; }
-
- static void reReadConfig();
-
- static BeingCacheEntry* getCacheEntry(const int id) A_WARN_UNUSED;
-
- void addToCache() const;
-
- bool updateFromCache();
-
- /**
- * Sets the gender of this being.
- */
- virtual void setGender(const Gender gender);
-
- Gender getGender() const A_WARN_UNUSED
- { return mGender; }
-
- /**
- * Return sprite sit action for current environment.
- */
- std::string getSitAction() const A_WARN_UNUSED;
-
- std::string getMoveAction() const A_WARN_UNUSED;
-
- std::string getDeadAction() const A_WARN_UNUSED;
-
- std::string getStandAction() const A_WARN_UNUSED;
-
- std::string getSpawnAction() const A_WARN_UNUSED;
-
- std::string getWeaponAttackAction(const ItemInfo *const weapon) const;
-
- std::string getAttackAction(const Attack *const attack) const;
-
- /**
- * Whether or not this player is a GM.
- */
- bool isGM() const A_WARN_UNUSED
- { return mIsGM; }
-
- /**
- * Triggers whether or not to show the name as a GM name.
- */
- void setGM(const bool gm);
-
- bool canTalk() const A_WARN_UNUSED
- { return mType == NPC; }
-
- void talkTo() const;
-
- bool draw(Graphics *const graphics,
- const int offsetX, const int offsetY) const override;
-
- bool drawSpriteAt(Graphics *const graphics,
- const int x, const int y) const;
-
- void setMoveTime()
- { mMoveTime = cur_time; }
-
- void setAttackTime()
- { mAttackTime = cur_time; }
-
- void setTalkTime()
- { mTalkTime = cur_time; }
-
- void setTestTime()
- { mTestTime = cur_time; }
-
- void setOtherTime()
- { mOtherTime = cur_time; }
-
- unsigned int getMoveTime() const
- { return mMoveTime; }
-
- unsigned int getAttackTime() const
- { return mAttackTime; }
-
- unsigned int getTalkTime() const
- { return mTalkTime; }
-
- unsigned int getTestTime() const
- { return mTestTime; }
-
- unsigned int getOtherTime() const
- { return mOtherTime; }
-
- void resetCounters();
-
- virtual void updateColors();
-
- void setEnemy(const bool n)
- { mEnemy = n; }
-
- const std::string &getIp() const A_WARN_UNUSED
- { return mIp; }
-
- void setIp(std::string ip)
- { mIp = ip; }
-
- unsigned int getPvpRank() const A_WARN_UNUSED
- { return mPvpRank; }
-
- void setPvpRank(const unsigned int rank)
- { mPvpRank = rank; }
-
- void setHP(const int n);
-
- void setMaxHP(const int hp);
-
- int getHP() const A_WARN_UNUSED
- { return mHP; }
-
- uint8_t calcDirection(const int dstX,
- const int dstY) const A_WARN_UNUSED;
-
- uint8_t calcDirection() const A_WARN_UNUSED;
-
- void setAttackDelay(const int n)
- { mAttackDelay = n; }
-
- int getAttackDelay() const A_WARN_UNUSED
- { return mAttackDelay; }
-
- int getMinHit() const A_WARN_UNUSED
- { return mMinHit; }
-
- void setMinHit(const int n)
- { mMinHit = n; }
-
- int getMaxHit() const A_WARN_UNUSED
- { return mMaxHit; }
-
- void setMaxHit(const int n)
- { mMaxHit = n; }
-
- int getCriticalHit() const A_WARN_UNUSED
- { return mCriticalHit; }
-
- void setCriticalHit(const int n)
- { mCriticalHit = n; }
-
- void updateHit(const int amount);
-
- Equipment *getEquipment() A_WARN_UNUSED;
-
- void undressItemById(const int id);
-
- int getGoodStatus() const A_WARN_UNUSED
- { return mGoodStatus; }
-
- void setGoodStatus(const int n)
- { mGoodStatus = n; }
-
- std::string getGenderSign() const A_WARN_UNUSED;
-
- std::string getGenderSignWithSpace() const A_WARN_UNUSED;
-
- void updateComment();
-
- const std::string getComment() const A_WARN_UNUSED
- { return mComment; }
-
- void setComment(std::string n)
- { mComment = n; }
-
- static void clearCache();
-
- static std::string loadComment(const std::string &name,
- const int type) A_WARN_UNUSED;
-
- static void saveComment(const std::string &name,
- const std::string &comment, const int type);
-
- bool isAdvanced() const A_WARN_UNUSED
- { return mAdvanced; }
-
- void setAdvanced(const bool n)
- { mAdvanced = n; addToCache(); }
-
- bool isShopEnabled() const A_WARN_UNUSED
- { return mShop; }
-
- void enableShop(const bool b)
- { mShop = b; }
-
- /**
- * Sets the attack range.
- */
- void setAttackRange(const int range)
- { mAttackRange = range; }
-
- void attack(Being *target = nullptr, bool keep = false,
- bool dontChangeEquipment = false);
-
- void attack2(Being *target = nullptr, bool keep = false,
- bool dontChangeEquipment = false);
-
- void updatePercentHP();
-
- void setRaceName(std::string name)
- { mRaceName = name; }
-
- std::string getRaceName() const A_WARN_UNUSED
- { return mRaceName; }
-
- int getSpriteID(const int slot) const A_WARN_UNUSED;
-
- void setHairStyle(const unsigned int slot, const int id);
-
- void setHairColor(const unsigned int slot,
- const unsigned char color);
-
- void setHairColor(const unsigned char color)
- { mHairColor = color; }
-
- unsigned char getHairColor() const A_WARN_UNUSED
- { return mHairColor; }
-
- void recalcSpritesOrder();
-
- int getHitEffect(const Being *const attacker,
- const AttackType type,
- const int attackId) const A_WARN_UNUSED;
-
- Cursor::Cursor getHoverCursor() const A_WARN_UNUSED
- { return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; }
-
- void addAfkEffect();
-
- void removeAfkEffect();
-
- void updateAwayEffect();
-
- void addSpecialEffect(const int effect);
-
- void removeSpecialEffect();
-
- void addEffect(const std::string &name);
-
- void addPet(const int id);
-
- void removePet();
-
- void updatePets();
-
- Being *getPet()
- { return mPet; }
-
- void setPet(Being *const pet)
- { mPet = pet; }
-
- void setOwner(Being *const owner)
- { mOwner = owner; }
-
- void playSfx(const SoundInfo &sound, Being *const being,
- const bool main, const int x, const int y);
-
- int getLook()
- { return mLook; }
-
- void setLook(const int look);
-
- static uint8_t genderToInt(const Gender sex) A_WARN_UNUSED;
-
- static Gender intToGender(uint8_t sex) A_WARN_UNUSED;
-
- NextSoundInfo mNextSound;
-
- protected:
- /**
- * Sets the new path for this being.
- */
- void setPath(const Path &path);
-
- /**
- * Updates name's location.
- */
- virtual void updateCoords();
-
- void showName();
-
- static int getDefaultEffectId(const int type);
-
- BeingInfo *mInfo;
- AnimatedSprite *mEmotionSprite;
- AnimatedSprite* mAnimationEffect;
-
- std::string mSpriteAction;
- std::string mName; /**< Name of character */
- std::string mRaceName;
- std::string mPartyName;
- std::string mGuildName;
- std::string mSpeech;
-
- /**
- * Holds a text object when the being displays it's name, 0 otherwise
- */
- FlashText *mDispName;
- const gcn::Color *mNameColor;
-
- /** Engine-related infos about weapon. */
- const ItemInfo *mEquippedWeapon;
-
- static int mNumberOfHairstyles; /** Number of hair styles in use */
- static int mNumberOfRaces; /** Number of races in use */
-
- Path mPath;
- Text *mText;
- const gcn::Color *mTextColor;
-
- Vector mDest; /**< destination coordinates. */
-
- StringVect mSpriteColors;
- std::vector<int> mSpriteIDs;
- std::vector<int> mSpriteColorsIds;
-
- // Character guild information
- std::map<int, Guild*> mGuilds;
- Party *mParty;
-
- int mActionTime; /**< Time spent in current action */
- int mEmotionTime; /**< Time until emotion disappears */
-
- /** Time until the last speech sentence disappears */
- int mSpeechTime;
- int mAttackSpeed; /**< Attack speed */
-
- int mLevel;
- int mAttackRange;
- Gender mGender;
- Action mAction; /**< Action the being is performing */
- uint16_t mSubType; /**< Subtype (graphical view, basically) */
- uint8_t mDirection; /**< Facing direction */
- uint8_t mDirectionDelayed; /**< Facing direction */
- uint8_t mSpriteDirection; /**< Facing direction */
- bool mShowName;
- bool mIsGM;
-
- private:
- /**
- * Calculates the offset in the given directions.
- * If walking in direction 'neg' the value is negated.
- * TODO: Used by eAthena only?
- */
- int getOffset(const signed char pos,
- const signed char neg) const A_WARN_UNUSED;
-
- int searchSlotValue(const std::vector<int> &slotRemap,
- const int val) const A_WARN_UNUSED;
-
- void searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
- std::vector<int> &slotRemap,
- const int val) const;
-
- void dumpSprites() const;
-
- const Type mType;
-
- /** Speech Bubble components */
- SpeechBubble *mSpeechBubble;
-
- /**
- * Walk speed for x and y movement values.
- * In pixels per second for eAthena,
- * In pixels per ticks for Manaserv.
- * @see MILLISECONDS_IN_A_TICK
- */
- Vector mWalkSpeed;
- std::string mIp;
- int *mSpriteRemap;
- int *mSpriteHide;
- std::string mComment;
- Being *mPet;
- Being *mOwner;
- Particle *mSpecialParticle;
-
- int mX, mY; /**< Position in tile */
-
- int mDamageTaken;
- int mHP;
- int mMaxHP;
- int mDistance;
- int mIsReachable; /**< 0 - unknown, 1 - reachable, 2 - not reachable*/
- int mGoodStatus;
-
- static int mUpdateConfigTime;
- static unsigned int mConfLineLim;
- static int mSpeechType;
- static bool mHighlightMapPortals;
- static bool mHighlightMonsterAttackRange;
- static bool mLowTraffic;
- static bool mDrawHotKeys;
- static bool mShowBattleEvents;
- static bool mShowMobHP;
- static bool mShowOwnHP;
- static bool mShowGender;
- static bool mShowLevel;
- static bool mShowPlayersStatus;
- static bool mEnableReorderSprites;
- static bool mHideErased;
- static bool mMoveNames;
- static int mAwayEffect;
-
- unsigned int mMoveTime;
- unsigned int mAttackTime;
- unsigned int mTalkTime;
- unsigned int mOtherTime;
- unsigned int mTestTime;
- int mAttackDelay;
- int mMinHit;
- int mMaxHit;
- int mCriticalHit;
- unsigned int mPvpRank;
- unsigned int mNumber;
- int mPetId;
- int mLook;
- unsigned char mHairColor;
- bool mErased;
- bool mEnemy;
- bool mGotComment;
- bool mAdvanced;
- bool mShop;
- bool mAway;
- bool mInactive;
-};
-
-extern std::list<BeingCacheEntry*> beingInfoCache;
-
-#endif // BEING_H