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author | Andrei Karas <akaras@inbox.ru> | 2012-12-17 13:36:17 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-12-17 13:36:17 +0300 |
commit | d220dec50c6fb9218092e8caab87fcee6ef11e71 (patch) | |
tree | 0f5068c2882e15996acd34fd63ebf43bce5baebc /src/being.h | |
parent | 66f684799ad742d6214a6e3e9107219bef48b3f0 (diff) | |
download | plus-d220dec50c6fb9218092e8caab87fcee6ef11e71.tar.gz plus-d220dec50c6fb9218092e8caab87fcee6ef11e71.tar.bz2 plus-d220dec50c6fb9218092e8caab87fcee6ef11e71.tar.xz plus-d220dec50c6fb9218092e8caab87fcee6ef11e71.zip |
Use actual skill level in processing skill attack.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h index 8005881ca..c8abf988f 100644 --- a/src/being.h +++ b/src/being.h @@ -277,7 +277,7 @@ class Being : public ActorSprite, public ConfigListener const int attackId = 1); virtual void handleSkill(Being *const victim, const int damage, - const int skillId); + const int skillId, const int skillLevel); const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED { return mEquippedWeapon; } |