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authorAndrei Karas <akaras@inbox.ru>2013-07-23 23:19:30 +0300
committerAndrei Karas <akaras@inbox.ru>2013-07-23 23:19:30 +0300
commit91075015ad4b5bd576c1a5668a11ea0227dd6bd1 (patch)
tree181df7013e6bfdd41cad4f2e9f18ad8944b79d04 /src/being.h
parent66f7df70fb03d487ae0c667adec3d5ad6e11721e (diff)
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add support for attacksky and attackwater actions.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index d01e30bb9..68ef97c10 100644
--- a/src/being.h
+++ b/src/being.h
@@ -662,6 +662,10 @@ class Being : public ActorSprite, public ConfigListener
std::string getSpawnAction() const A_WARN_UNUSED;
+ std::string getWeaponAttackAction(const ItemInfo *const weapon) const;
+
+ std::string getAttackAction(const Attack *const attack) const;
+
/**
* Whether or not this player is a GM.
*/