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author | Andrei Karas <akaras@inbox.ru> | 2013-07-23 23:19:30 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-07-23 23:19:30 +0300 |
commit | 91075015ad4b5bd576c1a5668a11ea0227dd6bd1 (patch) | |
tree | 181df7013e6bfdd41cad4f2e9f18ad8944b79d04 /src/being.cpp | |
parent | 66f7df70fb03d487ae0c667adec3d5ad6e11721e (diff) | |
download | plus-91075015ad4b5bd576c1a5668a11ea0227dd6bd1.tar.gz plus-91075015ad4b5bd576c1a5668a11ea0227dd6bd1.tar.bz2 plus-91075015ad4b5bd576c1a5668a11ea0227dd6bd1.tar.xz plus-91075015ad4b5bd576c1a5668a11ea0227dd6bd1.zip |
add support for attacksky and attackwater actions.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 52 |
1 files changed, 48 insertions, 4 deletions
diff --git a/src/being.cpp b/src/being.cpp index 63ffc0d2f..2fa5b7599 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -1047,6 +1047,52 @@ std::string Being::getMoveAction() const } } +std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const +{ + if (!weapon) + return SpriteAction::ATTACK; + + if (serverVersion < 0 || !weapon) + { + return weapon->getAttackAction(); + } + else + { + if (mMap) + { + const unsigned char mask = mMap->getBlockMask(mX, mY); + if (mask & Map::BLOCKMASK_AIR) + return weapon->getSkyAttackAction(); + else if (mask & Map::BLOCKMASK_WATER) + return weapon->getWaterAttackAction(); + } + return weapon->getAttackAction(); + } +} + +std::string Being::getAttackAction(const Attack *const attack1) const +{ + if (!attack1) + return SpriteAction::ATTACK; + + if (serverVersion < 0 || !attack1) + { + return attack1->mAction; + } + else + { + if (mMap) + { + const unsigned char mask = mMap->getBlockMask(mX, mY); + if (mask & Map::BLOCKMASK_AIR) + return attack1->mSkyAction; + else if (mask & Map::BLOCKMASK_WATER) + return attack1->mWaterAction; + } + return attack1->mAction; + } +} + #define getSpriteAction(func, action) \ std::string Being::get##func##Action() const \ { \ @@ -1104,8 +1150,7 @@ void Being::setAction(const Action &action, const int attackId) case ATTACK: if (mEquippedWeapon) { - // +++ for attack need 3 actions: normal, water, air - currentAction = mEquippedWeapon->getAttackAction(); + currentAction = getWeaponAttackAction(mEquippedWeapon); reset(); } else @@ -1113,8 +1158,7 @@ void Being::setAction(const Action &action, const int attackId) if (!mInfo || !mInfo->getAttack(attackId)) break; - // +++ for attack need 3 actions: normal, water, air - currentAction = mInfo->getAttack(attackId)->mAction; + currentAction = getAttackAction(mInfo->getAttack(attackId)); reset(); // attack particle effect |