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authorAndrei Karas <akaras@inbox.ru>2011-01-21 23:23:16 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-21 23:23:16 +0200
commit63112267be277e38224b510ec5745421dd7d4917 (patch)
treeab3ae7990cb49d61382bd0cd225fbe53d329f4a0 /src/being.cpp
parent05ea95733e9ec89626e08989e0688e73d1408d3a (diff)
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Add diagonal animations.
New animation names: upleft, upright, downleft, downright Tested atleast at mobs.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/src/being.cpp b/src/being.cpp
index f382253e2..8cde401f2 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -947,13 +947,31 @@ void Being::setDirection(Uint8 direction)
SpriteDirection dir;
if (mFaceDirection & UP)
- dir = DIRECTION_UP;
+ {
+ if (mFaceDirection & LEFT)
+ dir = DIRECTION_UPLEFT;
+ else if (mFaceDirection & RIGHT)
+ dir = DIRECTION_UPRIGHT;
+ else
+ dir = DIRECTION_UP;
+ }
else if (mFaceDirection & DOWN)
- dir = DIRECTION_DOWN;
+ {
+ if (mFaceDirection & LEFT)
+ dir = DIRECTION_DOWNLEFT;
+ else if (mFaceDirection & RIGHT)
+ dir = DIRECTION_DOWNRIGHT;
+ else
+ dir = DIRECTION_DOWN;
+ }
else if (mFaceDirection & RIGHT)
+ {
dir = DIRECTION_RIGHT;
+ }
else
+ {
dir = DIRECTION_LEFT;
+ }
mSpriteDirection = dir;
CompoundSprite::setDirection(dir);