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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-29 01:21:45 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-01 23:45:51 +0300 |
commit | 6ff97aad8bf4af8e1a69665b3ad414042efada02 (patch) | |
tree | ed0f186c524146d0b68c082373b1053d84f51c16 /src/being.cpp | |
parent | bba99b414167d9adb40622d8fc8c1e9dc814e956 (diff) | |
download | plus-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.gz plus-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.bz2 plus-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.xz plus-6ff97aad8bf4af8e1a69665b3ad414042efada02.zip |
Added customizable on-hit effects for characters.
This patch adds support for the following two parameters
in weapon items:
hit-effect-id: Effect triggered on the victim on normal hit.
critical-hit-effect-id: Triggered on the victim on critical hit.
(Specified in effects.xml)
The patch also permits the use of custom defaults set in paths.xml
by setting the following keys:
(Paths are relative to the 'particles' key value, here.)
hitEffectId: defaulted to effect id 26.
criticalHitEffectId: defaulted to effect id 28.
Resolves: Mana-mantis #337.
Reviewed-by: bcs86
Conflicts:
src/being.cpp
src/resources/itemdb.cpp
src/resources/iteminfo.h
ManaPlus: adding missing checks.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/src/being.cpp b/src/being.cpp index 3a7f08dda..eae4ebd66 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -606,10 +606,25 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) if (effectManager) { - if (type != CRITICAL) - effectManager->trigger(26, this); + // Init the particle effect path based on current + // weapon or default. + int hitEffectId = 0; + const ItemInfo *attackerWeapon = attacker->getEquippedWeapon(); + if (attacker->getType() == PLAYER && attackerWeapon) + { + if (type != CRITICAL) + hitEffectId = attackerWeapon->getHitEffectId(); + else + hitEffectId = attackerWeapon->getCriticalHitEffectId(); + } else - effectManager->trigger(28, this); + { + if (type != CRITICAL) + hitEffectId = paths.getIntValue("hitEffectId"); + else + hitEffectId = paths.getIntValue("criticalHitEffectId"); + } + effectManager->trigger(hitEffectId, this); } } } @@ -624,7 +639,7 @@ void Being::handleAttack(Being *victim, int damage, setAction(Being::ATTACK, 1); if (getType() == PLAYER && mEquippedWeapon) - fireMissile(victim, mEquippedWeapon->getMissileParticle()); + fireMissile(victim, mEquippedWeapon->getMissileParticleFile()); else if (mInfo->getAttack(mAttackType)) fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle); |