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authorAndrei Karas <akaras@inbox.ru>2012-03-10 18:04:32 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-10 19:05:04 +0300
commit307818fecbd1f258c668a1667e76e950e9d22622 (patch)
tree6a4b82e23895a5f73b648aefafc8d77247661392 /src/being.cpp
parent46cc993b30fe9a4da9175beb2795de91162c39fa (diff)
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Add to skills missile particle effect and hit/miss sounds.
Add to skills use effect 100000 + skillid on target.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp75
1 files changed, 64 insertions, 11 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 664eecd1d..cbe0a4a5e 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -52,6 +52,7 @@
#include "gui/speechbubble.h"
#include "gui/theme.h"
#include "gui/sdlfont.h"
+#include "gui/skilldialog.h"
#include "gui/userpalette.h"
#include "net/charhandler.h"
@@ -550,7 +551,7 @@ void Being::setSpeech(const std::string &text, int time)
}
}
-void Being::takeDamage(Being *attacker, int amount, AttackType type)
+void Being::takeDamage(Being *attacker, int amount, AttackType type, int id)
{
if (!userPalette || !attacker)
return;
@@ -642,7 +643,8 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type)
getPixelX(), getPixelY() - 16, color, font, true);
}
- attacker->updateHit(amount);
+ if (type != SKILL)
+ attacker->updateHit(amount);
if (amount > 0)
{
@@ -681,20 +683,28 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type)
// Init the particle effect path based on current
// weapon or default.
int hitEffectId = 0;
- const ItemInfo *attackerWeapon = attacker->getEquippedWeapon();
- if (attacker->mType == PLAYER && attackerWeapon)
+ if (type != SKILL)
{
- if (type != CRITICAL)
- hitEffectId = attackerWeapon->getHitEffectId();
+ const ItemInfo *attackerWeapon = attacker->getEquippedWeapon();
+ if (attacker->mType == PLAYER && attackerWeapon)
+ {
+ if (type != CRITICAL)
+ hitEffectId = attackerWeapon->getHitEffectId();
+ else
+ hitEffectId = attackerWeapon->getCriticalHitEffectId();
+ }
else
- hitEffectId = attackerWeapon->getCriticalHitEffectId();
+ {
+ if (type != CRITICAL)
+ hitEffectId = paths.getIntValue("hitEffectId");
+ else
+ hitEffectId = paths.getIntValue("criticalHitEffectId");
+ }
}
else
{
- if (type != CRITICAL)
- hitEffectId = paths.getIntValue("hitEffectId");
- else
- hitEffectId = paths.getIntValue("criticalHitEffectId");
+ // move skills effects to +100000 in effects list
+ hitEffectId = id + 100000;
}
effectManager->trigger(hitEffectId, this);
}
@@ -736,6 +746,49 @@ void Being::handleAttack(Being *victim, int damage,
SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY);
}
+void Being::handleSkill(Being *victim, int damage, int skillId)
+{
+ if (!victim || !mInfo || !skillDialog)
+ return;
+
+ if (this != player_node)
+ setAction(Being::ATTACK, 1);
+
+ SkillInfo *skill = skillDialog->getSkill(skillId);
+ if (skill)
+ fireMissile(victim, skill->particle);
+
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() != ServerInfo::MANASERV)
+#endif
+ {
+ reset();
+ mActionTime = tick_time;
+ }
+
+ if (this != player_node)
+ {
+ Uint8 dir = calcDirection(victim->getTileX(), victim->getTileY());
+ if (dir)
+ setDirection(dir);
+ }
+ if (damage && victim->mType == PLAYER && victim->mAction == SIT)
+ victim->setAction(STAND);
+
+ if (skill)
+ {
+ if (damage > 0)
+ sound.playSfx(skill->soundHit, mX, mY);
+ else
+ sound.playSfx(skill->soundMiss, mX, mY);
+ }
+ else
+ {
+ sound.playSfx(mInfo->getSound((damage > 0) ?
+ SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY);
+ }
+}
+
void Being::setName(const std::string &name)
{
if (mType == NPC)