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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-04 22:16:16 +0200
committerAndrei Karas <akaras@inbox.ru>2011-05-05 02:27:24 +0300
commitb6444eeaac25a9a5f40d6641de60a0ad243d3a0c (patch)
treef12968612ba78c4451b8951cada67d1caef66568 /src/animationparticle.cpp
parent4c3cfc12b580268b549d68213f54e9e8c64dd4d1 (diff)
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Made the client show much more path debug information.
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin. Conflicts: src/gui/viewport.cpp
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