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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-05-04 22:16:16 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-05 02:27:24 +0300 |
commit | b6444eeaac25a9a5f40d6641de60a0ad243d3a0c (patch) | |
tree | f12968612ba78c4451b8951cada67d1caef66568 /src/animationparticle.cpp | |
parent | 4c3cfc12b580268b549d68213f54e9e8c64dd4d1 (diff) | |
download | plus-b6444eeaac25a9a5f40d6641de60a0ad243d3a0c.tar.gz plus-b6444eeaac25a9a5f40d6641de60a0ad243d3a0c.tar.bz2 plus-b6444eeaac25a9a5f40d6641de60a0ad243d3a0c.tar.xz plus-b6444eeaac25a9a5f40d6641de60a0ad243d3a0c.zip |
Made the client show much more path debug information.
First of all, the mouse path is only computed when necessary,
This will save a bit of CPU when in debug view.
Secondly, every being paths, collision radius, and position
are graphically represented now.
This will help code and content developers when checking their
sprite offsets.
Reviewed-by: CodyMartin.
Conflicts:
src/gui/viewport.cpp
Diffstat (limited to 'src/animationparticle.cpp')
0 files changed, 0 insertions, 0 deletions