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authorAndrei Karas <akaras@inbox.ru>2013-06-10 00:51:35 +0300
committerAndrei Karas <akaras@inbox.ru>2013-06-26 23:35:59 +0300
commit5fe07db8992b924069c4c358e557e88d2493f85f (patch)
tree8d959a23a5f8dde22e4f208d1bbf5665ee5068f7 /src/animatedsprite_unittest.cc
parent1cf2a378e64315d4ddf7e10f115e96d86365c3f8 (diff)
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add basic animation unit tests.
Diffstat (limited to 'src/animatedsprite_unittest.cc')
-rw-r--r--src/animatedsprite_unittest.cc151
1 files changed, 151 insertions, 0 deletions
diff --git a/src/animatedsprite_unittest.cc b/src/animatedsprite_unittest.cc
new file mode 100644
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+++ b/src/animatedsprite_unittest.cc
@@ -0,0 +1,151 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "animatedsprite.h"
+
+#include "client.h"
+
+#include "gui/theme.h"
+
+#include "resources/animation.h"
+#include "resources/resourcemanager.h"
+#include "resources/sdlimagehelper.h"
+
+#include "gtest/gtest.h"
+
+#include "utils/physfstools.h"
+
+#include "debug.h"
+
+static void init()
+{
+ PHYSFS_init("manaplus");
+ dirSeparator = "/";
+ XML::initXML();
+ SDL_Init(SDL_INIT_VIDEO);
+ logger = new Logger();
+ ResourceManager *resman = ResourceManager::getInstance();
+ resman->addToSearchPath("data", false);
+ resman->addToSearchPath("../data", false);
+
+ imageHelper = new SDLImageHelper();
+ SDL_SetVideoMode(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
+ Theme *theme = Theme::instance();
+}
+
+TEST(AnimatedSprite, basic)
+{
+ Client::Options options;
+ Client client(options);
+
+ init();
+ AnimatedSprite *sprite = AnimatedSprite::load(
+ "graphics/sprites/error.xml", 0);
+ sprite->play(SpriteAction::DEFAULT);
+
+ EXPECT_NE(nullptr, sprite);
+ EXPECT_NE(nullptr, sprite->getSprite());
+ EXPECT_NE(nullptr, sprite->getAnimation());
+ EXPECT_NE(nullptr, sprite->getFrame());
+ EXPECT_EQ(0, sprite->getFrameIndex());
+ EXPECT_EQ(0, sprite->getFrameTime());
+ EXPECT_EQ(false, sprite->update(1));
+ EXPECT_EQ(0, sprite->getFrameTime());
+ EXPECT_EQ(false, sprite->update(11));
+ EXPECT_EQ(10, sprite->getFrameTime());
+ EXPECT_EQ(0, sprite->getFrameIndex());
+}
+
+TEST(AnimatedSprite, basic2)
+{
+ Client::Options options;
+ Client client(options);
+
+ init();
+ AnimatedSprite *sprite = AnimatedSprite::load(
+ "graphics/sprites/test.xml", 0);
+ sprite->play(SpriteAction::STAND);
+
+ EXPECT_EQ(10, sprite->getAnimation()->getFrames().size());
+
+ EXPECT_NE(nullptr, sprite);
+
+ EXPECT_EQ(false, sprite->update(1));
+ EXPECT_EQ(0, sprite->getFrameTime());
+ EXPECT_EQ(10, sprite->getFrame()->delay);
+
+ EXPECT_EQ(false, sprite->update(1 + 10));
+ EXPECT_EQ(0, sprite->getFrameIndex());
+ EXPECT_EQ(10, sprite->getFrameTime());
+
+ EXPECT_EQ(true, sprite->update(1 + 10 + 5));
+ EXPECT_EQ(1, sprite->getFrameIndex());
+ EXPECT_EQ(5, sprite->getFrameTime());
+
+ EXPECT_EQ(false, sprite->update(1 + 10 + 5));
+ EXPECT_EQ(1, sprite->getFrameIndex());
+ EXPECT_EQ(5, sprite->getFrameTime());
+
+ EXPECT_EQ(false, sprite->update(1 + 10 + 20));
+ EXPECT_EQ(1, sprite->getFrameIndex());
+ EXPECT_EQ(20, sprite->getFrameTime());
+
+ EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 1));
+ EXPECT_EQ(2, sprite->getFrameIndex());
+ EXPECT_EQ(1, sprite->getFrameTime());
+
+ EXPECT_EQ(false, sprite->update(1 + 10 + 20 + 10));
+ EXPECT_EQ(2, sprite->getFrameIndex());
+ EXPECT_EQ(10, sprite->getFrameTime());
+
+ EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 1));
+ EXPECT_EQ(4, sprite->getFrameIndex());
+ EXPECT_EQ(1, sprite->getFrameTime());
+
+ EXPECT_EQ(false, sprite->update(1 + 10 + 20 + 10 + 25));
+ EXPECT_EQ(4, sprite->getFrameIndex());
+ EXPECT_EQ(25, sprite->getFrameTime());
+
+ EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 1));
+ EXPECT_EQ(6, sprite->getFrameIndex());
+ EXPECT_EQ(1, sprite->getFrameTime());
+
+ EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 1));
+ EXPECT_EQ(8, sprite->getFrameIndex());
+ EXPECT_EQ(1, sprite->getFrameTime());
+
+ EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1));
+ EXPECT_EQ(4, sprite->getFrameIndex());
+ EXPECT_EQ(1, sprite->getFrameTime());
+
+ AnimatedSprite *sprite2 = AnimatedSprite::load(
+ "graphics/sprites/test.xml", 0);
+ sprite2->play(SpriteAction::SIT);
+
+ EXPECT_EQ(false, sprite2->update(1));
+ EXPECT_EQ(2, sprite2->getAnimation()->getFrames().size());
+ EXPECT_EQ(0, sprite2->getFrameTime());
+ EXPECT_EQ(85, sprite2->getFrame()->delay);
+
+ EXPECT_EQ(true, sprite2->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1));
+ EXPECT_EQ(1, sprite2->getFrameIndex());
+ EXPECT_EQ(1, sprite2->getFrameTime());
+}
+