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author | Andrei Karas <akaras@inbox.ru> | 2013-06-10 00:51:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-06-26 23:35:59 +0300 |
commit | 5fe07db8992b924069c4c358e557e88d2493f85f (patch) | |
tree | 8d959a23a5f8dde22e4f208d1bbf5665ee5068f7 /src/animatedsprite_unittest.cc | |
parent | 1cf2a378e64315d4ddf7e10f115e96d86365c3f8 (diff) | |
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add basic animation unit tests.
Diffstat (limited to 'src/animatedsprite_unittest.cc')
-rw-r--r-- | src/animatedsprite_unittest.cc | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/animatedsprite_unittest.cc b/src/animatedsprite_unittest.cc new file mode 100644 index 000000000..d429f1329 --- /dev/null +++ b/src/animatedsprite_unittest.cc @@ -0,0 +1,151 @@ +/* + * The ManaPlus Client + * Copyright (C) 2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "animatedsprite.h" + +#include "client.h" + +#include "gui/theme.h" + +#include "resources/animation.h" +#include "resources/resourcemanager.h" +#include "resources/sdlimagehelper.h" + +#include "gtest/gtest.h" + +#include "utils/physfstools.h" + +#include "debug.h" + +static void init() +{ + PHYSFS_init("manaplus"); + dirSeparator = "/"; + XML::initXML(); + SDL_Init(SDL_INIT_VIDEO); + logger = new Logger(); + ResourceManager *resman = ResourceManager::getInstance(); + resman->addToSearchPath("data", false); + resman->addToSearchPath("../data", false); + + imageHelper = new SDLImageHelper(); + SDL_SetVideoMode(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE); + Theme *theme = Theme::instance(); +} + +TEST(AnimatedSprite, basic) +{ + Client::Options options; + Client client(options); + + init(); + AnimatedSprite *sprite = AnimatedSprite::load( + "graphics/sprites/error.xml", 0); + sprite->play(SpriteAction::DEFAULT); + + EXPECT_NE(nullptr, sprite); + EXPECT_NE(nullptr, sprite->getSprite()); + EXPECT_NE(nullptr, sprite->getAnimation()); + EXPECT_NE(nullptr, sprite->getFrame()); + EXPECT_EQ(0, sprite->getFrameIndex()); + EXPECT_EQ(0, sprite->getFrameTime()); + EXPECT_EQ(false, sprite->update(1)); + EXPECT_EQ(0, sprite->getFrameTime()); + EXPECT_EQ(false, sprite->update(11)); + EXPECT_EQ(10, sprite->getFrameTime()); + EXPECT_EQ(0, sprite->getFrameIndex()); +} + +TEST(AnimatedSprite, basic2) +{ + Client::Options options; + Client client(options); + + init(); + AnimatedSprite *sprite = AnimatedSprite::load( + "graphics/sprites/test.xml", 0); + sprite->play(SpriteAction::STAND); + + EXPECT_EQ(10, sprite->getAnimation()->getFrames().size()); + + EXPECT_NE(nullptr, sprite); + + EXPECT_EQ(false, sprite->update(1)); + EXPECT_EQ(0, sprite->getFrameTime()); + EXPECT_EQ(10, sprite->getFrame()->delay); + + EXPECT_EQ(false, sprite->update(1 + 10)); + EXPECT_EQ(0, sprite->getFrameIndex()); + EXPECT_EQ(10, sprite->getFrameTime()); + + EXPECT_EQ(true, sprite->update(1 + 10 + 5)); + EXPECT_EQ(1, sprite->getFrameIndex()); + EXPECT_EQ(5, sprite->getFrameTime()); + + EXPECT_EQ(false, sprite->update(1 + 10 + 5)); + EXPECT_EQ(1, sprite->getFrameIndex()); + EXPECT_EQ(5, sprite->getFrameTime()); + + EXPECT_EQ(false, sprite->update(1 + 10 + 20)); + EXPECT_EQ(1, sprite->getFrameIndex()); + EXPECT_EQ(20, sprite->getFrameTime()); + + EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 1)); + EXPECT_EQ(2, sprite->getFrameIndex()); + EXPECT_EQ(1, sprite->getFrameTime()); + + EXPECT_EQ(false, sprite->update(1 + 10 + 20 + 10)); + EXPECT_EQ(2, sprite->getFrameIndex()); + EXPECT_EQ(10, sprite->getFrameTime()); + + EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 1)); + EXPECT_EQ(4, sprite->getFrameIndex()); + EXPECT_EQ(1, sprite->getFrameTime()); + + EXPECT_EQ(false, sprite->update(1 + 10 + 20 + 10 + 25)); + EXPECT_EQ(4, sprite->getFrameIndex()); + EXPECT_EQ(25, sprite->getFrameTime()); + + EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 1)); + EXPECT_EQ(6, sprite->getFrameIndex()); + EXPECT_EQ(1, sprite->getFrameTime()); + + EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 1)); + EXPECT_EQ(8, sprite->getFrameIndex()); + EXPECT_EQ(1, sprite->getFrameTime()); + + EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1)); + EXPECT_EQ(4, sprite->getFrameIndex()); + EXPECT_EQ(1, sprite->getFrameTime()); + + AnimatedSprite *sprite2 = AnimatedSprite::load( + "graphics/sprites/test.xml", 0); + sprite2->play(SpriteAction::SIT); + + EXPECT_EQ(false, sprite2->update(1)); + EXPECT_EQ(2, sprite2->getAnimation()->getFrames().size()); + EXPECT_EQ(0, sprite2->getFrameTime()); + EXPECT_EQ(85, sprite2->getFrame()->delay); + + EXPECT_EQ(true, sprite2->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1)); + EXPECT_EQ(1, sprite2->getFrameIndex()); + EXPECT_EQ(1, sprite2->getFrameTime()); +} + |