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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/animatedsprite.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r-- | src/animatedsprite.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h new file mode 100644 index 000000000..4ba5a9503 --- /dev/null +++ b/src/animatedsprite.h @@ -0,0 +1,97 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ANIMATEDSPRITE_H +#define ANIMATEDSPRITE_H + +#include "sprite.h" + +#include <map> +#include <string> + +class Animation; +struct Frame; + +/** + * Animates a sprite by adding playback state. + */ +class AnimatedSprite : public Sprite +{ + public: + /** + * Constructor. + * @param sprite the sprite to animate + */ + AnimatedSprite(SpriteDef *sprite); + + /** + * An helper function, which will request the sprite to animate + * from the resource manager. + * + * @param filename the file of the sprite to animate + * @param variant the sprite variant + */ + static AnimatedSprite *load(const std::string &filename, + int variant = 0); + + virtual ~AnimatedSprite(); + + bool reset(); + + bool play(std::string action); + + bool update(int time); + + bool draw(Graphics* graphics, int posX, int posY) const; + + int getWidth() const; + + int getHeight() const; + + const Image* getImage() const; + + bool setDirection(SpriteDirection direction); + + int getNumberOfLayers() + { return 1; } + + std::string getIdPath(); + + unsigned int getCurrentFrame() const; + + unsigned int getFrameCount() const; + + private: + bool updateCurrentAnimation(unsigned int dt); + + SpriteDirection mDirection; /**< The sprite direction. */ + int mLastTime; /**< The last time update was called. */ + + unsigned int mFrameIndex; /**< The index of the current frame. */ + unsigned int mFrameTime; /**< The time since start of frame. */ + + SpriteDef *mSprite; /**< The sprite definition. */ + Action *mAction; /**< The currently active action. */ + Animation *mAnimation; /**< The currently active animation. */ + Frame *mFrame; /**< The currently active frame. */ +}; + +#endif |