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authorAndrei Karas <akaras@inbox.ru>2011-11-23 04:40:34 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-24 03:32:57 +0300
commit8e5861c3cfd41574351547a1a518efcf9007666a (patch)
tree8d941791c1bbd296b7125475fa0abb9581df632f /src/animatedsprite.h
parent004aa3358c6efeb469045785baa891a449dde5a4 (diff)
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Add ability to play different animation depend on monster hp.
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index 2a2cfb8d8..16bcdf2da 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -84,6 +84,8 @@ class AnimatedSprite : public Sprite
virtual void *getHash();
+ bool updateNumber(unsigned num);
+
private:
bool updateCurrentAnimation(unsigned int dt);
@@ -97,6 +99,8 @@ class AnimatedSprite : public Sprite
Action *mAction; /**< The currently active action. */
Animation *mAnimation; /**< The currently active animation. */
Frame *mFrame; /**< The currently active frame. */
+ unsigned mNumber;
+ unsigned mNumber1;
};
#endif