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author | Andrei Karas <akaras@inbox.ru> | 2015-11-18 18:33:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-11-18 18:33:16 +0300 |
commit | 3204ff7bdaccc039b9589b9834091351c933a11e (patch) | |
tree | 19cd04c71198e803c80bdaea26b4fb73bf02d1c3 /src/animatedsprite.cpp | |
parent | 995bc5ba7d1b5e38cf294d6fa27db7ee89886a28 (diff) | |
download | plus-3204ff7bdaccc039b9589b9834091351c933a11e.tar.gz plus-3204ff7bdaccc039b9589b9834091351c933a11e.tar.bz2 plus-3204ff7bdaccc039b9589b9834091351c933a11e.tar.xz plus-3204ff7bdaccc039b9589b9834091351c933a11e.zip |
Fix style in animatedsprite.
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r-- | src/animatedsprite.cpp | 48 |
1 files changed, 29 insertions, 19 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 785a00e7f..cf5b275db 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -116,7 +116,9 @@ AnimatedSprite::~AnimatedSprite() bool AnimatedSprite::reset() { - const bool ret = mFrameIndex !=0 || mFrameTime != 0 || mLastTime != 0; + const bool ret = mFrameIndex !=0 || + mFrameTime != 0 || + mLastTime != 0; mFrameIndex = 0; mFrameTime = 0; @@ -146,7 +148,9 @@ bool AnimatedSprite::play(const std::string &spriteAction) mAction = action; const Animation *const animation = mAction->getAnimation(mDirection); - if (animation && animation != mAnimation && animation->getLength() > 0) + if (animation && + animation != mAnimation && + animation->getLength() > 0) { mAnimation = animation; reset(); @@ -195,9 +199,10 @@ bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) mFrameTime += time; - while ((mFrameTime > static_cast<unsigned int>(mFrame->delay) - && mFrame->delay > 0) || (mFrame->type != Frame::ANIMATION - && mFrame->type != Frame::PAUSE)) + while ((mFrameTime > static_cast<unsigned int>(mFrame->delay) && + mFrame->delay > 0) || + (mFrame->type != Frame::ANIMATION && + mFrame->type != Frame::PAUSE)) { bool fail(true); mFrameTime -= static_cast<unsigned int>(mFrame->delay); @@ -216,15 +221,17 @@ bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) { fail = false; } - else if (mFrame->type == Frame::GOTO && !mFrame->nextAction.empty()) + else if (mFrame->type == Frame::GOTO && + !mFrame->nextAction.empty()) { - if (mFrame->rand == 100 || rand() % 100 <= mFrame->rand) + if (mFrame->rand == 100 || + mFrame->rand >= rand() % 100) { for (size_t i = 0; i < mAnimation->getLength(); i ++) { const Frame *const frame = &mAnimation->mFrames[i]; - if (frame->type == Frame::LABEL - && mFrame->nextAction == frame->nextAction) + if (frame->type == Frame::LABEL && + mFrame->nextAction == frame->nextAction) { mFrameIndex = static_cast<unsigned int>(i); if (mFrameIndex >= static_cast<unsigned int>( @@ -245,18 +252,22 @@ bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) fail = false; } } - else if (mFrame->type == Frame::JUMP && !mFrame->nextAction.empty()) + else if (mFrame->type == Frame::JUMP && + !mFrame->nextAction.empty()) { - if (mFrame->rand == 100 || rand() % 100 <= mFrame->rand) + if (mFrame->rand == 100 || + mFrame->rand >= rand() % 100) { play(mFrame->nextAction); return true; } } // copy code from Animation::isTerminator(*mFrame) - else if (!mFrame->image && mFrame->type == Frame::ANIMATION) + else if (!mFrame->image && + mFrame->type == Frame::ANIMATION) { - if (mFrame->rand == 100 || rand() % 100 <= mFrame->rand) + if (mFrame->rand == 100 || + mFrame->rand >= rand() % 100) { mAnimation = nullptr; mFrame = nullptr; @@ -288,7 +299,8 @@ bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) } void AnimatedSprite::draw(Graphics *const graphics, - const int posX, const int posY) const + const int posX, + const int posY) const { FUNC_BLOCK("AnimatedSprite::draw", 1) if (!mFrame || !mFrame->image) @@ -313,7 +325,9 @@ bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction) const Animation *const animation = mAction->getAnimation(mDirection); - if (animation && animation != mAnimation && animation->getLength() > 0) + if (animation && + animation != mAnimation && + animation->getLength() > 0) { mAnimation = animation; reset(); @@ -382,10 +396,6 @@ const void *AnimatedSprite::getHash() const { if (mFrame) return mFrame; -// if (mFrame && mFrame->image) -// return mFrame->image; -// if (mAnimation) -// return mAnimation; return this; } |