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author | Andrei Karas <akaras@inbox.ru> | 2012-08-25 01:52:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-25 02:16:11 +0300 |
commit | da457cf152d5aff51d859c18d3668682348dbf7a (patch) | |
tree | 6ec10caec1fc472f2ef3c7664a1c536434df1c0f /src/actorspritemanager.h | |
parent | b474de4a54c9b1d4d863971e40b807588d554436 (diff) | |
download | plus-da457cf152d5aff51d859c18d3668682348dbf7a.tar.gz plus-da457cf152d5aff51d859c18d3668682348dbf7a.tar.bz2 plus-da457cf152d5aff51d859c18d3668682348dbf7a.tar.xz plus-da457cf152d5aff51d859c18d3668682348dbf7a.zip |
change vars or methods to const.
Diffstat (limited to 'src/actorspritemanager.h')
-rw-r--r-- | src/actorspritemanager.h | 102 |
1 files changed, 57 insertions, 45 deletions
diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h index 67ea8a32f..b011b0c6f 100644 --- a/src/actorspritemanager.h +++ b/src/actorspritemanager.h @@ -43,71 +43,75 @@ class ActorSpriteManager: public ConfigListener /** * Sets the map on which ActorSprites are created. */ - void setMap(Map *map); + void setMap(Map *const map); /** * Sets the current player. */ - void setPlayer(LocalPlayer *player); + void setPlayer(LocalPlayer *const player); /** * Create a Being and add it to the list of ActorSprites. */ - Being *createBeing(int id, ActorSprite::Type type, uint16_t subtype); + Being *createBeing(const int id, const ActorSprite::Type type, + const uint16_t subtype); /** * Create a FloorItem and add it to the list of ActorSprites. */ - FloorItem *createItem(int id, int itemId, int x, int y, - int amount, unsigned char color, - int subX, int subY); + FloorItem *createItem(const int id, const int itemId, + const int x, const int y, + const int amount, const unsigned char color, + const int subX, const int subY); /** * Destroys the given ActorSprite at the end of * ActorSpriteManager::logic. */ - void destroy(ActorSprite *actor); + void destroy(ActorSprite *const actor); - void erase(ActorSprite *actor); + void erase(ActorSprite *const actor); - void undelete(ActorSprite *actor); + void undelete(const ActorSprite *const actor); /** * Returns a specific Being, by id; */ - Being *findBeing(int id) const; + Being *findBeing(const int id) const; /** * Returns a being at specific coordinates. */ - Being *findBeing(int x, int y, - ActorSprite::Type type = ActorSprite::UNKNOWN) const; + Being *findBeing(const int x, const int y, const ActorSprite::Type + type = ActorSprite::UNKNOWN) const; /** * Returns a being at the specific pixel. */ - Being *findBeingByPixel(int x, int y, bool allPlayers = false) const; + Being *findBeingByPixel(const int x, const int y, + const bool allPlayers = false) const; /** * Returns a beings at the specific pixel. */ - void findBeingsByPixel(std::vector<ActorSprite*> &beings, int x, int y, - bool allPlayers) const; + void findBeingsByPixel(std::vector<ActorSprite*> &beings, + const int x, const int y, + const bool allPlayers) const; /** * Returns a portal at the specific tile. */ - Being *findPortalByTile(int x, int y) const; + Being *findPortalByTile(const int x, const int y) const; /** * Returns a specific FloorItem, by id. */ - FloorItem *findItem(int id) const; + FloorItem *findItem(const int id) const; /** * Returns a FloorItem at specific coordinates. */ - FloorItem *findItem(int x, int y) const; + FloorItem *findItem(const int x, const int y) const; /** * Returns a being nearest to specific coordinates. @@ -118,9 +122,11 @@ class ActorSpriteManager: public ConfigListener * larger, no being is returned. * @param type The type of being to look for. */ - Being *findNearestLivingBeing(int x, int y, int maxTileDist, - ActorSprite::Type type = Being::UNKNOWN, - Being *excluded = nullptr) const; + Being *findNearestLivingBeing(const int x, const int y, + int maxTileDist, + const ActorSprite::Type + type = Being::UNKNOWN, + Being *const excluded = nullptr) const; /** * Returns a being nearest to another being. @@ -130,21 +136,24 @@ class ActorSpriteManager: public ConfigListener * larger, no being is returned. * @param type The type of being to look for. */ - Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist, - ActorSprite::Type type = Being::UNKNOWN + Being *findNearestLivingBeing(Being *const aroundBeing, + const int maxTileDist, + const ActorSprite::Type + type = Being::UNKNOWN ) const; /** * Finds a being by name and (optionally) by type. */ Being *findBeingByName(const std::string &name, - ActorSprite::Type type = Being::UNKNOWN) const; + const ActorSprite::Type + type = Being::UNKNOWN) const; /** * Finds a nearest being by name and (optionally) by type. */ Being *findNearestByName(const std::string &name, - Being::Type type = Being::UNKNOWN) const; + const Being::Type type = Being::UNKNOWN) const; /** * Heal all players in distance. @@ -155,11 +164,11 @@ class ActorSpriteManager: public ConfigListener // void HealAllTargets(Being *aroundBeing, int maxdist, // Being::Type type) const; - void healTarget(); + void healTarget() const; - void heal(Being* target); + void heal(const Being *const target) const; - void itenplz(); + void itenplz() const; /** * Returns the whole list of beings. @@ -172,7 +181,7 @@ class ActorSpriteManager: public ConfigListener * * \param actor the ActorSprite to search for */ - bool hasActorSprite(ActorSprite *actor) const; + bool hasActorSprite(const ActorSprite *const actor) const; /** * Performs ActorSprite logic and deletes ActorSprite scheduled to be @@ -187,11 +196,11 @@ class ActorSpriteManager: public ConfigListener std::vector<uint32_t> blockedBeings; - void addBlock(uint32_t id); + void addBlock(const uint32_t id); - void deleteBlock(uint32_t id); + void deleteBlock(const uint32_t id); - bool isBlocked(uint32_t id); + bool isBlocked(const uint32_t id) const; void printAllToChat() const; @@ -201,22 +210,22 @@ class ActorSpriteManager: public ConfigListener std::string header) const; void getPlayerNames(StringVect &names, - bool npcNames); + const bool npcNames) const; - void getMobNames(StringVect &names); + void getMobNames(StringVect &names) const; - void updatePlayerNames(); + void updatePlayerNames() const; - void updatePlayerColors(); + void updatePlayerColors() const; - void updatePlayerGuild(); + void updatePlayerGuild() const; void parseLevels(std::string levels); - bool pickUpAll(int x1, int y1, int x2, int y2, - bool serverBuggy = false); + bool pickUpAll(const int x1, const int y1, const int x2, const int y2, + const bool serverBuggy = false); - bool pickUpNearest(int x, int y, int maxdist); + bool pickUpNearest(const int x, const int y, int maxdist); void optionChanged(const std::string &name); @@ -276,14 +285,17 @@ class ActorSpriteManager: public ConfigListener int getPickupItemIndex(std::string name); - int getIndexByName(std::string name, std::map<std::string, int> &map); + int getIndexByName(std::string name, std::map<std::string, + int> &map) const; - bool checkForPickup(const FloorItem *item); + bool checkForPickup(const FloorItem *const item) const; protected: - bool validateBeing(Being *aroundBeing, Being* being, - Being::Type type, Being* excluded = nullptr, - int maxCost = 20) const; + bool validateBeing(const Being *const aroundBeing, + Being *const being, + const Being::Type type, + const Being *const excluded = nullptr, + const int maxCost = 20) const; Being *findNearestLivingBeing(Being *aroundBeing, int maxdist, Being::Type type, int x, int y, |