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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/actorspritemanager.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r-- | src/actorspritemanager.cpp | 1081 |
1 files changed, 1081 insertions, 0 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp new file mode 100644 index 000000000..01eba1866 --- /dev/null +++ b/src/actorspritemanager.cpp @@ -0,0 +1,1081 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "actorspritemanager.h" + +#include "configuration.h" +#include "localplayer.h" +#include "log.h" +#include "playerinfo.h" +#include "playerrelations.h" + +#include "gui/widgets/chattab.h" +#include "gui/killstats.h" +#include "gui/chat.h" +#include "gui/skilldialog.h" +#include "gui/viewport.h" + +#include "utils/dtor.h" +#include "utils/stringutils.h" + +#include "net/net.h" +#include "net/playerhandler.h" + +#include <algorithm> +#include <list> +#include <vector> + +#define for_actors ActorSpritesConstIterator it, it_end; \ +for (it = mActors.begin(), it_end = mActors.end() ; it != it_end; it++) + +class FindBeingFunctor +{ + public: + bool operator() (ActorSprite *actor) + { + if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM + || actor->getType() == ActorSprite::PORTAL) + { + return false; + } + Being* b = static_cast<Being*>(actor); + + unsigned other_y = y + ((b->getType() + == ActorSprite::NPC) ? 1 : 0); + const Vector &pos = b->getPosition(); + return (static_cast<unsigned>(pos.x) / 32 == x && + (static_cast<unsigned>(pos.y) / 32 == y + || static_cast<unsigned>(pos.y) / 32 == other_y) && + b->isAlive() && (type == ActorSprite::UNKNOWN + || b->getType() == type)); + } + + Uint16 x, y; + ActorSprite::Type type; +} beingFinder; + +class FindBeingEqualFunctor +{ + public: + bool operator() (Being *being) + { + if (!being || !findBeing) + return false; + return being->getId() == findBeing->getId(); + } + + Being *findBeing; +} beingEqualFinder; + +class SortBeingFunctor +{ + public: + bool operator() (Being* being1, Being* being2) + { + if (!being1 || !being2) + return false; + + if (being1->getDistance() != being2->getDistance()) + return being1->getDistance() < being2->getDistance(); + + int d1, d2; + if (Net::getNetworkType() == ServerInfo::MANASERV) + { + const Vector &pos1 = being1->getPosition(); + d1 = abs(((int) pos1.x) - x) + abs(((int) pos1.y) - y); + const Vector &pos2 = being2->getPosition(); + d2 = abs(((int) pos2.x) - x) + abs(((int) pos2.y) - y); + } + else + { + d1 = abs(being1->getTileX() - x) + abs(being1->getTileY() - y); + d2 = abs(being2->getTileX() - x) + abs(being2->getTileY() - y); + } + + if (d1 != d2) + return d1 < d2; + return (being1->getName() < being2->getName()); + } + int x, y; + +} beingSorter; + +ActorSpriteManager::ActorSpriteManager() : + mMap(0) +{ + mSpellHeal1 = serverConfig.getValue("spellHeal1", "#lum"); + mSpellHeal2 = serverConfig.getValue("spellHeal2", "#inma"); + mSpellItenplz = serverConfig.getValue("spellItenplz", "#itenplz"); + mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); + mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable"); + mCyclePlayers = config.getBoolValue("cyclePlayers"); + mCycleMonsters = config.getBoolValue("cycleMonsters"); + + config.addListener("targetDeadPlayers", this); + config.addListener("targetOnlyReachable", this); + config.addListener("cyclePlayers", this); + config.addListener("cycleMonsters", this); +} + +ActorSpriteManager::~ActorSpriteManager() +{ + config.removeListener("targetDeadPlayers", this); + config.removeListener("targetOnlyReachable", this); + config.removeListener("cyclePlayers", this); + config.removeListener("cycleMonsters", this); + clear(); +} + +void ActorSpriteManager::setMap(Map *map) +{ + mMap = map; + + if (player_node) + player_node->setMap(map); +} + +void ActorSpriteManager::setPlayer(LocalPlayer *player) +{ + player_node = player; + mActors.insert(player); +} + +Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, + Uint16 subtype) +{ +/* + for_actors + { + if ((*it)->getId() == id && (*it)->getType() == type) + { + if ((*it) && (*it)->getType() == Being::PLAYER) + static_cast<Being*>(*it)->addToCache(); + if (player_node) + { + if (player_node->getTarget() == *it) + player_node->setTarget(0); + if (player_node->getPickUpTarget() == *it) + player_node->unSetPickUpTarget(); + } + if (viewport) + viewport->clearHover(*it); + mActors.erase(*it); + delete *it; + break; + } + } +*/ + Being *being = new Being(id, type, subtype, mMap); + + mActors.insert(being); + return being; +} + +FloorItem *ActorSpriteManager::createItem(int id, int itemId, + int x, int y, int amount) +{ + FloorItem *floorItem = new FloorItem(id, itemId, x, y, mMap, amount); + + mActors.insert(floorItem); + return floorItem; +} + +void ActorSpriteManager::destroy(ActorSprite *actor) +{ + if (!actor || actor == player_node) + return; + + mDeleteActors.insert(actor); +} + +void ActorSpriteManager::erase(ActorSprite *actor) +{ + if (!actor || actor == player_node) + return; + + mActors.erase(actor); +} + +void ActorSpriteManager::undelete(ActorSprite *actor) +{ + if (!actor || actor == player_node) + return; + + ActorSpritesConstIterator it, it_end; + + for (it = mDeleteActors.begin(), it_end = mDeleteActors.end(); + it != it_end; ++it) + { + ActorSprite *actor = *it; + if (*it == actor) + { + mDeleteActors.erase(*it); + return; + } + } +} + +Being *ActorSpriteManager::findBeing(int id) const +{ + for_actors + { + ActorSprite *actor = *it; + if (actor->getId() == id && + actor->getType() != ActorSprite::FLOOR_ITEM) + { + return static_cast<Being*>(actor); + } + } + + return NULL; +} + +Being *ActorSpriteManager::findBeing(int x, int y, + ActorSprite::Type type) const +{ + beingFinder.x = static_cast<Uint16>(x); + beingFinder.y = static_cast<Uint16>(y); + beingFinder.type = type; + + ActorSpritesConstIterator it = find_if(mActors.begin(), mActors.end(), + beingFinder); + + return (it == mActors.end()) ? NULL : static_cast<Being*>(*it); +} + +Being *ActorSpriteManager::findBeingByPixel(int x, int y, + bool allPlayers) const +{ + if (!mMap) + return NULL; + + bool targetDead = mTargetDeadPlayers; + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + + int xtol = 16; + int uptol = 32; + + if ((being->isAlive() + || (targetDead && being->getType() == Being::PLAYER)) + && (allPlayers || being != player_node)) + { + + if ((being->getPixelX() - xtol <= x) && + (being->getPixelX() + xtol > x) && + (being->getPixelY() - uptol <= y) && + (being->getPixelY() > y)) + { + return being; + } + } + } + + return NULL; +} + +void ActorSpriteManager::findBeingsByPixel(std::list<Being*> &beings, + int x, int y, bool allPlayers) const +{ + if (!mMap) + return; + + bool targetDead = mTargetDeadPlayers; + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + + int xtol = 16; + int uptol = 32; + + if ((being->isAlive() + || (targetDead && being->getType() == Being::PLAYER)) + && (allPlayers || being != player_node)) + { + + if ((being->getPixelX() - xtol <= x) && + (being->getPixelX() + xtol > x) && + (being->getPixelY() - uptol <= y) && + (being->getPixelY() > y)) + { + beings.push_back(being); + } + } + } +} + +Being *ActorSpriteManager::findPortalByTile(int x, int y) const +{ + if (!mMap) + return NULL; + + for_actors + { + if ((*it)->getType() != ActorSprite::PORTAL) + continue; + + Being *being = static_cast<Being*>(*it); + + if (being->getTileX() == x && being->getTileY() == y) + return being; + } + + return NULL; +} + +FloorItem *ActorSpriteManager::findItem(int id) const +{ + for_actors + { + if ((*it)->getId() == id && + (*it)->getType() == ActorSprite::FLOOR_ITEM) + { + return static_cast<FloorItem*>(*it); + } + } + + return NULL; +} + +FloorItem *ActorSpriteManager::findItem(int x, int y) const +{ + for_actors + { + if ((*it)->getTileX() == x && (*it)->getTileY() == y && + (*it)->getType() == ActorSprite::FLOOR_ITEM) + { + return static_cast<FloorItem*>(*it); + } + } + + return NULL; +} + +bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, + bool serverBuggy) +{ + if (!player_node) + return false; + + bool finded(false); + if (!serverBuggy) + { + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) + && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) + { + if (player_node->pickUp(static_cast<FloorItem*>(*it))) + finded = true; + } + } + } + else if (Client::checkPackets(PACKET_PICKUP)) + { + FloorItem *item = 0; + unsigned cnt = 65535; + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) + && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) + { + FloorItem *tempItem = static_cast<FloorItem*>(*it); + if (tempItem->getPickupCount() < cnt) + { + item = tempItem; + cnt = item->getPickupCount(); + if (cnt == 0) + { + item->incrementPickup(); + player_node->pickUp(item); + return true; + } + } + } + } + if (item && player_node->pickUp(item)) + finded = true; + } + return finded; +} + +bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) +{ + if (!player_node) + return false; + + maxdist = maxdist * maxdist; + FloorItem *closestItem = NULL; + int dist = 0; + + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + { + FloorItem *item = static_cast<FloorItem*>(*it); + + int d = (item->getTileX() - x) * (item->getTileX() - x) + + (item->getTileY() - y) * (item->getTileY() - y); + + if ((d < dist || !closestItem) && (!mTargetOnlyReachable + || player_node->isReachable(item->getTileX(), + item->getTileY()))) + { + dist = d; + closestItem = item; + } + } + } + if (closestItem && player_node && dist <= maxdist) + return player_node->pickUp(closestItem); + + return false; +} + +Being *ActorSpriteManager::findBeingByName(const std::string &name, + ActorSprite::Type type) const +{ + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + if (being->getName() == name && + (type == ActorSprite::UNKNOWN || type == being->getType())) + { + return being; + } + } + return NULL; +} + +Being *ActorSpriteManager::findNearestByName(const std::string &name, + Being::Type type) const +{ + if (!player_node) + return 0; + + int dist = 0; + Being* closestBeing = NULL; + int x, y; + + x = player_node->getTileX(); + y = player_node->getTileY(); + + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + + if (being && being->getName() == name && + (type == Being::UNKNOWN || type == being->getType())) + { + if (being->getType() == Being::PLAYER) + return being; + else + { + int d = (being->getTileX() - x) * (being->getTileX() - x) + + (being->getTileY() - y) * (being->getTileY() - y); + + if (validateBeing(0, being, type, 0, 50) + && (d < dist || closestBeing == NULL)) + { + dist = d; + closestBeing = being; + } + } + } + } + return closestBeing; +} + +const ActorSprites &ActorSpriteManager::getAll() const +{ + return mActors; +} + +void ActorSpriteManager::logic() +{ + for_actors + (*it)->logic(); + + if (mDeleteActors.empty()) + return; + + for (it = mDeleteActors.begin(), it_end = mDeleteActors.end(); + it != it_end; ++it) + { + if ((*it) && (*it)->getType() == Being::PLAYER) + static_cast<Being*>(*it)->addToCache(); + if (player_node) + { + if (player_node->getTarget() == *it) + player_node->setTarget(0); + if (player_node->getPickUpTarget() == *it) + player_node->unSetPickUpTarget(); + } + if (viewport) + viewport->clearHover(*it); + } + + for (it = mDeleteActors.begin(), it_end = mDeleteActors.end(); + it != it_end; ++it) + { + mActors.erase(*it); + delete *it; + } + + mDeleteActors.clear(); +} + +void ActorSpriteManager::clear() +{ + if (player_node) + { + player_node->setTarget(0); + mActors.erase(player_node); + } + + for_actors + { + delete *it; + } + mActors.clear(); + mDeleteActors.clear(); + + if (player_node) + mActors.insert(player_node); +} + +Being *ActorSpriteManager::findNearestLivingBeing(int x, int y, + int maxTileDist, + ActorSprite::Type type, + Being *excluded) const +{ + //Being *closestBeing = 0; + //int dist = 0; + + const int maxDist = maxTileDist * 32; + + return findNearestLivingBeing(NULL, maxDist, type, x, y, excluded); + +/* + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + Being *being = static_cast<Being*>(*it); + const Vector &pos = being->getPosition(); + int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); + + if ((being->getType() == type || type == ActorSprite::UNKNOWN) + && (d < dist || !closestBeing) // it is closer + && being->isAlive() // no dead beings + && being != excluded) + { + dist = d; + closestBeing = being; + } + } + + return (maxDist >= dist) ? closestBeing : 0; +*/ +} + +Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, + int maxDist, + Being::Type type) const +{ + if (!aroundBeing) + return 0; + + int x = aroundBeing->getTileX(); + int y = aroundBeing->getTileY(); + + return findNearestLivingBeing(aroundBeing, maxDist, type, + x, y, aroundBeing); +} + +Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, + int maxDist, + Being::Type type, + int x, int y, + Being *excluded) const +{ + if (!aroundBeing || !player_node) + return 0; + + Being *closestBeing = 0; + int dist = 0; + + maxDist = maxDist * maxDist; + + bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) + || (mCycleMonsters && type == Being::MONSTER); + + if (cycleSelect) + { + std::vector<Being*> sortedBeings; + + for (ActorSprites::const_iterator i = mActors.begin(), + i_end = mActors.end(); + i != i_end; ++i) + { + if ((*i)->getType() == ActorSprite::FLOOR_ITEM + || (*i)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*i); + + if (validateBeing(aroundBeing, being, type, 0, maxDist)) + { + if (being != excluded) + sortedBeings.push_back(being); + } + } + + // no selectable beings + if (sortedBeings.empty()) + return 0; + + beingSorter.x = x; + beingSorter.y = y; + sort(sortedBeings.begin(), sortedBeings.end(), beingSorter); + + if (player_node->getTarget() == NULL) + { + // if no selected being, return first nearest being + return sortedBeings.at(0); + } + + beingEqualFinder.findBeing = player_node->getTarget(); + std::vector<Being*>::const_iterator i = find_if(sortedBeings.begin(), + sortedBeings.end(), beingEqualFinder); + + if (i == sortedBeings.end() || ++i == sortedBeings.end()) + { + // if no selected being in vector, return first nearest being + return sortedBeings.at(0); + } + + // we find next being after target + return *i; + } + else + { + for (ActorSprites::const_iterator i = mActors.begin(), + i_end = mActors.end(); + i != i_end; ++i) + { + if ((*i)->getType() == ActorSprite::FLOOR_ITEM + || (*i)->getType() == ActorSprite::PORTAL) + { + continue; + } + Being *being = static_cast<Being*>(*i); + +// Being *being = (*i); + + bool valid = validateBeing(aroundBeing, being, type, excluded, 50); + int d = being->getDistance(); + if (being->getType() != Being::MONSTER + || !mTargetOnlyReachable) + { // if distance not calculated, use old distance + d = (being->getTileX() - x) * (being->getTileX() - x) + + (being->getTileY() - y) * (being->getTileY() - y); + } + +// logger->log("being name:" + being->getName()); +// logger->log("d:" + toString(d)); +// logger->log("valid:" + toString(valid)); + + if (valid && (d < dist || closestBeing == 0)) + { +// if ((being->getType() == type || type == Being::UNKNOWN) +// && (d < dist || closestBeing == NULL) // it is closer +// && (being->mAction != Being::DEAD // no dead beings +// || (config.getValue("targetDeadPlayers", false) && type == Being::PLAYER)) +// && being != aroundBeing) +// { + dist = d; + closestBeing = being; + } + } + return (maxDist >= dist) ? closestBeing : 0; + } +} + +bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being, + Being::Type type, Being* excluded, + int maxCost) const +{ + return being && ((being->getType() == type + || type == Being::UNKNOWN) && (being->isAlive() + || (mTargetDeadPlayers && type == Being::PLAYER)) + && being != aroundBeing) && being != excluded + && (type != Being::MONSTER || !mTargetOnlyReachable + || player_node->isReachable(being, maxCost)); +} + +void ActorSpriteManager::healTarget(LocalPlayer* player_node) +{ + if (!player_node) + return; + + heal(player_node, player_node->getTarget()); +} + +void ActorSpriteManager::heal(LocalPlayer* player_node, Being* target) +{ + if (!player_node || !chatWindow || !player_node->isAlive() + || !Net::getPlayerHandler()->canUseMagic()) + { + return; + } + + if (target && player_node->getName() == target->getName()) + { + if (PlayerInfo::getAttribute(MP) >= 6 + && PlayerInfo::getAttribute(HP) + != PlayerInfo::getAttribute(MAX_HP)) + { + if (!Client::limitPackets(PACKET_CHAT)) + return; + chatWindow->localChatInput(mSpellHeal1); + } + } + else if (PlayerInfo::getStatEffective(340) < 2 + || PlayerInfo::getStatEffective(341) < 2) + { + if (PlayerInfo::getAttribute(MP) >= 6) + { + if (target && target->getType() != Being::MONSTER) + { + if (!Client::limitPackets(PACKET_CHAT)) + return; + chatWindow->localChatInput(mSpellHeal1 + " " + + target->getName()); + } + else if (PlayerInfo::getAttribute(HP) + != PlayerInfo::getAttribute(MAX_HP)) + { + if (!Client::limitPackets(PACKET_CHAT)) + return; + chatWindow->localChatInput(mSpellHeal1); + } + } + } + else + { + if (PlayerInfo::getAttribute(MP) >= 10 && target + && target->getType() != Being::MONSTER) + { + if (!Client::limitPackets(PACKET_CHAT)) + return; + chatWindow->localChatInput(mSpellHeal2 + " " + target->getName()); + } + else if ((!target || target->getType() == Being::MONSTER) + && PlayerInfo::getAttribute(MP) >= 6 + && PlayerInfo::getAttribute(HP) + != PlayerInfo::getAttribute(MAX_HP)) + { + if (!Client::limitPackets(PACKET_CHAT)) + return; + chatWindow->localChatInput(mSpellHeal1); + } + } +} + +void ActorSpriteManager::itenplz() +{ + if (!player_node || !chatWindow || !player_node->isAlive() + || !Net::getPlayerHandler()->canUseMagic()) + { + return; + } + + if (!Client::limitPackets(PACKET_CHAT)) + return; + + chatWindow->localChatInput(mSpellItenplz); +} + +bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const +{ + for_actors + { + if (actor == *it) + return true; + } + + return false; +} + +void ActorSpriteManager::addBlock(Uint32 id) +{ + bool alreadyBlocked(false); + for (int i = 0; i < (int)blockedBeings.size(); i++) + { + if (id == blockedBeings.at(i)) + { + alreadyBlocked = true; + break; + } + } + if (alreadyBlocked == false) + blockedBeings.push_back(id); +} + +void ActorSpriteManager::deleteBlock(Uint32 id) +{ + std::vector<Uint32>::iterator iter = blockedBeings.begin(); + while (iter != blockedBeings.end()) + { + if (*iter == id) + { + iter = blockedBeings.erase(iter); + break; + } + } +} + +bool ActorSpriteManager::isBlocked(Uint32 id) +{ + bool blocked(false); + for (int i = 0; i < (int)blockedBeings.size(); i++) + { + if (id == blockedBeings.at(i)) + { + blocked = true; + break; + } + } + return blocked; +} + +void ActorSpriteManager::printAllToChat() const +{ + printBeingsToChat(getAll(), "Visible on map"); +} + +void ActorSpriteManager::printBeingsToChat(ActorSprites beings, + std::string header) const +{ + if (!debugChatTab) + return; + + debugChatTab->chatLog("---------------------------------------"); + debugChatTab->chatLog(header); + std::set<ActorSprite*>::iterator it; + for (it = beings.begin(); it != beings.end(); ++it) + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + const Being *being = static_cast<Being*>(*it); + + debugChatTab->chatLog(being->getName() + + " (" + toString(being->getTileX()) + "," + + toString(being->getTileY()) + ") " + + toString(being->getSubType()), BY_SERVER); + } + debugChatTab->chatLog("---------------------------------------"); +} + +void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings, + std::string header) const +{ + if (!debugChatTab) + return; + + debugChatTab->chatLog("---------------------------------------"); + debugChatTab->chatLog(header); + + std::vector<Being*>::iterator i; + for (i = beings.begin(); i != beings.end(); ++i) + { + const Being *being = *i; + + debugChatTab->chatLog(being->getName() + + " (" + toString(being->getTileX()) + "," + + toString(being->getTileY()) + ") " + + toString(being->getSubType()), BY_SERVER); + } + debugChatTab->chatLog("---------------------------------------"); +} + +void ActorSpriteManager::getPlayerNames(std::vector<std::string> &names, + bool npcNames) +{ + names.clear(); + + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + if ((being->getType() == ActorSprite::PLAYER + || (being->getType() == ActorSprite::NPC && npcNames)) + && being->getName() != "") + { + names.push_back(being->getName()); + } + } +} + +void ActorSpriteManager::getMobNames(std::vector<std::string> &names) +{ + names.clear(); + + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + if (being->getType() == ActorSprite::MONSTER && being->getName() != "") + names.push_back(being->getName()); + } +} + +void ActorSpriteManager::updatePlayerNames() +{ + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + being->updateName(); + } +} + +void ActorSpriteManager::updatePlayerColors() +{ + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + being->updateColors(); + } +} + +void ActorSpriteManager::updatePlayerGuild() +{ + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM + || (*it)->getType() == ActorSprite::PORTAL) + { + continue; + } + + Being *being = static_cast<Being*>(*it); + if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + being->updateGuild(); + } +} + +void ActorSpriteManager::parseLevels(std::string levels) +{ + levels += ", "; + unsigned int f = 0; + unsigned long pos = 0; + const std::string brkEnd = "), "; + + pos = levels.find(brkEnd, f); + while (pos != std::string::npos) + { + std::string part = levels.substr(f, pos - f); + if (part.empty()) + break; + unsigned long bktPos = part.rfind("("); + if (bktPos != std::string::npos) + { + Being *being = findBeingByName(part.substr(0, bktPos), + Being::PLAYER); + if (being) + { + being->setLevel(atoi(part.substr(bktPos + 1).c_str())); + being->addToCache(); + } + } + f = static_cast<int>(pos + brkEnd.length()); + pos = levels.find(brkEnd, f); + } + updatePlayerNames(); +} + +void ActorSpriteManager::optionChanged(const std::string &name) +{ + if (name == "targetDeadPlayers") + mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); + else if (name == "targetOnlyReachable") + mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable"); + else if (name == "cyclePlayers") + mCyclePlayers = config.getBoolValue("cyclePlayers"); + else if (name == "cycleMonsters") + mCycleMonsters = config.getBoolValue("cycleMonsters"); +}
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