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authorAndrei Karas <akaras@inbox.ru>2011-09-09 22:10:53 +0300
committerAndrei Karas <akaras@inbox.ru>2011-09-09 22:11:30 +0300
commit703a3c4df3732e3e88559147001260f3355d42d6 (patch)
treefcaf8919cf734429374e4bb9a83b2b4a33835d1d /src/actorspritemanager.cpp
parent3a875a0026936d4bcb3bd1c2b6e8ac547cd5e27e (diff)
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Continue fix for shadow variables/methods errors.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 1104f034a..3acb63dc3 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -257,7 +257,6 @@ void ActorSpriteManager::undelete(ActorSprite *actor)
for (it = mDeleteActors.begin(), it_end = mDeleteActors.end();
it != it_end; ++it)
{
- ActorSprite *actor = *it;
if (*it == actor)
{
mDeleteActors.erase(*it);
@@ -906,15 +905,15 @@ bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being,
|| player_node->isReachable(being, maxCost));
}
-void ActorSpriteManager::healTarget(LocalPlayer* player_node)
+void ActorSpriteManager::healTarget()
{
if (!player_node)
return;
- heal(player_node, player_node->getTarget());
+ heal(player_node->getTarget());
}
-void ActorSpriteManager::heal(LocalPlayer* player_node, Being* target)
+void ActorSpriteManager::heal(Being* target)
{
if (!player_node || !chatWindow || !player_node->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())