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authorAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
commit00cda69b883d6354f093be6ee39a7936cb798979 (patch)
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parent5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff)
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-/*
- * The ManaPlus Client
- * Copyright (C) 2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef ACTORSPRITE_H
-#define ACTORSPRITE_H
-
-#include "actor.h"
-#include "compoundsprite.h"
-#include "localconsts.h"
-#include "map.h"
-
-#include "particle/particlecontainer.h"
-
-#include <SDL_types.h>
-
-#include <set>
-#include <list>
-
-#include "localconsts.h"
-
-class AnimatedSprite;
-class StatusEffect;
-class ActorSpriteListener;
-
-class ActorSprite : public CompoundSprite, public Actor
-{
-public:
- enum Type
- {
- UNKNOWN = 0,
- PLAYER,
- NPC,
- MONSTER,
- FLOOR_ITEM,
- PORTAL,
- PET,
- AVATAR
- };
-
- enum TargetCursorSize
- {
- TC_SMALL = 0,
- TC_MEDIUM,
- TC_LARGE,
- NUM_TC
- };
-
- enum TargetCursorType
- {
- TCT_NONE = -1,
- TCT_NORMAL = 0,
- TCT_IN_RANGE,
- NUM_TCT
- };
-
- explicit ActorSprite(const int id);
-
- A_DELETE_COPY(ActorSprite)
-
- ~ActorSprite();
-
- int getId() const A_WARN_UNUSED
- { return mId; }
-
- void setId(const int id)
- { mId = id; }
-
- /**
- * Returns the type of the ActorSprite.
- */
- virtual Type getType() const A_WARN_UNUSED
- { return UNKNOWN; }
-
- virtual bool draw(Graphics *const graphics,
- const int offsetX, const int offsetY) const override;
-
- virtual bool drawSpriteAt(Graphics *const graphics,
- const int x, const int y) const;
-
- virtual void logic();
-
- static void actorLogic();
-
- void setMap(Map *const map) override;
-
- /**
- * Gets the way the object blocks pathfinding for other objects
- */
- virtual Map::BlockType getBlockType() const A_WARN_UNUSED
- { return Map::BLOCKTYPE_NONE; }
-
- /**
- * Take control of a particle.
- */
- void controlParticle(Particle *const particle);
-
- /**
- * Returns the required size of a target cursor for this being.
- */
- virtual TargetCursorSize getTargetCursorSize() const A_WARN_UNUSED
- { return TC_MEDIUM; }
-
- virtual int getTargetOffsetX() const A_WARN_UNUSED
- { return 0; }
-
- virtual int getTargetOffsetY() const A_WARN_UNUSED
- { return 0; }
-
- /**
- * Sets the target animation for this actor.
- */
- void setTargetType(const TargetCursorType type);
-
- /**
- * Untargets the actor.
- */
- void untarget()
- { mUsedTargetCursor = nullptr; }
-
- /**
- * Sets the actor's stun mode. If zero, the being is `normal', otherwise it
- * is `stunned' in some fashion.
- */
- void setStunMode(const uint16_t stunMode)
- {
- if (mStunMode != stunMode)
- updateStunMode(mStunMode, stunMode);
- mStunMode = stunMode;
- }
-
- void setStatusEffect(const int index, const bool active);
-
- /**
- * A status effect block is a 16 bit mask of status effects. We assign each
- * such flag a block ID of offset + bitnr.
- *
- * These are NOT the same as the status effect indices.
- */
- void setStatusEffectBlock(const int offset, const uint16_t flags);
-
- virtual void setAlpha(const float alpha) override
- { CompoundSprite::setAlpha(alpha); }
-
- virtual float getAlpha() const override A_WARN_UNUSED
- { return CompoundSprite::getAlpha(); }
-
- virtual int getWidth() const override A_WARN_UNUSED
- { return CompoundSprite::getWidth(); }
-
- virtual int getHeight() const override A_WARN_UNUSED
- { return CompoundSprite::getHeight(); }
-
- static void load();
-
- static void unload();
-
- /**
- * Add an ActorSprite listener.
- */
- void addActorSpriteListener(ActorSpriteListener *const listener);
-
- /**
- * Remove an ActorSprite listener.
- */
- void removeActorSpriteListener(ActorSpriteListener *const listener);
-
-protected:
- /**
- * Notify self that the stun mode has been updated. Invoked by
- * setStunMode if something changed.
- */
- virtual void updateStunMode(const int oldMode, const int newMode);
-
- /**
- * Notify self that a status effect has flipped.
- * The new flag is passed.
- */
- virtual void updateStatusEffect(const int index, const bool newStatus);
-
- /**
- * Handle an update to a status or stun effect
- *
- * \param The StatusEffect to effect
- * \param effectId -1 for stun, otherwise the effect index
- */
- virtual void handleStatusEffect(StatusEffect *const effect,
- const int effectId);
-
- void setupSpriteDisplay(const SpriteDisplay &display,
- const bool forceDisplay = true,
- const int imageType = 0,
- const std::string &color = "");
-
- std::set<int> mStatusEffects; /**< set of active status effects */
-
- ParticleList mStunParticleEffects;
- ParticleVector mStatusParticleEffects;
- ParticleList mChildParticleEffects;
- int mId;
- uint16_t mStunMode; /**< Stun mode; zero if not stunned */
-
-private:
- /** Load the target cursors into memory */
- static void initTargetCursor();
-
- /** Remove the target cursors from memory */
- static void cleanupTargetCursors();
-
- /** Animated target cursors. */
- static AnimatedSprite *targetCursor[NUM_TCT][NUM_TC];
-
- static bool loaded;
-
- /** Target cursor being used */
- AnimatedSprite *mUsedTargetCursor;
-
- typedef std::list<ActorSpriteListener*> ActorSpriteListeners;
- typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator;
- ActorSpriteListeners mActorSpriteListeners;
-
- int mCursorPaddingX;
- int mCursorPaddingY;
-
- /** Reset particle status effects on next redraw? */
- bool mMustResetParticles;
-};
-
-#endif // ACTORSPRITE_H