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authorAndrei Karas <akaras@inbox.ru>2013-04-04 22:22:22 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-04 22:32:50 +0300
commita1b7e08a00a9dfcf3596252f5565eea170fd4c71 (patch)
treef7beb57e41114480757faf0f6a81ec454ff59182 /src/actorsprite.h
parent4ad3a8e89e64ce3ae845d2786dd433ab2682393e (diff)
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Remove dead code from actorsprite class.
Diffstat (limited to 'src/actorsprite.h')
-rw-r--r--src/actorsprite.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/actorsprite.h b/src/actorsprite.h
index 4a9723353..a09191dfc 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -133,15 +133,6 @@ public:
{ mUsedTargetCursor = nullptr; }
/**
- * Triggers a visual effect, such as `level up'. Only draws the visual
- * effect, does not play sound effects.
- *
- * \param effectId ID of the effect to trigger
- */
- virtual void triggerEffect(const int effectId)
- { internalTriggerEffect(effectId, false, true); }
-
- /**
* Sets the actor's stun mode. If zero, the being is `normal', otherwise it
* is `stunned' in some fashion.
*/
@@ -190,16 +181,6 @@ public:
protected:
/**
- * Trigger visual effect, with components
- *
- * \param effectId ID of the effect to trigger
- * \param sfx Whether to trigger sound effects
- * \param gfx Whether to trigger graphical effects
- */
- void internalTriggerEffect(const int effectId, const bool sfx,
- const bool gfx);
-
- /**
* Notify self that the stun mode has been updated. Invoked by
* setStunMode if something changed.
*/