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authorAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
commit00cda69b883d6354f093be6ee39a7936cb798979 (patch)
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parent5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff)
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diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
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-/*
- * The ManaPlus Client
- * Copyright (C) 2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "actorsprite.h"
-
-#include "actorspritelistener.h"
-#include "client.h"
-#include "configuration.h"
-#include "effectmanager.h"
-#include "imagesprite.h"
-#include "localplayer.h"
-#include "simpleanimation.h"
-#include "soundmanager.h"
-#include "statuseffect.h"
-
-#include "gui/theme.h"
-
-#include "net/net.h"
-
-#include "resources/imageset.h"
-#include "resources/resourcemanager.h"
-
-#include "utils/checkutils.h"
-
-#include "debug.h"
-
-AnimatedSprite *ActorSprite::targetCursor[2][NUM_TC];
-bool ActorSprite::loaded = false;
-
-ActorSprite::ActorSprite(const int id) :
- CompoundSprite(),
- Actor(),
- mStatusEffects(),
- mStunParticleEffects(),
- mStatusParticleEffects(&mStunParticleEffects, false),
- mChildParticleEffects(&mStatusParticleEffects, false),
- mId(id),
- mStunMode(0),
- mUsedTargetCursor(nullptr),
- mActorSpriteListeners(),
- mCursorPaddingX(0),
- mCursorPaddingY(0),
- mMustResetParticles(false)
-{
-}
-
-ActorSprite::~ActorSprite()
-{
- setMap(nullptr);
-
- mUsedTargetCursor = nullptr;
-
- if (player_node && player_node->getTarget() == this)
- player_node->setTarget(nullptr);
-
- // Notify listeners of the destruction.
- FOR_EACH (ActorSpriteListenerIterator, iter, mActorSpriteListeners)
- {
- if (reportFalse(*iter))
- (*iter)->actorSpriteDestroyed(*this);
- }
-}
-
-bool ActorSprite::draw(Graphics *const graphics,
- const int offsetX, const int offsetY) const
-{
- FUNC_BLOCK("ActorSprite::draw", 1)
- const int px = getPixelX() + offsetX - 16;
- // Temporary fix to the Y offset.
-#ifdef MANASERV_SUPPORT
- const int py = getPixelY() + offsetY -
- ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
-#else
- const int py = getPixelY() + offsetY - 32;
-#endif
-
- if (mUsedTargetCursor)
- {
- mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK);
- mUsedTargetCursor->draw(graphics,
- px + getTargetOffsetX() - mCursorPaddingX,
- py + getTargetOffsetY() - mCursorPaddingY);
- }
-
- return drawSpriteAt(graphics, px, py);
-}
-
-bool ActorSprite::drawSpriteAt(Graphics *const graphics,
- const int x, const int y) const
-{
- return CompoundSprite::draw(graphics, x, y);
-}
-
-void ActorSprite::logic()
-{
- BLOCK_START("ActorSprite::logic")
- // Update sprite animations
- update(tick_time * MILLISECONDS_IN_A_TICK);
-
- // Restart status/particle effects, if needed
- if (mMustResetParticles)
- {
- mMustResetParticles = false;
- FOR_EACH (std::set<int>::const_iterator, it, mStatusEffects)
- {
- const StatusEffect *const effect
- = StatusEffect::getStatusEffect(*it, true);
- if (effect && effect->particleEffectIsPersistent())
- updateStatusEffect(*it, true);
- }
- }
-
- // Update particle effects
- mChildParticleEffects.moveTo(mPos.x, mPos.y);
- BLOCK_END("ActorSprite::logic")
-}
-
-void ActorSprite::actorLogic()
-{
-}
-
-void ActorSprite::setMap(Map *const map)
-{
- Actor::setMap(map);
-
- // Clear particle effect list because child particles became invalid
- mChildParticleEffects.clear();
- mMustResetParticles = true; // Reset status particles on next redraw
-}
-
-void ActorSprite::controlParticle(Particle *const particle)
-{
- mChildParticleEffects.addLocally(particle);
-}
-
-void ActorSprite::setTargetType(const TargetCursorType type)
-{
- static const int targetWidths[ActorSprite::NUM_TC] = {0, 0, 0};
- static const int targetHeights[ActorSprite::NUM_TC] = {-16, -16, -32};
-
- if (type == TCT_NONE)
- {
- untarget();
- }
- else
- {
- const TargetCursorSize sz = getTargetCursorSize();
- mUsedTargetCursor = targetCursor[type][sz];
- if (mUsedTargetCursor)
- {
- mCursorPaddingX = targetWidths[sz];
- mCursorPaddingY = targetHeights[sz];
- }
- }
-}
-
-struct EffectDescription final
-{
- std::string mGFXEffect;
- std::string mSFXEffect;
-};
-
-void ActorSprite::setStatusEffect(const int index, const bool active)
-{
- const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end();
-
- if (active != wasActive)
- {
- updateStatusEffect(index, active);
- if (active)
- mStatusEffects.insert(index);
- else
- mStatusEffects.erase(index);
- }
-}
-
-void ActorSprite::setStatusEffectBlock(const int offset,
- const uint16_t newEffects)
-{
- for (unsigned i = 0; i < STATUS_EFFECTS; i++)
- {
- const int index = StatusEffect::blockEffectIndexToEffectIndex(
- offset + i);
-
- if (index != -1)
- setStatusEffect(index, (newEffects & (1 << i)) > 0);
- }
-}
-
-void ActorSprite::updateStunMode(const int oldMode, const int newMode)
-{
- handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1);
- handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1);
-}
-
-void ActorSprite::updateStatusEffect(const int index, const bool newStatus)
-{
- handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index);
-}
-
-void ActorSprite::handleStatusEffect(StatusEffect *const effect,
- const int effectId)
-{
- if (!effect)
- return;
-
- Particle *const particle = effect->getParticle();
-
- if (effectId >= 0)
- {
- mStatusParticleEffects.setLocally(effectId, particle);
- }
- else
- {
- mStunParticleEffects.clearLocally();
- if (particle)
- mStunParticleEffects.addLocally(particle);
- }
-}
-
-void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display,
- const bool forceDisplay,
- const int imageType,
- const std::string &color)
-{
- clear();
-
- FOR_EACH (SpriteRefs, it, display.sprites)
- {
- if (!*it)
- continue;
- const std::string file = paths.getStringValue("sprites").append(
- combineDye3((*it)->sprite, color));
-
- const int variant = (*it)->variant;
- addSprite(AnimatedSprite::delayedLoad(file, variant));
- }
-
- // Ensure that something is shown, if desired
- if (empty() && forceDisplay)
- {
- if (display.image.empty())
- {
- addSprite(AnimatedSprite::delayedLoad(
- paths.getStringValue("sprites").append(
- paths.getStringValue("spriteErrorFile"))));
- }
- else
- {
- ResourceManager *const resman = ResourceManager::getInstance();
- std::string imagePath;
- switch (imageType)
- {
- case 0:
- default:
- imagePath = paths.getStringValue("itemIcons").append(
- display.image);
- break;
- case 1:
- imagePath = paths.getStringValue("itemIcons").append(
- display.floor);
- break;
- }
- imagePath = combineDye2(imagePath, color);
-
- Image *img = resman->getImage(imagePath);
-
- if (!img)
- img = Theme::getImageFromTheme("unknown-item.png");
-
- addSprite(new ImageSprite(img));
- if (img)
- img->decRef();
- }
- }
-
- mChildParticleEffects.clear();
-
- // setup particle effects
- if (Particle::enabled && particleEngine)
- {
- FOR_EACH (StringVectCIter, itr, display.particles)
- {
- Particle *const p = particleEngine->addEffect(*itr, 0, 0);
- controlParticle(p);
- }
- }
-
- mMustResetParticles = true;
-}
-
-void ActorSprite::load()
-{
- if (loaded)
- unload();
-
- initTargetCursor();
-
- loaded = true;
-}
-
-void ActorSprite::unload()
-{
- if (reportTrue(!loaded))
- return;
-
- cleanupTargetCursors();
- loaded = false;
-}
-
-void ActorSprite::addActorSpriteListener(ActorSpriteListener *const listener)
-{
- mActorSpriteListeners.push_front(listener);
-}
-
-void ActorSprite::removeActorSpriteListener(ActorSpriteListener *const
- listener)
-{
- mActorSpriteListeners.remove(listener);
-}
-
-static const char *cursorType(const int type)
-{
- switch (type)
- {
- case ActorSprite::TCT_IN_RANGE:
- return "in-range";
- default:
- case ActorSprite::TCT_NORMAL:
- return "normal";
- }
-}
-
-static const char *cursorSize(const int size)
-{
- switch (size)
- {
- case ActorSprite::TC_LARGE:
- return "l";
- case ActorSprite::TC_MEDIUM:
- return "m";
- default:
- case ActorSprite::TC_SMALL:
- return "s";
- }
-}
-
-void ActorSprite::initTargetCursor()
-{
- static const std::string targetCursorFile = "%s/target-cursor-%s-%s.xml";
-
- const std::string path = branding.getStringValue("guiPath");
-
- // Load target cursors
- for (int size = TC_SMALL; size < NUM_TC; size++)
- {
- for (int type = TCT_NORMAL; type < NUM_TCT; type++)
- {
- targetCursor[type][size] = AnimatedSprite::load(strprintf(
- targetCursorFile.c_str(), path.c_str(), cursorType(type),
- cursorSize(size)));
- }
- }
-}
-
-void ActorSprite::cleanupTargetCursors()
-{
- for (int size = TC_SMALL; size < NUM_TC; size++)
- {
- for (int type = TCT_NORMAL; type < NUM_TCT; type++)
- {
- if (targetCursor[type][size])
- {
- delete targetCursor[type][size];
- targetCursor[type][size] = nullptr;
- }
- }
- }
-}