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author | Andrei Karas <akaras@inbox.ru> | 2013-04-14 11:27:04 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-14 12:34:23 +0300 |
commit | a7d7346b9eb3fa62a8912e31d5c00f8e05390425 (patch) | |
tree | ba2d006e8aaac74138eb13ba458d30abf8f01182 /src/actorsprite.cpp | |
parent | 9569f124d176b4220f28f9a41812c33883737228 (diff) | |
download | plus-a7d7346b9eb3fa62a8912e31d5c00f8e05390425.tar.gz plus-a7d7346b9eb3fa62a8912e31d5c00f8e05390425.tar.bz2 plus-a7d7346b9eb3fa62a8912e31d5c00f8e05390425.tar.xz plus-a7d7346b9eb3fa62a8912e31d5c00f8e05390425.zip |
some more style fixes from cpplint.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 60857a5af..930289c74 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -142,7 +142,7 @@ void ActorSprite::setMap(Map *const map) // Clear particle effect list because child particles became invalid mChildParticleEffects.clear(); - mMustResetParticles = true; // Reset status particles on next redraw + mMustResetParticles = true; // Reset status particles on next redraw } void ActorSprite::controlParticle(Particle *const particle) @@ -208,12 +208,6 @@ void ActorSprite::handleStatusEffect(StatusEffect *const effect, if (!effect) return; - // TODO: Find out how this is meant to be used - // (SpriteAction != Being::Action) - //SpriteAction action = effect->getAction(); - //if (action != ACTION_INVALID) - // setAction(action); - Particle *const particle = effect->getParticle(); if (effectId >= 0) @@ -286,7 +280,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, mChildParticleEffects.clear(); - //setup particle effects + // setup particle effects if (Particle::enabled && particleEngine) { FOR_EACH (StringVectCIter, itr, display.particles) |