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author | Joseph Botosh <rumly111@gmail.com> | 2015-07-24 15:55:30 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-07-25 21:39:05 +0300 |
commit | 60906e87e854f6420804839db7b2afadb69662bb (patch) | |
tree | fee04d39cef15dc48ba6e55dcdeac74d4ee8fe59 /src/actormanager.h | |
parent | f5d2e707df5171146af3fe1366ecb8fa17b56eea (diff) | |
download | plus-60906e87e854f6420804839db7b2afadb69662bb.tar.gz plus-60906e87e854f6420804839db7b2afadb69662bb.tar.bz2 plus-60906e87e854f6420804839db7b2afadb69662bb.tar.xz plus-60906e87e854f6420804839db7b2afadb69662bb.zip |
healmd checks healing radius
Diffstat (limited to 'src/actormanager.h')
-rw-r--r-- | src/actormanager.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/actormanager.h b/src/actormanager.h index 324a4d2ab..a29e2ae11 100644 --- a/src/actormanager.h +++ b/src/actormanager.h @@ -183,8 +183,9 @@ class ActorManager final: public ConfigListener /** * Finds most damaged player, non-enemy and alive + * \param maxTileDist maximal distance. */ - Being *findMostDamagedPlayer() const A_WARN_UNUSED; + Being *findMostDamagedPlayer(const int maxTileDist) const A_WARN_UNUSED; /** * Heal all players in distance. |