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authorAndrei Karas <akaras@inbox.ru>2014-08-21 18:50:54 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-21 18:50:54 +0300
commit2c1130c1a8acb1c3df42ba904589d01b6a459017 (patch)
treeb9ba013a26063a76aa152a746e7ae9eac41b7fb6 /src/actions/move.cpp
parent08507b9d5b3e16f8d40b32bb2540c0dbc31ff4f1 (diff)
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Move move related actions into separate file.
Diffstat (limited to 'src/actions/move.cpp')
-rw-r--r--src/actions/move.cpp286
1 files changed, 286 insertions, 0 deletions
diff --git a/src/actions/move.cpp b/src/actions/move.cpp
new file mode 100644
index 000000000..6aca5e7b2
--- /dev/null
+++ b/src/actions/move.cpp
@@ -0,0 +1,286 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "actions/move.h"
+
+#include "actormanager.h"
+#include "dropshortcut.h"
+#include "emoteshortcut.h"
+#include "game.h"
+#include "itemshortcut.h"
+#include "soundmanager.h"
+
+#include "actions/actiondef.h"
+
+#include "being/attributes.h"
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+#include "being/playerrelations.h"
+
+#include "gui/dialogsmanager.h"
+#include "gui/gui.h"
+#include "gui/popupmanager.h"
+#include "gui/sdlinput.h"
+#include "gui/viewport.h"
+
+#include "gui/popups/popupmenu.h"
+
+#include "gui/windows/skilldialog.h"
+#include "gui/windows/socialwindow.h"
+#include "gui/windows/statuswindow.h"
+#include "gui/windows/tradewindow.h"
+#include "gui/windows/questswindow.h"
+#include "gui/windows/quitdialog.h"
+#include "gui/windows/whoisonline.h"
+#include "gui/windows/botcheckerwindow.h"
+#include "gui/windows/buyselldialog.h"
+#include "gui/windows/chatwindow.h"
+#include "gui/windows/debugwindow.h"
+#include "gui/windows/didyouknowwindow.h"
+#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/helpwindow.h"
+#include "gui/windows/inventorywindow.h"
+#include "gui/windows/killstats.h"
+#include "gui/windows/minimap.h"
+#include "gui/windows/npcdialog.h"
+#include "gui/windows/outfitwindow.h"
+#include "gui/windows/setupwindow.h"
+#include "gui/windows/shopwindow.h"
+#include "gui/windows/shortcutwindow.h"
+#include "gui/windows/updaterwindow.h"
+
+#include "gui/widgets/tabs/chattab.h"
+
+#include "render/graphics.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/tradehandler.h"
+
+#include "listeners/updatestatuslistener.h"
+
+#include "resources/map/map.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern ShortcutWindow *spellShortcutWindow;
+extern std::string tradePartnerName;
+extern QuitDialog *quitDialog;
+
+namespace Actions
+{
+
+static bool closeMoveNpcDialog(bool focus)
+{
+ NpcDialog *const dialog = NpcDialog::getActive();
+ if (dialog)
+ {
+ if (dialog->isCloseState())
+ {
+ dialog->closeDialog();
+ return true;
+ }
+ else if (focus)
+ {
+ dialog->refocus();
+ }
+ }
+ return false;
+}
+
+impHandler(moveUp)
+{
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directUp(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveDown)
+{
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directDown(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveLeft)
+{
+ if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
+ {
+ outfitWindow->wearPreviousOutfit();
+ if (Game::instance())
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directLeft(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveRight)
+{
+ if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
+ {
+ outfitWindow->wearNextOutfit();
+ if (Game::instance())
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directRight(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveForward)
+{
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directRight(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveToPoint)
+{
+ const int num = event.action - InputAction::MOVE_TO_POINT_1;
+ if (socialWindow && num >= 0)
+ {
+ socialWindow->selectPortal(num);
+ return true;
+ }
+
+ return false;
+}
+
+impHandler0(crazyMoves)
+{
+ if (localPlayer)
+ {
+ localPlayer->crazyMove();
+ return true;
+ }
+ return false;
+}
+
+impHandler0(moveToTarget)
+{
+ if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
+ && !inputManager.isActionActive(InputAction::ATTACK))
+ {
+ localPlayer->moveToTarget();
+ return true;
+ }
+ return false;
+}
+
+impHandler0(moveToHome)
+{
+ if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
+ && !inputManager.isActionActive(InputAction::ATTACK))
+ {
+ localPlayer->moveToHome();
+ if (Game::instance())
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directUp)
+{
+ if (localPlayer)
+ {
+ if (localPlayer->getDirection() != BeingDirection::UP)
+ {
+// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::UP);
+ if (Net::getPlayerHandler())
+ Net::getPlayerHandler()->setDirection(BeingDirection::UP);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directDown)
+{
+ if (localPlayer)
+ {
+ if (localPlayer->getDirection() != BeingDirection::DOWN)
+ {
+// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::DOWN);
+ if (Net::getPlayerHandler())
+ {
+ Net::getPlayerHandler()->setDirection(
+ BeingDirection::DOWN);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directLeft)
+{
+ if (localPlayer)
+ {
+ if (localPlayer->getDirection() != BeingDirection::LEFT)
+ {
+// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::LEFT);
+ if (Net::getPlayerHandler())
+ {
+ Net::getPlayerHandler()->setDirection(
+ BeingDirection::LEFT);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directRight)
+{
+ if (localPlayer)
+ {
+ if (localPlayer->getDirection() != BeingDirection::RIGHT)
+ {
+// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::RIGHT);
+ if (Net::getPlayerHandler())
+ {
+ Net::getPlayerHandler()->setDirection(
+ BeingDirection::RIGHT);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+} // namespace Actions