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authorAndrei Karas <akaras@inbox.ru>2017-05-10 01:21:18 +0300
committerAndrei Karas <akaras@inbox.ru>2017-05-10 01:21:18 +0300
commit5ac88f3197be965804827751e8679cc6dd59b188 (patch)
treeb1b1852ba9c386029cdcc4128826d1bea4f955a9 /src/actions/commands.cpp
parent8ca5407776fa9c3038b608f9caf401952c2631d6 (diff)
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Add chat command for move monster in priority attack list into one position up.
Diffstat (limited to 'src/actions/commands.cpp')
-rw-r--r--src/actions/commands.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/actions/commands.cpp b/src/actions/commands.cpp
index d033413bd..13b88499b 100644
--- a/src/actions/commands.cpp
+++ b/src/actions/commands.cpp
@@ -1960,8 +1960,42 @@ impHandler(moveAttackDown)
if (socialWindow)
socialWindow->updateAttackFilter();
+ return true;
}
return false;
}
+impHandler(movePriorityAttackUp)
+{
+ if (!actorManager)
+ return false;
+ const std::string args = event.args;
+ const int idx = actorManager->
+ getPriorityAttackMobIndex(args);
+ if (idx > 0)
+ {
+ std::list<std::string> mobs
+ = actorManager->getPriorityAttackMobs();
+ std::list<std::string>::iterator it = mobs.begin();
+ std::list<std::string>::iterator it2 = it;
+ while (it != mobs.end())
+ {
+ if (*it == args)
+ {
+ -- it2;
+ mobs.splice(it2, mobs, it);
+ actorManager->setPriorityAttackMobs(mobs);
+ actorManager->rebuildPriorityAttackMobs();
+ break;
+ }
+ ++ it;
+ ++ it2;
+ }
+
+ if (socialWindow)
+ socialWindow->updateAttackFilter();
+ return true;
+ }
+}
+
} // namespace Actions