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author | Andrei Karas <akaras@inbox.ru> | 2012-04-08 19:41:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-08 19:41:19 +0300 |
commit | 30ef016b0a14f36dc480284e2d775295b5501dd4 (patch) | |
tree | a269c0983efb8dc9160bfe10b1dba26a302aff0c /src/actionmanager.cpp | |
parent | 25a6eae7f4fb561bbf930be28ee09510b40ebc80 (diff) | |
download | plus-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.gz plus-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.bz2 plus-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.xz plus-30ef016b0a14f36dc480284e2d775295b5501dd4.zip |
Move most input code from keyboardconfig to inputmanager.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r-- | src/actionmanager.cpp | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 5f80f4269..b913f7d15 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -25,6 +25,7 @@ #include "game.h" #include "inputevent.h" #include "itemshortcut.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "logger.h" @@ -85,7 +86,7 @@ impHandler0(moveUp) dialog->refocus(); return false; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directUp(event); return false; } @@ -97,42 +98,42 @@ impHandler0(moveDown) dialog->refocus(); return false; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directDown(event); return false; } impHandler0(moveLeft) { - if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) + if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearPreviousOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directLeft(event); return false; } impHandler0(moveRight) { - if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) + if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearNextOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directRight(event); return false; } impHandler(emote) { - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) { // emote keys int emotion = 1 + event.action - Input::KEY_EMOTE_1; @@ -145,7 +146,7 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(Input::KEY_MOVE_TO_POINT)) + else if (inputManager.isActionActive(Input::KEY_MOVE_TO_POINT)) { // move to point keys int num = event.action - Input::KEY_EMOTE_1; @@ -155,7 +156,7 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) + else if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)) { int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) @@ -166,7 +167,7 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(Input::KEY_COPY_OUTFIT)) + else if (inputManager.isActionActive(Input::KEY_COPY_OUTFIT)) { int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) @@ -412,8 +413,8 @@ impHandler0(changePickupType) impHandler0(moveToTarget) { - if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) - && !keyboard.isActionActive(Input::KEY_ATTACK)) + if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK) + && !inputManager.isActionActive(Input::KEY_ATTACK)) { player_node->moveToTarget(); return true; @@ -423,8 +424,8 @@ impHandler0(moveToTarget) impHandler0(moveToHome) { - if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) - && !keyboard.isActionActive(Input::KEY_ATTACK)) + if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK) + && !inputManager.isActionActive(Input::KEY_ATTACK)) { player_node->moveToHome(); if (Game::instance()) @@ -617,7 +618,7 @@ impHandler0(sit) { if (player_node) { - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) player_node->updateSit(); else player_node->toggleSit(); |