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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /mana
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
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-=== ChangeLog discontinued ===
-
- With the move to git, The Mana World has switched from a ChangeLog
- file to relying on commit messages to provide change history.
-
-2008-10-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/skil.cpp: fixed two broken include paths.
-
-2008-11-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/utils/strprintf.cpp: Fixed compile error with GCC 4.4 reported
- by Martin Michlmayr.
-
-2008-11-06 Dennis Friis <peavey@placid.dk>
-
- * src/game.cpp: Do not activate shortcuts if tradewindow is visible.
- * src/equipment.cpp: Remove an extra include and arrange headers like
- the trunk client for easier merging.
- * src/localplayer.cpp, src/gui/equipmentwindow.cpp,
- src/gui/equipmentwindow.h, src/equipment.h,
- src/net/equipmenthandler.cpp, src/equipment.cpp: Have equipment tied
- into player inventory instead of keeping its own list of pointers to
- items. This ensures the ressource is up-to-date and avoids crashes on
- stale item pointers.
-
-2008-11-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/gui.cpp, data/graphics/gui/sansserif8.png: Applied more
- changes by vargavind, adding the complete ISO-8859-15 character set to
- the sans-serif font.
-
-2008-11-01 Fate <fate.tmw@googlemail.com>
-
- * src/gui/skill.cpp (class SkillGuiTableModel): Report unmapped
- skill names as `Mystery Skill' (rather than random garbage)
-
- * src/being.cpp (initializeHair): Read hair colours from external
- `hair.xml' file (clientdata)
- (initializeHair): Auto-detect number of hair colours
-
- * src/gui/skill.cpp (SkillDialog): Display skills using a table
- and using an external `skills.xml' file
- (SkillDialog::update): No longer segfault when skills beyond 199
- are reported
-
- * src/gui/table_model.cpp: Several fixes to tables and table
- models to better handle `NULL' widgets and `NULL' models during
- initialisation.
-
- * src/main.cpp (charLogin): Send client protocol version to
- character server (this is ignored in vanilla eAthena).
-
- * src/net/network.h (TMW_CLIENT_PROTOCOL_VERSION): Record client
- protocol version
-
- * src/net/beinghandler.cpp (BeingHandler::handleMessage): Properly
- decode whether character is dead
- (BeingHandler::handleMessage): for SMSG_PLAYER_MOVE et al., ignore
- shoe and glove updates-- they are incorrect and not needed (we get
- them correctly when the PC is spawned for the client and they are
- updated as needed by other packages.)
-
-2008-10-31 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/gui.cpp: Applied patch by vargavind which adds more special
- characters to the font. Somehow they were already part of the font
- image, but not used.
-
-2008-10-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/beinghandler.cpp: Added particle effect on critical hits.
-
-2008-10-30 Dennis Friis <peavey@placid.dk>
-
- * src/net/beinghandler.cpp: Do not set shoe sprite on player move
- packet unless supported by eAthena.
-
-2008-10-28 Dennis Friis <peavey@placid.dk>
-
- * src/net/npchandler.cpp: Handle NPC script close. Fixes client input
- freeze on no-dialog NPCs.
-
-2008-10-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp: Fixed trade window being visible on client startup
- when it was visible on shutdown.
-
-2008-10-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/net/beinghandler.cpp: Since we somehow did end up depending on a
- hacked eAthena instead of supporting existing features decently,
- assign the shoes and gloves IDs.
-
-2008-10-26 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particleemitter.cpp, src/particleemitter.h,
- src/particleemitterprop.h, src/utils/minmax.h: Implemented particle
- emitters with properties which change over time according to wave
- functions.
- * src/Makefile.am, src/CMakeLists.txt, tmw.cbp: Updated project files.
-
-2008-10-23 Dennis Friis <peavey@placid.dk>
-
- * src/net/tradehandler.cpp: Add support for new athena trade-add
- failure condition; no free slot.
-
-2008-10-22 David Athay <ko2fan@gmail.com>
-
- * src/gui/ok_dialog.cpp, src/net/loginhandler.cpp: Now shows ban time.
-
-2008-10-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/updatewindow.cpp, src/particleemitter.cpp,
- src/simpleanimation.cpp, src/resources/spritedef.cpp: Fixed some
- compiler warnings. This probably also fixed the logging of several
- error messages.
-
-2008-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/resources/mapreader.cpp: Added support for object groups that
- have an offset.
-
-2008-10-02 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/engine.cpp: The "name" property of the map is now used as caption
- of minimap window when it exists.
-
-2008-09-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/setup_video.cpp: Only require a restart to switch to full
- screen with OpenGL on Windows, since it works fine in Linux without
- having to reinitialize the OpenGL state. Adapted change by kraant from
- Aethyra.
- * src/net/network.cpp: Fixed the name of a variable (fix by Scraggy).
-
-2008-08-29 David Athay <ko2fan@gmail.com>
-
- * src/monster.cpp, src/resources/monsterinfo.h,
- src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp: Mantis #406
- by jaxad0127 to implement layered sprites.
-
-2008-08-28 Douglas Boffey <DougABoffey@netscape.net>
-
- * src/localplayer.cpp, src/text.h, src/gui/viewport.cpp, src/npc.cpp,
- src/textmanager.h, src/player.cpp, src/monster.h, src/textmanager.cpp,
- src/being.cpp, src/npc.h, src/monster.cpp, src/player.h,
- src/localplayer.h, src/player_relations.cpp, src/text.cpp,
- src/Makefile.am, src/being.h: Move any chat, character names, NPC
- names or targetted mob names so that no text will obscure any other
- text. If there is no decent place for the text, it will default to
- overlapping.
-
-2008-08-28 Fate <fate.tmw@googlemail.com>
-
- * src/engine.h, src/gui/ministatus.cpp, src/engine.cpp,
- src/particle.h, src/being.cpp, src/player.h, src/net/beinghandler.cpp,
- src/net/protocol.h, src/net/playerhandler.cpp, src/being.h: Added
- support for being effects through the eAthena levelup message, and
- check whether the being exists before referencing it. Re-enabled
- proper MP bar display. Improved handling of a warp to the same map.
-
-2008-08-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/net/beinghandler.cpp,
- src/net/charserverhandler.cpp, src/net/protocol.h,
- src/net/beinghandler.h, src/net/playerhandler.cpp, src/being.h:
- Applied patch put together by Jaxad0127 with changes from the Aethyra
- project. Improves compatibility with the newer version of eAthena and
- works around an initialization bug.
- * data/help/index.txt, data/help/windows.txt: Included some
- documentation for the shortcut window by Vq.
- * src/resources/mapreader.cpp: Fixed crash when map layer has too many
- tiles.
- * AUTHORS, src/winver.h, README, configure.ac, data/help/changes.txt,
- data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to
- 0.0.26 and updated the AUTHORS file. If you have contributed and I
- forgot you, please contact me as soon as possible!
-
-2008-08-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/loginhandler.cpp: Removed the usually incorrect "for 5
- minutes" clause from the message displayed to banned users.
- * src/particleemitter.cpp: Added output-pause to copy constructor.
-
-2008-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/particleemitter.h, src/particle.h, src/particleemitter.cpp,
- src/particle.cpp: Renamed "randomnes" to "randomness", so that it
- won't show up as part of Fate's patch.
-
-2008-08-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particleemitter.cpp, src/particleemitter.h: Added new particle
- emitter property "output-pause" which allows to define a fixed (or
- random) interval between two outputs.
-
-2008-08-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/window.cpp: Make sure only to save the window state when a
- window name is set, and fail when loadWindowState() is called without
- setting a window name.
-
-2008-08-05 David Athay <ko2fan@gmail.com>
-
- * src/gui/setup_video.cpp, src/net/charserverhandler.cpp: Fixed
- alignment issue with fps limit field (patch by Scraggy #384. Also
- fixed small spelling error.
-
-2008-08-04 Dennis Friis <peavey@placid.dk>
-
- * src/main.cpp: Fix typo in updatehost reported by Jaxad.
-
-2008-07-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp: Target the nearest monster on joystick button 3.
-
-2008-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/winver.h, README, configure.ac, data/help/changes.txt,
- data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to
- 0.0.25, release planned this Sunday.
- * README, data/help/commands.txt: Added documentation for F8 to toggle
- shortcut window.
-
-2008-07-24 Eugenio Favalli <elvenprogrammer@themanaworld.org>
-
- * src/game.cpp: Fixed visibility of buy and sell dialogs.
- * src/gui/buy.cpp: Properly update price after buying.
-
-2008-07-23 Eugenio Favalli <elvenprogrammer@themanaworld.org>
-
- * src/game.cpp, src/gui/buy.cpp, src/gui/itemshortcutwindow.cpp,
- src/gui/sell.cpp, src/gui/window.cpp: Remember windows visibility.
-
-2008-07-22 David Athay <ko2fan@gmail.com>
-
- * src/game.cpp: Revert the Alt-Gr fix as it did not work.
- * src/game.cpp, src/keyboardconfig.cpp, src/keyboardconfig.h: User can
- now configure which modifier key is used for smilies.
-
-2008-07-21 David Athay <ko2fan@gmail.com>
-
- * src/game.cpp: Initial attempt at fixing Alt-Gr issue for Rotonen,
- this commit is just for him!
-
-2008-07-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp: Remove possible trailing slash at the end of the
- update host, since otherwise there'll be two of them.
-
-2008-07-16 Lloyd Bryant <lloyd_bryant@netzero.net>
-
- * src/logindata.h, src/gui/char_server.cpp, src/gui/char_server.h,
- src/serverinfo.h, src/main.cpp, src/net/loginhandler.cpp,
- src/net/loginhandler.h, src/net/network.cpp: Added support for
- handling the custom eAthena packet that sends the update host.
-
-2008-07-10 Eugenio Favalli <elvenprogrammer@themanaworld.org>
-
- * tmw.cbp: Restored executable icon.
-
-2008-07-08 David Athay <ko2fan@gmail.com>
-
- * src/gui/chat.cpp, src/gui/chat.h: Mantis #359 patch by Scraggy.
-
-2008-06-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/CMakeLists.txt: Updated CMake file to fix compilation. Patch by
- darkKnight.
-
-2008-06-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Added particle property "follow-parent" which
- makes the particle move when its parent particle is moved.
-
-2008-06-23 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/imageparticle.cpp, src/particle.cpp, src/particle.h,
- src/particleemitter.cpp, src/particleemitter.h, src/textparticle.cpp:
- Implemented "alpha" particle property.
-
-2008-06-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/player_relations.h: Fixed warning about missing virtual
- destructor.
-
-2008-06-17 Fate <fate.tmw@googlemail.com>
-
- * src/net/tradehandler.cpp: bug #333: Suppress `trade with X cancelled'
- messages for ignored players.
-
-2008-06-16 Fate <fate.tmw@googlemail.com>
-
- * player_relations.h: Allow whispers by default.
-
-2008-06-14 David Athay <ko2fan@gmail.com>
-
- * src/gui/shop.cpp, src/gui/browserbox.cpp, src/net/tradehandler.cpp:
- Fixed compilation errors. Fixed trade bug (although a little hacky
- right now).
- * src/net/tradehandler.cpp: Changed bug fix as requested by Bjørn.
-
-2008-06-08 Fate <fate.tmw@googlemail.com>
-
- * src/gui/table.cpp: Invalidate mTopWidget whenever the model is
- regenerated to reflect that we have no current valid selection.
- * src/player_relations.cpp: Proper handling of case where player, to
- apply ignore strategy to, is NULL.
-
-2008-06-05 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/gui/setup_video.cpp: Lowered default particle
- detail level.
-
-2008-06-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp,
- src/resources/buddylist.cpp, src/resources/spritedef.cpp,
- src/resources/resourcemanager.cpp: Added command line argument to
- specify the update host (-H). Also, to avoid problems when files with
- the same name are served by different update hosts, the updates are
- now stored in an update host specific directory. Based on a patch by
- Sanga.
-
-2008-06-04 Lloyd Bryant <lloyd_bryant@netzero.net>
-
- * src/net/charserverhandler.cpp: Display shield sprite also in
- character select window.
-
-2008-05-30 Lloyd Bryant <lloyd_bryant@netzero.net>
-
- * src/net/equipmenthandler.cpp, src/net/beinghandler.cpp,
- src/net/protocol.h, src/being.h: Merged handling for eAthena packets
- 0x00c3 and 0x01d7 and added support for displaying a shield sprite.
-
-2008-05-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp: Changed the way particle emitter skip is handled
- to make linear and circular emitters work with particleEmitterSkip
- enabled.
- * src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h:
- Added slider for controlling particleEmitterSkip (overall quality of
- particle effects) to video setup menu.
-
-2008-05-28 Dennis Friis <peavey@placid.dk>
-
- * src/being.cpp: Change order of direction to up/down/right/left in
- Being::getSpriteDirection to fix inconsistancy of facing direction
- when walking diagonally.
-
-2008-05-27 David Athay <ko2fan@gmail.com>
-
- * src/main.cpp, src/player_relations.cpp: Changed OSX tmw directory to
- a more suitable location, and fixed compile error.
-
-2008-05-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/Makefile.am, src/CMakeLists.txt: Fixed linker error caused by
- missing module.
-
-2008-05-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/setup_players.cpp, src/gui/popup_box.h, src/gui/viewport.h,
- src/gui/popup_box.cpp, src/gui/setup_players.h, src/Makefile.am:
- Removed the PopupBox class and used gcn::DropDown instead. It has
- clipping issues, but it would be better to fix those instead of using
- this complicated workaround.
-
-2008-05-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/beinghandler.cpp: Implemented interpretation of names for
- NPCs and monsters.
- * src/npc.cpp, src/resources/npcdb.cpp, src/resources/npcdb.hpp: Added
- the possibility to add particle effects to NPCs in npcs.xml.
-
-2008-05-16 David Athay <ko2fan@gmail.com>
-
- * src/gui/popupmenu.cpp: Applied QOAL's patch to fix popup bug.
-
-2008-05-14 Fate <fate.tmw@googlemail.com>
-
- * src/configuration.cpp, src/game.cpp, src/player_relations.h,
- src/beingmanager.h, src/gui/setup_players.cpp, src/gui/setup.cpp,
- src/gui/table_model.h, src/gui/table_model.cpp, src/gui/popup_box.h,
- src/gui/popup_box.cpp, src/gui/table.h, src/gui/setup.h,
- src/gui/table.cpp, src/gui/setup_players.h, src/gui/popupmenu.cpp,
- src/beingmanager.cpp, src/player.cpp, src/main.cpp, src/being.cpp,
- src/player.h, src/net/tradehandler.h, src/net/beinghandler.cpp,
- src/net/tradehandler.cpp, src/net/chathandler.cpp,
- src/configuration.h, src/player_relations.cpp, src/Makefile.am,
- src/being.h, data/graphics/gui/emotions.png,
- data/graphics/gui/Makefile.am, data/help/commands.txt: Added ability
- to define friends, players you want to ignore or disregard and
- configure whether trading is allowed. Based on new popup code,
- configuration improvements to store hierarchical data and a table
- model.
-
-2008-05-08 Dennis Friis <peavey@placid.dk>
-
- * src/game.cpp: Make F8 toggle shortcut window as suggested by And1
- and fate.
- * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Allow page up and
- page down to scroll the chat window, based on patch by fate.
-
-2008-05-06 Dennis Friis <peavey@placid.dk>
-
- * src/gui/itemshortcutcontainer.cpp: Don't allow dragging of empty
- placeholders.
-
-2008-04-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Fixed issue with
- determining whether chat input is focused (method no longer virtual).
- * src/gui/itemshortcutcontainer.cpp: Fixed sometimes rendering with
- the wrong font.
- * src/gui/window.h, src/gui/window.cpp: Fixed warnings about hiding
- virtual method, Window now always deletes its children (the option not
- to do so was never used anyway).
- * src/gui/gccontainer.h, src/gui/gccontainer.cpp: Removed unused
- option from GCContainer to not delete a child, fixing warnings about
- hiding virtual method gcn::Container::add.
- * src/log.h, src/resources/imageset.cpp: When compiling with GCC, use
- the printf format attribute for the log method so that the compiler
- checks the type of its parameters.
-
-2008-04-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/inventorywindow.h, src/gui/itemcontainer.h,
- src/gui/inventorywindow.cpp, src/gui/scrollarea.h,
- src/gui/itemcontainer.cpp, src/gui/scrollarea.cpp: Properly fix
- problems with ItemContainer in InventoryWindow not resizing properly
- since upgrade to Guichan 0.8.0.
-
-2008-04-28 Dennis Friis <peavey@placid.dk>
-
- * src/gui/scrollarea.h, src/gui/scrollarea.cpp: Add methods to get
- width and height adjusted for any visible scrollbars.
- * src/gui/itemcontainer.cpp: Fix buildup of whitespace by using
- correct gridHeight and adding just 4px space to bottom.
- * src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Switch to
- use our extended ScrollArea and use adjusted width to proper calculate
- the grid for itemcontainer.
- * src/game.cpp: Tweak keyboard input handling a bit. This fixes using
- emoticons triggering shortcut items to be used.
- * src/game.cpp: Remove check for KMOD_NONE since this is not working
- uniformly across systems.
-
-2008-04-27 Dennis Friis <peavey@placid.dk>
-
- * src/gui/inventorywindow.cpp: Fix ItemContainer not being resized
- properly when resizing inventory window.
-
-2008-04-26 Dennis Friis <peavey@placid.dk>
-
- * src/inventory.cpp: Avoid stacking equipment other than arrows. Based
- on similar fix in inventoryhandler.
- * src/gui/trade.cpp: Text fix, z => GP.
- * src/net/playerhandler.cpp: When picking up GP from trade or quest,
- tell the user in the chat window like with items.
-
-2008-04-24 Dennis Friis <peavey@placid.dk>
-
- * src/itemshortcut.h, src/gui/itemshortcutcontainer.cpp,
- src/gui/itemcontainer.cpp, src/net/inventoryhandler.cpp,
- src/itemshortcut.cpp: Make shortcut container ID based instead of slot
- based. Fixes items shifting around often causing equipment to be lost.
- * data/help/commands.txt: Document anti-trade function.
-
-2008-04-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/beingmanager.cpp: Fixed a bug, thanks GCC 4.3!
-
-2008-04-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp: Added --data parameter to be used to specify where to
- get the data from when using --skipupdate.
-
-2008-04-18 David Athay <ko2fan@gmail.com>
-
- * src/game.cpp, src/openglgraphics.cpp: Mac now uses Apple key for
- emoticons, so alt can be used for alternate characters. Disable vsync
- on mac.
-
-2008-04-17 Dennis Friis <peavey@placid.dk>
-
- * src/gui/sell.cpp: Fix shop list not to scroll to top when selling.
- Redo of revision 3801 due to changes in guichan 0.8.0.
- * src/gui/minimap.cpp: Draw NPCs in yellow on minimap and skip drawing
- of warps. Based on idea by leeor_net.
-
-2008-04-16 Dennis Friis <peavey@placid.dk>
-
- * src/gui/browserbox.cpp: Fix a basic_string::at sometimes being out
- of range in BrowserBox::draw when checking for line separators and
- color codes.
- * src/localplayer.cpp: Cancel walking to a clicked monster if the
- target is lost while getting to it (killed or otherwise removed).
-
-2008-04-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/npc_text.h, src/gui/textbox.cpp, src/gui/npc_text.cpp,
- src/gui/scrollarea.h, src/gui/textbox.h: Restored the text wrapping in
- TextBox, since it was based on overriding a method that is no longer
- virtual in Guichan 0.8.0.
- * src/gui/viewport.cpp: Fixed compilation warning.
-
-2008-04-15 David Athay <ko2fan@gmail.com>
-
- * src/gui/viewport.cpp, src/beingmanager.cpp, tmw.cbp: Fixed clicking
- near player.
-
-2008-04-14 Dennis Friis <peavey@placid.dk>
-
- * src/gui/chat.cpp: Tweaked /whisper command to allow quoting of nicks
- with spaces in them.
-
-2008-04-14 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/resources/dye.cpp: Fixed multi-channel dyeing (patch by fate)
- * src/gui/chat.h: Changed prefix of received whisper messages from
- "says:" to "whispers:"
-
-2008-04-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/itemshortcutcontainer.h, src/gui/itemshortcutcontainer.cpp,
- src/gui/itemshortcutwindow.cpp, src/gui/scrollarea.h,
- src/gui/scrollarea.cpp, src/gui/itemshortcutwindow.h: Fixed display of
- item shortcut container. gcn::Widget::setWidth is no longer virtual.
-
-2008-04-11 David Athay <ko2fan@gmail.com>
-
- * src/localplayer.cpp, src/beingmanager.h, src/gui/viewport.cpp,
- src/beingmanager.cpp, src/localplayer.h, tmw.cbp: Players now need to
- click on the monster sprites rather than the tile. Players will now
- move to the target before attacking it.
-
-2008-04-10 Dennis Friis <peavey@placid.dk>
-
- * src/gui/chat.h, src/gui/chat.cpp, src/net/protocol.h,
- src/net/chathandler.cpp: Implemented support for whispering to other
- players.
-
-2008-04-10 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/beinghandler.cpp: Critical hits are now displayed.
-
-2008-04-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/shoplistbox.cpp, src/gui/shoplistbox.h: Fixed problem with
- row height in shop list box.
- * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp,
- src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp,
- src/Makefile.am: Re-enabled non-functional item shortcut window,
- planned to be fixed for 0.0.25.
-
-2008-04-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/widgets/layout.h, src/gui/skill.cpp, src/gui/trade.h,
- src/log.h, src/resources/mapreader.cpp, src/resources/spritedef.cpp:
- Fixed some compiler warnings and don't try to load particle effects
- when no file is set.
-
-2008-04-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/map.cpp, src/gui/viewport.cpp, src/tileset.h, src/map.h,
- src/resources/imageset.cpp, src/resources/mapreader.cpp,
- src/resources/imageset.h, src/resources/mapreader.h,
- data/maps/new_3-1.tmx, data/maps/new_1-1.tmx: Implemented support for
- an arbitrary number of map layers. The only layer requirement for map
- layers are now that the fringe layer is called "Fringe" and that the
- collision layer is called "Collision".
-
-2008-04-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/particle.cpp, src/utils/xml.cpp, src/utils/xml.h,
- src/resources/mapreader.cpp, src/resources/spritedef.cpp,
- src/resources/npcdb.h, src/resources/monsterdb.cpp,
- src/resources/itemdb.cpp, src/resources/npcdb.cpp,
- src/resources/spritedef.h: Added XML::Document class which simplifies
- parsing an XML document and automatically cleans it up again.
- * src/resources/spritedef.cpp, src/resources/spritedef.h,
- data/graphics/sprites/item008.xml: Added support for basing one sprite
- definition on another by including it.
- * src/being.cpp: Fixed crash on trying to show out of range emoticon.
- * src/winver.h, README, configure.ac, data/help/changes.txt,
- data/help/header.txt, NEWS, CMakeLists.txt: Updated version, release
- date and changes.
-
-2008-04-03 David Athay <ko2fan@gmail.com>
-
- * src/game.cpp: Tweaked disconnect dialog, hoping to fix a crash bug.
-
-2008-03-31 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/main.cpp, src/npc.cpp, src/npc.h, src/resources/npcdb.h,
- src/resources/npcdb.cpp, data/npcs.xml, src/Makefile.am, tmc.cbp:
- Implemented NPC XML database which maps NPC IDs to one or more
- animation files and thus enables animated NPCs.
-
-2008-03-30 Dennis Friis <peavey@placid.dk>
-
- * configure.ac: Updated for tmwdata split.
-
-2008-03-27 Dennis Friis <peavey@placid.dk>
-
- * src/gui/progressbar.cpp, src/gui/scrollarea.cpp: Revert progress bar
- changes and initialize mWalkTime.
-
-2008-03-26 Dennis Friis <peavey@placid.dk>
-
- * src/gui/progressbar.cpp, src/localplayer.cpp: Initialized some
- uninitialized variables.
-
-2008-03-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/engine.h, src/gui/viewport.h, src/engine.cpp,
- src/net/playerhandler.cpp: Removed unnecessary forwarding method.
-
-2008-03-16 Dennis Friis <peavey@placid.dk>
-
- * The Mana World.dev: Updated Dev-C++ project file.
-
-2008-03-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am:
- Removed unused image here too.
-
-2008-03-11 Eugenio Favalli <elvenprogrammer@themanaworld.org>
-
- * data/graphics/gui/attack_target.png: Removed unused image.
-
-2008-03-09 Dennis Friis <peavey@placid.dk>
-
- * src/game.cpp: Pressing escape in the quit dialog closes the dialog.
- * src/gui/chat.cpp, src/gui/chat.h: Fixed a bug with chat messages
- without a sender which include semicolons.
- * src/chat.cpp: Added "/clear" command to clear chat window.
-
-2008-03-08 Philipp Sehmisch <tmw@crushnet.org>
-
- * tools/tmxcopy/main.cpp, tools/tmxcopy/main.map.cpp,
- tools/tmxcopy/zlibutils.cpp: Fixed some width/height mixups in
- TMXCopy.
-
-2008-03-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/*: Moved dynamically released data to its own module (tmwdata).
-
-2008-03-07 Eugenio Favalli <elvenprogrammer@themanaworld.org>
-
- * data/equipment.xml, data/graphics/items/armor-legs-chaps.png,
- data/graphics/items/armour-head-cowboyblack.png,
- data/graphics/items/armour-head-cowboywhite.png,
- data/graphics/items/generic-snakeskin.png,
- data/graphics/sprites/head-cowboyblack.png,
- data/graphics/sprites/head-cowboyblack.xml,
- data/graphics/sprites/head-cowboywhite.png,
- data/graphics/sprites/head-cowboywhite.xml,
- data/graphics/sprites/leg-chaps-female.png,
- data/graphics/sprites/leg-chaps-female.xml,
- data/graphics/sprites/leg-chaps-male.png,
- data/graphics/sprites/leg-chaps-male.xml,
- data/graphics/sprites/monster-snake.png,
- data/graphics/sprites/monster-snake.xml,
- data/graphics/sprites/npcs.png, data/items.xml, data/monsters.xml:
- Added new items by Black Don, new xml definitions by Peavey.
-
-2008-03-02 Eugenio Favalli <elvenprogrammer@themanaworld.org>
-
- * tmw.cbp: Upgraded project file to latest C::B release.
-
-2008-03-02 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/leg-jeans-female.png: fixed transparency issue.
-
-2008-02-26 Eugenio Favalli <elvenprogrammer@themanaworld.org>
-
- * src/gui/minimap.cpp: Keep minimap status. Based on a patch by Knivey.
- * data/graphics/tiles/tulimshar1.png, data/maps/new_3-1.tmx: Added
- Modanung's mud tileset and applyed to some houses in Tulimshar.
-
-2008-02-26 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/maps/new_14-1.tmx: Fixed some monster traps on
- southwest woodland.
-
-2008-02-23 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/items/generic-ironore.png, data/items.xml:
- Implemented iron ore item.
- * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx,
- data/maps/new_12-1.tmx, data/maps/new_21-1.tmx: Map fixes by
- QOAL.
- * data/graphics/sprites/head-mask.xml,
- data/graphics/sprites/head-warlordhelm.xml:
- Animaton fixes by QOAL.
-
-2008-02-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_22-1.tmx: Map fixes at snake dungeon by QOAL.
-
-2008-02-18 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/hairstyle7-female.xml, src/sound.cpp,
- src/utils/strprintf.cpp, tmw.cbp: Fixed image name.
-
-2008-02-13 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/equipment.xml, data/items.xml,
- data/graphics/items/armor-head-crusaderhelm.png,
- data/graphics/items/armor-head-infantryhelm.png,
- data/graphics/items/armor-head-knighthelm.png,
- data/graphics/items/armor-head-warlordhelm.png,
- data/graphics/sprites/head-crusaderhelm.png,
- data/graphics/sprites/head-infantryhelm.png,
- data/graphics/sprites/head-knighthelm.png,
- data/graphics/sprites/head-warlordhelm.png,
- data/graphics/sprites/head-crusaderhelm.xml,
- data/graphics/sprites/head-infantryhelm.xml,
- data/graphics/sprites/head-knighthelm.xml,
- data/graphics/sprites/head-warlordhelm.xml: Added new headgears by
- Black Don (thanks to QOAL for testing and implementation)
-
-2008-02-12 Dennis Friis <peavey@placid.dk>
-
- * src/localplayer.cpp, src/map.cpp, src/gui/viewport.cpp, src/being.cpp
- src/map.h: Made pathfinding not halt on collision destination tile,
- made moving around with mouse smoother. Added possibility to pass
- through players with key controls.
-
-2008-02-11 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_22-1.tmx: Added music and overlay to snake dungeon.
-
-2008-02-10 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_23-1.tmx: Added Dimonds Cove outdoor map by MerlinX420.
-
-2008-02-08 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_14-1.tmx, data/maps/new_22-1.tmx: Added Dimonds Cove
- outdoor map by MerlinX420. Fixed some map bugs in snake dungeon.
- * data/items.xml: Added chicken leg meta information.
-
-2008-01-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/sell.cpp, src/gui/window.cpp, src/gui/inventorywindow.h,
- src/gui/buy.h, src/gui/itemshortcutwindow.cpp,
- src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/sell.h,
- src/gui/window.h, src/gui/windowlistener.h,
- src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am:
- Used the gcn::WidgetListener instead of our WindowListener.
-
-2008-01-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/trade.h, src/game.h, src/being.h: Fixed a GCC 4.3 compile
- error and constified the usage of auto_ptr, since that's the way in
- which we are using them.
-
-2008-01-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/char_server.cpp, src/gui/window.cpp, src/gui/checkbox.h,
- src/gui/playerbox.h, src/gui/button.cpp, src/gui/chat.cpp,
- src/gui/slider.cpp, src/gui/tabbedcontainer.cpp, src/gui/textfield.h,
- src/gui/shoplistbox.cpp, src/gui/register.cpp,
- src/gui/radiobutton.cpp, src/gui/textbox.cpp, src/gui/login.cpp,
- src/gui/setup_audio.cpp, src/gui/setup_video.cpp,
- src/gui/textfield.cpp, src/gui/playerbox.cpp,
- src/gui/setup_joystick.cpp, src/gui/scrollarea.h,
- src/gui/windowlistener.h, src/gui/checkbox.cpp,
- src/gui/scrollarea.cpp: Compile against Guichan 0.8.0. Some issues
- with ShopListBox left and not trying to use their new TabbedArea,
- SelectionListener and WidgetListener yet. Also needs more testing.
- * src/gui/trade.cpp, src/gui/sell.cpp, src/gui/inventorywindow.h,
- src/gui/selectionlistener.h, src/gui/itemcontainer.h,
- src/gui/shoplistbox.cpp, src/gui/shoplistbox.h, src/gui/listbox.h,
- src/gui/buy.h, src/gui/inventorywindow.cpp, src/gui/buy.cpp,
- src/gui/itemcontainer.cpp, src/gui/sell.h, src/gui/trade.h,
- src/gui/listbox.cpp, src/CMakeLists.txt, src/Makefile.am: Used the
- gcn::SelectionListener instead of our own.
-
-2008-01-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Map fixes by 5t3v3 at
- the new snow maps. Added hot spring particle effect to pond south of
- snow village.
- * data/graphics/particles/bubbles_32px,
- data/graphics/particles/bubbles_12px,
- data/graphics/particles/bubbles_8px,
- data/graphics/particles/whirlpool.particle.xml: Added bubble particle
- effect.
-
-2008-01-14 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Added new versions of
- snow maps by 5t3v3.
- * src/sound.cpp: Fixed an error in Davids last commit (couldn't compile
- that way).
-
-2008-01-13 David Athay <ko2fan@gmail.com>
-
- * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp,
- src/main.cpp, src/sound.cpp, src/engine.cpp: Fixed music loading from
- non-default location.
-
-2008-01-03 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_1-1.tmx, data/maps/new_3-1.tmx: Some map bugs reported
- by Strump, fixed by Zipon.
-
-2007-12-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/viewport.cpp: Added config options to set the scroll center.
- * src/engine.cpp, src/engine.h, src/gui/viewport.h,
- src/net/playerhandler.cpp: Retained scroll offset during map change for
- smoother map transitions.
-
-2007-12-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_22-1.tmx: Some mapping fixes at snake dungeon map.
- * src/game.cpp, src/beingmanager.cpp, src/beingmanager.h,
- src/keyboardconfig.cpp, src/keyboardconfig.h: Added a key for targeting
- the nearest player character based on patches by Trinexx.
-
-2007-12-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_7-1.tmx, data/maps/new_22-1.tmx: Added new map by 5t3v3
- (east desert cave) and enhanced version of eastern desert by Len.
-
-2007-12-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_3-1.tmx: Some mapping errors fixed by Zipon.
- * src/being.cpp, src/monster.cpp, src/resources/monsterinfo.cpp,
- src/resources/monsterinfo.h: Added the possibility to assign particle
- effects to monsters in the monster database.
- * data/monsters.xml: Added flame particle effect to fire goblin as a
- proof of concept.
-
-2007-12-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * README: Fixed year here too...
-
-2007-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/help/header.txt: Fixed year. :)
- * debian/rules: Fixed missing backslash.
- * src/CMakeLists.txt: Updated CMake file.
-
-2007-12-24 David Athay <ko2fan@gmail.com>
-
- * src/game.cpp: Fixed dialog for disconnections, so it says Ok, not
- yes/no.
- * src/openglgraphics.cpp: Changed type so it would compile on Leopard.
-
-2007-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * README, data/help/changes.txt, data/help/header.txt, NEWS: Updated
- release date.
- * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp,
- src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp,
- src/Makefile.am: Disabled non-functional item shortcut window.
- * src/particleemitter.cpp: Fix compile warning.
-
-2007-12-23 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particleemitter.cpp, src/particleemitter.h: Particle images
- are now reference-counted properly.
- * src/resources/spritedef.cpp: Error placeholder is now used when
- attempting to load a sprite definition file that doesn't exist.
- * src/monster.cpp, src/player.cpp: Avoided attempts to load
- "data/graphics/" when a monster or equipment piece has no sprite.
- * data/graphics/particles/cookingfire.particle.xml: Removed some
- particle properties that did nothing because they were misspelled.
-
-2007-12-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/winver.h, README, configure.ac, INSTALL, data/help/header.txt,
- NEWS, CMakeLists.txt: Updated version to 0.0.24.
- * src/net/chathandler.cpp, NEWS: Make sure chat messages are also
- trimmed for the local player.
-
-2007-12-21 David Athay <ko2fan@gmail.com>
-
- * src/game.cpp, src/gui/updatewindow.cpp: Attempted to fix client
- freeze when unable to connect to update host, and added exit dialog
- when client loses connection.
-
-2007-12-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/shoplistbox.cpp: Fixed shop list box not to scroll up when
- the selection is removed.
- * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp:
- Added logging of error on PHYSFS_addToSearchPath.
- * src/localplayer.cpp, src/inventory.h, src/gui/inventorywindow.cpp,
- src/inventory.cpp, src/localplayer.h: Fixed inventory size not
- matching the size assumed by eAthena, and related memory corruption.
- * src/main.cpp: Increased default chat log length.
-
-2007-12-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_18-1.tmx: Fixed a map bug (monster trap) on
- map 18 (woodland village surrounding)
-
-2007-12-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * tools/upalyzer/analyse.php: Fixed association of entries to update,
- added no-cache headers, added a bit of error reporting in case of
- invalid zip files, kept original ordering of the update list and
- sorted the list of entries on their filename.
- * tools/upalyzer/analyse.php: Added list of files in each update with
- indication on whether they are still used.
-
-2007-12-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp: Remember to delete the progressbar and label also when
- the game was not started.
- * tools/upalyzer/analyse.php: Added initial version of the update
- analysis tool upalyzer.
- * tools/upalyzer/analyse.php: Optimized with single loop approach and
- nicer printing calls, inspired by doener's version. Also added list of
- update entries and their respective update.
-
-2007-12-14 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/head-mask.png,
- data/graphics/sprites/head-mask.xml,
- data/graphics/sprites/head-mushroom.xml,
- data/graphics/sprites/head-shroom.xml,
- data/items.xml, data/equipment.xml:
- Fixed some problems with the new items.
-
-2007-12-12 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png:
- Fixed the blurred outlines of the new tiles.
-
-2007-12-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png,
- data/maps/new_4-1.tmx: Added two new cave tiles by yosuhara.
-
-2007-12-12 Philipp Sehmisch <tmw@crushnet.org>
-
- * tools/tmxcopy/base64.cpp,
- tools/tmxcopy/base64.h, tools/tmxcopy/main.cpp,
- tools/tmxcopy/map.cpp, tools/tmxcopy/map.hpp,
- tools/tmxcopy/readme.txt, tools/tmxcopy/tmxcopy.cbp,
- tools/tmxcopy/tostring.h, tools/tmxcopy/xmlutils.cpp,
- tools/tmxcopy/xmlutils.h, tools/tmxcopy/zlibutils.cpp,
- tools/tmxcopy/zlibutils.h: Added my tmxcopy tool for copying
- parts of maps to other maps.
-
-2007-12-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/being.cpp: Include cassert header.
-
-2007-12-10 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/being.cpp, src/being.h, src/net/beinghandler.cpp,
- src/net/charserverhandler.cpp, src/net/equipmenthandler.cpp,
- src/player.cpp, src/player.h, data/items.xml: Simplified player
- subsprite handling by treating equipment, hairstyle and base
- sprites alike. This also enables gender-specific hairstyles.
- * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/log.cpp,
- src/log.h: Added an option to show log messages in the chat console.
- * data/items.xml,
- data/graphics/sprites/hairstyle1.png,
- data/graphics/sprites/hairstyle1.xml,
- data/graphics/sprites/hairstyle1-male.png,
- data/graphics/sprites/hairstyle1-male.xml,
- data/graphics/sprites/hairstyle1-female.png,
- data/graphics/sprites/hairstyle1-female.xml,
- data/graphics/sprites/hairstyle2.png,
- data/graphics/sprites/hairstyle2.xml,
- data/graphics/sprites/hairstyle2-male.png,
- data/graphics/sprites/hairstyle2-male.xml,
- data/graphics/sprites/hairstyle2-female.png,
- data/graphics/sprites/hairstyle2-female.xml,
- data/graphics/sprites/hairstyle3.png,
- data/graphics/sprites/hairstyle3.xml,
- data/graphics/sprites/hairstyle3-male.png,
- data/graphics/sprites/hairstyle3-male.xml,
- data/graphics/sprites/hairstyle3-female.png,
- data/graphics/sprites/hairstyle3-female.xml,
- data/graphics/sprites/hairstyle4.png,
- data/graphics/sprites/hairstyle4.xml,
- data/graphics/sprites/hairstyle4-male.png,
- data/graphics/sprites/hairstyle4-male.xml,
- data/graphics/sprites/hairstyle4-female.png,
- data/graphics/sprites/hairstyle4-female.xml,
- data/graphics/sprites/hairstyle5.png,
- data/graphics/sprites/hairstyle5.xml,
- data/graphics/sprites/hairstyle5-male.png,
- data/graphics/sprites/hairstyle5-male.xml,
- data/graphics/sprites/hairstyle5-female.png,
- data/graphics/sprites/hairstyle5-female.xml,
- data/graphics/sprites/hairstyle6.png,
- data/graphics/sprites/hairstyle6.xml,
- data/graphics/sprites/hairstyle6-male.png,
- data/graphics/sprites/hairstyle6-male.xml,
- data/graphics/sprites/hairstyle6-female.png,
- data/graphics/sprites/hairstyle6-female.xml,
- data/graphics/sprites/hairstyle7.png,
- data/graphics/sprites/hairstyle7.xml,
- data/graphics/sprites/hairstyle7-male.png,
- data/graphics/sprites/hairstyle7-male.xml,
- data/graphics/sprites/hairstyle7-female.png,
- data/graphics/sprites/hairstyle7-female.xml:
- Implemented female hairstyles.
-
-2007-12-09 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/head-funkywinter.png,
- data/graphics/sprites/head-funkywinter.xml,
- data/graphics/sprites/head-xmaself.png,
- data/graphics/sprites/head-xmaself.xml: New versions of funky hat
- and elf hat by QOAL.
-
-2007-12-04 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/items/generic-santacookie.png,
- data/items.xml: Added a new drop item for the christmas event.
-
-2007-12-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/map.cpp, src/map.h: Fix drawing of very high fringe tiles by
- keeping track of the maximum tile height.
- * src/itemshortcut.h, src/gui/itemshortcutcontainer.h,
- src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutwindow.cpp,
- src/gui/itemshortcutwindow.h, src/itemshortcut.cpp: Random cleanups.
-
-2007-12-04 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/head-funkywinter.png,
- data/graphics/sprites/head-funkywinter.xml,
- data/graphics/sprites/head-mask.png,
- data/graphics/sprites/head-mask.xml,
- data/graphics/sprites/head-mushroom.png,
- data/graphics/sprites/head-mushroom.xml,
- data/graphics/sprites/head-shroom.png,
- data/graphics/sprites/head-shroom.xml,
- data/graphics/sprites/head-tophat.png,
- data/graphics/sprites/head-tophat.xml,
- data/graphics/sprites/head-xmaself.png,
- data/graphics/sprites/head-xmaself.xml,
- data/graphics/items/armor-head-xmaself.png,
- data/graphics/items/armor-head-mask.png,
- data/items.xml: Added/renamed some headgears for the christmas event.
-
-2007-11-20 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/maps/new_1-1.tmx,
- data/graphics/maps/new_3-1.tmx,
- data/graphics/maps/new_15-1.tmx: Updated desert maps with new
- tiles by Len.
-
-2007-11-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/floor_item.cpp, src/localplayer.cpp, src/item.cpp,
- src/inventory.h, src/gui/sell.cpp, src/gui/equipmentwindow.cpp,
- src/gui/shop.cpp, src/gui/shoplistbox.cpp, src/gui/shop.h,
- src/gui/itemshortcutcontainer.cpp, src/gui/buy.cpp,
- src/gui/itemcontainer.cpp, src/inventory.cpp, src/item.h,
- src/equipment.h, src/shopitem.cpp, src/CMakeLists.txt,
- src/floor_item.h, src/net/inventoryhandler.cpp, src/equipment.cpp,
- src/localplayer.h, src/Makefile.am, src/resources/iteminfo.h,
- src/resources/itemdb.cpp, src/resources/iteminfo.cpp, src/shopitem.h:
- Moved item icon from ItemInfo class to the Item class, so that it can
- be loaded on demand. Results in faster startup time and reduced memory
- usage.
-
-2007-11-16 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/resources/resourcemanager.h, src/resources/resource.h,
- src/resources/resourcemanager.cpp, src/resources/resource.cpp: Delayed
- resource deletion by 30 seconds.
- * src/resources/image.cpp: Sped up recoloring of transparent pixels.
-
-2007-11-16 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/log.cpp, src/utils/wingettimeofday.h: Removed useless win32
- implementation of gettimeofday.
- * src/log.cpp, tmw.cbp: Fixed minor issues.
-
-2007-11-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/item_amount.cpp, src/gui/item_amount.h,
- src/gui/inventorywindow.cpp: Moved check on dropping 1 item to the
- inventory dialog.
-
-2007-11-09 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/chest-chainmail-male,
- data/graphics/sprites/chest-chainmail-female,
- data/graphics/sprites/chest-cotton-male,
- data/graphics/sprites/chest-cotton-female,
- data/graphics/sprites/chest-leather-male,
- data/graphics/sprites/chest-leather-female,
- data/graphics/sprites/chest-tnecksweater-male,
- data/graphics/sprites/chest-tnecksweater-female,
- data/graphics/sprites/chest-vnecksweater-male,
- data/graphics/sprites/chest-vnecksweater-female:
- Modifications at the back shading of shirt sprites by Pauan.
-
-2007-11-04 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/resources/dye.cpp, src/resources/resourcemanager.cpp: Moved
- palette qualifiers to the right as the code appends things on the left.
- * src/resources/spritedef.cpp, src/resources/spritedef.h,
- src/resources/resourcemanager.h: Added propagation of palettes through
- sprite resource names.
- * data/monsters.xml, data/graphics/sprites/monster-scorpion.xml: Used
- palettes on sprite names.
- * data/graphics/sprites/monster-scorpion-black.xml,
- data/graphics/sprites/monster-scorpion-red.xml: Removed obsolete files.
- * src/player.cpp: Added hair colors.
- * data/graphics/sprites/hairstyle*.xml: Removed sprite variants. Set
- replaceable color.
- * data/graphics/sprites/hairstyle*.png: Reduced image sizes.
- * data/monsters.xml, data/graphics/sprites/monster-slime.xml,
- data/graphics/sprites/monster-slime.png: Added generic slime.
- * data/graphics/sprites/monster-slime-{green,red,yellow}.png,
- data/graphics/sprites/monster-slime-{green,red,yellow}.xml: Removed
- obsolete files.
-
-2007-11-03 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/player.cpp, src/player.h, src/gui/char_select.cpp: Factored code.
- * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Fixed double
- load of hair graphics.
- * src/Makefile.am, src/resources/dye.cpp, src/resources/dye.h: Added
- palette holder and linear interpolator of colors.
- * src/resources/image.h, src/resources/image.cpp: Added palette-based
- recoloring of images.
- * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp:
- Added automatic recoloring of images depending on their names.
- * data/graphics/sprites/monster-scorpion.png: Flattened colors.
- * data/graphics/sprites/monster-scorpion-black.png,
- data/graphics/sprites/monster-scorpion-red.png: Removed obsolete files.
- * data/graphics/sprites/monster-scorpion.xml,
- data/graphics/sprites/monster-scorpion-black.xml,
- data/graphics/sprites/monster-scorpion-red.xml: Added automatic
- recoloring of scorpions.
-
-2007-11-01 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/particles/aniblaze.png,
- data/graphics/particles/cookingfire.particle.xml,
- data/graphics/particles/fireplace.particle.xml,
- data/graphics/particles/flame.particle.xml: Improved fire particle
- effects by using animated particles.
-
-2007-10-31 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/items.xml, data/graphics/sprites/leg-skirt.png,
- data/graphics/sprites/leg-skirt.xml,
- data/graphics/items/armor-leg-skirt.png: Added skirt by Saphy.
- ViewID is 26, item ID is 632, item properties are c&p from jeans
- shorts.
-
-2007-10-27 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/properties.h, src/game.cpp, src/channel.h, src/log.cpp,
- src/gui/window.cpp, src/gui/setup.cpp, src/gui/button.cpp,
- src/gui/chat.h, src/gui/widgets/dropdown.cpp, src/gui/chat.cpp,
- src/gui/tabbedcontainer.cpp, src/gui/windowcontainer.cpp,
- src/gui/skill.cpp, src/gui/serverdialog.cpp, src/gui/textfield.cpp,
- src/gui/playerbox.cpp, src/gui/scrollarea.cpp, src/beingmanager.cpp,
- src/flooritemmanager.cpp, src/channelmanager.cpp, src/main.cpp,
- src/particle.cpp, src/net/messageout.cpp, src/channel.cpp,
- src/localplayer.h, src/resources/imageset.cpp,
- src/resources/buddylist.cpp, src/resources/monsterinfo.h,
- src/resources/iteminfo.h, src/resources/monsterdb.cpp,
- src/resources/monsterinfo.cpp, src/resources/itemdb.cpp: Fixed missing
- dependencies, spurious const qualifiers, and weak brackets, so that it
- compiles with GCC 4.3.
-
-2007-10-26 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/item_ammount.cpp: Item amount dialog is now skipped
- when there is only one item on the stack.
- * src/browserbox.cpp, src/browserbox.h, src/chat.h, src/main.cpp:
- Added possibility of length limitation to browserbox and used it
- for the chatlog (length set by the config option "ChatLogLength").
- * src/chat.cpp, src/chat.h: Removed some completely useless code
- from the chat class.
- * src/monster.cpp, src/monster.h, data/sfx/logmonster-hurt1.ogg,
- data/sfx/logmonster-hurt2.ogg, data/sfx/logmonster-hurt3.ogg,
- data/sfx/logmonster-hurt4.ogg, data/sfx/logmonster-hurt5.ogg:
- Implemented monster hurt sounds and added new sound effects by
- Cosmostrator.
-
-2007-10-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/items.xml, data/graphics/items/generic-darkcrystal.png:
- Added a new quest loot item for the halloween event.
-
-2007-10-22 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/particle.cpp: Plugged memory leak.
- * src/configuration.cpp, src/main.cpp: Plugged memory leak. Cleaned
- code.
-
-2007-10-21 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/gui/window.cpp, src/gui/window.h: Removed redundant resizable
- flag. Factored moving/resizing code, so that events are fired only
- once per size change.
- * src/resources/spritedef.cpp: Plugged memory leak in sprites.
- * src/resources/action.cpp: Fixed double-free of sprite actions.
- * src/resources/iteminfo.cpp, src/resources/iteminfo.h: Plugged memory
- leak in equipment sound.
- * src/resources/monsterdb.cpp: Plugged memory leak in database reader.
- * src/engine.cpp, src/engine.h, src/game.cpp: Fixed current map not
- deleted on server change.
- * src/gui/trade.cpp: Added persistent positioning.
- * src/gui/menuwindow.cpp: Fixed missing pixels at bottom and right.
- * src/gui/window.cpp, src/gui/window.h: Changed to use default values
- when restoring missing settings.
- * src/gui/shoplistbox.cpp, src/gui/listbox.cpp: Fixed invisible text.
-
-2007-10-20 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/gui/playerbox.cpp: Centered sprite inside selection box.
-
-2007-10-19 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/resources/resource.cpp, src/resources/resource.h,
- src/resources/imageset.cpp, src/resources/imageset.h: Removed mandatory
- identifier path.
- * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
- Factored code between resource handlers.
- * src/resources/soundeffect.h, src/resources/soundeffect.cpp,
- src/resources/music.h, src/resources/music.cpp, src/resources/image.h,
- src/resources/image.cpp: Reworked resource loaders.
- * src/resources/spritedef.h, src/resources/spritedef.cpp: Implemented
- a failure-friendly loader.
- * src/gui/truetypefont.cpp, src/resources/imageloader.cpp,
- src/tileset.h: Removed dummy parameter.
-
-2007-10-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/images/ambient/fog.png: Added fog effect overlay
- graphic.
-
-2007-10-18 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/resources/iteminfo.h, src/resources/itemdb.cpp: Removed unused
- slot field.
- * src/localplayer.cpp, src/localplayer.h: Removed specific type.
- * src/gui/viewport.cpp, src/gui/minimap.cpp: Changed identification of
- local player to a check of player_node.
- * src/animatedsprite.cpp, src/animatedsprite.h, src/npc.cpp,
- src/player.cpp, src/monster.cpp, src/resources/resourcemanager.cpp:
- Prevented client from exiting on missing sprites.
- * src/resources/spritedef.cpp: Added filename to fatal error messages.
- * src/resources/iteminfo.cpp, src/resources/iteminfo.h,
- src/resources/itemdb.cpp, data/items.xml: Merged weapon_type and
- attacktype field.
-
-2007-10-18 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/hairstyle7-male.png,
- data/graphics/sprites/hairstyle7-female.png: Readded hairstyle number
- 7.
-
-2007-10-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/net/tradehandler.h, src/net/tradehandler.cpp:
- Implemented automatic denying of trade requests based on a patch
- submitted by Quiche_on_a_leash.
-
-2007-10-07 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/maps/new_18-1.tmx: Fixed some collision layer problems.
-
-2007-10-01 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/player.cpp, data/graphics/sprites/hairstyle*:
- Added support for different hairstyles for male and female characters
- (current female hairstyles are copies of the male ones until the
- real female ones are finished)
-
-2007-09-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/desert_x3.png: Removed the purple line from the
- ruin tile.
-
-2007-09-27 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/desert2.png, data/graphics/tiles/desert_x3.png,
- data/graphics/tiles/desert_x5.png: Added new desert tiles by Len.
-
-2007-09-20 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/equipment.xml, data/graphics/items/armor-head-funkyhat.png,
- data/graphics/items/armor-head-mushroomhat.png,
- data/graphics/items/armor-head-shroomhat.png,
- data/graphics/items/armor-head-tophat.png,
- data/graphics/sprites/item019.png, data/graphics/sprites/item019.xml,
- data/graphics/sprites/item020.png, data/graphics/sprites/item020.xml,
- data/graphics/sprites/item021.png, data/graphics/sprites/item021.xml,
- data/graphics/sprites/item022.png, data/graphics/sprites/item022.xml,
- data/items.xml, data/maps/new_21-1.tmx: Added 4 new items and a new ice
- cave map.
-
-2007-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/items.xml, data/equipment.xml: Added temporary weapon IDs below
- 256 to use as view-ID in eAthena's item DB.
- * src/gui/shoplistbox.cpp, src/gui/buy.h, src/gui/buy.cpp: Allowed
- selection of items that cannot be afforded, so that their descriptions
- are still accessible. Also made sure the player's money value of
- ShopItemList gets updated.
-
-2007-09-11 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/chat.cpp, tmw.cbp: Fixed admin commands.
-
-2007-09-08 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/particles/aniblaze.png,
- data/graphics/particles/cookingfire.particle.xml,
- data/graphics/particles/fireplace.particle.xml,
- data/graphics/particles/flame.particle.xml: Improved fire effects by
- using animated particles.
-
-2007-09-06 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/animationparticle.cpp, src/imageparticle.cpp: Fixed animated
- particles.
-
-2007-09-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/Makefile.am: Fixed the entry for windowlistener.h.
-
-2007-08-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/localplayer.cpp, src/player.cpp, src/main.cpp, src/being.cpp,
- src/CMakeLists.txt, src/Makefile.am, src/resources/iteminfo.h,
- src/resources/equipmentdb.h, src/resources/equipmentinfo.h,
- src/resources/itemdb.cpp, src/resources/iteminfo.cpp,
- src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp,
- src/resources/spritedef.h, src/being.h, data/items.xml,
- data/equipment.xml: Merged equipment database with items database and
- got rid of the unused item art attribute.
- * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Removed the
- now unnecessary multiplication of weapon IDs with 10000.
- * src/resources/iteminfo.cpp, data/graphics/items/unknown.png: Added
- fallback item icon and use it for unknown items or when item image
- fails to load.
- * NEWS: Updated with changes since last update.
- * data/items.xml, data/equipment.xml: Reverted equipment database and
- included original low-ID items in items.xml for compatibility with
- eAthena, which doesn't support View ID to come above 255.
- * src/resources/itemdb.cpp: Accept items without a name.
-
-2007-08-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/sell.cpp, src/gui/inventorywindow.cpp, src/gui/sell.h: Made
- sell dialog resizable and tweaked inventory resize code a bit.
- * data/items.xml: Fixed typo in chainmail description.
-
-2007-08-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/window.cpp, src/gui/inventorywindow.h,
- src/gui/selectionlistener.h, src/gui/buy.h,
- src/gui/itemshortcutwindow.cpp, src/gui/inventorywindow.cpp,
- src/gui/buy.cpp, src/gui/window.h, src/gui/windowlistener.h,
- src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am:
- Made buy dialog resizable and added a WindowListener class for
- listening for window resize and move events.
- * src/textparticle.h, src/particle.h, src/CMakeLists.txt,
- src/particle.cpp, src/imageparticle.cpp, src/vector.h,
- src/textparticle.cpp, src/Makefile.am: Added Vector class and used it
- in the particle engine.
-
-2007-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/engine.cpp, src/resources/mapreader.cpp: Made client search for
- both compressed and non-compressed map files.
-
-2007-08-27 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp: Assigned unused emotions to Alt +/-. (applied a patch
- by Quiche_on_a_leash).
- * data/maps/new_1-1.tmx, data/maps/new_1-1.tmx.gz,
- data/maps/new_10-1.tmx, data/maps/new_10-1.tmx.gz,
- data/maps/new_11-1.tmx, data/maps/new_11-1.tmx.gz,
- data/maps/new_12-1.tmx, data/maps/new_12-1.tmx.gz,
- data/maps/new_13-1.tmx, data/maps/new_13-1.tmx.gz,
- data/maps/new_14-1.tmx, data/maps/new_14-1.tmx.gz,
- data/maps/new_15-1.tmx, data/maps/new_15-1.tmx.gz,
- data/maps/new_16-1.tmx, data/maps/new_16-1.tmx.gz,
- data/maps/new_17-1.tmx, data/maps/new_17-1.tmx.gz,
- data/maps/new_18-1.tmx, data/maps/new_18-1.tmx.gz,
- data/maps/new_19-1.tmx, data/maps/new_19-1.tmx.gz,
- data/maps/new_2-1.tmx, data/maps/new_2-1.tmx.gz,
- data/maps/new_20-1.tmx, data/maps/new_20-1.tmx.gz,
- data/maps/new_3-1.tmx, data/maps/new_3-1.tmx.gz,
- data/maps/new_4-1.tmx, data/maps/new_4-1.tmx.gz,
- data/maps/new_5-1.tmx, data/maps/new_5-1.tmx.gz,
- data/maps/new_6-1.tmx, data/maps/new_6-1.tmx.gz,
- data/maps/new_7-1.tmx, data/maps/new_7-1.tmx.gz,
- data/maps/new_8-1.tmx, data/maps/new_8-1.tmx.gz,
- data/maps/new_9-1.tmx, data/maps/new_9-1.tmx.gz: Replaced compressed
- maps with layer compressed maps.
-
-2007-08-26 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/updatewindow.cpp, src/main.cpp, tmw.cbp: Removed home dir
- from config file to avoid encoding issues.
-
-2007-08-26 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/gui/button.cpp: Fixed incorrect button dimensions, as they mess
- OpenGL display with rectangle textures.
- * src/graphics.cpp, src/openglgraphics.h, src/graphics.h,
- src/openglgraphics.cpp: Fixed fonts not being recolored by adding an
- explicit parameter to require it.
-
-2007-08-25 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * configure.ac: Removed dependency on Guichan's OpenGL library.
- * src/Makefile.am, src/resources/sdlimageloader.cpp,
- src/resources/sdlimageloader.h, src/resources/openglsdlimageloader.h,
- src/resources/openglsdlimageloader.cpp, src/resources/imageloader.cpp,
- src/resources/imageloader.h, src/gui/gui.cpp, src/gui/gui.h: Replaced
- Guichan's image loaders with our owns, so that we have control over all
- the images used as textures.
- * src/resources/image.cpp, src/openglgraphics.h, src/resources/image.h,
- src/openglgraphics.cpp, src/graphics.cpp, src/graphics.h: Added support
- for rectangle OpenGL textures when available, in order to reduce video
- memory usage.
-
-2007-08-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/gui.h, src/gui/gui.cpp: Removed useless logic method and
- reverted mouse cursor to non-static since there can be only one Gui
- instance so there is no point in supporting a shared resource.
- * src/gui/window.cpp, src/gui/gui.h: Removed unnecessary
- Gui::isCustomCursor method.
- * src/gui/char_select.h, src/gui/char_select.cpp, src/utils/trim.h:
- Added trimming of name for new character creation.
- * src/net/chathandler.cpp: Added trimming of chat messages appearing
- above players.
- * src/gui/window.cpp, src/gui/window.h: Improved resize mouse cursor
- indication, removing duplicated code and fixing indicator above resize
- grip.
-
-2007-08-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/viewport.h, src/gui/viewport.cpp: Removed two useless popup
- related methods.
- * src/gui/debugwindow.h, src/gui/debugwindow.cpp: Use generic close
- button functionality.
- * src/particle.h, src/particleemitter.cpp, src/particle.cpp: Renamed
- Particle::mVector to Particle::mVelocity for clarity.
- * src/localplayer.cpp, src/gui/ministatus.cpp, src/gui/status.cpp,
- src/being.cpp, src/net/charserverhandler.cpp,
- src/net/playerhandler.cpp, src/localplayer.h, src/being.h: Changed XP
- gaining effect to appear on the player instead.
- * data/graphics/gui/hits_yellow.png: Restored shadow of yellow font.
-
-2007-08-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/itemshortcutcontainer.h: Fixed compiler warning.
- * src/CMakeLists.txt, src/Makefile.am: Updated source lists.
- * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am:
- Added close button and item shortcut backgrounds to files that will be
- installed.
- * src/gui/itemshortcutcontainer.cpp: Make sure mGridWidth and
- mGridHeight are initialized properly (fixes arithmetic exception in
- ItemShortcutContainer::draw).
- * src/keyboardconfig.cpp: Changed default sitting key back to 's'.
- * src/net/equipmenthandler.cpp: Removed a line that attempted to set
- the player's weapon sprite with each kind of equipment. Seems to work
- fine without as well.
- * src/gui/chat.cpp, src/utils/trim.h, src/CMakeLists.txt,
- src/Makefile.am: Added trimming of chat messages.
-
-2007-08-22 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/chest-lightplatemail-male.png,
- data/graphics/sprites/chest-lightplatemail-female.png,
- data/graphics/items/armor-chest-lightplatemail.png,
- data/graphics/tiles/woodland_indoor_x2.png: Another color correction
- at the light platemail (looks more metalic now)
- * data/maps/new_18-1.tmx.gz, data/maps/new_19-1.tmx.gz,
- data/images/minimap_new_18-1.png, data/images/minimap_new_19-1.png:
- Removed a tree that prevented people from sitting on one of the
- benches properly. Added correct minimap to woodland village and
- surrounding.
-
-2007-08-22 Joshua Langley <joshlangley[at]optusnet.com.au>
-
- * data/graphics/gui/item_shortcut_bgr.png, src/game.cpp,
- src/gui/gui.cpp, src/gui/itemcontainer.cpp,
- src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutcontainer.h,
- src/gui/itemshortcutwindow.cpp, src/gui/itemshortcutwindow.h,
- src/gui/menuwindow.cpp, src/gui/setup_keyboard.cpp, src/gui/window.h,
- src/itemshortcut.cpp, src/itemshortcut.h, src/keyboardconfig.cpp,
- src/keyboardconfig.h, src/localplayer.cpp, src/localplayer.h,
- src/main.cpp, src/net/inventoryhandler.cpp, src/utils/tostring.h,
- tmw.cbp: Added item shortcut bar.
-
-2007-08-20 Joshua Langley <joshlangley[at]optusnet.com.au>
-
- * data/graphics/gui/mouse.png, src/gui/equipmentwindow.cpp,
- src/gui/gui.cpp, src/gui/gui.h, src/gui/inventorywindow.cpp,
- src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h,
- src/gui/status.cpp, src/gui/window.cpp, src/gui/window.h,
- data/graphics/gui/close_button.png: Added close button functionality,
- resize cursor cues.
- * data/graphics/gui/hits_yellow.png, src/being.cpp, src/being.h,
- src/gui/gui.cpp, src/localplayer.cpp, src/localplayer.h,
- src/net/charserverhandler.cpp, src/net/playerhandler.cpp,
- src/particle.cpp, src/particle.h: Added monster killed xp notification
- effect.
-
-2007-08-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/equipment.xml: Fixed typo in female light plate mail.
- * NEWS: Updated with changes since 0.0.23.
-
-2007-08-19 Joshua Langley <joshlangley[at]optusnet.com.au>
-
- * src/keyboardconfig.cpp, src/keyboardconfig.h: Minor cleanup.
- * src/gui/buy.cpp, src/gui/sell.cpp: Buy/sell fixed minimum quantity.
- * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Fixed bug -
- reverts unassigned key.
-
-2007-08-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * tools/adler32.c: Added little program for calculating adler32
- checksums of files.
- * src/gui/setup_keyboard.cpp: Fixed compile issue related to array
- bound not being an integer constant.
-
-2007-08-15 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/npcs.png, data/graphics/sprites/npc.xml:
- Added farmer NPC for woodland village.
-
-2007-08-14 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/popupmenu.cpp, src/gui/viewport.cpp, src/gui/viewport.h,
- tmw.cbp: Fixed popup menu requiring one more click after being used.
-
-2007-08-09 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/chest-lightplatemail-male.png,
- data/graphics/sprites/chest-lightplatemail-female.png,
- data/graphics/items/armor-chest-lightplatemail.png,
- data/graphics/tiles/woodland_indoor_x2.png: Gave the platemail
- armor a blue tint. Looks less boring and makes recoloring through
- hue shifting possible.
-
-2007-08-08 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/particles/cookingfire.particle.xml,
- data/graphics/particles/fireplace.particle.xml,
- data/maps/new_20-1.tmx.gz: Added particle effects and music to the
- woodland village indoor map.
- * data/maps/new_19-1.tmx.gz: Added overlay effect and music to
- woodland village outdoor map.
- * data/maps/new_18-1.tmx.gz: Fixed some collision map errors and added
- music and overlay effect to the surrounding of the woodland village.
-
-2007-08-07 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/npcs.png: Added two new NPCs and gave some
- of the older NPCs a makeover to look more like the style of the new
- playerset.
- * data/maps/new_20-1.tmx.gz: Corrected a few mapping errors in the
- new woodland village.
- * data/items.xml: Tweaked description and values of the scythe.
-
-2007-08-06 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/Makefile.am, src/utils/strprintf.h, src/utils/strprintf.cpp:
- Added a helper function for printf-formatting a (gettext) C string
- into a dynamically-sized C++ string.
-
-2007-08-05 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/woodland_indoor.png,
- data/graphics/tiles/woodland_indoor_x2.png,
- data/graphics/tiles/woodland_indoor_x3.png: Added woodland
- village indoor tilesets.
- * data/maps/new_20-1.tmx.gz: Added woodland village indoor map.
-
-2007-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * CMake/Modules/FindLibXml2.cmake, CMake/Modules/FindLibcurl.cmake,
- src/CMakeLists.txt: Switch to upstream CMake modules for libxml2 and
- curl.
-
-2007-07-27 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/resources/image.cpp: Added support for subimages of subimages.
- * src/gui/equipmentwindow.cpp, src/gui/button.cpp, src/gui/slider.cpp,
- src/gui/widgets/resizegrip.cpp, src/gui/widgets/dropdown.cpp,
- src/gui/progressbar.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
- src/gui/radiobutton.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp,
- src/gui/itemcontainer.cpp, src/gui/checkbox.cpp, src/gui/minimap.cpp,
- src/gui/scrollarea.cpp, src/gui/popupmenu.cpp: Removed useless yet
- costly dynamic casts.
-
-2007-07-25 Joshua Langley <joshlangley[at]optusnet.com.au>
-
- * src/gui/setup.cpp, src/gui/setup_keyboard.cpp,
- src/gui/setup_keyboard.h, src/keyboardconfig.cpp,
- src/keyboardconfig.h, src/main.cpp: Minor changes to keyboard config,
- keyboard setup gui re-designed.
-
-2007-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/CMakeLists.txt, src/Makefile.am: Added setup_keyboard.* and
- keyboardconfig.* to the list of source files.
- * src/keyboardconfig.h: Fixed initialization order.
-
-2007-07-17 Joshua Langley <joshlangley[at]optusnet.com.au>
-
- * src/game.cpp: Only one key per function.
- * src/main.cpp: Keyboard configuration included.
- * src/gui/button.cpp, src/gui/button.h: Default constructor and
- init function added.
- * src/gui/setup.cpp: Keyboard setup tab added.
- * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Add to project
- file, it is the keyboard setup tab.
- * src/keyboardconfig.cpp, src/keyboardconfig.h: Add to project file,
- the main keyboard config operations.
-
-2007-07-16 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/items.xml: Fixed description of silk headband.
-
-2007-07-11 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp,
- src/resources/monsterinfo.h, src/monster.cpp: Renamed SoundEvent
- to MonsterSoundEvent.
- * src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp,
- src/resources/equipmentinfo.h: EquipmentDB now holds the type of
- attack animation and the sounds of weapons.
- * src/being.cpp. src/being.h, src/localplayer.cpp,
- src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
- src/net/equipmenthandler.cpp, src/player.cpp, src/player.h: The
- type of weapon player characters are using is now set using
- setVisibleEquipment() instead of setWeapon() or setWeaponById().
- * src/CMakeLists.txt, src/Makefile.AM, tmw.cbp, The Mana World.dev:
- Updated project files and buildscripts.
- * data/graphics/images/login-wallpaper.png: Replaced login wallpaper
- with a new one by Irukard.
-
-2007-07-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/window.cpp: Fixed resizing windows by their resize grip.
-
-2007-07-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/gui.cpp, src/gui/chatinput.h, src/gui/chatinput.cpp,
- INSTALL: Ported to Guichan 0.7.0. Unfortunately, since Guichan 0.6.x
- didn't have a FocusListener, compatibility with older versions is
- broken.
-
-2007-06-29 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particleemitter.cpp: Corrected some perspective
- issues of the particle engine and fixed a crash caused by particles
- with child emitters that have an image than isn't used elsewhere.
- * data/maps/new-3-1.tmx.gz: Added a particle effect at the spawn point
- in Tulimshar.
-
-2007-06-21 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/monsters.xml, data/graphics/sprites/monster-logmonster.png,
- data/graphics/sprites/monster-logmonster.xml: Added logmonster by
- Enigmatik (Monster ID is 23).
- * data/items.xml, data/equipment.xml,
- data/graphics/items/armor-chest-lightplatemail.png,
- data/graphics/sprites/chest-lightplatemail-male.xml,
- data/graphics/sprites/chest-lightplatemail-male.png,
- data/graphics/sprites/chest-lightplatemail-female.png,
- data/graphics/sprites/chest-lightplatemail-female.xml:
- Added light platemail (see entry in items.xml for proposed specs).
-
-2007-06-16 Guillaume Melquiond <guillaume.melquiond@gmail.com>
-
- * src/resources/image.cpp: Set GL texture index to zero when an image
- uses the SDL backend.
-
-2007-06-13 Philipp Sehmisch <tmw@crushnet.org>
-
- * The Mana World.dev: Updated DevCpp project file.
-
-2007-06-13 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/main.cpp: Added logging of version number.
-
-2007-06-12 David Athay <ko2fan@gmail.com>
-
- * src/net/playerhandler.cpp: Fixed bug with DEF_BONUS not updating
- Mantis id: 0000087
- * data/icons/The Mana World.icns: Added Mac OSX icon.
-
-2007-06-11 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.h, src/being.cpp: Fixed a bug that prevented
- being-controlled particles from being deleted (thanks to tuchs for
- reporting).
-
-2007-06-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/items.xml: Fixed defense of silk headband.
-
-2007-06-04 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/maps/new_17-1.tmx.gz: Changed the minimap image of the
- lamp snake cave to the correct one.
-
-2007-06-03 David Athay <ko2fan@gmail.com>
-
- * src/main.cpp, src/game.cpp: Fixed screenshot taking on OSX.
-
-2007-06-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/CMakeLists.txt, src/Makefile.am, docs/Makefile.am: Added some
- files to be included with the release.
- * src/utils/fastsqrt.h: Fixed warning about strict-aliasing rules.
- * src/Makefile.am: Don't die on warnings by default.
- * src/resources/image.cpp: Fixed image loading in software mode to not
- check for alpha layer when images aren't 32-bit.
- * src/graphics.cpp, src/graphics.h, src/imageparticle.cpp: Removed
- drawImageTransparent from Graphics class, should be set on image.
- * src/imageparticle.h, src/particleemitter.h, src/particle.h,
- src/particleemitter.cpp, src/particle.cpp, src/imageparticle.cpp: Have
- ParticleEmitter load a possible particle image early on and don't
- cause a crash when the image can't be found.
-
-2007-06-02 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/winver.h, README, NEWS, CMakeLists.txt, configure.ac,
- data/help/changes.txt, data/help/header.txt: Updated version and
- release date and summarized changes.
- * src/gui/chat.h, src/gui/chat.cpp: Changed color of chat messages in
- OpenGL mode from orange to black.
- * src/gui/sell.cpp, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h:
- Some cleanup of buy/sell dialog code.
-
-2007-06-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am:
- Added target cursors to installed files.
-
-2007-05-31 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_16-1.tmx.gz: Fixed an inconsistency with the neighbor
- map (no new walkmap required).
-
-2007-05-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of
- lingering syntactical changes.
- * src/gui/viewport.cpp: Added a missing include and fixed a bug with
- cleaning up target cursor animations.
-
-2007-05-23 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/viewport.cpp,
- data/graphics/gui/target-cursor-blue-s.png,
- data/graphics/gui/target-cursor-blue-m.png,
- data/graphics/gui/target-cursor-blue-l.png,
- data/graphics/gui/target-cursor-red-s.png,
- data/graphics/gui/target-cursor-red-m.png,
- data/graphics/gui/target-cursor-red-l.png: Replaced target cursor
- graphics with higher quality ones by Pauan.
- * src/particle.cpp: Made bouncing particles immune against death by
- ground contact and removed a nonsensical debugging log message. Made
- text splash effects fade out.
- * src/textparticle.cpp: Implemented fading in and out for text
- particles.
- * src/being.cpp, src/particle.cpp, src/particle.h,
- src/textparticle.cpp, src/textparticle.h: The color values of text
- particles are now stored in 3 integers instead of a Guichan color
- structure.
-
-2007-05-20 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * tmw.cbp: Updated Code::Blocks project file.
-
-2007-05-20 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between
- buy and sell dialog. Money label now shows money after transaction
- instead of current money.
- * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel
- bug.
- * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3
- different target cursor sizes.
- * src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp,
- scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for
- monster is read from the monsters.xml.
- * data/graphics/gui/target-cursor-blue-s.png,
- data/graphics/gui/target-cursor-blue-m.png,
- data/graphics/gui/target-cursor-blue-l.png,
- data/graphics/gui/target-cursor-red-s.png,
- data/graphics/gui/target-cursor-red-m.png,
- data/graphics/gui/target-cursor-red-l.png: Added temporary
- placeholders for small and large target cursors until better versions
- based on the original SVG are available.
-
-2007-05-08 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/monster-bat.png,
- data/graphics/sprites/monster-bat.xml,
- data/graphics/sprites/monster-flower.xml,
- data/graphics/sprites/monster-fluffy.xml,
- data/graphics/sprites/monster-fluffy.png,
- data/graphics/sprites/monster-goblin-fire.xml,
- data/graphics/sprites/monster-maggot-giant.xml,
- data/graphics/sprites/monster-maggot.xml,
- data/graphics/sprites/monster-mountsnake.xml,
- data/graphics/sprites/monster-mushroom-red.xml,
- data/graphics/sprites/monster-mushroom-spiky.xml,
- data/graphics/sprites/monster-pinkie.xml,
- data/graphics/sprites/monster-scorpion-black.xml,
- data/graphics/sprites/monster-scorpion-red.png,
- data/graphics/sprites/monster-scorpion-red.xml,
- data/graphics/sprites/monster-skull-poison.xml,
- data/graphics/sprites/monster-slime-green.xml,
- data/graphics/sprites/monster-slime-red.xml,
- data/graphics/sprites/monster-slime-rudolph.xml,
- data/graphics/sprites/monster-slime-santa.png,
- data/graphics/sprites/monster-slime-santa.xml,
- data/graphics/sprites/monster-slime-yellow.xml,
- data/graphics/sprites/monster-snake-cave.png,
- data/graphics/sprites/monster-snake-cave.xml,
- data/graphics/sprites/monster-snake.xml,
- data/graphics/sprites/monster-spider.xml:
- Adjusted offsets of monster sprites (thanks to Pauan for finding out
- the correct offsets - I just subtracted 6 of all x offsets to take the
- new position of the target circle in account) and committed some
- modifications at some monster graphics by Pauan.
-
-2007-05-02 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/sprite.h, src/being.cpp, src/being.h, src/animatedsprite.cpp,
- src/animatedsprite.h: Added methods to get the width and height of the
- graphical representation of a sprite.
- * src/gui/viewport.cpp: Fixed positioning of monster names and target
- circles.
-
-2007-05-02 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp: Fixed a compiler warning.
-
-2007-05-02 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am: Add the new particle subclasses to the automake
- configuration.
- * src/imageparticle.h, src/textparticle.h, src/particle.h,
- src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp,
- src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp,
- src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the
- particle class into subclasses based on their appearance.
-
-2007-04-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h: Some minor code cleanups, speed
- optimizations and a bit of documentation.
-
-2007-04-23 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/particles/flame.particle.xml,
- data/graphics/particles/blaze.png: Added two files I forgot with the
- last commit.
- * src/resources/mapreader.cpp, src/particle.cpp,
- src/particleemitter.cpp: Using XML child node iteration macro.
-
-2007-04-22 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/configuration.cpp, src/utils/xml.h, src/resources/mapreader.cpp,
- src/resources/spritedef.cpp, src/resources/monsterdb.cpp,
- src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Added a macro
- for XML child node iterations to make the code more terse and easier
- to read.
- * src/resources/itemdb.cpp: Made the parameter checks more terse and
- manageable.
-
-2007-04-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/resources/mapreader.cpp: Emitter positions are now read from map
- files.
- * src/engine.cpp: Removed the player follow effect used for testing.
- * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame
- effect to all lamps on the cave maps
- * data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right
- corner of NW woodland map.
-
-2007-04-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/openglgraphics.cpp: Rely on default 0 value for z axis.
- * src/CMakeLists.txt, src/gui/window.cpp, src/gui/widgets,
- src/gui/widgets/resizegrip.cpp, src/gui/widgets/resizegrip.h,
- src/gui/inventorywindow.cpp, src/gui/window.h, src/Makefile.am:
- Reimplemented window resizing. It is now once again possible to resize
- windows using their borders (except for the top one, since that's the
- title bar for Guichan) and the resize grip in the bottom right is much
- easier to grab.
- * src/gui/window.cpp: Increased minimum window height and fixed a
- problem with setting window content size which was introduced with the
- new resize grip.
-
-2007-04-13 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * data/graphics/gui/CMakeLists.txt: Added target cursor graphics to
- the set of files to be installed.
-
-2007-03-25 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Improved programming style and documentation
- and added some small tweaks.
- * src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp:
- Prepared getting the emitter positions from the map file by storing
- them in the Map class and setting them up from the MapReader.
-
-2007-03-22 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/simpleanimation.cpp, src/simpleanimation.h: Added new
- constructor for simple animation that allows to build the animation
- based on an xmlNodePtr pointing to an <animation> node.
- * src/particle.cpp, src/particle.h: Added support for <image> and
- <animation> childtags for effect root particles.
- * data/graphics/particles/playerglow.particle.xml: New player follow
- effect that demonstrates an animated root particle with an emitter.
-
-2007-04-05 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/main.cpp: Unified storage of configuration, updates and
- screenshots in home directory.
-
-2007-04-03 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/items/generic-easteregg-blue.png,
- data/graphics/items/generic-easteregg-green.png,
- data/graphics/items/generic-easteregg-pink.png,
- data/graphics/items/generic-easteregg-red.png,
- data/graphics/items/generic-easteregg-teal.png,
- data/graphics/items/generic-easteregg-yellow.png,
- data/items.xml: Added six different easter egg item graphics for the
- easter event. Item IDs are 1208 - 1213.
- * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter
- event.
-
-2007-04-01 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/game.cpp: Screenshots are no longer saved directly in the users
- home directory on UNIX systems but in the sub folder /.tmw/. A chatlog
- message about the success of the screenshot saving does appear now.
- Based on a patch by Patrick "the-me" Matthäi.
-
-2007-03-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp: Icon loading doesn't necessarily succeed, so better
- not crash when it doesn't.
-
-2007-03-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp: Changed the order of network message handling and
- logic, in order to prevent an incoming character delete message from
- deleting the player character that was about to be drawn.
- * src/gui/char_select.cpp: Removed useless lock/unlock calls.
- * src/logindata.h, src/main.cpp, src/gui/login.cpp: Go back to login
- or register state on error, depending on what the user was doing.
- * src/gui/register.cpp: Actually use the server that is filled in.
- * src/net/loginhandler.cpp: Fixed error message.
- * src/net/charserverhandler.cpp: Fixed crash since now logic is called
- after non-selected characters are deleted, by properly setting deleted
- instances to 0 and going back to initial selection.
- * src/main.cpp, src/net/network.h, src/net/network.cpp: Make sure that
- when a network error occurs, the error message is available and shown
- to the user.
- * src/gui/register.h, src/gui/register.cpp: Only enable Register
- button when all necessary fields are filled in.
-
-2007-03-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/char_select.cpp, src/gui/char_select.h,
- src/net/charserverhandler.h, src/net/charserverhandler.cpp: Clarified
- the error message when character creation fails and made sure the
- character creation dialog doesn't close when creation failed.
-
-2007-03-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/login.cpp, src/gui/login.h, src/gui/register.h,
- src/gui/register.cpp: Only enable login button when a username,
- password and server are filled in. Pass username, password and server
- on to the register dialog. Go back to login dialog when canceling
- registration. Fixed a crash caused by deleting an OkDialog twice (it
- also deletes itself). Made the register dialog a bit wider. Register
- dialog no longer clears username field when it is invalid.
- * src/main.cpp, data/icons/CMakeLists.txt, data/icons/Makefile.am,
- data/icons/tmw-32x32.png: Use a 32x32 non-alpha layered window icon.
- * tmw.cbp: Updated project file.
- * data/icons/CMakeLists.txt, data/icons/Makefile.am, src/main.cpp,
- data/icons/tmw-32x32.png: Removed 32x32 non-alpha layered window icon
- again, and instead used the icon in the executable on Windows.
-
-2007-03-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp, src/gui/viewport.cpp, src/resources/image.h,
- src/resources/image.cpp: Reduced amount of useless logging, calculate
- nearest power of two in a function and only do the alpha check in
- software mode.
- * src/gui/login.cpp: Fixed small issue where default server didn't fit
- in the server entry field properly.
- * src/main.cpp: Display a progress bar and connecting status for each
- server and display the version using a gcn::Label.
- * src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where
- possible (1002) and also display the target when other players are
- targeted.
- * src/floor_item.cpp, src/being.cpp, src/main.cpp, src/CMakeLists.txt,
- src/gui/equipmentwindow.cpp, src/gui/viewport.cpp,
- src/gui/itemcontainer.cpp, src/gui/viewport.h, src/engine.cpp,
- src/animatedsprite.cpp, src/tileset.h, src/npc.cpp, src/Makefile.am,
- src/being.h, src/resources/imageset.cpp, src/resources/animation.h,
- src/resources/spritedef.cpp, src/resources/resourcemanager.h,
- src/resources/spriteset.h, src/resources/imageset.h,
- src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
- src/resources/spritedef.h: Renamed Spriteset to ImageSet.
-
-2007-03-20 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/updatewindow.cpp: Cancel button is now disabled after
- downloading is finished.
-
-2007-03-20 David Athay <ko2fan@gmail.com>
-
- * src/gui/viewport.cpp: Fixed target cursor animation, and changed
- which layer it is drawn after.
- * src/gui/viewport.cpp, src/gui/viewport.h: Split drawing the target
- cursor and target name into functions.
-
-2007-03-20 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/gui/mouse.png: Positioned the cursor image more
- accurate.
-
-2007-03-19 David Athay <ko2fan@gmail.com>
-
- * src/localplayer.cpp, src/gui/viewport.cpp, src/gui/viewport.h,
- src/net/equipmenthandler.cpp, src/localplayer.h,
- src/net/protocol.h: Added target cursor.
-
-2007-03-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * docs/Makefile.am, docs/tmw.6: Added man page by Patrick Matthäi.
- * src/resources/image.cpp: Restored alpha layer check, since it should
- be more efficient in software mode when SDL knows an image doesn't use
- the alpha layer.
- * data/graphics/gui/thickborder.png,
- data/graphics/gui/vscroll_grey.png, data/graphics/gui/slider.png,
- data/graphics/gui/vscroll_blue.png, data/graphics/gui/vscroll_red.png,
- data/graphics/gui/deepbox.png,
- data/graphics/sprites/monster-slime-red.png,
- data/graphics/sprites/monster-scorpion-black.png,
- data/graphics/sprites/monster-scorpion.png,
- data/graphics/sprites/monster-slime-rudolph.png,
- data/graphics/sprites/monster-snake.png,
- data/graphics/sprites/monster-slime-santa.png,
- data/graphics/sprites/monster-maggot.png,
- data/graphics/sprites/monster-spider.png,
- data/graphics/sprites/monster-scorpion-red.png,
- data/graphics/sprites/monster-slime-yellow.png,
- data/graphics/sprites/monster-slime-green.png,
- data/graphics/sprites/monster-maggot-giant.png: Replaced pink pixels
- with transparent ones.
-
-2007-03-18 Rogier Polak <rogier.l.a.polak@gmail.com>
-
- * src/main.cpp: Added (-v) version to the arguments. (Applied a patch
- by Patrick Matthäi).
- * src/resources/image.cpp: Deleted the "pink code", which added
- transparancy with SDL_SetColorKey.
-
-2007-03-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * icons/tmw.ico, icons/tmw.png, icons/tmw.xpm: Replaced icons with the
- green globe that is also used on the website.
-
-2007-03-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp, src/tmw.rc, data/icons/tmw-icon.png,
- data/icons/tmw-icon.xpm, data/icons/tmw.ico, data/icons/tmw-icon.ico,
- data/icons/Makefile.am, data/icons/tmw.png, data/icons/tmw.xpm,
- data/icons/CMakeLists.txt: Renamed icons to make things easier for
- Debian packaging, and the "-icon" part was superfluous anyway.
-
-2007-03-12 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/simpleanimation.cpp, src/simpleanimation.h, src/CmakeLists.txt,
- src/Makefile.am: Added a simple animation class that hosts a looping
- animation without the action and direction stuff from AnimatedSprite.
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Used said
- simple animation class for animated particles.
-
-2007-03-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/items/armor-head-rangerhat.png: New version of ranger
- hat icon by Pauan.
-
-2007-03-11 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine
- not draw the last row and column of the map.
-
-2007-03-09 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp: Reimplemented physics mode that uses the default
- square root function as fallback for systems where the fastInvSqrt
- function doesn't work properly.
- * src/particle.cpp, src/particle.h: Some performance optimizations
- suggested by Rogier "Avaniel" Polak.
-
-2007-03-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/gui/target-cursor-blue.png,
- data/graphics/gui/target-cursor-red.png: Added targeting cursors by
- Pauan.
- * data/graphics/sprites/chest-cotton-male.png,
- data/graphics/sprites/chest-cotton-female.png: Replaced cotton shirt
- with improved version by Pauan.
-
-2007-02-27 Philipp Sehmisch <tmw@crushnet.org>
-
- * gui/button.cpp, src/guibutton.h,
- src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h:: Tabbed
- containers now display the button of the active tab pressed all
- the time.
-
-2007-02-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac: Made OpenGL enabled by default.
-
-2007-02-26 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/sfx/maggot-dying1.ogg, data/sfx/maggot-hit1.ogg,
- data/sfx/maggot-hit2.ogg, data/sfx/maggot-miss1.ogg,
- data/sfx/pinkie-hit1.ogg, data/sfx/pinkie-miss1.ogg,
- data/monsters.xml: New sound effects by Cosmostrator.
-
-2007-02-25 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.h, src/particleemitter.h: Just some documentation work.
-
-2007-02-22 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Added new particle property "bounce" that makes
- particles bounce off the ground and use it with the damage numbers.
-
-
-2007-02-21 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/char-server.cpp, src/gui/updatewindow.cpp, src/gui/main.cpp,
- src/gui/main.h: Added a new state "LOADDATA_STATE" that loads the XML
- databases.
- * src/resourcemanager.cpp, src/resourcemanager.h, src/main.cpp,
- customdata/: Added a customdata dir that allows to add custom user
- data easily. Just create a zip file with the same structure like the
- update archives and drop it in the customdata folder and the files in
- it override the default data and the updates.
-
-2007-02-15 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/engine.cpp: The name conflict problem with Guichan seems to be
- solved with version 0.6.1.
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Added support for animated particles.
- * data/graphics/particles/playerglow.particle.xml: Created a new
- player follow particle that spawns a swarm of animated bats that
- follow the player.
-
-2007-02-09 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp: Fixed a misspelled include and another
- optimisation at the vector calculation.
-
-2007-02-08 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to
- calculate square roots and using it for hypotenuse calculations.
- Thanks to Rogier aka Avaniel for finding the function.
-
-2007-02-07 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed
- Particle::MAX_PARTICLES to Particle::maxCount and read the value from
- config ("particleMaxCount")
- * src/particle.cpp: Added fast physics mode that replaces the
- trigonometric calculations made for calculating the acceleration by
- much less cpu intense but also less accurate formulas. To enable it
- set the config option "particleFastPhysics" to "1".
- * src/particle.cpp: Added the config option "particleEmitterSkip" that
- allows to reduces the output of the emitters by making them spawn
- particles only every n-th game tick.
- * src/graphics.cpp, src/graphics.h: Added a new method
- "drawImageTransparent" to the graphic engine that blits an image with
- an alpha factor.
- * src/particle.cpp: Using new drawImageTransparent method.
-
-2007-02-01 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Implemented die-distance (particles are deleted
- when they reached a certain proximity to their target)
- * src/particle.cpp: Fixed a bug in the acceleration vector calculation.
- * src/particle.cpp, src/particle.h: Fixed a problem with particles with
- unlimited lifetime and fade-in.
- * data/graphics/particles/playerglow.particle.xml: And again a new
- player follow particle. This time it demonstrates die-distance and the
- fixed acceleration vector calculation.
- * src/engine.cpp, data/graphics/particles/snow.particle.xml,
- data/graphics/particles/snowflake.png: I can't stand the begging
- anymore. Now it snows in the snow area... and the forest... and the
- desert... and under the earth... and indoors... Are you happy now,
- Rotonen and Elven? ;-)
- * src/particle.cpp: Removed some debug log messages.
- * src/being.cpp: Avoided crash when attempting to control an invalid
- particle.
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Cleaned the includes up.
-
-2007-01-31 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Changed some variable names.
- * data/graphics/particles/waterfall.particle.xml,
- data/graphics/particles/waterfall-a.png: New waterfall with Modanungs
- waterfall particle.
- * src/particle.cpp: forgot to remove a svn conflict marker and changed
- the order of initialisations to fix some compiler warnings.
-
-2007-01-30 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * tmw.cbp: Updated Code::blocks project file.
-
-2007-01-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/beinghandler.cpp,
- data/graphics/particles/skillup.particle.xml: Added different particle
- effect for job levelup.
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Renamed "alphafade" to "fade-out", added new
- property "fade-in".
- * data/graphics/particles/playerglow.particle.xml: Added a new player
- effect (a fire) demonstrating how to use fade-in and fade-out to fade
- one color into another.
-
-2007-01-29 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Added a new particle property "alphafade" that
- makes the particles fade into alpha before their lifetime ends.
- * src/particle.cpp, src/particle.h: fixed an issue with particles that
- have a lifetime of 0 and an issue with the momentum property.
- * data/graphics/particles/waterfall.particle.xml,
- data/graphics/particles/fog-medium-white-a.png,
- data/graphics/particles/fog-medium-white-b.png,
- data/graphics/particles/fog-medium-white-c.png: Added fog to the
- waterfall effect demonstrating the new alphafade feature.
-
-2007-01-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most
- values are now read as floating point values from the emitter files.
- * data/graphics/particles/fountain.particle.xml,
- data/graphics/particles/hit.particle.xml,
- data/graphics/particles/playerglow.particle.xml: Changed some values
- as floating point values. Made the player follow effect magenta to
- improve the visibility of the hit effects.
- * src/engine.cpp, data/graphics/particles/waterfall.particle.xml:
- Removed the fountain and added a waterfall instead.
- * src/particle.h: Corrected the drawing order of the particles in
- relation to the other sprites.
- * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count
- to debug window.
- * src/particle.cpp: Allowed momentum without acceleration and
- implement the acceleration properly.
- * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h:
- Added a structure to hold a pair of numeric minimum and maximum values
- and used it to store all numeric emitter properties.
- * src/utils/randbetween.h: Removed (the functionality is now in struct
- MinMax)
-
-2007-01-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/shoplistbox.cpp: Fixed compilation against Guichan 0.6.1.
- * src/utils/randbetween.h: Fixed integer overflow causing the
- randBetween function not to work properly on Linux.
-
-2007-01-27 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/beinghandler.cpp: Fixed a compiler issue.
-
-2007-01-27 Philipp Sehmisch <tmw@crushnet.org>
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h, src/engine.cpp: Emitter data is read from
- external xml files. Reimplemented target-based particles with the
- difference that they don't target beings or locations but other
- particles (at the moment the host particle of the effect).
- * src/being.cpp: Beings now move controlled particles to their center
- instead of their upper left corner.
- * data/graphics/particles/orb*: Added a bunch of new particles.
- * data/graphics/particles/fountain.particle.xml: Reimplementation of
- the fountain effect in XML.
- * data/graphics/particles/playerglow.particle.xml: New effect that
- spawns orbs that orbit around the origin.
- * src/being.cpp, data/graphics/particles/hit.particle.xml: Added
- particle effect on hit.
- * src/net/beinghandler.cpp,
- data/graphics/particles/levelup.particle.xml: Added particle effect on
- levelup (own or other player).
-
-2007-01-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp: Initialized all variables of the particles in the
- constructor.
- * src/particleemitter.cpp, src/particleemitter.h: minor cleanups.
-
-2007-01-22 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/being.cpp, src/being.h, src/particle.cpp, src/particle.h
- src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp:
- Particle effects are now created in child particles of the root
- particle. Particle emitters have no longer a being they check every
- frame. Instead beings have the ability to take control of particles.
-
-2007-01-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Implemented emitters that follow a being.
- * src/engine.cpp: Added an emitter that follows the local player.
- * src/particle.cpp: Fixed the crash on exit (reason was that the
- mSpriteIterator wasn't initialized in every case)
-
-2007-01-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/particle.h, src/particle.cpp, src/CMakeLists.txt,
- src/Makefile.am: Fixed compilation issues on Linux.
-
-2007-01-15 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/game.cpp, src/particle.cpp, src/particle.h,
- src/particleemitter.h: Made the particle count global and more
- performant.
-
-2007-01-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/main.cpp, src/gui/trade.cpp, src/gui/sell.cpp,
- src/gui/connection.cpp, src/gui/buddywindow.cpp, src/gui/browserbox.h,
- src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp,
- src/gui/inttextbox.h, src/gui/viewport.cpp, src/gui/button.h,
- src/gui/shoplistbox.h, src/gui/skill.h, src/gui/item_amount.h,
- src/gui/setup_audio.h, src/gui/newskill.cpp, src/gui/listbox.h,
- src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h,
- src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp,
- src/gui/login.h, src/gui/setup_audio.cpp, src/gui/item_amount.cpp,
- src/gui/setup_joystick.h, src/gui/chat.h, src/gui/npc_text.cpp,
- src/gui/setup_video.cpp, src/gui/ok_dialog.cpp,
- src/gui/inventorywindow.h, src/gui/gccontainer.cpp,
- src/gui/newskill.h, src/gui/buy.h, src/gui/setup.h,
- src/gui/itemcontainer.h, src/gui/confirm_dialog.cpp,
- src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/setup_joystick.cpp,
- src/gui/updatewindow.h, src/gui/char_select.h, src/gui/buysell.h,
- src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
- src/gui/help.cpp, src/gui/status.h, src/gui/npc_text.h,
- src/gui/setup_video.h, src/gui/menuwindow.cpp, src/gui/browserbox.cpp,
- src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/itemcontainer.cpp,
- src/gui/gccontainer.h, src/gui/buddywindow.h, src/gui/sell.h,
- src/gui/trade.h, src/gui/inttextbox.cpp, src/gui/char_server.h,
- src/gui/window.h, src/gui/shoplistbox.cpp, src/gui/skill.cpp,
- src/gui/buysell.cpp, src/gui/confirm_dialog.h, src/gui/debugwindow.h,
- src/gui/status.cpp, src/gui/listbox.cpp, src/gui/register.cpp,
- src/gui/viewport.h, src/gui/tabbedcontainer.h,
- src/gui/npclistdialog.cpp, src/gui/help.h, src/gui/chatinput.h,
- src/gui/chatinput.cpp, src/net/tradehandler.cpp,
- src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from
- guichan-0.6.0 branch).
- * src/winver.h, configure.ac, data/help/header.txt, NEWS, README,
- CMakeLists.txt: Updated version to 0.0.22.1.
-
-2007-01-14 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/particle.cpp, src/particle.h; src/particleemitter.cpp,
- src/particleemitter.h, src/utils/randbetween.h:
- Implemented particle engine.
- * src/engine.cpp, src/game.cpp: added calls to the particle engine
- * data/graphics/particles/*: added a bunch of particle graphics for
- testing purpose.
- * particleengine-todo.txt: Added particle engine todo list (please
- omit when merging)
-
-2007-01-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/sprites/Makefile.am,
- data/graphics/sprites/CMakeLists.txt: Updated with regard to renaming
- of cotton equipment.
-
-2006-01-13 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates
- display in debug window.
-
-2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse,
- the lack of which sometimes caused the player to start walking when
- clicking on the GUI.
-
-2007-01-09 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/icecave.png: Added new tiles and fixes by Nickman and
- made some other cosmetical corrections.
-
-2007-01-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/sprites/monster-mountsnake.xml,
- data/graphics/sprites/monster-mountsnake.png, data/monsters.xml: Added
- brown snake by Pauan.
-
-2007-01-07 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/chest-cottonshirt-male.png,
- data/graphics/chest-cottonshirt-male.xml,
- data/graphics/chest-cottonshirt-female.png,
- data/graphics/chest-cottonshirt-female.xml,
- data/graphics/item001.png, data/equipment.xml: Added female
- cottonshirt sprites.
- * data/equipment.xml: Fixed some wrong armor values.
-
-2007-01-05 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/CMakeLists.txt, data/graphics/images/ambient/Makefile.am,
- data/graphics/sprites/CMakeLists.txt: Synchronized build files.
-
-2006-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * tools/Purger.java: Removed purger tool.
-
-2006-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/tiles/christmastree.png, data/maps/new_11-1.tmx.gz:
- Added Christmas tree by Pauan.
- * data/graphics/sprites/head-christmastree.xml: Fixed name of image.
- * src/resources/spriteset.cpp: Fixed index check to prevent crashing.
- * data/graphics/sprites/head-christmastreehat.png,
- data/graphics/sprites/head-rangerhat.png,
- data/graphics/sprites/head-christmastree.xml,
- data/graphics/sprites/head-antlerhat.xml,
- data/graphics/sprites/head-santabeardhat.xml,
- data/graphics/sprites/head-santabeardhat.png,
- data/graphics/sprites/head-rangerhat.xml: Updates to Pauan's recent
- sprites by Pauan.
- * data/items.xml: Fixes to descriptions and weights by Pauan.
-
-2006-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/shoplistbox.cpp: Don't try to draw an icon when it is not
- defined or failed to load properly.
- * src/resources/image.cpp: Major rendering performance increase in
- software mode, by not using RLE compression on loaded images while
- most of the time, we're only drawing a small subimage of them.
- * README, data/help/header.txt, NEWS: Filled in release dates.
-
-2006-12-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac, data/graphics/items/Makefile.am,
- data/graphics/items/CMakeLists.txt, data/graphics/images/Makefile.am,
- data/graphics/images/CMakeLists.txt,
- data/graphics/sprites/Makefile.am,
- data/graphics/sprites/CMakeLists.txt, data/graphics/Makefile.am,
- data/graphics/CMakeLists.txt, data/maps/Makefile.am,
- data/maps/CMakeLists.txt, data/sfx/Makefile.am,
- data/sfx/CMakeLists.txt, data/Makefile.am, data/CMakeLists.txt:
- Removed database files, minimaps, items, monster sprites, maps and
- sounds from the release. They will be released dynamically only.
- * data/graphics/tiles/snow_x3.png: Added bottom of Christmas tree by
- pauan.
- * src/main.cpp, src/resources/itemdb.h, src/resources/monsterdb.cpp,
- src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Load the
- databases at the start of the LOGIN state, after the updates are
- loaded.
-
-2006-12-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/items/armor-head-rangerhat.png,
- data/graphics/items/generic-redstocking.png,
- data/graphics/items/armor-head-christmastree.png,
- data/graphics/items/armor-head-antlerhat.png,
- data/graphics/items/armor-head-santabeardhat.png,
- data/graphics/sprites/head-christmastreehat.png,
- data/graphics/sprites/head-rangerhat.png,
- data/graphics/sprites/head-christmastree.xml,
- data/graphics/sprites/head-antlerhat.xml,
- data/graphics/sprites/head-santabeardhat.xml,
- data/graphics/sprites/head-antlerhat.png,
- data/graphics/sprites/head-santabeardhat.png,
- data/graphics/sprites/head-rangerhat.xml, data/items.xml,
- data/equipment.xml, data/monsters.xml: Added new Christmas themed
- headwear by Pauan.
- * data/graphics/items/Makefile.am, data/graphics/items/CMakeLists.txt,
- data/graphics/sprites/Makefile.am,
- data/graphics/sprites/CMakeLists.txt, data/Makefile.am,
- data/CMakeLists.txt: Updated Makefiles.
-
-2006-12-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac, CMakeLists.txt, README, data/help/header.txt: Updated
- version to 0.0.22.
-
-2006-12-18 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/items/armor-chest-vnecksweater.png: New version of
- the inventory icon for the V-neck sweater by Saphy.
-
-2006-12-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/sell.cpp, src/gui/shoplistbox.h, src/gui/listbox.h,
- src/gui/shop.cpp, src/gui/buy.cpp, src/gui/shoplistbox.cpp,
- src/gui/listbox.cpp: Subclassed ShopListBox from ListBox to get rid of
- some duplicated code, and fixed a problem with scrolling to the
- current selection. Also aligned the text a bit better and put the
- price in parenthesis.
-
-2006-12-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/connection.cpp, src/gui/chargedialog.cpp: Fixed dialog
- visibility.
- * src/localplayer.cpp, src/game.cpp, src/localplayer.h: Fixed issues
- with walking one tile too many and changing direction towards an
- obstacle.
-
-2006-12-15 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/desert1.png: Removed some unused legacy tiles and
- added variant tiles for the cliffs.
-
-2006-12-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/engine.h, src/engine.cpp: Removed the rather
- useless remaining draw function from the engine class.
- * src/being.cpp, src/being.h: Fixed an issue with fading out damage
- texts (they were sometimes fully opaque at the end of fading out).
-
-2006-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, tmw.cbp: Updated project files.
- * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp:
- Added Adler32 checksum for updates.
- * src/net/playerhandler.cpp: Fixed crash when selecting an item after
- death.
- * data/items.xml: Fixed defense values for sweaters.
- * src/net/playerhandler.cpp: Hide all NPC dialogs after death.
-
-2006-12-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp,
- src/resources/action.h, src/resources/animation.h,
- src/resources/spritedef.cpp, src/resources/action.cpp,
- src/resources/animation.cpp, src/resources/spritedef.h: Moved
- Action, Animation and Frame (renamed from AnimationPhase) classes into
- the resources directory, since they are part of the SpriteDef class.
- * src/CMakeLists.txt, src/utils/base64.cpp, src/utils/base64.h,
- src/Makefile.am, src/resources/mapreader.cpp: Moved base64 module into
- utils directory.
- * src/engine.cpp, src/npc.cpp: Cleaned up some unused stuff.
-
-2006-12-12 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg,
- data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg
- data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
- data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg,
- data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg,
- data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg,
- data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg,
- data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg,
- data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg
- data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg
- data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg
- data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg
- data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg
- data/sfx/slime-hit1.ogg:
- Normalized versions of sound effects by Cosmostrator.
-
-2006-12-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/updatewindow.cpp: Fixed visibility of the update window.
-
-2006-12-11 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/equipment.xml, data/items.xml,
- data/graphics/sprites/chest-tnecksweater-male.png,
- data/graphics/sprites/chest-tnecksweater-female.png,
- data/graphics/sprites/chest-vnecksweater-male.png,
- data/graphics/sprites/chest-vnecksweater-female.png,
- data/graphics/sprites/chest-tnecksweater-male.xml,
- data/graphics/sprites/chest-tnecksweater-female.xml,
- data/graphics/sprites/chest-vnecksweater-male.xml,
- data/graphics/sprites/chest-vnecksweater-female.xml,
- data/graphics/sprites/Makefile.AM,
- data/graphics/sprites/CMakeLists.txt,
- data/graphics/items/armor-chest-vnecksweater.png,
- data/graphics/items/armor-chest-tnecksweater.png,
- data/graphics/items/armor-chest-woolsweater.png,
- data/graphics/items/Makefile.AM, data/graphics/items/CMakeLists.txt:
- Added new sweaters by Saphy. Info for server admins: Item IDs are 564
- for turtleneck (should already be in there) and 624 for v-neck. The
- visible sprite IDs are 19 for turtleneck and 20 for v-neck.
-
-2006-12-11 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/main.h, src/tmw.rc, src/winver.h, The Mana World.dev, tmw.cbp:
- Fixed windows binary version.
-
-2006-12-10 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * docs/INSTALL/win32.txt: Added more detailed instructions for Dev-C++
- users.
-
-2006-12-09 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/npcs.png: Added pirate NPC.
-
-2006-12-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/sprite.h, src/gui/playerbox.h, src/gui/char_select.cpp,
- src/gui/playerbox.cpp, src/gui/passwordfield.h, src/gui/char_select.h,
- src/main.cpp, src/being.cpp, src/player.h, src/floor_item.h,
- src/being.h: Use new animation system in character selection/creation.
- Shows equipment and allowed for some cleanup. Had a bit of help from
- the patch by VictorSan.
-
-2006-12-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/base64.cpp, src/base64.h, src/resources/mapreader.cpp:
- Downgraded to base64 codec from PHP 3 to resolve licensing issues.
-
-2006-12-06 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, tmw.cbp: Updated project files.
-
-2006-12-06 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/beinghandler.cpp: Fixed crashs when changing equipment.
- * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png:
- More tiling related fixes at the cliffs.
-
-2006-12-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/item_amount.cpp: Fixed visibility of item amount window.
-
-2006-12-05 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/desert1.png: Improved the tiling behavior
- of the cliffs (still not gridless but at least the edges fit
- together in the most common situations)
-
-2006-12-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/engine.h, src/gui/windowcontainer.h,
- src/gui/viewport.cpp, src/gui/gui.cpp, src/gui/gui.h,
- src/gui/debugwindow.cpp, src/gui/inventorywindow.cpp,
- src/gui/viewport.h, src/engine.cpp, src/CMakeLists.txt,
- src/Makefile.am: Introduced a new class Viewport which combines the
- drawing code from Engine with the (rather misplaced) input handling
- from the Gui class. Also, it's a Container itself which should allow
- for extending it to show Guichan widgets on map coordinates.
-
-2006-12-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/sound.cpp, src/monster.cpp, src/sound.h,
- src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp:
- Don't try to play empty strings as sounds, and don't return a
- SoundEffect instance when Mix_Chunk loading failed.
- * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names.
- * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
- src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp,
- src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h,
- src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default
- to invisible, since this seems the most common case.
-
-2006-12-02 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/chest-leather-female.png: A little correction
- at the female leather shirt by mangamaniac.
-
-2006-12-01 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h,
- src/gui/gui.cpp: Visible equipment slot numbers are now converted by
- the beinghandler from eAthena to our system. No more distinction
- between monster attacking and player attacking between beinghandler
- and the being classes.
- * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved
- the monster specific action handling into the monster class.
- * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds
- when they attack, gett hurt or die.
- * src/being.cpp: Delayed the damage numbers a bit to synchronize them
- better with the hurt sounds.
- * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg,
- data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg,
- data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
- data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg,
- data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg,
- data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg,
- data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg,
- data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg,
- data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg,
- data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg,
- data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg,
- data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg,
- data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg,
- data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM,
- data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator.
-
-2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/maps/Makefile.am: Fixed small trailing slash issue.
- * src/player.cpp: Optimized setSex and setWeapon by first loading the
- new sprite and then deleting the old one (prevents potentially
- unnecessary reload).
- * src/net/beinghandler.cpp: Optimized handling of player walk
- messages, by first setting the gender right and then setting the
- equipment. Gets rid of reload of complete equipment in the case of
- female.
-
-2006-11-30 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, tmw.cbp: Updated project files.
-
-2006-11-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/monster.cpp: Small fix to resource path.
-
-2006-11-29 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/resources/equipment.h: Made getSprite return a constant
- reference.
- * src/resources/monsterdb.cpp, src/resources/monsterdb.h,
- src/resources/monsterinfo.cpp, src/resources/monsterinfo.h,
- src/Makefile.AM, src/CMakeLists.txt, src/main.cpp:
- Added the MonsterDB namespace that reads the monsters.xml
- and maps monster IDs to names, sprite definitions and sound effects.
- * src/monster.cpp: Get sprite definition filenames from MonsterDB.
- * src/engine.cpp: Show monster name when targeting a monster.
- * data/monsters.xml, data/graphics/sprites/Makefile.AM,
- data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*:
- Renamed all monster sprites to more associative names (whew, we got to
- train some monkeys for tasks like that).
-
-2006-11-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * tmw.cbp: Updated Code::Blocks project file.
-
-2006-11-27 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/log.cpp, src/util/wingettimeofday.h: Added implementation of
- gettimeofday() for windows machines.
-
-2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/log.cpp: Higher precision log timestamps.
- * src/graphics.cpp, src/gui/gui.cpp, src/openglgraphics.cpp,
- src/main.cpp, src/resources/equipmentdb.cpp,
- src/resources/resourcemanager.cpp: Added some additional log
- statements.
- * src/resources/itemdb.cpp: Removed usage of READ_PROP in favour of
- XML::getProperty and updated log statements.
- * src/resources/image.cpp: Added support for loading TGA images.
-
-2006-11-26 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/resources/resourcemanager.cpp: Remove unnecessary check for
- file existance, loading will just fail with the correct error message.
-
-2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h:
- Made Being::mDirection protected, forcing the use of setDirection.
- * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp,
- src/resources/resourcemanager.h: Defaulted variant argument to 0 since
- this is the most common situation.
- * src/resources/spritedef.cpp, src/resources/spritedef.h: Some
- refactoring, splitting up the loading into several methods, in
- preparation of adding support for including other sprites.
- * src/main.cpp: ItemDB needs to be unloaded before deleting the
- resource manager instance, since ItemInfo refers to an Image.
-
-2006-11-26 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp,
- src/player.cpp, src/player.h, src/resources/equipmentdb.h,
- src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h,
- src/resources/itemdb.cpp, src/resources/itemdb.h,
- data/graphics/images/error.png, data/graphics/sprites/error.xml:
- Added the EquipmentDB namespace that reads the equipment.xml, maps
- equipment IDs to sprite definition files and thus allows gender
- specific equipment sprites.
- * data/graphics/sprites/chest-leather-female.png,
- data/graphics/sprites/chest-leather-male.png,
- data/graphics/sprites/chest-leather-female.xml,
- data/graphics/sprites/chest-leather-male.xml,
- data/equipment.xml: Added and defined male and female leather shirt as
- proof of concept of the gender specific equipment.
- * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am,
- data/Makefile.am, src/Makefile.am,
- data/graphics/images/CMakeLists.txt,
- data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt,
- src/CMakeLists.txt: Updated Makefiles and CMake Lists.
-
-2006-11-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp,
- src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp,
- src/gui/shop.cpp, src/net/inventoryhandler.cpp,
- src/resources/itemdb.cpp, src/resources/itemdb.h,
- src/resources/iteminfo.h, src/resources/itemmanager.cpp,
- src/resources/itemmanager.h: Refactored the Itemmanager class to an
- ItemDB namespace.
-
-2006-11-23 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, tmw.cbp: Updated project files.
-
-2006-11-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/setup_joystick.cpp: Fixed joystick option to show enabled
- when the joystick is enabled.
- * src/localplayer.cpp, src/game.cpp, src/action.h, src/action.cpp,
- src/player.cpp, src/animatedsprite.h, src/being.cpp, src/animation.h,
- src/monster.cpp, src/CMakeLists.txt, src/player.h,
- src/animatedsprite.cpp, src/localplayer.h, src/animation.cpp,
- src/Makefile.am, src/being.h, src/resources/resourcemanager.cpp,
- src/resources/spritedef.cpp, src/resources/resourcemanager.h,
- src/resources/spriteset.h, src/resources/spritedef.cpp: Separated
- sprite definition from playback.
-
-2006-11-17 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * data/graphics/sprites/CMakeLists.txt: Fixed some filenames.
-
-2006-11-17 Wai Ling Tsang <simotsa@gmail.com>
-
- * src/gui/gui.cpp: Added mouse following ability/feature under
- logic().
- * src/gui/gui.h: Added mouseMotion(), mouseRelease() and private
- variables for mouse following.
-
-2006-11-15 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/Woodland_village.png,
- data/graphics/tiles/Woodland_village_x2.png,
- data/graphics/tiles/Woodland_x2.png,
- data/graphics/tiles/Makefile.AM,
- data/graphics/tiles/CMakeList.txt,
- data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
- data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
- data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx.gz,
- data/maps/new_19-1.tmx.gz, data/maps/CMakeList.txt,
- data/maps/Makefile.AM:
- Added woodland village outdoor tileset and maps. Modified gates on
- the nearby maps.
-
-2006-11-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp,
- src/utils/xml.cpp, src/utils/xml.h, src/Makefile.am,
- src/resources/mapreader.cpp: Separated getProperty method to an XML
- utility namespace.
-
-2006-11-15 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, tmw.cbp: Updated project files.
- * The Mana World.dev, tmw.cbp: Fixed dynamic linking of libcurl.
-
-2006-11-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/action.h, src/action.cpp, src/animation.h, src/CMakeLists.txt,
- src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am: Separated
- Action class to its own module.
- * src/action.h, src/action.cpp, src/animatedsprite.h, src/animation.h,
- src/animatedsprite.cpp, src/animation.cpp: Resolve Image* of animation
- phase at load time instead of storing just the spriteset index and
- looking it up later (checking validity should still be added). Also
- calculate animation length during loading instead of summing it up
- each time it is requested.
-
-2006-11-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/map.cpp, src/map.h: Made pathfinding algorithm cope better with
- beings blocking the road. This is done by allowing walking over other
- beings, but at an additional cost so that it is preferable to walk
- around them.
- * src/game.cpp: Worked around a Guichan exception thrown for mice with
- many buttons (patch by Roel van Dijk).
-
-2006-11-09 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/main.cpp, src/net/network.cpp, src/net/network.h,
- The Mana World.dev, tmw.cbp: Fixed a conflict with Windows headers and
- updated project files.
-
-2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/trade.cpp: Fixed money field to no longer hide below the
- bottom of the window.
- * src/CMakeLists.txt: Added shoplistbox.h/cpp files.
- * src/gui/updatewindow.cpp: Fixed percentage indicator of update
- window.
- * src/main.cpp, src/net/beinghandler.cpp, src/net/skillhandler.cpp,
- src/net/network.cpp: Changed some printf statements to log statements.
-
-2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/images/login_wallpaper.png: Reverted to standard
- wallpaper.
- * src/resources/resourcemanager.cpp: More useful logging about
- resources that are being loaded (including source).
- * src/graphics.cpp, src/gui/window.cpp, src/gui/button.cpp,
- src/gui/widgets/dropdown.cpp, src/gui/textfield.cpp,
- src/gui/playerbox.cpp, src/gui/progressbar.cpp,
- src/gui/scrollarea.cpp, src/graphics.h, src/CMakeLists.txt,
- src/Makefile.am, src/graphic, src/graphic/imagerect.h: Merged the
- definition of ImageRect into graphics.h.
-
-2006-11-05 Yohann Ferreira <bertram@cegetel.net>
-
- * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/shop.h,
- src/gui/shop.cpp, src/gui/sell.cpp, src/gui/shoplistbox.h,
- src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs.
- Also too expensive items are highlighted in gray and can't be
- selected.
- * src/gui/shop.cpp, src/gui/shop.h, src/gui.sell.h, src/gui/sell.cpp,
- src/net/buysellhandler.cpp, src/gui/shoplistbox.h,
- src/gui/shoplistbox.cpp: Added item's pictures in sell dialogs, and
- precisions about the total money in it.
- * src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp: Fixes to Sell
- dialog.
- * src/gui/sell.cpp: Fixes the money value after selling something.
-
-2006-11-05 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * data/graphics/sprites/Makefile.am: Use tabs instead of spaces as
- required by automake (AFAIK).
-
-2006-11-05 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/weapon0.png,
- data/graphics/sprites/weapon2.png,
- data/graphics/sprites/weapon-bow.xml,
- data/graphics/sprites/weapon-dagger.xml,
- data/graphics/sprites/weapon-fist.xml,
- data/graphics/sprites/weapon-scythe.xml,
- data/graphics/items/weapon-polearm-scythe.png, src/player.cpp,
- src/player.h, src/being.cpp, src/being.h, data/items.xml: Added scythe
- as a permanent weapon (ID: 623)
-
-2006-11-04 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Removed useless
- addRow method.
-
-2006-11-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz,
- data/maps/new_11-1.tmx.gz, data/maps/new_14-1.tmx.gz,
- data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
- data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz,
- data/maps/new_9-1.tmx.gz: Reverted Halloween map versions, except for
- map 10 and 11 which include the latest fixes by Crush but now have
- their night layer removed.
-
-2006-11-04 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_17-1.tmx.gz,
- data/graphics/images/minimap_new_17-1.png,
- data/graphics/images/Makefile.am,
- data/graphics/images/CMakeLists.txt:
- Added music and minimap to woodland cave level 2.
- * data/maps/new_10-1.tmx.gz, maps/new_11-1.tmx.gz:
- Fixed some map bugs (please update server sided walkmap)
-
-2006-11-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/updatewindow.cpp, src/main.cpp: Updated to the new default
- updatehost.
-
-2006-11-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/gui.cpp, src/gui/browserbox.cpp,
- data/graphics/gui/rpgfont_wider.png,
- data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png:
- Added support for å and Å (with help of Håkan Rönn).
-
-2006-10-31 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/desert1.png, data/graphics/tiles/desert_x2.png:
- Adding a bunch of graphical improvements made by VxD.
-
-2006-10-31 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * data/graphics/sprites/item011.png,
- data/graphics/sprites/item011.xml, data/graphics/sprites/item012.png,
- data/graphics/sprites/item018.xml,
- data/graphics/sprites/monster21.xml: Fixed some graphical issues,
- mostly a cosmetic update.
-
-2006-10-30 Yohann Ferreira <bertram@cegetel.net>
-
- * debian/changelog: Updated the package's version.
-
-2006-10-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_9-1.tmx.gz: Removed the night effect that accidentally
- sneaked in with the last map change.
-
-2006-10-30 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/tmw.rc: Updated Windows binary version.
- * data/help/header.txt, NEWS, README: Fixed some release dates and
- versions.
- * data/graphics/items/armor-head-axehat.png,
- data/graphics/items/armor-head-bandana.png,
- data/graphics/items/armor-head-circlet.png,
- data/graphics/items/armor-head-eyepatch.png,
- data/graphics/items/armor-head-goggles.png,
- data/graphics/items/armor-head-leathergoggles.png,
- data/graphics/items/armor-head-piratehat.png,
- data/graphics/items/armor-head-pumpkinhelmet.png,
- data/graphics/items/Makefile.am, data/items.xml: Added new items.
- * data/graphics/sprites/Makefile.am,
- data/graphics/sprites/monster21.png,
- data/graphics/sprites/monster21.xml,
- data/graphics/sprites/monster22.png,
- data/graphics/sprites/monster22.xml: Added new monsters.
- * data/graphics/sprites/item011.png, data/graphics/sprites/item011.xml,
- data/graphics/sprites/item012.png, data/graphics/sprites/item012.xml,
- data/graphics/sprites/item013.png, data/graphics/sprites/item013.xml,
- data/graphics/sprites/item014.png, data/graphics/sprites/item014.xml,
- data/graphics/sprites/item015.png, data/graphics/sprites/item015.xml,
- data/graphics/sprites/item016.png, data/graphics/sprites/item016.xml,
- data/graphics/sprites/item017.png, data/graphics/sprites/item017.xml,
- data/graphics/sprites/item018.png, data/graphics/sprites/item018.xml,
- data/graphics/sprites/Makefile.am: Added new visible equipments.
- * data/graphics/images/login_wallpaper.png, data/maps/new_1-1.tmx.gz,
- data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz,
- data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz,
- data/maps/new_16-1.tmx.gz, data/maps/new_3-1.tmx.gz,
- data/maps/new_7-1.tmx.gz, data/maps/new_9-1.tmx.gz: Halloween related
- contents.
- * data/graphics/items/Makefile.am: Fixed wrong filename.
- * data/graphics/sprites/Makefile.am: Fixed wrong filenames.
- * data/graphics/sprites/weapon0.png: Replaced knife with scythe.
-
-2006-10-30 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * data/graphics/items/CMakeLists.txt: Synced with autotools config.
- * data/graphics/items/CMakeLists.txt: Added new items to CMake config.
- * src/being.cpp: Properly initialize sprite vector.
-
-2006-10-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac, The Mana World.dev, CMakeLists.txt,
- data/help/header.txt, NEWS: Set version to 0.0.21.1.
- * src/player.cpp: Fixed excessive unnecessary reloading of sprites.
-
-2006-10-28 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/main.c: Reload wallpaper after updates are fetched.
- * data/graphics/sprites/Makefile.am: Added monster20.
-
-2006-10-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/monster20.png,
- data/graphics/sprites/monster20.xml,
- data/graphics/sprites/CMakeLists.txt:
- Added pumpkin ghost monster for halloween event.
- * data/maps/new_9-1.tmx.gz: Fixed a map discrepancy between
- new_9-1 and new_14-1 (no new walkmap required). Thanks to QOAL
- for reporting.
-
-2006-10-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/images/ambient/night.png: added graphic for night
- ambient effect.
-
-2006-10-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac: Added zlib check before PhysFS check. The PhysFS check
- was failing on MSYS because of a missing -lz.
-
-2006-10-22 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * CMakeLists.txt, src/CMakeLists.txt: Add PACKAGE_VERSION support.
- * CMakeLists.txt, src/CMakeLists.txt: Setup the binary dir in the main
- CMakeLists.txt file.
- * src/main.h: Include config.h only when we have it.
- * src/CMakeLists.txt: Properly set build flags for the tmw target.
-
-2006-10-18 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt,
- data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt,
- data/graphics/images/ambient/CMakeLists.txt,
- data/graphics/images/CMakeLists.txt,
- data/graphics/sprites/CMakeLists.txt, data/maps/CMakeLists.txt,
- data/sfx/CMakeLists.txt, data/help/CMakeLists.txt,
- data/icons/CMakeLists.txt, data/CMakeLists.txt, CMakeLists.txt: Add
- TMW_DATADIR definition.
-
-2006-10-16 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/CMakeLists.txt: Adjusted path for Windows.
-
-2006-10-16 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * CMakeLists.txt: Enable OpenGL by default.
- * CMake/Modules/FindLibcurl.cmake: Fix libcurl library not being
- marked as advanced option.
- * CMakeLists.txt, src/CMakeLists.txt: Add OpenGL option.
- * data/CMakeLists.txt: Adjust data destination for Windows.
- * src/CMakeLists.txt: Adjust binary destination for Windows.
- * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt,
- data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt,
- data/graphics/images/ambient/CMakeLists.txt,
- data/graphics/images/CMakeLists.txt,
- data/graphics/sprites/CMakeLists.txt, data/graphics/CMakeLists.txt,
- data/maps/CMakeLists.txt, data/sfx/CMakeLists.txt,
- data/help/CMakeLists.txt, data/icons/CMakeLists.txt,
- data/CMakeLists.txt, CMakeLists.txt: Add CMake install support.
- * CMake/Modules/FindGuichan.cmake, CMake/Modules/FindLibXml2.cmake,
- CMake/Modules/FindLibcurl.cmake, CMakeLists.txt, src/CMakeLists.txt:
- Add basic CMake support for building tmw.
-
-2006-10-12 Yohann Ferreira <bertram@cegetel.net>
-
- * debian/rules, debian/tmw-data.install, debian/tmw-data.dirs,
- debian/tmw-music.install, debian/changelog: Updating Debian files for
- bug fixing.
-
-2006-10-12 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * /data/graphics/sprites/npcs.png: Updated the clothes salesman,
- it was way out of date.
-
-2006-10-12 Cédric Borgese <cedric.borgese@gmail.com>
-
- * data/graphics/tiles/Woodland_x3.png: Enlarge the trunk and the
- base of the trees in the woodland tileset.
-
-2006-10-09 Yohann Ferreira <bertram@cegetel.net>
-
- * src/gui/buysell.cpp, src/gui/buy.cpp : A little tweak to the buy
- dialogs.
-
-2006-10-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/resources/mapreader.cpp: Added support for gzip compressed map
- layers.
- * configure.ac, The Mana World.dev: Increased version to 0.0.22.
- * src/map.cpp: Removed unused setSize method. Also introduced
- initializeOverlays method and removed the confusing setOverlay (which
- actually added one).
- * src/properties.h: Added convenience method to read a property as a
- float.
- * src/map.cpp, src/resources/ambientoverlay.cpp,
- src/resources/ambientoverlay.h: Resolved some weirdness involving
- the terms scroll and speed.
-
-2006-10-07 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, tmw.cbp: Updated project files.
-
-2006-10-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/sprites/item006.xml,
- data/graphics/sprites/item007.xml,
- data/graphics/sprites/item008.xml,
- data/graphics/sprites/item009.xml,
- data/graphics/sprites/item006.png,
- data/graphics/sprites/item007.png,
- data/graphics/sprites/item008.png,
- data/graphics/sprites/item009.png,
- data/graphics/sprites/item010.xml,
- data/graphics/sprites/item010.png: Removed empty frames from
- headgears.
-
-2006-10-03 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/map.cpp, src/map.h, src/Makefile.am,
- src/resources/mapreader.cpp, src/resources/ambientoverlay.cpp,
- src/resources/ambientoverlay.h: Turned AmbientOverlay into a class.
- Cleaned up the associated code.
-
-2006-10-01 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * tools/Purger.java: Added a tool to purge old accounts from eAthena's
- database files.
-
-2006-10-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/gui/trade.cpp, src/gui/inventorywindow.cpp:
- Accepted patches by GDO and VictorSan that fix problems with hiding
- windows using h and problems with trade window positioning.
-
-2006-09-28 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/map.cpp: Fix random crashes when map tiles are missing.
-
-2006-09-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/maps/new_2-1.tmx.gz: Matt Howe fixed up cave map.
-
-2006-09-26 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/maps/new_6-1.tmx.gz: Alderan fixed a map issue.
-
-2006-09-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/sprites/hairstyle*.png,
- data/graphics/sprites/hairstyle*.xml, tools/Reorganize.java: Removed
- unused frames from the hairsets.
- * src/resources/image.h: Defined NO_SDL_GLEXT to prevent a
- redefinition when gl.h also tries to define OpenGL extensions (patch
- accepted from Rogier Polak).
-
-2006-09-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/maps/new_5-1.tmx.gz: Accepted new version by Matt Howe, fixing
- several mapping issues.
-
-2006-09-21 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/tiles/Makefile.am: Added missing tileset.
- * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Made canceling the
- update process non-blocking (Patch by VictorSan).
-
-2006-09-21 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/animation.cpp, src/animation.h, src/animatedsprite.cpp,
- src/animatedsprite.h: Removed some obsolete code and implemented
- the posibility to define an <end /> token in the <animation>s
- that allows to define an animation that doesn't loop and returns
- to the STAND animation when finished.
- * data/graphics/sprites/hairstyle*.xml,
- data/graphics/sprites/item0*.xml,
- data/graphics/sprites/monster*.xml,
- data/graphics/sprites/weapons.xml: Used the <end /> token for all
- attack animations fixing the problem with looping monster attack
- animations.
-
-2006-09-20 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/items/generic-whitefur.png,
- data/graphics/items/generic-cavesnakelamp.png,
- data/graphics/items/generic-hardspike.png,
- data/graphics/items/generic-pinkantennae.png,
- data/graphics/items/Makefile.am, data/items.xml: Added drops for new
- monsters.
- * src/gui/setup.cpp, src/gui/setup_video.cpp,
- src/gui/setup_video.h: Added a slider for controlling the overlay
- detail to the video setup dialog based on a patch by VictorSan.
- * data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added cloud
- effect and minimap.
- * data/images/Makefile.am: Updated makefile.
-
-2006-09-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/sprites/Makefile.am: Added missing monster19 sprite.
-
-2006-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/maps/Makefile.am: Added missing maps.
- * data/maps/new_10-1.tmx.gz: Disabled layer compression.
-
-2006-09-18 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_9-1.tmx.gz: Fixed some mapping bugs (new walkmap
- required).
-
-2006-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/maps/new_10-1.tmx.gz: Fixed transparent snow issue (Fix by
- Pajarico).
-
-2006-09-17 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp: Stop using the sticky window attribute which is
- unneeded for the current implementation, instead adjust the set of
- affected windows by the 'hide' shortcut.
-
-2006-09-17 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz,
- data/maps/new_16-1.tmx.gz: fixed some mapping errors.
-
-2006-09-16 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/animatedsprite.cpp, src/animatedsprite.h: Fixed the crash when
- attacking without a weapon, some additional stability improvements and
- more descriptive variable names in the parsing algorithmn.
-
-2006-09-16 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/help/changes.txt, data/help/header.txt, NEWS, README,
- src/tmw.rc: Updated release infos.
-
-2006-09-14 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/animation.h, src/animatedsprite.h,
- data/graphics/sprites/weapon.xml: Some modifications at the animation
- system. No more "undefined action foo" warnings in the tmw.log. Not
- visible actions must now be declared explicitly.
- * data/graphics/images/ambient/sandstorm.png,
- data/graphics/images/ambient/clouds.png: Improved quality of the overlay
- graphics.
-
-2006-09-14 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/char_select.cpp: Remove debug output.
- * src/gui/char_select.cpp, src/main.cpp: Fix the character name
- matching loop and add support for saving the last used character
- (based on a patch by Andrew Harrison).
- * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Clean
- up the player selection stuff, it's a bit nicer now.
- * src/main.cpp: Fix up the player selection command line option.
-
-2006-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/game.h: Simplified fps limiting a bit and added
- some comments. Now based on ConfigListener so that the fpslimit option
- doesn't need to be queried the whole time.
- * NEWS: Updated with some items.
-
-2006-09-11 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp: Fixed more fps issues.
-
-2006-09-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/gui.cpp: Removed easy targeting functionality since it
- interferes with walking around too much. Targeting can still be rather
- conveniently done with 'a' or the middle mouse button.
-
-2006-09-07 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/resources/image.cpp: Fixed a typo.
- * src/resources/image.cpp: Worked around a memory leak when using
- OpenGL.
-
-2006-09-06 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/item010.png, data/graphics/sprites/item010.xml,
- data/graphics/sprites/Makefile.am: Added santa hat sprites and updated
- makefile.
-
-2006-09-06 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp, src/gui/setup_video.cpp, src/main.cpp: Fixed fps
- limiter issues and increased default limit to 60.
- * src/game.cpp: Fixed fps limiter when disabled.
-
-2006-09-05 Philipp Sehmisch <tmw@crushnet.org>
- * data/graphics/tiles/Woodland_ground.png,
- data/graphics/tiles/Woodland_x2.png,
- data/graphics/tiles/Woodland_x3.png: Some minor improvements and
- additions at my tilesets.
- * data/graphics/sprites/monster0.xml,
- data/graphics/sprites/monster1.xml,
- data/graphics/sprites/monster2.xml,
- data/graphics/sprites/monster3.xml,
- data/graphics/sprites/monster4.xml,
- data/graphics/sprites/monster5.xml,
- data/graphics/sprites/monster6.xml,
- data/graphics/sprites/monster8.xml,
- data/graphics/sprites/monster9.xml,
- data/graphics/sprites/monster11.xml,
- data/graphics/sprites/monster13.xml,
- data/graphics/sprites/monster0.xml: Adjusted the animation speed of
- several monsters.
-
-2006-09-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/floor_item.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
- src/gui/trade.cpp, src/gui/inventorywindow.h,
- src/gui/selectionlistener.h, src/gui/itemcontainer.h,
- src/gui/inventorywindow.cpp, src/gui/buy.cpp,
- src/gui/itemcontainer.cpp, src/gui/popupmenu.cpp, src/item.h,
- src/net/inventoryhandler.cpp, src/Makefile.am,
- src/resources/itemmanager.h, src/resources/iteminfo.cpp,
- src/resources/iteminfo.h, src/resources/itemmanager.cpp: Introduced
- SelectionListener to fix updating problem in inventory window (should
- also be used to fix similar problem in trade, buy and sell dialogs).
- Made the ItemInfo be passed around as a reference instead of a pointer,
- since it is never NULL.
- * src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in
- trade window.
- * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h,
- src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp:
- Fixed updating of labels in buy and sell dialogs. Also made our
- listbox respond to mouse dragging to change the selection.
-
-2006-09-02 Bernard Lidicky <bernard@matfyz.cz>
-
- * src/game.cpp, src/beingmanager.h, src/gui/gui.cpp,
- src/beingmanager.cpp, src/localplayer.h, README,
- data/help/commands.txt, NEWS: Added targeting nearest monster with
- either keyboard or mouse. Also made clicking beings in general a bit
- easier (patch applied by Bjørn Lindeijer).
-
-2006-09-01 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/monster19.png,
- data/graphics/sprites/monster19.xml, data/graphics/tiles/arena.png,
- data/graphics/tiles/cave.png, data/maps/new_17-1.tmx.gz,
- data/maps/new_6-1.tmx.gz: Added new big cave map, lamp-snake monster,
- improved arena map.
-
-2006-08-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/item007.png,
- data/graphics/sprites/item007.xml, data/graphics/sprites/item009.png,
- data/graphics/sprites/item009.xml:
- Added sprites for miners helm and standard headband.
-
-2006-08-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/map.cpp, src/beingmanager.h, src/gui/minimap.cpp,
- src/engine.cpp, src/beingmanager.cpp: It's better to use a reference
- when you don't need a pointer.
- * NEWS: Updated with addition of config file option.
-
-2006-08-29 Andrew Harrison <atharris@users.sourceforge.net>
-
- * src/main.cpp: Added command line option to specify which
- configuration file to use (patch applied by Bjørn Lindeijer).
-
-2006-08-29 Matthias Hartmann <hartmann.matthias@gmail.com>
-
- * data/graphics/sprites/item006.png,
- data/graphics/sprites/item006.xml, data/graphics/sprites/item008.xml:
- Fixed fancy hat + silk headband positions.
-
-2006-08-29 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/item008.png,
- data/graphics/sprites/item008.xml, data/graphics/sprites/Makefile.am:
- Added fancy hat sprite.
-
-2006-08-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/gui/setup_video.cpp: Modified the ranges of the ScrollLaziness
- and ScrollRadius sliders.
-
-2006-08-28 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/items/*: Changed svn properties.
- * data/graphics/sprites/item001.xml, data/graphics/sprites/item002.xml,
- data/graphics/sprites/item003.xml, data/graphics/sprites/item004.xml,
- data/graphics/sprites/item005.xml, data/graphics/sprites/item006.png,
- data/graphics/sprites/item006.xml, data/graphics/sprites/Makefile.am:
- Added headband and fixed svn properties.
-
-2006-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/net/inventoryhandler.cpp: Applied patch by Andrew Harrison that
- adds item pickup messages to the chat window.
- * NEWS: Updated with some recently added and fixed issues. Doesn't
- mention any of the recent content updates yet.
-
-2006-08-26 Pascal Ganaye <pascalganaye@users.sourceforge.net>
-
- * src/joystick.h, src/joystick.cpp, src/gui/setup.cpp,
- src/gui/setup_joystick.h, src/gui/setup_video.cpp,
- src/gui/setup_joystick.cpp, src/gui/setup_video.h: Added sliders to
- the video section of the setup window to configure the laziness and
- radius of the scrolling behaviour. Added a checkbox to the joystick
- section to allow enabling/disabling the joystick (patch applied by
- Bjørn Lindeijer).
-
-2006-08-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/ministatus.cpp, src/gui/ministatus.h: Applied patch by mrha
- (Herbi), adding experience bar to the ministatus in the top left.
- * configure.ac, data/graphics/items/Makefile.am,
- data/graphics/Makefile.am: Added Makefile.am to make sure the item
- icons are installed.
- * src/player.cpp, src/animation.h, src/player.h,
- src/animatedsprite.cpp, src/animation.cpp: Applied patch by Bahamut81
- which implements resetting of Animation, Action and AnimatedSprite.
- This fixes the animation synchronization issues.
-
-2006-08-25 Matthias Hartmann <hartmann.matthias@gmail.com>
-
- * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Added
- --playername command line option for selecting the character you want
- to play with (patch applied by Bjørn Lindeijer).
-
-2006-08-25 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/engine.cpp, src/map.h, src/map.cpp: Addded new config variable
- "OverlayDetail" to control the number of drawn overlays.
- 2 (or more) = all (default), 1 = only the first one, 0 = none.
-
-2006-08-24 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/help/commands.txt, README, src/game.cpp, src/gui/chat.cpp,
- src/gui/window.cpp, src/gui/window.h: Added support for sticky windows
- as discussed with doener. Patch by Andrew Harrison.
- * data/items.xml: Added jeans shorts.
-
-2006-08-24 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/engine.cpp: Scrolling speed no longer affected by framerate.
- * src/map.cpp, scr/map.h: Overlay speed no longer affected by
- framerate.
- * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz,
- data/graphics/images/ambient/sandstorm.png: Redone sandstorm effect
- (larger and more transparent image, tripple layer parallax scrolling)
-
-2006-08-24 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * data/graphics/sprites/item004.png,
- data/graphics/sprites/item005.png, data/graphics/sprites/Makefile.am,
- data/graphics/items/armor-legs-cottonshorts,
- data/graphics/items/armor-legs-jeanshorts: Added the equip graphics of
- the short jeans and the cotton shorts and an inventory icon of the
- cotton shorts. Also added all added files to the makefile.
-
-2006-08-23 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_7-1.tmx.gz: Fixed a minor mapping bug reported on the
- forum (no new walkmap required).
- * data/maps/new_9-1.tmx.gz: Fixed two minor mapping bugs (new walkmap
- required).
-
-2006-08-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac, data/graphics/images/ambient,
- data/graphics/images/ambient/Makefile.am,
- data/graphics/images/Makefile.am: Updated makefiles to account for new
- ambient images and changed the version from 0.0.20.1 to 0.0.21.
-
-2006-08-21 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, tmw.cbp: Updated project files.
-
-2006-08-21 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/mapreader.cpp: Added logic for initialisation of the overlays.
- * src/map.cpp, src/map.h: Code for updating and drawing the overlays.
- * src/engine.cpp, src/engine.h: Added smooth scrolling and the call
- to draw the overlays.
- * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz,
- data/graphics/images/ambient/sandstorm.png: Added sandstorm effect
- to the desert maps outside of the city (feedback, please).
- * data/maps/new_2-1.tmx.gz, data/maps/new_4-1.tmx.gz,
- data/maps/new_5-1.tmx.gz, data/graphics/images/ambient/spotlight.png
- Added spotlight effect to the cave maps (feedback, please)
- * data/graphics/maps/new_9-1.tmx.gz,
- data/graphics/images/ambient/clouds.png:
- Added cloudshadow effect to the woodland map (feedback, please).
-
-2006-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac: Moved libpng check before SDL_image check, since the
- latter requires the former.
-
-2006-08-20 Yohann Ferreira <bertram@cegetel.net>
-
- * data/graphics/sprites/Makefile.am: Following the splitting from
- Philipp, moved out the items.png file from the Makefile.am.
- * debian/control, debian/tmw-data.install: Updated debian package
- creation process.
- * src/Makefile.am: Added iteminfo.cpp to avoid an undefined reference
- with gcc 4.1.2. Happy to be back :)
-
-2006-08-17 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/items/*: Splitted the items.png into separate images
- with more distinctive names. (no, i won't list all 114)
- * src/itemmanager.cpp, data/items.xml: Replaced indices on the item
- spriteset with filenames. added names and descriptions for all missing
- items. Changed names and descriptions of some items.
- * src/engine.cpp: Removed global item spriteset.
- * src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp,
- src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h,
- src/itemcontainer.cpp, src/itemcontainer.h: The iteminfo class now
- provides a pointer to the item icon image instead of providing the
- index on the item spriteset.
- * data/graphics/tiles/trans_desert-woodland.png: Added transmission
- tileset between desert and woodland.
-
-2006-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/Makefile.am,
- data/graphics/sprites/monster18.png,
- data/graphics/sprites/monster18.xml,
- data/graphics/sprites/npcs.png: Added new monster and npcs.
- * src/gui.cpp, tmw.cbp, The Mana World.dev: Fixed Guichan 0.5.0
- compilation issues.
-
-2006-08-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/openglgraphics.cpp, src/game.cpp, src/main.cpp,
- src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp,
- src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
- src/gui/login.cpp, src/gui/skill.h, src/gui/gui.cpp,
- src/gui/item_amount.h, src/gui/setup_audio.h, src/gui/newskill.cpp,
- src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h,
- src/gui/updatewindow.cpp, src/gui/char_select.cpp, src/gui/login.h,
- src/gui/item_amount.cpp, src/gui/setup_audio.cpp,
- src/gui/npc_text.cpp, src/gui/chat.h, src/gui/setup_joystick.h,
- src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, src/gui/textfield.cpp,
- src/gui/inventorywindow.h, src/gui/newskill.h, src/gui/box.h,
- src/gui/ministatus.cpp, src/gui/buy.h, src/gui/setup.h,
- src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/vbox.cpp,
- src/gui/chat.cpp, src/gui/setup_joystick.cpp, src/gui/updatewindow.h,
- src/gui/char_select.h, src/gui/buysell.h, src/gui/tabbedcontainer.cpp,
- src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h,
- src/gui/npc_text.h, src/gui/setup_video.h, src/gui/menuwindow.cpp,
- src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/buddywindow.h,
- src/gui/sell.h, src/gui/trade.h, src/gui/char_server.h,
- src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/confirm_dialog.h,
- src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp,
- src/gui/scrollarea.cpp, src/gui/tabbedcontainer.h,
- src/gui/npclistdialog.cpp, src/gui/help.h, src/net/tradehandler.cpp,
- src/net/playerhandler.cpp, src/Makefile.am,
- src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h,
- src/resources/openglsdlimageloader.cpp,
- src/resources/resourcemanager.cpp,
- src/resources/openglsdlimageloader.h, src/resources/resourcemanager.h:
- Updated TMW to be compatible with Guichan 0.5.0 (merged from
- guichan-0.5.0 branch).
- * INSTALL, docs/INSTALL/win32.txt: Updated required Guichan to version
- 0.5.0.
- * configure.ac: Moved some basic checks above the checks on the
- libraries we depend on, in order to get rid of the confusing
- rpl_realloc error.
- * src/resources/openglsdlimageloader.cpp, src/player.cpp: Fixed
- several compiler warnings and a linker error when compiling without
- OpenGL support.
-
-2006-08-12 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
- data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: Fixed some
- inaccessible areas.
-
-2006-08-07 Philipp Sehmisch <tmw@crushnet.org>
- * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
- data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
- data/graphics/images/minimap_new_9-1.png,
- data/graphics/images/minimap_new_14-1.png,
- data/graphics/images/minimap_new_15-1.png,
- data/graphics/images/minimap_new_16-1.png: Added minimaps for woodland
- maps.
-
-2006-08-07 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_1-1.tmx.gz, data/maps/new_14-1.tmx.gz,
- data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz:
- Added a new woodland map and a connection map between desert and
- woodland.
- * data/graphics/woodland_ground.png: Added some new rocks.
-
-2006-08-07 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp, src/main.cpp: A
- bunch of cleanups.
-
-2006-08-05 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/configuration.cpp, src/game.cpp, src/engine.cpp, src/player.cpp,
- src/being.cpp, src/resources/mapreader.cpp,
- src/resources/itemmanager.cpp: Some cleanups, mostly lowering
- indentation.
- * src/being.cpp: Small code cleanup.
-
-2006-08-04 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/animatedsprite.cpp: Fix enum being treated as string.
- * src/animation.cpp: Small code cleanups. Removed unused headers.
- * src/animatedsprite.cpp: Small code cleanup/lower indentation.
-
-2006-08-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/animatedsprite.cpp: Fixed presence of NULL actions. This is
- doener's version of the fix, because it was more efficient in the more
- common case.
-
-2006-08-04 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * data/graphics/tiles/desert_x3.png: Replaced the old cactus with
- a nice new high-res one.
-
-2006-08-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/player.cpp, src/being.cpp, src/being.h: Removed three
- setDirection(mDirection) calls by instead specifically setting the
- current direction on the newly added animated sprite. The same might
- be done for the action later.
- * src/animatedsprite.h, src/animatedsprite.cpp: Since this class isn't
- subclassed and has no virtual functions, make protected members
- private. Also added a start of a reset function which could be a
- solution to unsynchronized animated sprites.
- * src/net/network.cpp: Fixed two delete/delete[] errors.
-
-2006-08-01 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/animation.h, src/animation.cpp, src/animatedsprite.h,
- src/animatedsprite.cpp, src/being.cpp: Animations and directions
- are now passed and stored as enums and no longer as strings.
-
-2006-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/animatedsprite.h, src/animatedsprite.cpp: Unified the play
- methods.
-
-2006-07-30 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new
- walkmap required).
-
-2006-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/animatedsprite.h, src/animatedsprite.cpp, src/animation.cpp: A
- bunch of cleanups.
- * src/animation.h, src/animatedsprite.cpp: Moved included from header
- to source file.
-
-2006-07-28 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/animation.h,
- src/being.cpp, src/main.cpp, src/monster.cpp, src/animatedsprite.cpp,
- src/animation.cpp, src/Makefile.am, src/being.h: Moved AnimatedSprite
- into its own files, removed useless includes.
- * src/engine.cpp: Removed an unused var.
-
-2006-07-26 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/Makefile.am, data/graphics/tiles/Makefile.am,
- data/maps/Makefile.am, data/maps/new_13-1.tmx.gz: Added map with
- inside of snow village buildings and fixed makefiles.
- * src/being.cpp, src/being.h, src/player.cpp: Fixed direction and
- action issues when changing appeareance, frames are still out of sync.
- * data/maps/Makefile.am, data/maps/new_14-1.tmx.gz,
- data/maps/new_9-1.tmx.gz: Added new woodland map by Crush and fixed
- connection with the old one.
-
-2006-07-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/maps/new_4-1.tmx.gz: Fixes to the collision layer.
-
-2006-07-26 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * data/graphics/tiles/snowset.png, data/graphics/tiles/snow_x2.png,
- data/graphics/tiles/snow_x3.png: Moved the lamppost, the rock and the
- bench to seperate tall tilebitmaps.
- * data/maps/new_11-1.tmx.gz: Improved the snow village map, main
- changes are that the player can now walk better behind houses,
- lampposts, rocks and benches.
- * data/graphics/sprites/item003.png, data/graphics/sprites/item003.xml:
- Added the leather shirt
-
-2006-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/log.cpp, src/log.h: Added support for writing log to standard
- output.
- * src/gui/updatewindow.cpp: Fixed updating on Windows.
-
-2006-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp: Fixed the loading of updates and made skipping the
- update process also skip the loading of updates.
-
-2006-07-24 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/localplayer.cpp, src/being.cpp: Fixed setDirection() semantics.
- Removed a printf-leftover.
-
-2006-07-24 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * data/graphics/sprites/npcs.png: Added the organdealer to the NPCs.
- * data/graphics/sprites/player_male_base.png,
- data/graphics/sprites/player_female_base.png: Fixed some transparency
- issues.
-
-2006-07-24 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/being.cpp, src/being.h, src/localplayer, The Mana World.dev,
- tmw.cbp: Removed unused code, fixed "change direction when not
- walking" bug, updated project files.
- * data/graphics/sprites/monster1.xml: Slowed down scorpions.
- * data/graphics/sprites/monster2.xml: Red scorpions have got the same
- problem.
- * data/graphics/sprites/player_female_base.xml: Fixed female playerset
- animation definition.
- * data/help/about.txt, data/help/changes.txt, data/help/commands.txt,
- data/help/header.txt, data/help/index.txt, data/help/skills.txt,
- data/help/support.txt, data/help/team.txt: Forced to use UNIX end of
- line character.
- * src/net/equipmenthandler.cpp: Equipments now use real slot
- positions.
-
-2006-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/floor_item.cpp, src/animation.h, src/being.cpp, src/main.cpp,
- src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp,
- src/gui/itemcontainer.cpp, src/engine.cpp, src/tileset.h,
- src/animation.cpp, src/Makefile.am, src/resources/mapreader.cpp,
- src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
- src/resources/resourcemanager.h, src/resources/spriteset.h,
- src/being.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h,
- data/graphics/sprites/npc.xml, data/graphics/sprites/weapons.xml:
- Implemented caching of spritesets, including a lot of cleanups to the
- new animation system. Action now refers to the Spriteset directly and
- AnimatedSprite refers to the current Action directly instead of using
- the std::map with a std::string constantly. Some methods and
- parameters are marked as const. The READ_PROP macro was replaced by
- static methods. Warnings are logged when unnamed actions are defined
- or when actions refer to undefined imagesets. Code is more tolerant
- towards missing actions.
- * NEWS: Rearranged some items.
-
-2006-07-21 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/animation.cpp, src/animation.h: Removed unused code, fixed a
- numeric conversion, used a more meaningful speed.
-
-2006-07-20 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/help/header.txt, data/help/skills.txt, docs/FAQ.txt, README:
- Updated some docs for the 0.0.20 release.
- * NEWS: Added new features of 0.0.20.
- * data/items.xml: Added shorts.
- * src/tmw.rc, The Mana World.dev, tmw.cbp: Added a resource script to
- let both Dev-Cpp and Code::Blocks share the same binary icon and
- version infos.
- * data/graphics/sprites/player_female_base.xml,
- data/graphics/sprites/player_male_base.xml, src/animation.cpp,
- src/animation.h, src/being.cpp: Fixed left bow attack animation,
- made the attack animation stay in sync with attack speed.
-
-2006-07-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/minimap.cpp: Fixed dot size of local player.
- * src/engine.cpp: Fixed color of "[TARGET]".
- * src/resources/mapreader.cpp, src/resources/mapreader.h,
- data/maps/new_12-1.tmx.gz, data/maps/new_3-1.tmx.gz,
- data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz,
- data/maps/new_6-1.tmx.gz, data/maps/new_7-1.tmx.gz,
- data/maps/new_8-1.tmx.gz, data/maps/new_9-1.tmx.gz,
- data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz,
- data/maps/new_11-1.tmx.gz, data/maps/new_2-1.tmx.gz: Implemented
- loading for the way Tiled saves properties since version 0.6.0 and
- updated all current maps.
-
-2006-07-19 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml,
- data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml,
- data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am,
- docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h,
- src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp,
- src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
- src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into
- new_animation branch.
- * tmw.cbp: Updated Code::Blocks project file.
- * src/gui/char_select.cpp: Fixed next/previous buttons behaviour in
- character selection dialog.
- * data/graphics/sprites/Makefile.am: Alphabetically correct.
-
-2006-07-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * tmw.cbp: Added Code::Blocks project file.
-
-2006-07-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp,
- src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
- Updated the updating system. It will now only load those updates
- specified in the downloaded resources.txt file, and in the order
- in which they are mentioned (the top one being the most
- significant).
-
-2006-07-17 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * data/graphics/sprites/items.png: Added shorts' icon to items.png
-
-2006-07-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/newskill.cpp: Fixed up a string comparison that caused a
- warning with GCC 4.2.
-
-2006-07-12 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * data/graphics/sprites/item001.png: Completed the cotton shirt
- equipment graphic.
-
-2006-07-06 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/animation.cpp, src/animation.h, src/being.cpp, src/being.h,
- src/monster.cpp, src/npc.cpp, src/player.cpp:
- Fixed some minor bugs, cleaned up general code style and added more
- comments.
-
-2006-07-05 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths.
- * data/graphics/sprites/Makefile.am: Added new files.
- * src/animation.cpp: Added missing return value...
- * src/Makefile.am: Added new files.
-
-2006-07-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/sprites/monster0.xml: Fixed frame size of maggot.
- * src/being.h: drawName should be virtual, lest we want names to be
- drawn.
-
-2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash
- anymore when requesting a sprite outside of the spriteset. (it returns
- NULL instead and logs a warning).
-
-2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/being.cpp: Fixed a compiler issue reported by Pajarico.
-
-2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * tools/Reorganize.java: Added tool used for reorganizing and
- auto-cropping the monster spritesets.
-
-2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/main.cpp, src/engine.cpp: Removed some no longer required old
- style spritesets.
- * src/being.h, src/being.cpp: Removed some no longer needed member
- variables.
- * src/monster.cpp: Monsters are now drawed with the new animation
- system.
- * src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed
- with the new animation system.
- * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp,
- src/monster.h: Moved all drawing code from the Being based classes
- into Being.
- * data/graphics/sprites/monster*.png: Resized and reorganized the
- monster spritesets to fit the new animation system (thanks, Bjørn).
- * data/graphics/sprites/monster*.xml: Added animation files for all
- monsters.
- * src/animation.cpp: The offset values of the Frames of animated
- sprites are now modified so every frame is drawn centered.
- * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the
- hair sprites.
- * src/animation.cpp: Small stability fix.
- * src/being.cpp, src/being.h: weapon animation now uses the new
- animation system.
- * data/graphics/sprites/player_male_base.xml
- data/graphics/sprites/player_female_base.xml
- data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow
- animations.
-
-2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/being.cpp: Removed an unnecessary parameter.
-
-2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/sprites/Makefile.am: Updated to new xml files.
-
-2006-07-02 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/localplayer.cpp: Fixed the "walking against walls" bug.
- * src/animation.cpp src/animation.h: fixed the "sliding" bug and
- removed some unused variables.
-
-2006-07-01 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/being.cpp, src/being.h, src/player.cpp, src/player.h,
- src/localplayer.cpp: Sprites are now stored in a vector instead of a
- list, so they can be replaced a lot easier; added female playerset;
- added hairstyles and colors.
- * src/animation.cpp, src/animation.h: added support for variations,
- variations are animations stored in the same spriteset with the same
- layout and sequence but starting at another index.
- * data/graphics/sprites/player_female_base.xml: Added xml file for
- female characters.
- * data/graphics/sprites/hairstyle0.xml,
- data/graphics/sprites/hairstyle1.xml,
- data/graphics/sprites/hairstyle2.xml,
- data/graphics/sprites/hairstyle3.xml,
- data/graphics/sprites/hairstyle4.xml,
- data/graphics/sprites/hairstyle5.xml,
- data/graphics/sprites/hairstyle6.xml,
- data/graphics/sprites/hairstyle7.xml: Added xml files for all
- hairstyles (these xml files are using the new variation feature).
- * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The
- beings now haven't got one, but a list of animated sprites (named
- mSprites). At the moment it contains the hair and the base sprite.
- * src/animation.cpp, src/animation,h: Fixed a crash when substituting
- an undefined direction; renamed completeDirections method to
- substituteAction.
- * data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair
- animation.
-
-2006-06-29 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp,
- src/player.cpp: Clients get notified of equipping visible items.
- * src/net/beinghandler.cpp: GCC 4 fix.
-
-2006-06-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/animation.cpp, src/animation.h: Parser now works like described
- on the wiki; the single animation phases are now stored in structures;
- drawing call for animatiedSprites moved into the animatiedSprite
- class.
- * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp:
- Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip
- and other sprites that will also be part of the class.
- * src/player.cpp: Drawing call for animatiedSprites moved into the
- animatiedSprite class; time now correctly passed in ms to the
- animatedSprite class.
- * src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height
- of the subimages is now saved in the spritesheet class.
- * src/graphics.cpp: Added an additional check to avoid crashes when
- passing a NULL pointer as image argument.
- * data/graphics/sprites/player_male_base.xml: Animation file now has
- the syntax described on the wiki.
-
-2006-06-27 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/Makefile.am,
- data/graphics/sprites/player_male_base.xml, src/being.cpp,
- src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp,
- src/net/beinghandler.cpp, src/net/playerhandler.cpp,
- src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning
- of a new animation system to slow down player walking.
- * src/animation.cpp, src/animation.h: Forgot 2 files.
- * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp:
- Equipment window now show all the slots, and adapted visible shirts to
- head (middle) equipments.
-
-2006-06-27 Frode Lindeijer <f.lindeijer@gmail.com>
-
- * /tmw/trunk/data/graphics/sprites/player_male_base.png:
- Fixed transparency issue with the north punching frames
-
-2006-06-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/net/messagein.cpp: Fixed the readString method (synchronized
- with the server version by Guillaume Melquiond).
-
-2006-06-21 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/Makefile.am,
- data/graphics/sprites/monster11.png,
- data/graphics/sprites/monster17.png: Fixed attack animation of monster
- 11 and added a new monster.
- * data/graphics/sprites/Makefile.am,
- data/graphics/sprites/player_female_base.png, src/being.cpp,
- src/being.h, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/playerbox.cpp, src/gui/playerbox.h, src/gui/register.cpp,
- src/main.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
- src/player.cpp: Added female players.
-
-2006-06-19 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/sprites/monster16.png: added the little pink monster
-
-2006-05-22 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/tiles/icecave.png, data/graphics/tiles/Makefile.am,
- data/maps/Makefile.am, data/maps/new_10-1.tmx.gz,
- data/maps/new_11-1.tmx.gz, data/maps/new_4-1.tmx.gz,
- data/maps/new_5-1.tmx.gz, src/resources/itemmanager.cpp: A bunch of
- updates to the world and disabled art and type xml parser checks since
- they're not used.
-
-2006-05-21 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Updated dev-cpp project file.
-
-2006-05-17 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/npcs.png, data/graphics/tiles/Makefile.am,
- data/graphics/snow_building.png, data/graphics/tiles/snowset.png,
- data/maps/Makefile.am, data/maps/new_11-1.tmx.gz: New NPCs, new snow
- tiles and village.
-
-2006-05-15 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/item_amount.cpp: Set slider range to the real values instead
- of mapping the amount between [0,1] and [1,max] all the time.
-
-2006-05-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/openglgraphics.cpp: Set color back to current color instead of
- setting it to white. Fixes white rectangles in equipment window.
- * src/being.cpp, src/being.h, src/player.cpp: Specify the color in
- which speech and names are supposed to be drawn. Removed unused
- mSpeechColor member.
-
-2006-05-12 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.cpp: Fixed initialization order in Being ctor.
-
-2006-05-12 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/item1202.png,
- data/graphics/sprites/Makefile.am, src/being.cpp, src/being.h,
- src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/player.cpp,
- The Mana World: You can now see the shirt when equipping a top
- equipment.
-
-2006-05-05 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/setup_video.cpp: Fixed some numeric conversions.
-
-2006-05-03 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp,
- src/openglgraphics.cpp, The Mana World: Increased fps limit
- granularity and cleaned some code, fixed some xml library name in
- Dev-C++ project file, switched version to 0.0.20.
- * src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp,
- src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup
- dialog. Default value for FPS is 50. (Code based on peoro's patch).
-
-2006-05-02 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/localplayer.cpp: Fixed the delay last move bug.
-
-2006-04-29 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/tiles/cave.png: Added tiles by yosuhara.
-
-2006-04-28 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/Woodland_ground.png: Graphical update of the
- woodland tileset. Paths improved, and tiles that were redunant
- replaced by new dirt tiles.
- * data/maps/new_9.1.tmx.gz: Modified because of changes in the tileset
- layout (no new server sided walkmap required).
- * data/graphics/sprites/monster11.png: Improved the shading of the
- mushroom monster.
- * data/graphics/sprites/monster15.png: Added dropshadow to the bat
- monster (note that the version 0.0.19 live update overrides the
- changed file).
-
-2006-04-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * ChangeLog: Converted to UTF-8.
- * NEWS: Spelling correction.
- * docs/INSTALL/debian.txt, docs/INSTALL/win32.txt: Updated with
- respect to the move from CVS to Subversion.
-
-2006-03-25 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/window.cpp: Added window resize patch by peoro.
-
-2006-03-21 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Updated project.
-
-2006-03-20 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp: Fixed a crash on map change.
-
-2006-03-20 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/char_select.cpp: Fixed an include.
-
-2006-03-19 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/register.h, src/gui/register.cpp: Fixed a memory leak and
- removed some whitespace noise.
- * src/lockedarray.h, src/game.cpp, src/gui/gui.cpp,
- src/gui/browserbox.cpp, src/gui/register.cpp,
- src/resources/resourcemanager.cpp: Removed some useless null pointer
- checks.
- * src/gui/login.cpp, src/gui/setup_audio.h, src/gui/setup.cpp,
- src/gui/setup_audio.cpp, src/gui/setup_video.cpp,
- src/gui/setup_video.h: Removed some duplicated initializations.
- * src/gui/setup_audio.h, src/gui/setup.cpp, src/gui/setup_audio.cpp,
- src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/setuptab.h,
- src/gui/setup.h, src/gui/setup_joystick.cpp, src/gui/setup_video.h,
- src/Makefile.am: Splitted setup window into manageable pieces
- according to their tabs in the window. Fixed some memory leaks along
- the way. Also fixed two settings not being stored on "apply".
-
-2006-03-18 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/chat.cpp, src/gui/menuwindow.cpp, src/gui/skill.cpp,
- src/gui/status.cpp: Use the window container instead of the graphics
- class to calculate window positions.
- * src/utils/dtor.h: Fixed indentation.
- * src/configuration.cpp, src/log.cpp, src/main.cpp, src/being.cpp,
- src/monster.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
- src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/setup.cpp,
- src/gui/updatewindow.cpp, src/gui/char_select.cpp,
- src/gui/ministatus.cpp, src/gui/debugwindow.cpp,
- src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
- src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/inttextbox.cpp,
- src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp,
- src/net/chathandler.cpp, src/engine.cpp, src/utils/tostring.h,
- src/Makefile.am: Added a toString conversion function.
-
-2006-03-15 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.h, src/main.cpp, src/gui/equipmentwindow.cpp,
- src/gui/window.cpp, src/gui/login.cpp, src/gui/listbox.h,
- src/gui/chat.h, src/gui/ministatus.cpp, src/gui/chat.cpp,
- src/gui/help.cpp, src/gui/itemcontainer.cpp, src/gui/listbox.cpp,
- src/gui/checkbox.cpp, src/engine.cpp, src/resources/image.cpp: A bunch
- of cosmetic changes.
- * src/net/network.cpp: Fixed connection not being shut down completely
- in case of an error.
-
-2006-03-13 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/main.cpp: Fixed skip update option.
-
-2006-03-13 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server
- sided walkmap required!)
-
-2006-03-11 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/hairstyle1.png,
- data/graphics/sprites/hairstyle2.png,
- data/graphics/sprites/hairstyle3.png,
- data/graphics/sprites/hairstyle4.png,
- data/graphics/sprites/hairstyle6.png,
- data/graphics/sprites/hairstyle7.png,
- data/graphics/sprites/Makefile.am: Fixed some hair positions, added a
- new style, updated makefile.
-
-2006-03-09 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/utils/dtor.h: Added guards.
- * src/game.cpp, src/main.cpp, src/gui/connection.cpp,
- src/gui/menuwindow.cpp, src/net/tradehandler.cpp,
- src/net/playerhandler.cpp: Made all local action listeners structs and
- moved them into anonymous namespaces.
- * src/gui/connection.cpp, src/gui/newskill.cpp,
- src/gui/chargedialog.cpp, src/gui/updatewindow.cpp,
- src/gui/progressbar.h, src/gui/ministatus.cpp,
- src/gui/progressbar.cpp, src/gui/status.cpp: Removed coordinate
- arguments from ProgressBar ctor.
- * src/openglgraphics.cpp, src/localplayer.cpp, src/game.cpp,
- src/map.cpp, src/log.cpp, src/being.cpp, src/monster.cpp, src/sound.h,
- src/graphics.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
- src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
- src/gui/login.cpp, src/gui/inttextbox.h, src/gui/chargedialog.h,
- src/gui/focushandler.h, src/gui/skill.h, src/gui/gui.cpp,
- src/gui/newskill.cpp, src/gui/register.h, src/gui/popupmenu.h,
- src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/chargedialog.cpp,
- src/gui/playerbox.h, src/gui/char_select.cpp, src/gui/login.h,
- src/gui/focushandler.cpp, src/gui/chat.h, src/gui/inventorywindow.h,
- src/gui/newskill.h, src/gui/ministatus.cpp, src/gui/buy.h,
- src/gui/playerbox.cpp, src/gui/setup.h, src/gui/itemcontainer.h,
- src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/char_select.h,
- src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h,
- src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/equipmentwindow.h,
- src/gui/sell.h, src/gui/trade.h, src/gui/ministatus.h,
- src/gui/inttextbox.cpp, src/gui/char_server.h, src/gui/window.h,
- src/gui/skill.cpp, src/gui/debugwindow.h, src/gui/status.cpp,
- src/gui/register.cpp, src/gui/popupmenu.cpp, src/gui/minimap.cpp,
- src/gui/npclistdialog.cpp, src/gui/help.h, src/net/buysellhandler.cpp,
- src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
- src/net/maploginhandler.cpp, src/net/playerhandler.cpp,
- src/engine.cpp, src/localplayer.h, src/beingmanager.cpp, src/map.h,
- src/log.h, src/sound.cpp, src/resources/itemmanager.h,
- src/resources/buddylist.cpp, src/resources/buddylist.h,
- src/resources/image.cpp, src/resources/image.h,
- src/resources/itemmanager.cpp, src/being.h, src/player.cpp: Made all
- class members named like mClassMember.
- * src/floor_item.cpp, src/map.cpp, src/being.cpp,
- src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp,
- src/gui/itemcontainer.cpp, src/graphic/spriteset.cpp,
- src/graphic/spriteset.h, src/player.cpp: Added Spriteset::get() and
- Spriteset::size() to hide the member vector and remove the weird
- mySpriteset->spriteset stuff.
- * src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp,
- src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/login.cpp,
- src/gui/button.h, src/gui/newskill.cpp, src/gui/setup.cpp,
- src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp
- ,src/gui/item_amount.cpp, src/gui/npc_text.cpp, src/gui/ok_dialog.cpp,
- src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp,
- src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
- src/gui/help.cpp, src/gui/menuwindow.cpp, src/gui/buy.cpp,
- src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/status.cpp,
- src/gui/register.cpp, src/gui/npclistdialog.cpp: Made the Button ctor
- accept eventId and action listener.
- * src/localplayer.cpp, src/game.cpp, src/gui/trade.cpp,
- src/gui/inventorywindow.cpp, src/gui/trade.h, src/localplayer.h,
- src/game.h: Use std::auto_ptr in some places.
- * src/lockedarray.h: Use fill_n instead of for-loop.
- * src/gui/browserbox.cpp: Make the MouseOverLink functor dynamic and
- use a STL algorithm in one more place.
-
-2006-03-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp:
- Some fixes for compiling with pedantic compiler settings and const
- char* checks.
- * data/graphics/sprites/player_male_base.png: Use two rows for each
- direction in order to make the texture less wide so that it stays
- within the 1024 texture limit for OpenGL mode.
-
-2006-03-08 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/map.cpp, src/main.cpp, src/gui/button.cpp,
- src/gui/textfield.cpp, src/gui/playerbox.cpp,
- src/gui/windowcontainer.cpp, src/gui/skill.cpp,
- src/gui/scrollarea.cpp, src/engine.cpp, src/beingmanager.cpp,
- src/utils, src/utils/dtor.h, src/Makefile.am,
- src/flooritemmanager.cpp, src/graphic/spriteset.cpp: Added a 'dtor'
- helper functor to delete objects in arrays and containers using STL
- algorithms.
- * src/resources/image.cpp: Removed some conditional code.
- * src/localplayer.cpp, src/gui/gui.cpp: Reverted changes from r2225,
- it broke walking code as I missed the differences between tile and
- being collisions.
- * src/gui/itemcontainer.cpp, src/inventory.cpp: Made Inventory use STL
- algorithms and fixed getLastUsedSlot semantics.
- * src/engine.cpp, src/engine.h: Moved a variable definition into the
- right place and made getCurrentMap inline.
- * src/equipment.cpp, src/equipment.h: Use STL algorithms and make
- destructor inline.
- * src/localplayer.cpp, src/gui/gui.cpp: Let the LocalPlayer decide
- whether it can walk to a destination.
-
-2006-03-07 Yohann Ferreira <bertram@cegetel.net>
-
- * debian/rules, debian/changelog, ChangeLog: Updating Debian files for
- 0.0.19 release.
-
-2006-03-07 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/tiles/Makefile.am, data/graphics/tiles/Woodland.png:
- Removed unused tileset.
-
-2006-03-06 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * configure.ac: Version changed to 0.0.19.
-
-2006-03-06 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_9.1.tmx.gz: Fixed some mapping bugs.
-
-2006-03-06 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt,
- data/help/team.txt: A bunch of updates to docs, ready for 0.0.19.
- * data/help/changes.txt, src/main.cpp: Small fixes before releasing.
-
-2006-03-05 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * data/graphics/sprites/Makefile.am: Remove trailing whitespace.
- * src/engine.cpp: Re-add main.h header, Windows build needs it.
-
-2006-03-05 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/player_male_base.png: Added pants.
-
-2006-03-02 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/weapon1.png: Added missing frames.
- * src/player.cpp: Fixed north shooting hair position.
- * data/graphics/sprites/Makefile.am: Added new graphics.
- * data/graphics/sprites/monster15.png: Added bat monster.
-
-2006-03-01 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Enabled -Wall switch.
- * data/graphics/sprites/monster9.png: Fixed fire goblin north walking
- animation.
- * data/graphics/sprites/hairstyle1.png,
- data/graphics/sprites/hairstyle2.png,
- data/graphics/sprites/hairstyle3.png,
- data/graphics/sprites/hairstyle4.png,
- data/graphics/sprites/hairstyle5.png,
- data/graphics/sprites/hairstyle6.png,
- data/graphics/sprites/player_male_base.png,
- data/graphics/sprites/weapon0.png,
- data/graphics/sprites/weapon1.png: New graphics for hair styles,
- player and weapons.
- * src/being.cpp, src/being.h, src/engine.cpp, src/gui/playerbox.cpp,
- src/localplayer.cpp, src/main.cpp, beinghandler.cpp, player.cpp,
- src/resources/image.cpp: Hacked code to support the new playerset.
-
-2006-02-25 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp,
- src/main.h, src/sound.h: Added a logic method to the being manager.
-
-2006-02-24 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.cpp, src/being.h, src/configuration.cpp,
- src/configuration.h, src/engine.cpp, src/map.cpp, src/map.h,
- src/properties.h, src/gui/browserbox.cpp, src/gui/browserbox.h,
- src/gui/chat.cpp, src/gui/chat.h, src/gui/gccontainer.cpp,
- src/gui/gccontainer.h, src/gui/minimap.cpp,
- src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h,
- src/net/network.cpp, src/net/network.h, src/resources/itemmanager.cpp,
- src/resources/itemmanager.h: Another bunch of cosmetic cleanups, i.e.
- mostly typedefs...
-
-2006-02-23 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.cpp, src/being.h, src/beingmanager.cpp,
- src/beingmanager.h, src/engine.cpp, src/inventory.cpp,
- src/inventory.h, src/logindata.h, src/main.cpp, src/main.h,
- src/openglgraphics.cpp, src/gui/equipmentwindow.h,
- src/gui/minimap.cpp, src/gui/minimap.h, src/gui/windowcontainer.cpp,
- src/gui/windowcontainer.h, src/net/loginhandler.cpp: A bunch of mostly
- cosmetic cleanups.
-
-2006-02-23 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_4.1.tmx.gz: I remapped the hermits cave. It looks much
- more natural now. A new server sided walkmap is required.
-
-2006-02-22 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/cave.png: fixed two almost invisible pixel
- errors
-
-2006-02-21 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/maps/new_9.1.tmx.gz: fixed another map bug.
-
-2006-02-05 Yohann Ferreira <bertram@cegetel.net>
-
- * src/resources/itemmanager.cpp: Added warnings when parameters are
- missing in the items xml file.
-
-2006-02-16 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/gui.cpp: Use
- Widget::mFont instead of browerFont for drawing, fixes the "gui
- needs to be valid real early" issue.
-
-2006-02-07 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.cpp, src/being.h, src/game.cpp, src/localplayer.cpp,
- src/localplayer.h, src/monster.cpp, src/player.cpp,
- src/net/messagein.cpp, src/net/protocol.cpp: Made the being directions
- being stored in a bitfield.
-
-2006-02-06 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/Woodland_ground.png,
- data/graphics/tiles/Woodland_x2.png, data/maps/new_9.1.tmx.gz: added
- dynamic grass that covers the lower area of sprites (doesn't work for
- flower beds yet).
-
-2006-02-06 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/net/tradehandler.cpp: Updated Dev-Cpp project
- file, fixed a gcc 3.4 issue.
- * src/net/tradehandler.cpp: Undone last changes because Bertram
- already fixed the compiler issue.
-
-2006-02-06 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/game.cpp, src/joystick.cpp, src/joystick.h,
- src/gui/setup.cpp, src/gui/setup.h: Added a Joystick class.
- * src/being.cpp, src/being.h, src/monster.cpp, src/npc.cpp: Unify some
- of the drawing code for beings.
- * src/being.cpp, src/being.h, src/localplayer.h, src/player.cpp,
- src/player.h: Use virtual methods instead of getType() checks.
- * data/graphics/gui/browserfont.png,
- data/graphics/gui/fixedfont.png, data/graphics/gui/rpgfont_wider.png,
- data/graphics/gui/sansserif8.png, src/Makefile.am, src/engine.cpp,
- src/floor_item.cpp, src/floor_item.h, src/flooritemmanager.cpp,
- src/flooritemmanager.h, src/game.cpp, src/gui/gui.cpp,
- src/net/itemhandler.cpp: Introduced a FloorItemManager class.
-
-2006-02-05 Yohann Ferreira <bertram@cegetel.net>
-
- * data/graphics/gui/rpgfont_wider.png,
- data/graphics/gui/fixedfont.png,data/graphics/gui/browserfont.png,
- data/graphics/gui/sansserif8.png: Adding è accents mostly to the font
- images.
- * src/engine.cpp, src/being.h, src/being.cpp, src/player.cpp,
- src/gui/char_select.h, src/gui/char_select.cpp: Made the nickname and
- emotions displayed above every layers. Made the delete and ok buttons
- be disabled once the character is selected at login.
- * src/net/tradehandler.cpp, src/resources/itemmanager.cpp: Fixed a gcc
- 4.0 issue in the tradehandler. Strengthen the xml parser in the
- itemmanager so tmw doesn't crash anymore if an item lacks some
- parameters.
-
-2006-02-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * INSTALL: Updated dependencies in response to patch by Hanno Braun.
-
-2006-02-05 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * data/graphics/tiles/Makefile.am: Added the new tilesets.
- * src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp: Made the
- player walk to items prior to picking them up.
-
-2006-02-04 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/Woodland.png: new path design
- * data/graphics/tiles/Woodland_ground.png,
- data/graphics/tiles/Woodland_x2.png,
- data/graphics/tiles/Woodland_x3.png: splitted the tileset into three
- tilesets with different tile sizes
- (i kept the original tileset for backward compatiblity)
- * data/maps/new_9.1.tmx.gz: remapped with the oversized tile
- technology. made the forests less regular. made the unwalkable map
- borders more visual appealing
-
-2006-02-04 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/localplayer.h, src/logindata.h, src/main.cpp, src/main.h,
- src/gui/char_select.cpp, src/gui/char_server.cpp,
- src/gui/char_server.h, src/net/charserverhandler.cpp,
- src/net/charserverhandler.h, src/net/loginhandler.cpp,
- src/net/loginhandler.h, src/net/network.cpp, src/net/network.h: Unify
- the gui code for the various logins to use LoginData.
-
-2006-02-03 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/logindata.h, src/main.cpp, src/gui/login.cpp, src/gui/login.h:
- Made the login dialog work on LoginData only, without playing with the
- config, it's not its job to do so.
- * src/net/protocol.cpp, src/net/protocol.h: Removed some unused code.
-
-2006-02-02 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png,
- data/graphics/tiles/desert_x2.png, data/graphics/tiles/desert_x3.png:
- Replaced the old sand tile with Irucards new one. Added new crates.
- Made some minor corrections.
-
-2006-02-01 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/game.h, src/main.cpp: Created a Game class.
- * src/gui/passwordfield.cpp: Removed duplicated code.
- * src/Makefile.am, src/main.cpp, src/gui/error.cpp, src/gui/error.h:
- Replaced ErrorDialog by OkDialog + listener.
- * src/Makefile.am, src/game.cpp, src/gui/buysell.cpp,
- src/gui/char_select.cpp, src/gui/confirm_dialog.cpp,
- src/gui/confirm_dialog.h, src/gui/login.cpp, src/gui/login.h,
- src/gui/menuwindow.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
- src/gui/register.cpp, src/gui/requesttrade.cpp,
- src/gui/requesttrade.h, src/gui/setup.cpp, src/net/playerhandler.cpp,
- src/net/tradehandler.cpp: Made the OkDialog and ConfirmDialog classes
- proxies for their buttons' events. Removed the RequestTradeWindow
- class, replaced with a plain ConfirmDialog. Fixed a memory leak along
- the way.
-
- * src/gui/buysell.cpp, src/gui/menuwindow.cpp: Simplified button
- creation code.
- * src/gui/npc_text.cpp: Fixed a bug where the game crashes if there's a
- message dialog from a npc that no longer exists.
- * src/properties.h: Reverted properties to private.
-
-2006-01-31 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/setup.cpp: Cleanup.
- * src/gui/requesttrade.cpp, src/gui/requesttrade.h: Made
- RequestTradeDialog inherit from ConfirmDialog.
- * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/sell.cpp,
- src/gui/sell.h, src/gui/shop.cpp, src/gui/shop.h: Created a ListModel
- for ShopItems.
- * src/floor_item.cpp, src/graphics.h, src/map.cpp, src/map.h,
- src/properties.h, src/sprite.h, src/gui/login.cpp,
- src/gui/scrollarea.cpp, src/gui/windowcontainer.cpp,
- src/resources/sdlimageloader.cpp: Various small cleanups.
- * src/resources/resource.cpp, src/resources/resourcemanager.cpp,
- src/resources/resource.h, src/resources/resourcemanager.h: Made
- ResourceManager a friend of Resource to avoid looping over decRef,
- which returns void now.
-
-2006-01-30 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/char_select.cpp, src/gui/confirm_dialog.cpp,
- src/gui/confirm_dialog.h, src/gui/error.cpp, src/gui/error.h,
- src/gui/ministatus.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
- src/gui/setup.cpp, src/net/charserverhandler.cpp: A few cleanups and
- simplifications.
-
-2006-01-26 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/game.h, src/main.cpp: Moved some setup code out of
- the game loop into the setup functions. Setup functions are now called
- from the outside.
-
-2006-01-22 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/main.cpp: Updated Dev-Cpp project file, fixed
- a GDI issue.
-
-2006-01-22 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/net/network.cpp: Make dispatchMessages actually
- handle more than one message per call.
- * src/main.cpp: Remove obsoleted action listeners.
- * src/main.cpp: Use generic error method for sound failure.
- * src/main.cpp, src/net/charserverhandler.cpp,
- src/net/loginhandler.cpp, src/net/maploginhandler.cpp,
- src/net/network.cpp: Unify some network stuff in the main loop and fix
- a bug in the network class that triggers when a handlers survives the
- network object.
-
-2006-01-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/browserbox.cpp: Applied a patch by Ar2ro that works around
- the problems with line wrapping in the chatbox. Note though that this
- while code should be properly rewritten later.
-
-2006-01-20 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Updated Dev-Cpp project file.
-
-2006-01-20 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/equipment.h, src/game.cpp, src/game.h, src/main.h,
- src/gui/buddywindow.cpp, src/gui/buddywindow.h,
- src/gui/chargedialog.h, src/gui/connection.cpp, src/gui/connection.h,
- src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h,
- src/gui/linkhandler.h, src/gui/ministatus.h, src/gui/register.h,
- src/net/protocol.h, src/resources/mapreader.h: Header, class
- declaration and include cleanup.
- * src/localplayer.cpp, src/localplayer.h, src/gui/requesttrade.cpp,
- src/net/tradehandler.cpp: Made the local player object care about its
- trading state, later this could be used for different stuff, like the
- player setting itself to auto-decline trade offers without messing up
- the code in the tradehandler. Removed message sending code from the
- trade handler.
- * src/npc.cpp, src/npc.h: Added the files for real this time.
- * src/npc.cpp, src/npc.h, src/Makefile.am, src/being.cpp,
- src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp,
- src/engine.h, src/game.cpp, src/game.h, src/localplayer.cpp,
- src/localplayer.h, src/map.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
- src/gui/buysell.h, src/gui/gui.cpp, src/gui/minimap.cpp,
- src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp,
- src/gui/npc_text.h, src/gui/npclistdialog.cpp,
- src/gui/npclistdialog.h, src/gui/popupmenu.cpp,
- src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
- src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h,
- src/gui/status.cpp, src/gui/status.h, src/net/buysellhandler.cpp,
- src/net/charserverhandler.cpp, src/net/chathandler.cpp,
- src/net/equipmenthandler.cpp, src/net/npchandler.cpp,
- src/net/playerhandler.cpp, src/net/protocol.cpp,
- src/net/tradehandler.cpp: Added a class for NPCs. Removed network
- stuff from a bunch of gui dialog classes. Cleaned up some gui class
- declarations and checked a bunch of includes for being useless.
-
-2006-01-19 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * INSTALL, README, The Mana World.dev, data/help/support.txt,
- docs/INSTALL/debian.txt, docs/INSTALL/win32.txt, docs/progression.txt:
- Updated infos on new irc channel.
-
-2006-01-14 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/main.cpp, src/main.h, src/gui/char_server.cpp,
- src/gui/char_server.h: Moved network code out of the
- ServerSelectDialog.
- * src/gui/char_select.cpp, src/gui/char_select.h: Change setPlayerInfo
- to updatePlayerInfo, as there's now a convenient wrapper around the
- plain data.
- * src/Makefile.am, src/lockedarray.cpp, src/lockedarray.h,
- src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/net/charserverhandler.cpp,
- src/net/charserverhandler.h, src/net/network.cpp, src/net/network.h:
- Created a single CharServerHandler. Created a LockedArray class to
- "synchronize" access to arrays. Moved a bunch of networking out of the
- char server related gui classes.
- * src/Makefile.am, src/logindata.h, src/main.cpp, src/main.h,
- src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp,
- src/gui/register.h: Removed network code from login and register
- dialogs.
- * src/gui/login.cpp, src/gui/login.h: Removed unused var.
- * src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/char_server.h,
- src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp,
- src/gui/error.h, src/gui/login.cpp, src/gui/login.h,
- src/gui/register.cpp, src/gui/register.h, src/gui/updatewindow.cpp,
- src/gui/updatewindow.h: Removed the pre-game input handlers and
- unified them in main.cpp. Some header and class cleanups.
- * src/net/maploginhandler.cpp, src/net/maploginhandler.h,
- src/Makefile.am, src/engine.cpp, src/engine.h, src/game.cpp,
- src/main.cpp, src/gui/connection.cpp, src/gui/connection.h,
- src/net/playerhandler.cpp: Made changeMap() care about sending the
- map-loaded message. Removed network stuff from connection dialog.
-
-2006-01-13 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/gui/login.cpp, src/gui/login.h,
- src/gui/register.cpp, src/net/loginhandler.cpp,
- src/net/loginhandler.h: Remove duplicated code by unifying the message
- handlers for login and register.
- * src/gui/char_server.cpp, src/gui/char_server.h: Removed the polling
- loop.
- * src/gui/char_select.cpp, src/gui/char_select.h: Remove destructor
- again, no idea why the compiler complained earlier.
- * src/gui/char_select.cpp, src/gui/char_select.h: Created a message
- handler for character creation and cleaned up the header file.
- * src/gui/register.cpp, src/gui/register.h: Added a message handler
- and removed the polling loop.
- * src/net/network.cpp: Add recognition of disconnects.
- * src/gui/connection.cpp, src/gui/connection.h,
- src/net/playerhandler.cpp: Removed the polling loop and the duplicate
- login message handler.
- * src/gui/login.cpp, src/gui/login.h: Remove polling loop, the new
- network code takes care of all that.
- * src/net/network.cpp: Make sure that we don't send anything when not
- connected.
- * src/gui/login.cpp: Added a handler for network messages.
- * src/game.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h,
- src/net/buysellhandler.cpp, src/net/buysellhandler.h,
- src/net/chathandler.cpp, src/net/chathandler.h,
- src/net/equipmenthandler.cpp, src/net/equipmenthandler.h,
- src/net/inventoryhandler.cpp, src/net/inventoryhandler.h,
- src/net/itemhandler.cpp, src/net/itemhandler.h,
- src/net/messagehandler.cpp, src/net/messagehandler.h,
- src/net/npchandler.cpp, src/net/npchandler.h,
- src/net/playerhandler.cpp, src/net/playerhandler.h,
- src/net/skillhandler.cpp, src/net/skillhandler.h,
- src/net/tradehandler.cpp, src/net/tradehandler.h: Reverted the patch
- to make the handlers register themselves, this just cannot work.
- * src/game.cpp: Small cleanup.
- * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Made emote() a
- method of the LocalPlayer class.
-
-2006-01-12 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/main.cpp, src/net/beinghandler.cpp,
- src/net/beinghandler.h, src/net/buysellhandler.cpp,
- src/net/buysellhandler.h, src/net/chathandler.cpp,
- src/net/chathandler.h, src/net/equipmenthandler.cpp,
- src/net/equipmenthandler.h, src/net/inventoryhandler.cpp,
- src/net/inventoryhandler.h, src/net/itemhandler.cpp,
- src/net/itemhandler.h, src/net/messagehandler.cpp,
- src/net/messagehandler.h, src/net/npchandler.cpp,
- src/net/npchandler.h, src/net/playerhandler.cpp,
- src/net/playerhandler.h, src/net/skillhandler.cpp,
- src/net/skillhandler.h, src/net/tradehandler.cpp,
- src/net/tradehandler.h: Added a constructor parameter to the
- MessageHandler class to support it self-registering to a network.
- * src/game.cpp, src/net/beinghandler.cpp, src/net/network.cpp,
- src/net/network.h, src/net/playerhandler.cpp: Moved the last few
- messages out of the game loop into handlers. Added logging of
- unhandled messages to the network class.
- * src/Makefile.am, src/game.cpp, src/net/skillhandler.cpp,
- src/net/skillhandler.h: Added a dedicated handler for skill messages.
- * src/game.cpp, src/net/beinghandler.cpp: Moved some messages into the
- being message handler.
- * src/net/playerhandler.cpp: Fixed death listener.
- * src/Makefile.am, src/game.cpp, src/net/playerhandler.cpp,
- src/net/playerhandler.h: Added a dedicated handler for player
- messages.
- * src/game.cpp, src/net/chathandler.cpp: Moved WHO answer and some MVP
- thing into the chat handler.
- * src/Makefile.am, src/game.cpp, src/net/npchandler.cpp,
- src/net/npchandler.h: Added a dedicated handler for npc messages.
- * src/Makefile.am, src/game.cpp, src/net/itemhandler.cpp,
- src/net/itemhandler.h: Added a dedicated handler for item messages.
- * src/net/messagehandler.cpp, src/Makefile.am, src/game.cpp,
- src/gui/char_select.cpp, src/gui/char_server.cpp,
- src/gui/connection.cpp, src/net/messagehandler.h, src/net/network.cpp,
- src/net/tradehandler.cpp, src/net/tradehandler.h: Made the
- MessageHandler class aware of the network it is listening to and
- unregistering itself.
- * src/Makefile.am, src/beingmanager.cpp, src/beingmanager.h,
- src/engine.cpp, src/game.cpp, src/net/beinghandler.cpp,
- src/net/beinghandler.h: Added a dedicated handler for being messages.
- Made the beingManager care about map changes.
- * src/net/network.cpp: Removed some debug output.
- * src/Makefile.am, src/game.cpp, src/net/inventoryhandler.cpp,
- src/net/inventoryhandler.h: Added a dedicated handler for inventory
- messages.
- * src/game.cpp, src/inventory.cpp, src/inventory.h,
- src/localplayer.cpp, src/localplayer.h, src/gui/trade.cpp,
- src/net/buysellhandler.cpp, src/net/equipmenthandler.cpp,
- src/net/tradehandler.cpp: Added delegation methods for inventory stuff
- to the LocalPlayer class. Removed some unneeded includes.
- * src/Makefile.am, src/game.cpp, src/net/equipmenthandler.cpp,
- src/net/equipmenthandler.h: Added a dedicated handler for equipment
- messages.
- * src/game.cpp, src/localplayer.h: Removed unions, array are indexed
- by the existing enums now.
- * src/Makefile.am, src/game.cpp, src/net/buysellhandler.cpp,
- src/net/buysellhandler.h: Added a dedicated handler for buy and sell
- messages.
- * src/Makefile.am, src/game.cpp, src/net/chathandler.cpp,
- src/net/chathandler.h, src/net/tradehandler.cpp: Added a dedicated
- handler for chat messages.
-
-2006-01-11 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/game.cpp, src/game.h, src/gui/popupmenu.cpp,
- src/gui/requesttrade.h, src/net/messagehandler.h, src/net/network.cpp,
- src/net/network.h, src/net/tradehandler.cpp, src/net/tradehandler.h:
- Added a dedicated handler for trade messages.
- * gui/char_select.cpp, gui/char_server.cpp, gui/connection.cpp,
- net/messagehandler.h, net/network.cpp: Fixed a memory leak.
- * src/Makefile.am, src/game.cpp, src/localplayer.cpp, src/main.cpp,
- src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/char_server.h,
- src/gui/connection.cpp, src/gui/connection.h, src/gui/gui.cpp,
- src/gui/popupmenu.cpp, src/net/messagehandler.h, src/net/network.cpp,
- src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Fixed
- networking thread. Made skip calls queuable. Added MessageHandler base
- class and added derived message handlers for some stuff.
- * src/being.h, src/beingmanager.cpp, src/beingmanager.h,
- src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h,
- src/main.cpp, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp,
- src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chat.cpp,
- src/gui/chat.h, src/gui/connection.cpp, src/gui/connection.h,
- src/gui/gui.cpp, src/gui/login.cpp, src/gui/login.h, src/gui/npc.cpp,
- src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
- src/gui/popupmenu.cpp, src/gui/register.cpp, src/gui/register.h,
- src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
- src/gui/sell.h, src/gui/skill.cpp, src/gui/skill.h,
- src/gui/status.cpp, src/gui/status.h, src/gui/trade.cpp,
- src/gui/trade.h, src/net/messageout.cpp, src/net/messageout.h,
- src/net/network.cpp, src/net/network.h, src/net/protocol.cpp,
- src/net/protocol.h: Created a network class.
-
-2006-01-10 Philipp Sehmisch <tmw@crushnet.org>
-
- * data/graphics/tiles/Woodland.png: color modifications
- * data/maps/new_9-1.tmx.gz: some more errors fixed
-
-2006-01-09 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp: Fixed canceled/cancelled inconsistency.
-
-2006-01-08 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/floor_item.cpp, src/floor_item.h, src/game.cpp,
- src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp,
- src/gui/popupmenu.cpp, src/net/protocol.cpp, src/net/protocol.h: Made
- find_floor_item_by_cor return the item instead of its id. Made pickUp
- a method of the LocalPlayer class.
- * equipment.cpp, equipment.h, game.cpp, inventory.cpp, inventory.h,
- localplayer.cpp, localplayer.h, gui/equipmentwindow.cpp,
- gui/inventorywindow.cpp, gui/item_amount.cpp, gui/popupmenu.cpp: Made
- inventory and equipment properties of the LocalPlayer class.
- * src/game.cpp, src/game.h, src/gui/connection.cpp: Removed some
- globals.
-
-2006-01-07 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Created a walk
- method for LocalPlayer.
-
-2006-01-07 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/maps/new_9-1.tmx.gz: Crush fixed the issues reported on wiki.
- * The Mana World.dev, src/game.cpp, src/gui/setup.cpp, src/gui/setup.h,
- src/main.cpp: Removed --skipupdate option from Dev.Cpp project file,
- splitted the setup window into 3 tabs and added a joystick calibration
- tool.
-
-2006-01-06 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/localplayer.cpp: Changed semantics for auto
- target. The player now keeps attacking the select target till he
- selects an other one, and not just by running into another one.
- * src/being.cpp, src/beingmanager.cpp, src/beingmanager.h,
- src/game.cpp, src/localplayer.h, src/gui/char_select.cpp,
- src/gui/char_server.cpp: Fix local player id being wrongly assigned
- causing various issues.
- * src/gui/status.cpp: Fix attributes not being shown.
- * src/Makefile.am, src/being.cpp, src/being.h, src/beingmanager.cpp,
- src/beingmanager.h, src/engine.cpp, src/game.cpp, src/game.h,
- src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/map.cpp,
- src/monster.cpp, src/monster.h, src/player.cpp, src/player.h,
- src/playerinfo.h, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp,
- src/gui/gui.cpp, src/gui/inventorywindow.cpp, src/gui/minimap.cpp,
- src/gui/ministatus.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp,
- src/gui/status.cpp, src/gui/status.h, src/net/protocol.cpp,
- src/net/protocol.h: Created subclasses of the Being class to move
- specific code there. Added a BeingManager to remove use of globals.
- Moved PLAYERINFO stuff into the new LocalPlayer class.
-
-2006-01-05 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * engine.cpp, engine.h, game.cpp, game.h, gui/buysell.h,
- gui/chargedialog.h, gui/debugwindow.cpp, gui/debugwindow.h, gui/gui.h,
- gui/ministatus.h, gui/npc_text.h, gui/sell.h, gui/setup.h: Remove some
- useless code.
-
-2006-01-04 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/Makefile.am, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/confirm_dialog.cpp,
- src/gui/confirm_dialog.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
- src/gui/trade.cpp, src/playerinfo.h: Reverted r0nny changes, enabled 3
- slots to create players, smoothed player deletion.
-
-2006-01-04 Icy <icywolf@web.de>
-
- * src/game.cpp, src/main.cpp, src/main.h: FreeBSD fixes to The Mana
- World.
-
-2006-01-03 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/gui/login.cpp,
- src/gui/trade.cpp: Really disabled /commands and added proper message
- when logging in and banned.
- * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/net/protocol.h:
- Enabled some /commands.
- * src/main.cpp: Fixed a compile warning with GCC 4.1.
-
-2006-01-02 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/login.cpp, src/gui/register.cpp:
- Smoothed also character creation, buttons are now disabled during
- connection/data phase.
-
-2006-01-01 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/login.cpp, src/gui/login.h: Remove tracking of OkDialog, the
- garbage collection stuff takes care of deletion and breaks manual
- tracking.
-
-2006-01-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/main.cpp: Applied patch by pclouds that allows for a faster
- login sequence by providing the username and password from the command
- line, and allowing the client to choose the default server and
- character.
-
-2005-12-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/gui/chat.cpp, src/gui/chat.h: Applied patch by pclouds to have
- the chat window temporarily become visible when chatting while it is
- hidden.
-
-2005-12-30 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, data/graphics/sprites/items.png,
- data/items.xml, src/Makefile.am, src/gui/char_select.cpp,
- src/gui/char_server.cpp, src/gui/login.cpp, src/gui/login.h,
- src/main.cpp, src/main.h, src/net/network.cpp, src/net/network.h,
- src/gui/register.cpp, src/gui/register.h: Added a new item, improved
- smooth login sequence, added a registration window (a lot of
- duplicated code to be removed).
-
-2005-12-29 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, data/maps/new_10-1.tmx.gz,
- src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp,
- src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h,
- src/gui/login.cpp, src/gui/login.h, src/net/network.h: Restored Dev-Cpp
- default execution options, updated walkmap in snow map, smoothed login
- sequence.
-
-2005-12-29 Jan-Fabian Humann <malastare@gmx.net>
-
- * src/gui/gui.cpp: Added rather ugly workaround to prevent a on-start
- crash by Doener. Fixed GCC 3.3.6 and 4.x paranthesis problem, patch
- by r0nny. Fixed popupMenu not showing on items.
-
-2005-12-29 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: Remove
- duplicated code for picking up items as patched by pclouds.
- * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h,
- src/gui/inventorywindow.cpp, src/gui/popupmenu.h: Added popup support
- to the Gui and moved the according code there to get rid of some nasty
- hack that made them disappear.
- * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h,
- src/gui/inventorywindow.cpp, src/gui/popupmenu.h,
- src/net/protocol.cpp, src/net/protocol.h: Moved all mouse input code
- into the Gui class.
-
-2005-12-26 Duane Bailey <nayryeliab@gmail.com>
-
- * src/main.h: Fixed define problems with The_Mana_World_private.h.
-
-2005-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/being.cpp: Small fix to prevent other stuff than the damage
- numbers from fading out.
-
-2005-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/map.cpp: Worked around fringe layer drawing bug at the bottom.
- * src/main.cpp: When compiling with OpenGL support, it'll default to
- using OpenGL on only Windows and Mac. These systems are known to have
- stable acceleration most of the time.
- * NEWS, configure.ac, The Mana World.dev: Updated in preparation of
- release 0.0.18.1.
-
-2005-12-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac: Changed version to 0.0.18.
-
-2005-12-18 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/maps/new_10-1.tmx.gz, src/main.cpp: Removed unused code and
- added changes to snowy map by Bertram.
-
-2005-12-15 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp: Fixed setup window behaviour.
-
-2005-12-13 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/items.xml: Changed item properties according to eAthena scripting
- capabilities.
- * src/being.cpp: Enabled monster emotions.
-
-2005-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, data/graphics/tiles/Makefile.am, data/items.xml,
- data/maps/Makefile.am, data/graphics/tiles/Woodland.png,
- data/graphics/tiles/snowset.png, data/maps/new_9-1.tmx.gz,
- data/maps/new_10-1.tmx.gz: Cleaned Dev-Cpp project file, added new
- items definitions and new maps and tilesets.
-
-2005-12-08 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/graphics/sprites/monster11.png,
- data/graphics/sprites/monster12.png, data/graphics/sprites/monster13.png,
- data/graphics/sprites/monster14.png, data/graphics/sprites/Makefile.am,
- data/graphics/sprites/items.png, data/graphics/sprites/npcs.png,: Added
- new monsters, items and npcs.
-
-2005-12-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
- * src/gui/char_server.cpp: Avoid crashing on trying to log the name
- of a non-existing character.
- * src/main.h, src/main.cpp: Display TMW version on Windows too.
-
-2005-11-13 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Updated Dev-Cpp project file.
-
-2005-11-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/maps/new_1-1.tmx.gz, data/maps/new_3-1.tmx.gz,
- data/maps/new_7-1.tmx.gz: Made the three desert maps use the fringe
- layer for objects. Reveals bug with objects disappearing at the bottom
- and still some draw order problems.
-
-2005-10-24 Ferreira Yohann <Bertram@cegetel.net>
-
- * src/main.cpp: Add version displaying at startup.
- * docs/INSTALL/debian.txt: Updated Debian Install Doc.
-
-2005-10-20 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/item_amount.cpp: Fix scrollbar not being updated when the
- amount is changed using the buttons.
- * src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buy.cpp,
- src/gui/buy.h, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/help.cpp,
- src/gui/help.h, src/gui/inventorywindow.cpp,
- src/gui/inventorywindow.h, src/gui/item_amount.cpp, src/gui/npc.cpp,
- src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
- src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp,
- src/gui/sell.h, src/gui/setup.cpp ,src/gui/skill.cpp,
- src/gui/trade.cpp, src/gui/updatewindow.cpp: Add garbage collection to
- the ScrollArea class.
- * src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h,
- src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp,
- src/gui/debugwindow.h, src/gui/item_amount.cpp, src/gui/item_amount.h,
- src/gui/menuwindow.cpp, src/gui/menuwindow.h, src/gui/ok_dialog.cpp,
- src/gui/ok_dialog.h: Various cleanups and refactorisations.
- * data/help/index.txt: Fix typo, remove spaces on empty lines.
-
-2005-10-19 Duane Bailey <nayryeliab@gmail.com>
-
- * data/help/index.txt: Added SDL_net reference.
-
-2005-10-19 Yohann Ferreira <bertram@cegetel.net>
-
- * debian/rules, debian/tmw.install, debian/copyright, debian/compat,
- debian/changelog, debian/control, debian/docs, debian/tmw.menu:
- Updated Debian files to get tmw ready for official ITP.
-
-2005-10-19 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/resources/resourcemanager.cpp: Fix empty lines not being read
- from text files.
- * src/gui/browserbox.cpp, src/gui/browserbox.h: Code cleanup.
- * src/gui/gccontainer.cpp: Remove debug output.
-
-2005-10-18 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/gui/buddywindow.cpp, src/gui/buddywindow.h,
- src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp,
- src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/char_server.h,
- src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
- src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h,
- src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp,
- src/gui/debugwindow.h, src/gui/error.h, src/gui/hbox.cpp,
- src/gui/hbox.h, src/gui/help.cpp, src/gui/inttextbox.cpp,
- src/gui/inttextbox.h, src/gui/inventorywindow.cpp,
- src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/login.cpp,
- src/gui/login.h, src/gui/menuwindow.cpp, src/gui/menuwindow.h,
- src/gui/ministatus.cpp, src/gui/ministatus.h, src/gui/newskill.cpp,
- src/gui/newskill.h, src/gui/npc.cpp, src/gui/npc_text.cpp,
- src/gui/ok_dialog.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h,
- src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
- src/gui/setup.cpp, src/gui/skill.cpp, src/gui/status.cpp,
- src/gui/status.h, src/gui/tabbedcontainer.cpp, src/gui/trade.cpp,
- src/gui/updatewindow.cpp, src/gui/vbox.cpp, src/gui/vbox.h,
- src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.cpp:
- Added automatic widget cleanup to the window class.
- * src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp,
- src/gui/status.cpp, src/gui/window.h: Header, whitespace and
- indentation cleanups.
-
-2005-10-16 Duane Bailey <nayryeliab@gmail.com>
-
- * src/main.cpp: OpenGL is now default for mac, win, and those who
- define USE_OPENGL
- * src/gui/setup.cpp: made it so those who use and go to fullscreen
- requires a restart (texture/context baddies)
-
-2005-10-16 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.cpp, src/game.cpp, src/inventory.cpp, src/gui/buy.cpp,
- src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp,
- src/gui/chat.cpp, src/gui/connection.cpp, src/gui/login.cpp,
- src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp,
- src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp,
- src/gui/status.cpp, src/gui/trade.cpp, src/net/messagein.cpp,
- src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h,
- src/net/protocol.cpp: Rename {read,write}{Byte,Short,Long} to
- {read,write}Int{8,16,32}.
- * src/being.cpp, src/engine.cpp, src/engine.h, src/game.cpp,
- src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/itemcontainer.cpp,
- src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
- Use the ResourceManager to get spritesets.
- * src/being.cpp: Reduce code duplication in the findNode functions and
- use a functor to do the search.
- * src/map.cpp: Some code improvements.
- * src/Makefile.am: Added two missing files.
-
-2005-10-16 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/game.cpp, src/gui/char_select.cpp,
- src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp,
- src/gui/connection.h, src/gui/login.cpp, src/gui/login.h, src/main.cpp,
- src/main.h, src/net/network.cpp, src/net/network.h,
- src/net/protocol.cpp, src/net/protocol.h: The connection should be
- non-blocking now and fixed the problem with sound not being played at
- startup.
-
-2005-10-15 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp: Moved some variables into the conditional block
- where they are used.
- * src/being.cpp: A few changes that make the code look nicer.
- * src/openglgraphics.cpp, src/resources/image.cpp,
- src/resources/image.h: Some small cleanups.
- * src/engine.cpp: Removed some legacy debug code.
-
-2005-10-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp: Prevent Alt+p/s/f from appearing in chatbox.
- * src/Makefile.am: Some updates for added/removed headers.
- * src/being.cpp: Changed char to signed char for GNU/Linux PPC.
-
-2005-10-13 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
- src/gui/gui.h: Use gcn::Font instead of gcn::ImageFont where the
- former is sufficient.
-
-2005-10-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/being.cpp, src/being.h, src/game.cpp: Always compile with debug
- window and hide it on startup. Also added fading out effect on damage
- font (only works in OpenGL).
- * src/Makefile.am: Don't include debugwindow.h/cpp twice.
- * data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png,
- data/graphics/gui/rpgfont_wider.png, src/gui/browserbox.cpp,
- src/gui/gui.cpp: Pajarico added more international characters to the
- fixed font and rpg font.
- * src/game.cpp, README, data/helps/commands.txt: Introduced new window
- shortcuts.
- * src/gui/status.cpp: Corrected position of job XP bar.
- * src/data/graphics/tiles/Makefile.am: Forgot to add new tilesets
- here.
- * src/map.cpp: Another small fix to sprite rendering.
-
-2005-10-09 Yohann Ferreira <bertram@cegetel.net>
-
- * src/gui/browserbox.cpp, src/gui/ministatus.cpp,
- src/gui/debugwindow.h, src/gui/debugwindow.cpp, src/game.cpp,
- src/engine.cpp, src/Makefile.am: Corrected the white browser font
- bug and the black hp/mp bug which were linked. Added a debug window
-
-2005-10-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/being.cpp, src/being.h, src/engine.cpp, src/engine.h,
- src/floor_item.cpp, src/floor_item.h, src/map.cpp, src/map.h,
- src/sprite.h: Made Sprite into an interface implemented by both
- FloorItem and Being, which hook themselves into the map on
- construction. The improved fringe layer is working as expected now.
- * src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h,
- src/graphics.cpp, src/guichanfwd.h, src/inventory.h,
- src/openglgraphics.cpp, src/sound.cpp, src/gui/chargedialog.cpp,
- src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h,
- src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h,
- src/gui/gui.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp,
- src/gui/item_amount.cpp, src/gui/itemcontainer.cpp,
- src/gui/itemcontainer.h, src/gui/linkhandler.h, src/gui/login.cpp,
- src/gui/menuwindow.cpp, src/gui/newskill.cpp, src/gui/npc_text.cpp,
- src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp,
- src/gui/progressbar.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h,
- src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.h,
- src/gui/window.cpp, src/gui/window.h, src/net/messagein.cpp,
- src/net/packet.cpp, src/net/packet.h, src/resources/image.cpp,
- src/resources/image.h, src/resources/iteminfo.cpp,
- src/resources/iteminfo.h, src/resources/music.cpp,
- src/resources/music.h, src/resources/soundeffect.cpp,
- src/resources/soundeffect.h: Made sure TMW compiles without warnings
- even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings
- -ansi -pedantic", lots of cleanups.
- * src/data/maps/new_3-1.tmx.gz, src/graphics/tiles/desert_x2.png,
- src/graphics/tiled/desert_x3.png: Added two new small tilesets that
- contain the desert tiles that are twice and three times the height of
- a normal tile. One well in new_3-1 has been converted to use the new
- double tiles for testing purposes.
- * src/being.cpp, src/game.cpp, src/engine.cpp: Fixed map switch
- crashing the client, display of [TARGET], Alt keys for toggling
- windows and names to overlap other players.
-
-2005-10-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/being.cpp: Modified finding NPC as by timonator's suggestion in
- order to allow NPCs to be clicked on their heads too.
- * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h,
- src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that
- represents something on the map. The map will make sure to draw the
- sprites top to bottom, at the same time as the fringe layer tiles.
- This is currently still only used by the floor items.
- * src/item.cpp, src/item.h: Changed formatting and added
- documentation.
- * src/properies.h: Separated properties class from Map class, in order
- to simplify Map class and to allow properties to be used by other
- classes.
-
-2005-10-06 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL
- and along the way fixed some long vs. int issues.
- * src/inventory.cpp: Return NULL when no valid item index is given to
- getItem() to bail out early.
-
-2005-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp,
- src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup
- and memory leaks.
- * src/resources/resource.h, src/resources/resourcemanager.cpp:
- Changed the way dangling references to resources are reported to be
- more informative.
-
-2005-10-04 Yohann Ferreira <bertram@cegetel.net>
-
- * src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp,
- src/gui/equipmentwindow.cpp: Move to top the requested window with
- shortcuts or with menu button, also corrected the default position
- of equipment and inventory windows.
- * src/gui/chat.cpp: Fixed the Chat Window scrolling bug.
- * src/gui/status.cpp, src/gui/ministatus.cpp: Changed the font used
- in mini-status. Dynamised previously statically placed widgets in
- status win to avoid some label over-drawings.
- * src/gui/setup.cpp: Enable the OpenGL Checkbox only if tmw has been
- compiled with its support.
-
-2005-10-02 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac, src/Makefile.am: Added check for pthread library and
- removed manual -lpthread and -lguichan linker flags.
- * src/map.cpp: A small start on supporting other tile height than the
- default (map) tile height.
- * src/gui/window.cpp, src/gui/window.h, src/resources/buddylist.cpp,
- src/resources/buddylist.h: Some cleanups (void argument list was
- something you had to do in C times, not necessary in C++).
-
-2005-09-30 Yohann Ferreira <bertram@cegetel.net>
-
- * src/gui/inventorywindow.cpp, src/gui/inventorywindow.h,
- src/gui/window.h src/gui/window.cpp src/gui/setup.cpp: Made the
- inventory Win behave normally when resized by default size functions.
-
-2005-09-29 Yohann Ferreira <bertram@cegetel.net>
-
- * src/game.cpp, src/gui/window.h, src/gui/window.cpp, src/gui/setup.h,
- src/gui/setup.cpp, src/gui/chat.cpp, src/gui/inventorywindow.h,
- src/gui/inventorywindow.cpp, src/gui/skill.cpp,
- src/gui/equipmentwindow.cpp, src/gui/menuwindow.cpp,
- src/gui/ministatus.cpp, src/gui/minimap.cpp, src/gui/status.cpp:
- Improved a lot windows reset to default size and pos. Also corrected
- a few the default win position. And moved the setposition from game to
- each win, to clarify the code.
-
-2005-09-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/map.cpp, src/map.h, src/tileset.h, src/resources/mapreader.cpp,
- src/resources/mapreader.h: Moved tileset management into the map class
- and made sure the tilesets are cleaned up properly on switching maps.
-
-2005-09-28 Yohann Ferreira <bertram@cegetel.net>
-
- * src/gui/updaterwindow.cpp: Fixed the scroll bug in the update window.
- * src/gui/ministatus.h, src/gui/ministatus.cpp: Added HP, MP Display
- in mini-status window.
- * src/gui/window.h, src/gui/window.cpp, src/gui/skill.cpp,
- src/gui/status.cpp, src/gui/equipmentwindow.cpp, src/gui/help.cpp,
- src/gui/inventorywindow.cpp, src/gui/minimap.cpp, src/gui/chat.cpp:
- Added window internal name to later get X, Y, height and width be
- saved.
- * src/gui/window.h, src/gui/window.cpp, src/game.cpp: Load and save X,
- Y, Width and Height of windows when useful.
- * src/gui/setup.cpp, src/gui/setup.h; src/gui/minimap.h: Added a 'Reset
- Windows to Default' Button in the Setup Window.
-
-2005-09-28 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/browserbox.cpp: Fix deletion of the gui font because of a
- missing check.
- * src/Makefile.am: Added -Werror to the CXXFLAGS to catch warnings
- easier.
- * src/gui/error.h: Removed unnecessary ambigous inheritance.
-
-2005-09-26 Yohann Ferreira <bertram@cegetel.net>
-
- * src/gui/char_select.cpp, debian/control, debian/rules,
- debian/tmw.install, debian/changelog: Updated Debian files and fixed a
- typo let by Elven.
-
-2005-09-26 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/Makefile.am, src/game.cpp,
- src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/error.cpp,
- src/gui/error.h, src/gui/gui.cpp, src/gui/login.cpp,
- src/gui/updatewindow.cpp, src/main.cpp, src/main.h,
- src/net/network.cpp: Added a nicer handling of when you get
- disconnected from the server.
- * src/gui/char_select.cpp, src/gui/skill.cpp, src/main.cpp, src/main.h,
- src/net/network.cpp: Now error message is displayed properly when the
- map server is offline.
-
-2005-09-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/openglgraphics.cpp: Fixed taking OpenGL screenshots and in
- addition made it flip the image using just a line buffer instead of a
- buffer for the complete image. Still needs testing on MacOS X.
-
-2005-09-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/being.cpp, src/engine.cpp, src/game.cpp, src/main.cpp,
- src/map.cpp, src/sound.cpp, src/gui/char_select.cpp,
- src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h,
- src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
- src/gui/equipmentwindow.cpp, src/gui/login.h, src/gui/setup.cpp,
- src/gui/setup.h, src/gui/status.cpp, src/gui/updatewindow.cpp,
- src/gui/updatewindow.h, src/resources/iteminfo.cpp,
- src/resources/iteminfo.h, src/resources/itemmanager.cpp,
- src/resources/itemmanager.h: Merged most of the changes in
- biggeruniverse's second memory cleanup patch.
-
-2005-09-23 Duane Bailey <nayryeliab@gmail.com>
-
- * src/openglgraphics.cpp: Totally redid the OpenGL screenshot method.
- Needs to be tested on lil endian systems. Also made it smoother on
- OpenGL MacOSX.
-
-2005-09-23 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/resources/imagewriter.cpp: Reverted the last change that broke
- the screenshots facility.
-
-2005-19-22 Duane Bailey <nayryeliab@gmail.com>
-
- * src/net/win2mac.h, src/net/win2mac.cpp: Removed
- * src/net/network.h, src/net/messagein.h, src/net/messageout.h:
- Removed references to win2mac.h
- * src/net/messagein.cpp, src/net/messageout.cpp, src/net/network.cpp:
- Changed byte swapping support to SDL_endian
-
-2005-09-21 Andrej Sinicyn <andrej4000@gmail.com>
-
- * src/gui/chat.cpp: Show time of the messages in the chat window.
- * The Mana World.dev: Removed reference to src/gui/stats.* since they
- are in the attic now.
-
-2005-09-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/game.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
- src/gui/window.cpp: Enter is used to dismiss dialogs currently,
- removed the hacks for use in combination with non-modal dialogs that
- made the game crash.
- * src/openglgraphics.cpp: Changed glColor4f to glColor4ub.
-
-2005-09-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * configure.ac: Replaced custom function FIND_PATH with AC_PATH_PROG,
- used for finding sdl-config.
- * src/Makefile.am: Removed -lphysfs which should be added
- automatically already.
- * src/engine.cpp, src/game.h, src/game.cpp, src/openglgraphics.h,
- src/gui/popupmenu.cpp, src/net/messagein.cpp, src/net/messageout.cpp,
- src/net/win2mac.h, src/net/win2mac.cpp: Some cleanups.
- * src/game.cpp: Actually show the overweight message, and only show it
- once for each time weight goes above half the max weight (apparently
- this code wasn't even tested once).
- * src/graphics.cpp: Surfaces passed to SDL_BlitSurface shouldn't be
- locked according to the manual.
- * src/main.cpp: Minimal fps limit is now 10 fps.
- * src/gui/updatewindow.cpp: Reverted change by Bertram that hardcoded
- the updatehost value.
-
-2005-09-19 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp,
- src/inventory.cpp: Removed useless flush() calls.
- * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
- src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp,
- src/gui/login.cpp, src/gui/npc.cpp, src/gui, npc_text.cpp,
- src/gui/popipmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp,
- src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp,
- src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp,
- src/net/network.h, src/net/protocol.cpp: Got rid of writeSet() calls.
- * data/graphics/sprites/monster2.png: Fixed some non very bright pixels.
-
-2005-09-18 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/gui/npc.cpp: Updated dev-cpp project file to
- last changes, and fixed the bug with npc lists I introduced earlier.
- * data/items.xml: Updated the defense value of fancy hat as pointed out
- by xand.
- * src/game.cpp, src/gui/gui.cpp, src/gui/updatewindow.cpp,
- src/main.cpp, src/resources/mapreader.cpp: Applied biggeruniverse's
- patch to fix memory leaks.
- * src/game.cpp, src/main.cpp: Increased joypad tolerance which is safer
- and simplifyed joypad state reset code.
-
-2005-09-18 Duane Bailey <nayryeliab@gmail.com>
-
- * game.cpp: Added weight notice; now notifies person when they
- are carrying more then half their weight
-
-2005-09-18 Yohann Ferreira <bertram@cegetel.net>
-
- * src/game.cpp, src/graphics.cpp, src/graphics.h,
- src/resources/imagewriter.cpp, src/resources/imagewriter.h:
- Made the saveScreenShot makes its screenshots under user home dir in
- *nices, made it more C++ way to avoid a leak, and made it check
- for existence of a file with same name before writing; In that
- case the screenshot's number is incremented until it finds
- an adequate name.
- * src/gui/updatewindow.cpp: Corrected a bug in the determination
- of the update host I had.
- * src/gui/updatewindow.cpp, src/playerinfo.h, debian/control,
- debian/changelog: Corrected a range value bug for derived stats.
- Fixed the percentage of the update win, updated debian information.
- * src/gui/status.cpp: As m[a]tt noticed, made the status win a
- little more wide, and resizable.
-
-2005-09-18 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp, src/graphics.cpp, src/graphics.h: Move the writing
- logic out of the Graphics class once again... Some cleanups in the
- screenshot filename selection code.
- * src/resources/imagewriter.cpp: Small cleanups.
- * src/Makefile.am, src/game.cpp, src/graphics.cpp, src/graphics.h,
- src/openglgraphics.cpp, src/openglgraphics.h: Changed saveScreenshot
- function in Graphics to getScreenshot. We now use the ImageWriter to
- save that screenshot.
- * src/resources/imagewriter.cpp, src/resources/imagewriter.h: Added
- ImageWriter class that provides a function to save a SDL surface as
- png.
-
-2005-09-17 Duane Bailey <nayryeliab@gmail.com>
-
- * src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp:
- removed replaced MACOSX defines with big endian defines
- * src/graphics.cpp, src/graphics.h: added screenshot method
- * src/game.cpp: added code, so that when one presses 'alt-p' (for
- picture), it takes a screenshot and saves it to a png
- * src/Makefile.am, config.ac: added png library stuff
-
-2005-09-17 Matthias Hartmann <hartmann.matthias@gmail.com>
-
- * src/engine.cpp: [TARGET] text over player
- * src/game.cpp, src/game.h: PVP
- * src/gui/popupmenu.cpp: Added "attack" option to the popupmenu
- * src/net/protocol.cpp: findPlayer
-
-2005-09-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/engine.cpp, src/game.cpp: Indent properly.
-
-2005-09-17 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * configure.ac: Fix typo.
- * src/Makefile.am: Remove useless (duplicate) -lpng.
- * src/graphics.cpp: Add missing cstdarg header.
- * src/net/messagein.cpp: Fix some funny looking preprocessor
- statement.
- * src/net/messageout.cpp: Readd SDLnet header, for changed
- preprocessor stuff.
- * src/game.h: Remove inclusion of being.h, there was a forward
- declaration of class Being anyways...
- * src/openglgraphics.cpp: Use gl{Push,Pop}Matrix instead of
- calculating offsets, cause the values are stored as float and aren't
- accurate enough.
-
-2005-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/gui/skill.cpp: Updated to last changes, and
- wrong names fixes.
- * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
- src/gui/char_select.cpp, src/gui/char_server, src/gui/chat.cpp,
- src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp,
- src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp,
- src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp,
- src/net/messageout.cpp, src/net/network.cpp, src/net/network.h,
- src/net/protocol.cpp, src/net/protocol.h: Completed transition to use
- MessageOut.
-
-2005-09-17 Yohann Ferreira <bertram@cegetel.net>
-
- * src/game.cpp, src/gui/ministatus.cpp, src/gui/ministatus.h,
- src/gui/menuwindow.h, src/gui/menuwindow.cpp, src/gui/status.cpp,
- src/gui/status.h: Improving General Layout.
- * src/games.cpp, src/playerinfo.h, src/gui/char_server.cpp,
- src/gui/char_select.cpp, src/gui/ministatus.cpp, src/gui/skill.cpp,
- src/gui/status.cpp, src/gui/status.h: Now the derived stats values
- are got from the server, and then, are correct ones.
- * src/gui/minimap.cpp: Only shows the Minimap Window if there's
- actually a minimap to the current map.
- * src/gui/status.cpp, src/game.cpp: The derived stats are now updated
- correctly upon equipping/unequipping.
-
-2005-09-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/resources/image.cpp: Report which error occured when loading of
- an image fails.
-
-2005-09-14 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp: Fix missing parentheses in a negated check.
- * src/engine.cpp, src/engine.h, src/game.cpp: Moved Map management
- code completely into engine.cpp.
- * src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp,
- src/net/messageout.h: Added stream operators for char, short and long
- reading and writing.
- * src/game.cpp, src/log.cpp, src/main.cpp, src/gui/char_select.cpp,
- src/gui/char_server.cpp, src/gui/login.cpp, src/net/messageout.cpp,
- src/net/messageout.h, src/net/network.cpp, src/net/network.h,
- src/net/packet.cpp, src/net/protocol.cpp: Header cleanups.
- * src/gui/popupmenu.cpp, src/gui/sell.cpp: Use cassert instead of
- assert.h.
- * src/net/network.cpp: Add missing cassert header, remove some unused
- headers.
- * src/net/messagein.cpp: Add missing cassert header.
- * src/being.cpp, src/being.h, src/game.cpp: Made Being::setDamage
- accept a short instead of a string.
- * src/game.cpp, src/game.h, src/gui/char_select.cpp: Converted
- map_path from char array to std::string.
-
-2005-09-13 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Updated to last changes.
- * The Mana World.dev: Added latest changes to the proper branch.
- * src/gui/login.cpp, src/net/messageout.cpp, src/net/messageout.h,
- src/net/network.cpp, src/net/network.h: Started to use MessageOut to
- send login data.
-
-2005-09-13 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * ChangeLog, The Mana World.dev, configure.ac, src/Makefile.am,
- src/being.cpp, src/being.h, src/engine.cpp, src/floor_item.cpp,
- src/floor_item.h, src/game.cpp, src/game.h, src/inventory.cpp,
- src/log.h, src/main.cpp, src/playerinfo.h, src/serverinfo.h,
- src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp,
- src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp,
- src/gui/inventorywindow.cpp, src/gui/login.cpp, src/gui/npc.cpp,
- src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
- src/gui/popupmenu.cpp, src/gui/requesttrade.cpp,
- src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/skill.cpp,
- src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h,
- src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h,
- src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp,
- src/net/network.h, src/net/packet.cpp, src/net/packet.h,
- src/net/protocol.cpp, src/net/protocol.h, src/net/win2linux.h,
- src/net/win2mac.cpp, src/net/win2mac.h: Merged with SDL_NET_TEST
- branch.
- * src/being.cpp, src/being.h, src/game.cpp: Simplify remove_node.
- * src/being.cpp, src/being.h, src/game.cpp: Merged createBeing and
- add_node into createBeing.
- * src/main.cpp, src/main.h, src/gui/char_select.cpp,
- src/gui/login.cpp: Removed some globals.
- * src/main.cpp, src/main.h, src/gui/char_select.cpp,
- src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h,
- src/gui/login.cpp, src/gui/login.h, src/gui/updatewindow.cpp,
- src/gui/updatewindow.h: Unified the loops for the various dialogs that
- are shown before the actual game starts.
- * src/gui/login.cpp: Removed a close_session call i missed.
- * src/gui/login.cpp: Close the session only when it was opened.
-
-2005-09-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/floor_item.cpp, src/floor_item.h, src/engine.cpp,
- popupmenu.cpp: Made members private and provided more convenient
- constructor.
- * src/net/messageout.cpp: Fixed bug in destructor.
- * src/net/network.cpp: Initialize buffers and enforce only a single
- session at a time.
- * src/game.cpp, src/net/protocol.h: Converted all incoming messages
- handled in game.cpp to use the MessageIn class. This is a huge change
- so please test if everything is still working correctly.
- * src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp,
- src/gui/npc_text.h: Changed argument from char* to std::string for
- convenience.
- * src/gui/setup.cpp, src/gui/setup.h: Enabled OpenGL checkbox and
- added messagebox informing the user that apply this change requires
- restarting the client.
- * src/gui/updatewindow.cpp: Start displaying file progress at 0% and
- some small fixes.
-
-2005-09-12 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp,
- src/resources/resourcemanager.cpp, src/resources/resourcemanager.h,
- src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h:
- Added SDLImageLoader to make guichan support physfs. Removed
- ResourceManager::getRealPath() because it's no longer needed.
-
-2005-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * data/graphics/gui/hits_blue.png, data/graphics/gui/hits_red.png,
- data/graphics/gui/hits_yellow.png: Made shadow translucent.
- * data/graphics/images/minimap_new_7-1.png: Added this minimap.
- * data/help/changes.txt, data/help/commands.txt: Added 0.0.16 changes.
- * data/maps/new_7-1.tmx.gz: Fixed well being in the wrong layer.
-
-2005-09-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/net/network.cpp: Improved error reporting a bit and got rid of
- loop for sending data, which shouldn't be necessary according to
- SDL_net documentation.
- * src/Makefile.am, src/being.cpp, src/being.h, src/engine.cpp,
- src/game.cpp, src/main.cpp, src/playerinfo.h, src/gui/char_server.cpp,
- src/gui/chargedialog.cpp, src/gui/chat.cpp,
- src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp,
- src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h,
- src/net/protocol.cpp: Changed char_info into the array it's used as
- for character selection and introduced player_info as the pointer to
- the player information. Should help towards support for multiple
- characters on the same account. Also changed PLAYER_INFO name field to
- a std::string.
- * src/net/win2mac.cpp, src/net/win2mac.h: A bit of clean up.
- * src/net/packet.h, src/net/packet.cpp, src/net/messagein.h,
- src/net/messagein.cpp, src/net/messageout.h, src/net/messageout.cpp:
- Added these packet reading/writing helpers, taken from the new server
- in development.
- * src/gui/char_select.cpp: Made new character message be parsed
- using MessageIn. Many other incoming messages should be ready to be
- ported similarly, simplifying the parsing of packets because of
- automatic incrementation of the read position.
- * src/game.cpp, src/game.h, src/gui/popupmenu.cpp,
- src/gui/requesttrade.cpp, src/gui/requesttrade.h: Changed
- tradePartnerName to std::string.
- * src/net/win2linux.h: Removed because it became redundant with
- the use of SDL_net.
- * src/game.cpp, src/game.h, src/gui/char_select.cpp,
- src/net/messagein.cpp, src/net/messagein.h, src/net/network.cpp,
- src/net/network.h: Got rid of usage of Packet by MessageIn,
- simplifying both its usage and implementation. Now also handling
- response to character selection through MessageIn.
- * src/main.cpp, src/serverinfo.h, src/gui/char_select.cpp,
- src/gui/char_server.cpp, src/gui/login.cpp, src/net/network.cpp,
- src/net/network.h, src/net/protocol.cpp, src/net/protocol.h:
- Introduced get_next_message function to reduce duplication of that
- process. Also now MessageIn is used for all incoming messages handled
- during the login sequence.
- * src/being.cpp, src/being.h, src/game.cpp, src/game.h,
- src/inventory.cpp, src/serverinfo.h, src/gui/login.cpp,
- src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h,
- src/net/network.cpp, src/net/protocol.cpp, src/net/protocol.h: Added
- readCoordinates and readCoordinatePair to MessageIn for reading the
- specific ways eAthena sends sends those, and converted part of
- game.cpp to use the MessageIn class. Also simplified cases where
- flush() was still called in a loop for sending and added asserts to
- MessageIn methods.
-
-2005-09-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/log.cpp: Committed patch by Nayr for displaying a messagebox
- when an error occurs on MacOS.
-
-2005-09-10 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * configure.ac: Add check for SDL_net.
-
-2005-09-09 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/game.cpp: Fixes to dropped items network code
-
-2005-09-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/net/win2linux.h: Removed inclusion of malloc.h header as it
- doens't seem necessary and was problematic on FreeBSD.
-
-2005-09-08 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp: Clean the floor items when the map changes.
-
-2005-08-30 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * README, The Mana World.dev, data/graphics/sprites/items.png,
- data/graphics/sprites/npcs.png, data/help/header.txt,
- data/help/skills.txt, data/items.xml, data/maps/new_8-1.tmx.gz:
- Updated docs for release, fixed Dev-Cpp project file, added more items
- and npcs, fixed the new map and added it to the makefile.
-
-2005-08-31 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/openglgraphics.cpp: Fix push/pop of clip area, we need to
- translate using the x/y offset, not the x/y coordinates of the clip
- area. This fixes the broken scrollareas.
-
-2005-08-30 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Updated project file.
- * data/graphics/sprites/npcs.png, src/gui/sell.cpp: Added empty sprite
- and reorganized spriteset, fixed a typo.
-
-2005-08-29 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/configlistener.cpp, src/configlistener.h: Made
- the destructor inline, as it is an interface, we don't need a .cpp
- file, thus it was removed.
- * src/resources/image.cpp, src/resources/image.h,
- src/resources/music.cpp, src/resources/music.h,
- src/resources/resource.cpp, src/resources/resource.h,
- src/resources/resourcemanager.cpp, src/resources/soundeffect.cpp,
- src/resources/soundeffect.h: Removed the setIdPath() method from the
- Resource class and added the idPath as a Constructor parameter, as
- that value is not meant to be changed.
-
-2005-08-29 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * data/maps/new_8-1.tmx.gz: Some layer and walkability fixes.
-
-2005-08-28 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/openglgraphics.cpp, src/gui/browserbox.cpp,
- src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buysell.h,
- src/gui/char_server.h, src/gui/chargedialog.h, src/gui/chat.cpp,
- src/gui/chat.h, src/gui/confirm_dialog.h, src/gui/equipmentwindow.h,
- src/gui/focushandler.h, src/gui/gui.cpp, src/gui/gui.h,
- src/gui/help.h, src/gui/inttextbox.cpp, src/gui/inventorywindow.cpp,
- src/gui/inventorywindow.h, src/gui/item_amount.h,
- src/gui/itemcontainer.cpp, src/gui/listbox.cpp, src/gui/newskill.h,
- src/gui/npc_text.h, src/gui/ok_dialog.h, src/gui/passwordfield.cpp,
- src/gui/requesttrade.h, src/gui/setup.h, src/gui/stats.h,
- src/gui/status.h, src/gui/textbox.cpp, src/gui/textfield.cpp,
- src/gui/trade.h, src/gui/updatewindow.h: Add #include's that just
- weren't necessary because the guichan folks don't provide clean
- headers. This is preparatory for the case that they ever do. ;)
- * src/gui/gui.cpp, src/gui/gui.h: Create a GuiConfigListener class.
- * src/gui/window.h: Small cleanup.
- * src/gui/window.cpp, src/gui/window.h: Create a static ConfigListener
- for the Window class. (Fixes each Window listening to config changes,
- although they only affect a static class member.)
-
-2005-08-27 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/npc.cpp: Fix a memory leak.
- * src/game.cpp, src/gui/npc.cpp, src/gui/npc.h: Fix the bug when
- sometimes the last entry in npc list windows is missing. The network
- buffer isn't reset to all zeros, thus we can't rely on the received
- string to be nul-terminated, instead we have to use the length
- parameter we receive from eAthena (and this way we're also safe
- against buffer overflows, because we can use strncpy()).
- * src/gui/window.cpp: Bail out early if there's no window container.
- * src/engine.cpp, src/game.cpp, src/gui/stats.cpp, src/gui/stats.h,
- src/gui/status.cpp, src/gui/status.h: Update the stats and status
- window contents only at a single location and let them do it
- automagically.
- * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Small cleanups.
-
-2005-08-25 Ferreira Yohann <bertram@cegetel.net>
-
- * src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/sell.cpp,
- src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Added effect
- description to those each windows, and also made some improvements and
- bugfixes as I was on it.
- * data/maps/new_7-1.tmx.gz: Added eyecandy to the map 7-1.
-
-2005-08-26 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * ChangeLog: Fix indentation and line length.
- * docs/HACKING.txt: Fix the example (OOPS!).
- * src/configuration.cpp: Remove dependency on math.h.
- * src/openglgraphics.cpp: Remove useless code.
- * src/openglgraphics.cpp: Use glTranslatef instead of glTranslated.
- Remove some useless code.
-
-2005-08-25 Ferreira Yohann <bertram@cegetel.net>
-
- * src/main.h, src/main.cpp, src/gui/login.cpp,
- src/resources/buddylist.cpp, gui/char_select.cpp: Adding min and max
- length check for password, more code cleanups in login and removing
- possible buffer overflows by replacing some global char[] by
- std::strings.
- * src/items.h, src/items.cpp, src/resources/itemmanager.h,
- src/resources/itemmanager.cpp, src/resources/iteminfo.h,
- src/resources/iteminfo.cpp, data/items.xml, data/items.xsd: Added
- Effects description to items.
-
-2005-08-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * ChangeLog: Fixed line length using tab size of 8.
- * src/configuration.h, src/configuration.cpp: Removed some debug code
- and updated documentation a bit.
- * src/resources/resourcemanager.cpp: Removed unused (I think) headers
- for Windows.
-
-2005-08-25 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/openglgraphics.cpp: Use the translation capabilities of OpenGL
- instead of doing it ourselves all the time.
- * src/graphics.cpp: Simplify the image rect drawing code a bit and
- remove an obsolete included header.
- * src/openglgraphics.cpp, src/openglgraphics.h: Reduce the code
- duplication even further.
- * src/engine.cpp, src/floor_item.cpp, src/floor_item.h: Move the
- extern declaration for the floor item list into engine.cpp as it's
- only used there.
- * src/log.cpp: Lower indentation level.
- * src/openglgraphics.cpp, src/openglgraphics.h: Reduce code
- duplication.
- * src/configuration.cpp: Fix compilation errors.
- * src/graphics.cpp, src/openglgraphics.cpp, src/gui/button.cpp,
- src/gui/checkbox.cpp, src/gui/equipmentwindow.cpp,
- src/gui/itemcontainer.cpp, src/gui/minimap.cpp,
- src/gui/passwordfield.cpp, src/gui/playerbox.cpp,
- stc/gui/progressbar.cpp, src/gui/radiobutton.cpp,
- src/gui/scrollarea.cpp, src/gui/slider.cpp, src/gui/textfield.cpp,
- src/gui/window.cpp: Made our Graphics::drawImage() method respect the
- clip area from the guichan part. Removed some obsolete code.
- * src/gui/tabbedcontainer.h: Fix include path for guichanfwd.h.
- * src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h: Added a new
- container type, that allows switching between the contents through a
- tab bar at the top of the container.
- * ChangeLog: Fixed intendation and line length.
- * docs/HACKING.txt: Added a notice about line length in ChangeLog and
- an example for the ChangeLog format.
-
-2005-08-24 Ferreira Yohann <bertram@cegetel.net>
-
- * src/game.cpp: Simply don't show equipped items in sell dialog as it's
- annoying.
- * src/gui/login.h, src/gui/login.cpp: Code cleanups and improvements
- to the login sequence.
-
-2005-08-23 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/shop.h: Fixed using a forward declaration for std::string,
- where it was a class member.
- * src/game.cpp, src/gui/sell.cpp, src/gui/sell.h: Made the sell dialog
- accepts Items instead of looking them up in the inventory.
- * src/gui/sell.cpp: Some code cleanups, simplifications and removal of
- duplicate code.
- * src/gui/buy.cpp, src/gui/sell.cpp, src/gui/shop.h: Avoid possible
- buffer overflows by using a std::string instead of char[30].
- * src/gui/buy.cpp: Some code cleanups, simplifications and removal of
- duplicate code.
-
-2005-08-22 Ferreira Yohann <bertram@cegetel.net>
-
- * src/gui/buy.cpp, src/gui/sell.cpp, src/game.cpp: Removed asserts as
- they were not suitable for a stable implementation of buy/sell dialogs
- and made some improvements on them. Still has to clean up code.
- * src/gui/login.h, src/login.cpp: Code cleanups, little improvements of
- the login function.
-
-2005-08-22 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/skill.cpp: Disabled use button in skill dialog since is still
- not being used.
-
-2005-08-20 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/openglgraphics.cpp: Added some missing state changes and checks.
- * src/gui/inventorywindow.cpp, src/gui/item_amount.cpp,
- src/gui/item_amount.h, src/gui/popupmenu.cpp, src/gui/trade.cpp: Made
- the item amount dialog work on a provided item, instead of having it
- ask the inventory window itself.
-
-2005-08-19 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp, src/game.cpp: The engine isn't connected to all the
- gui windows, so move creation from its constructor into the game.cpp
- where most of them are actually used.
- * src/log.cpp, src/log.h, src/main.cpp: Added support for parsing
- command line options. Added option to skip the update process. Made
- logger being created immediately after startup, because some
- destructors use it.
-
-2005-08-18 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/game.cpp, src/gui/skill.h, src/gui/skill.cpp:
- Updated reference to latest libxml, fixed a bug in updating skills,
- updated skill names database.
-
-2005-08-18 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/graphics.cpp, src/graphics.h, src/main.cpp,
- src/openglgraphics.cpp src/openglgraphics.h, src/gui/gui.cpp,
- src/resources/image.h: Semi-separated OpenGL and SDL graphics classes,
- improves OpenGL performance quite a bit, while rewriting a good bunch
- of code provided by guichan (but maybe we'll diverge so much that we'd
- need that anyways...)
-
-2005-08-17 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/configuration.cpp, src/resources/itemmanager.cpp,
- src/resources/mapreader.cpp: Removed special #ifdefs for libxml2
- linking issues in Win32.
-
-2005-08-16 Ferreira Yohann <bertram@cegetel.net>
-
- * src/gui/window.h, src/gui/window.cpp: Bugfixing and simplifying
- resize code.
- * debian/*: Updates to the debian packaging files. (The actual update
- was from a few days ago.) Now we have the tmw, tmw-data and tmw-music
- packages.
- * src/gui/setup.h, src/gui/setup.cpp: Now the setup (Config) windows
- works as it should be. (The actual update was from a few days ago.)
-
-2005-08-16 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev, src/gui/status.cpp, src/gui/window.cpp,
- src/gui/window.h, src/gui/windowcontainer.h,
- data/graphics/gui/resize.png: Added a resize grip to resizable window,
- fixed some compiling errors.
-
-2005-08-15 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp, src/gui/gui.cpp, src/gui/gui.h: Removed guiTop global
- variable.
- * src/graphics.cpp, src/graphics.h, src/main.cpp: Made the OpenGL
- related code fully #ifdef'ed.
- * src/main.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
- src/resources/image.cpp, src/resources/image.h: Fully faded out the
- useOpenGL global. Image and Graphics keep track of the mode on their
- own now (the latter will go away once we have separate classes...)
- * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h,
- src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/image.cpp:
- Started to fade out the useOpenGL global variable.
- * src/engine.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp,
- src/gui/chat.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/login.cpp,
- src/gui/popupmenu.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp,
- src/gui/window.cpp: Removed guiGraphics global pointer and removed
- dependencies on gui.h in some places.
-
-
-2005-08-14 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/graphics.cpp, src/graphics.h, src/resources/image.cpp,
- src/resources/image.h: Moved the image drawing code into the graphics
- class.
- * src/being.cpp, src/engine.cpp, src/graphics.cpp, src/graphics.h: Made
- the wrapper functions in the Graphics class conditional on whether we
- compile with OpenGL support.
-
-2005-08-13 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/Makefile.am, src/being.cpp, src/being.h, src/configlistener.cpp,
- src/configlistener.h, src/configuration.cpp, src/configuration.h,
- src/engine.cpp, src/engine.h, src/equipment.cpp, src/equipment.h,
- src/game.cpp, src/game.h, src/graphics.cpp, src/graphics.h,
- src/guichanfwd.h, src/inventory.cpp, src/inventory.h, src/item.h,
- src/log.cpp, src/log.h, src/main.cpp, src/main.h, src/map.cpp,
- src/map.h, src/playerinfo.h, src/sound.cpp, src/sound.h,
- src/graphic/imagerect.h, src/graphic/spriteset.cpp,
- src/graphic/spriteset.h, src/gui/box.h, src/gui/browserbox.cpp,
- src/gui/browserbox.h, src/gui/buddywindow.h, src/gui/button.cpp,
- src/gui/button.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.h,
- src/gui/char_select.cpp, src/gui/char_select.h,
- src/gui/char_server.cpp, src/gui/char_server.h,
- src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
- src/gui/chat.h, src/gui/chatinput.cpp, src/gui/checkbox.cpp,
- src/gui/checkbox.h, src/gui/confirm_dialog.cpp,
- src/gui/confirm_dialog.h, src/gui/equipmentwindow.cpp,
- src/gui/equipmentwindow.h, src/gui/focushandler.h, src/gui/gui.cpp,
- src/gui/gui.h, src/gui/help.cpp, src/gui/help.h,
- src/gui/inttextbox.cpp, src/gui/inttextbox.h,
- src/gui/inventorywindow.cpp, src/gui/inventorywindow.h,
- src/gui/item_amount.cpp, src/gui/item_amount.h,
- src/gui/itemcontainer.cpp, src/gui/itemcontainer.h,
- src/gui/listbox.cpp, src/gui/listbox.h, src/gui/login.cpp,
- src/gui/login.h, src/gui/minimap.cpp, src/gui/minimap.h,
- src/gui/newskill.cpp, src/gui/newskill.h, src/gui/npc.h,
- src/gui/npc_text.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
- src/gui/passwordfield.h, src/gui/playerbox.cpp, src/gui/playerbox.h,
- src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp,
- src/gui/progressbar.h, src/gui/radiobutton.cpp, src/gui/radiobutton.h,
- src/gui/requesttrade.cpp, src/gui/requesttrade.h,
- src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp,
- src/gui/sell.h, src/gui/setup.cpp, src/gui/setup.h, src/gui/skill.h,
- src/gui/slider.cpp, src/gui/slider.h, src/gui/stats.cpp,
- src/gui/stats.h, src/gui/status.cpp, src/gui/status.h,
- src/gui/textbox.cpp, src/gui/textbox.h, src/gui/textfield.cpp,
- src/gui/textfield.h, src/gui/trade.cpp, src/gui/trade.h,
- src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/gui/window.cpp,
- src/gui/window.h, src/gui/windowcontainer.h, src/net/protocol.cpp,
- src/net/protocol.h, src/resources/buddylist.hm
- src/resources/image.cpp, src/resources/image.h,
- src/resources/itemmanager.cpp, src/resources/itemmanager.h,
- src/resources/mapreader.cpp, src/resources/mapreader.h,
- src/resources/music.h, src/resources/resource.cpp,
- src/resources/resourcemanager.cpp, src/resources/resourcemanager.h,
- src/resources/soundeffect.h: Huge header cleanup, removing nearly all
- #include's from headers to reduce dependencies and compile time.
- * src/engine.cpp, src/gui/char_select.cpp, src/gui/inventorywindow.cpp,
- src/gui/skill.cpp, src/gui/skill.h, src/gui/stats.cpp,
- src/gui/status.cpp: Another small header cleanup, should also solve
- compilation problems on windows.
- * src/gui/sell.cpp: Reset selection in the sell dialog if all items at
- the selected slot are sold.
-
-2005-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/gui/status.h, src/gui/status.cpp: Reformatted status window
- layout to avoid overlapping and lowered saturation of bars' colors.
- * src/gui/status.cpp: Removed smooth color changing from xp bar which
- was causing problems and doesn't act as the job xp bar.
- * The Mana World.dev, src/game.cpp, src/playerinfo.h,
- src/net/protocol.cpp, src/resources/itemmanager.cpp,
- src/gui/inventorywindow.cpp: Updated dev-cpp project file, removed
- unnecessary header, fixed some include paths.
-
-2005-08-12 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * src/buy.cpp, src/sell.cpp: Resetting quantity to 0 after selecting
- other items in buy/sell dialogs.
-
-2005-08-11 Andrej Sinicyn <andrej4000@gmail.com>
-
- * src/resources/image.cpp: Little cleanup and simplification.
-
-2005-08-10 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp, src/graphics.cpp, src/graphics.h,
- src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/listbox.cpp,
- src/gui/minimap.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp:
- Moved knowledge about whether we use OpenGL into the Graphics class (as
- much as possible)
- * src/game.cpp: Added helper function for being creation to reduce code
- duplication. Some code simplifications.
-
-2005-08-09 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp: Adjust drawing offset to have the player centered in
- higher resolutions as well.
-
-2005-08-04 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/main.cpp: Use "true" instead of "1" as bool argument.
- * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
- Added a method to determine the real path of a file in the PhysFS
- search path.
- * src/gui/browserbox.cpp: Make use of then new resource manager method
- to determine the real path of a file.
- * src/gui/gui.cpp: Dynamically determine the path to graphic files
- instead of using the try-catch fallback method.
-
-2005-08-03 Andrej Sinicyn <andrej4000@gmail.com>
-
- * src/game.cpp, src/game.h, src/gui/requesttrade.cpp,
- src/gui/requesttrade.h: Moved my invented variable, since it makes more
- sense.
- * src/game.cpp, src/game.h, src/gui/requesttrade.cpp: Fix my previous
- fix because it broke my own code.
-
-2005-08-03 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/main.cpp: Use PhysFS to determine user's home directory on unix
- system. Removed an now unused header.
- * src/game.cpp: Commented a switch case label that was left uncommented
- though the rest was commented.
- * src/resources/buddylist.cpp, src/main.h: Removed unneeded header from
- main.h, added it to buddylist.cpp.
- * src/engine.cpp: Converted two global variables to function-local
- ones.
-
-2005-08-02 Andrej Sinicyn <andrej4000@gmail.com>
-
- * src/game.cpp: Fixed "Trade canceled" happening often.
-
-2005-08-02 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/engine.cpp: Cleanups in the drawing code.
- * src/engine.cpp, src/game.cpp: Made autoTarget checks being handled at
- a single location.
- * src/being.cpp, src/being.h, src/engine.h: Small header cleanups.
- * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h,
- src/gui/setup.cpp: Moved graphics setup code into the graphics class.
-
-2005-08-02 Marcel W. Wysocki <maci@satgnu.org>
-
- * tmw/src/gui/status.cpp: making setup dialog quitting when clicking
- on setup button while dialog is opened
-
-2005-08-01 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/inventory.cpp, src/inventory.h, src/gui/itemcontainer.cpp,
- src/gui/itemcontainer.h: Added a logic function to dynamically adjust
- the size of the itemcontainer.
- * src/game.cpp: Fixed autoTarget not being set to NULL on map change.
-
-2005-07-31 Andrej Sinicyn <andrej4000@gmail.com>
-
- * src/game.cpp, src/game.h, src/gui/popupmenu.cpp: Show the name of the
- trade partner in the trade dialog.
-
-2005-07-31 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/listbox.cpp: Small cleanup of the drawing code.
- * src/engine.cpp: Added a check to stop scrolling when we hit the map
- border.
-
-2005-07-31 Andrej Sinicyn <andrej4000@gmail.com>
-
- * src/game.cpp: Don't allow more than one trade dialog or requesting it
- at once; if a trade is canceled on the other side, close the trade
- window.
-
-2005-07-30 Andrej Sinicyn <andrej4000@gmail.com>
-
- * src/main.cpp: Removed unnecessary value assignment to a variable.
-
-2005-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/main.cpp, src/resources/resourcemanager.h,
- src/resources/resourcemanager.cpp: Fixed buggy check for the existence
- of the updates directory. Extended the resource manager with some
- physfs functions and moved the actual setup process from the resource
- manager constructor into the main initialization.
-
-2005-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp: Fixed popup window not always being correctly hidden
- when the player clicks somewhere else.
-
-2005-07-28 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/main.cpp, src/gui/update.cpp, src/resources/resourcemanager.cpp,
- src/resources/resourcemanager.h: Added support for files downloaded
- through the update manager to the resource manager. Changed directory
- name for updates from "data" to "updates".
- * src/game.cpp, src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp,
- src/gui/popupmenu.h: Cleaned up the showPopup() code, moved
- "map"-related code into game.cpp, made the popup show up at mouse
- coordinates instead of being aligned to tiles.
- * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/game.h,
- src/gui/gui.cpp, src/net/protocol.cpp: Added an action enumeration to
- the Being class and removed the old #define's.
- * src/resources/resourcemanager.cpp: Fixed a location where a wrong
- dir-separator was used.
- * src/main.cpp: Fixed updates directory not being created on non-unix
- systems. Started using PhysFS write support.
-
-2005-07-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * src/engine.cpp, src/game.cpp, src/graphics.cpp, src/graphics.h,
- src/main.cpp, src/gui/browserbox.cpp, src/gui/button.cpp,
- src/gui/gui.cpp, src/gui/listbox.cpp, src/gui/minimap.cpp,
- src/gui/playerbox.cpp, src/gui/progressbar.cpp,
- src/gui/scrollarea.cpp, src/gui/textfield.cpp, src/gui/window.cpp,
- src/resources/image.cpp, src/resources/image.h,
- src/resources/mapreader.h: Merged OpenGL/SDL merge patch by Andrej
- Sinicyn, and his followup patch for fixing SDL-only build.
-
-2005-07-27 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/gui/gui.cpp, src/gui/gui.h: Removed continous mouse movement,
- that implementation wasn't suitable for a release.
-
-2005-07-26 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp,
- src/gui/minimap.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp:
- Introduced a Being::Type enumeration. Added type-aware findNode()
- function.
- * src/being.cpp: Set font back to gui font after drawing speech.
- Draw auto-target marker in engine instead of being.
- * src/gui/popupmenu.cpp: Fixed empty popup window being shown when user
- right clicks on an empty tile while the popup is visible.
-
-2005-07-26 Eugenio Favalli <elvenprogrammer@gmail.com>
-
- * The Mana World.dev: Updated release infos.
- * data/graphics/sprites/emotions.png: Added Modanung's smilies.
- * src/being.cpp, src/engine.cpp: Fixed text and smilies position.
- * src/game.cpp: Cleanups.
- * src/gui/skill.cpp: Added new skill names.
- * src/main.cpp: Moved sound playback to update screen and changed song.
-
-2005-07-24 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/game.cpp: Made the key-event handler use switches instead of
- if-else.
- * src/gui/gui.cpp, src/gui/gui.h: Allow continous movement when holding
- down the left mouse button.
-
-2005-07-23 Björn Steinbrink <B.Steinbrink@gmx.de>
-
- * src/being.h, src/being.cpp: Added a member to keep the current map,
- restored setDestination.
- * src/game.cpp, src/gui/gui.cpp: Change calls to Being::setPath() to
- Being::setDestination().
- * src/map.h: Add a forward declaration for struct PATH_NODE.
-
-2005-07-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-
- * NEWS: Moved project news here.
- * ChangeLog: Started standard ChangeLog file here.
- * docs/HACKING.txt: Added info about member naming and ChangeLog
- format.
- * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member
- names, set a 15 second timeout for connecting to update server and
- restore some doxygen comments, improved size adaption and made the
- window a shorter.
- * data/graphics/images/login_wallpaper.png: New login wallpaper by
- Momotaro.
diff --git a/mana/NEWS b/mana/NEWS
deleted file mode 100644
index d9e096568..000000000
--- a/mana/NEWS
+++ /dev/null
@@ -1,552 +0,0 @@
-1.0.0 (...)
-- The Mana World client is now called the Mana client
-- Added support for branding the client differently via command line parameter
-- Added support for ManaServ and eAthena (TMW version) from the same binary
-- Added support for switching character or server without restart
-- Added downloading of server list
-- Added the ability to define multiple outfits to quickly switch between
-- Added /ignore, /unignore and /createparty commands
-- Added support for showing particle effects when monsters attack
-- Added highlights on hovering over buttons, tabs, sliders and scrollbars
-- Added --screenshot-dir command line parameter to set the screenshot directory
-- Added handling of player revival after dying
-- Added handling of damage dealt using skills
-- Added support for showing map background images
-- Added nick autocompletion in chat when pressing Tab
-- Added ability to only change player direction by holding "emote" key
-- Added option to show the amount of damage dealt to target monster
-- Added automatic loading of minimap based on file name
-- Added support for pasting text from the clipboard in text fields
-- Added rudimentary support for GUI themes
-- Added additional mouse cursors to indicate attack and talk actions
-- Added option to show gender next to player names
-- Added ability to unassign keyboard shortcuts
-- Combined Party and Guild (ManaServ) support in one Social window
-- Display the first key binding conflict in keyboard setup
-- The login wallpaper is now scaled when it doesn't exactly fit the screen
-- Ambient image layers can now be scaled to fit the screen
-- Automatically show inventory window when starting a trade
-- Display the party name of other players on mouseover
-- The party tab will now only show when you're in a party
-- Allow displaying warp portals using particle effects
-- Hide color codes from speech text
-- Improved keyboard control of the quit dialog
-- Quickly move items into your store by "emote"-clicking them
-- Allow redirects when downloading updates
-- Fixed windows to stay on screen when resolution is lowered
-- Fixed some slowness due to chat window
-- Changed the default locations for configuration, updates and screenshots
-- Many additional fixes and cleanups
-
-0.0.29.1 (9 June 2009)
-- Added the ability to change your password after logging in
-- The leader of a party is now displayed in bold
-- Status window was reorganized to allow larger numbers to be displayed
-- The client no longer quits when it can't find the current map
-- Fixed position of floating text for damage, pickup and experience
-- Fixed a possible crash on logging in to the map server
-- Fixed the crash when shift-clicking an item in the inventory
-- Fixed a crash related to item links in the chat window
-- Fixed a crash on whispering somebody again after closing their tab
-- Fixed lightspeed bug when stopping to attack
-- Fixed the -S/--home-dir command line option
-- Fixed Reset Windows to also reset the party window
-- Fixed problems with the context menu in the Brazilian translation
-- Fixed resetting the height of the chat on /clear
-- Fixed playing of login song and the music after login
-- Fixed a problem with the player skipping corners, desyncing from the server
-- Small optimizations to OpenGL mode when drawing certain GUI widgets
-- Updated Spanish, Polish, Portugese, Swedish, French and German translations
-
-0.0.29 (13 May 2009)
-- Added support for dynamic emotes and a new way to select them
-- Added speech balloons that wrap the text
-- Added item popup for showing detailed information
-- Added ability to refer to items in chat
-- Added the ability to see your own name in game
-- Added the option to hide player names
-- Added support for dynamically defined weight unit and currency
-- Added support for NPC item storage
-- Added compile-time support for tmwserv, as an alternative to eAthena
-- Added support for entering the port of the login server
-- Added support for creating parties and inviting other players to them
-- Added tabs to the chat window for party and private chats
-- Added ability to set initial player attributes when creating a new character
-- Added command line option to temporarily disable OpenGL (--no-opengl)
-- Added support for showing arrows flying through the air
-- Added option to show pickup as text particle instead of in the chat
-- Added ability to change the font size
-- Added support for the /me command to do actions
-- Added a /present command to show players present in the area
-- Added ability to record the chatlog to a file
-- Made emote shortcuts customizable in more detail
-- Made it possible to change resolution
-- Made many colors used by the game configurable
-- Made setup window available during login
-- Dynamically generate the item effects description
-- Minimap can now be told to stay on the screen
-- Minimap now adapts to the scale and size of the minimap image
-- Non-stackable items can now be sold more easily
-- Login dialog now remembers the list of recently used servers
-- Completely rewritten NPC interaction
-- GUI opacity now effects the whole user interface
-- Redesigned the trade window
-- Redesigned equipment window and allow unequip from there
-- Next level percentage is now displayed in hundredths
-- The player will no longer walk away when clicking the map while sitting
-- Keep the login screen from taking 100% CPU
-- No longer prompt for character server when there is only one
-- Fixed compilation with GCC 4.4
-- Fixed scroll wheel handling and dragging glitches in lists
-- Many more bug fixes, small improvements and code cleanups
-- Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish
- translations
-
-0.0.28.1 (12 February 2009)
-- Enabled translations on Windows
-- Added command line option to set home directory path
-- Tweaked green chat color to be a bit more readable
-- Made font size configurable in the config file
-- Fixed restoring of punching animation after weapon removal
-- Fixed inability to chat while talking to NPCs
-- Updated German, Spanish, Finnish, Swedish and Polish translations
-
-0.0.28 (25 January 2009)
-- Added support for animated map tiles
-- Added support for internationalization, plus many translations
-- Added support for TrueType fonts
-- Trade window is now resizable
-- Obscure precise home directory name when making screenshots
-- Fixed follow-parent of nested and being-following particle emitters
-
-0.0.27 (9 December 2008)
-- Added support for showing map name above minimap
-- Added showing how long the ban is when banned
-- Added --data parameter for developers
-- Added particle effect for critical hits
-- Added support for dynamic skill names and hair colors
-- Added support for status effects
-- Added ability to add equipment to the shortcut bar
-- Added ability to change configuration during login phase (from Aethyra)
-- Mouse cursor will now hide when not used for some time
-- Inventory window now displays amount of slots used
-- Center minimap on player when it is larger than the minimap window
-- Extended particle emitters with properties that can change over time
-- Extended the GUI font to support more characters
-- Only require a restart to switch to full screen with OpenGL on Windows
-- Make sure news and update file list aren't cached (from Aethyra)
-- Made NPC dialogs resizable (from Aethyra)
-- Made window shortcuts configurable
-- Fixed visibility of trade window on startup
-- Fixed a client input freeze when closing NPC script from server
-- Fixed dead players to lie on the ground instead of standing around
-- Fixed shortcuts being activated when trade window was visible
-- Fixed a crash when equipment window is open
-- Fixed money value on failing to buy (from Aethyra)
-- Fixed crash in right-click menu when used after a being disappeared
-
-0.0.26 (29 August 2008)
-- Added support for a newer version of eAthena server
-- Added support for showing custom being effects
-- Added new features to the particle engine
-- Position names and chat such that there is no overlap, when possible
-- Fixed a crash when loading a corrupt map that has too much layer data
-
-0.0.25 (27 July 2008)
-- Added support for whispering to other players
-- Added ability to ignore other players
-- Added command line argument for specifying the update host (-H)
-- Added support for receiving the update host from the server
-- Added support for displaying a shield sprite
-- Added shortcut window, allowing you to quickly access inventory items
-- Added message when gaining money from trade or quest
-- Added support for an arbitrary number of map layers
-- Added support for basing one sprite definition on another
-- Added the possibility to assign particle effects to NPCs
-- Added remembering whether windows are visible or not
-- Updated to work with Guichan 0.8.x
-- Improved accuracy of monster targeting with the mouse
-- Page up and page down will now scroll the chat window
-- Item icons are now loaded on demand and unloaded when no longer used
-- Fixed display of critical hits
-- Fixed multi-channel image dyeing
-- Fixed updating of money display after buying
-
-0.0.24.1 (7 April 2008)
-- Added /clear command to clear chat window
-- Added ability to close quit dialog by pressing ESC
-- Added key for targetting nearest player
-- Added the possibility to assign particle effects to monsters
-- Added possibility to pass through players with key controls
-- Fixed crash on exit after connection to server was lost
-- Fixed initialization of some variables
-- Fixed an error with chat messages without a sender that include a colon
-- Fixed minimap to not keep reappearing when hidden
-- Fixed a GCC 4.3 compile error
-- Fixed music loading from non-default location
-- Fixed crash on trying to show out of range emoticon
-- Updated Dev-C++ and Code::Blocks project files
-
-0.0.24 (24 December 2007)
-- Added female specific hair styles
-- Added user-definable key settings
-- Added XP gaining notification
-- Added close button to most windows
-- Added support for dynamic sprite recoloring
-- Added notification when the connection to the server is lost
-- Updated to work with Guichan 0.7.x
-- Mouse cursor now indicates when resize is possible
-- Changed amount slider in buy and sell dialogs to start at 1
-- Made weapon sprites and sounds customizable
-- Made buy and sell dialogs resizable
-- Merged equipment database with items database
-- Chat window log no longer goes back forever
-- Chat messages are trimmed (spaces are removed on both sides)
-- Fixed segmentation fault with some OpenGL drivers
-- Fixed updating of defense when increasing vitality
-- Fixed a bug that prevented being-controlled particles from being deleted
-- Fixed a crash in the particle engine related to child emitters
-- Fixed encoding issues with user home directory
-- Fixed a crash in equipment window on failure to load an item icon
-- Fixed a crash on filling up your inventory
-- Fixed item list in shops not to scroll back when selling
-
-0.0.23 (3 June 2007)
-- Added a particle engine along with some particle effects
-- Added a cursor to indicate targeted enemy
-- Added new program icon
-- Added a man page for UNIX like systems
-- Added the --version command line parameter
-- Improved MacOS X release
-- Screenshots are now saved in the .tmw directory on UNIX like systems
-- Magic pink is no longer used for transparency (fixes issues with that on Mac)
-- Fixed difficulties with resizing windows
-- Fixed misleading error message when connecting fails
-- Fixed wrong error message when account name already exists
-- Fixed crash when deleting a character
-- Fixed error message when creating a new character fails
-- Fixed updating problem when using scrollwheel to change shop selection
-
-0.0.22.2 (17 February 2007)
-- Updated to work with Guichan 0.6.1
-- Changed to new default server (server.themanaworld.org)
-- Changed custom mouse cursor
-- Fixed the issue where _M or _F is appended to the username
-- Fixed problem with Cancel button in update dialog
-
-0.0.22.1 (15 January 2007)
-- Updated to work with Guichan 0.6.0 (older versions no longer supported)
-- Fixed mouse coordinates in debug window
-- Fixed clicking on GUI to cause the player to start walking sometimes
-
-0.0.22 (24 December 2006)
-- Added support for female-specific equipment graphics
-- Added support for monster sounds
-- Added item icons to buy/sell dialogs
-- Enhanced character select dialog to show equipment
-- Changed to new update host (http://updates.themanaworld.org)
-- Worked around a Guichan exception thrown for mice with many buttons
-- Changed mouse walk to keep following mouse while button is held down
-- Extended font support for å and Å
-- Disabled RLE compression on all surfaces in software mode
-- Fixed joystick setting not to show disabled when it's actually enabled
-- Fixed money field to no longer hide below the bottom of the window
-- Fixed pathfinding to allow walking through beings when they block your path
-- Fixed an issue with NPC dialogs staying open after player respawn
-
-0.0.21.1 (30 October 2006)
-- Reload wallpaper after loading updates
-- Added support for gzip compressed map layer data
-- Added support for building with CMake
-- Added slider to setup dialog for configuring overlay effect
-- Fixed excessive unnecessary reloading of sprites
-- Fixed problem with OpenGL related redefinition
-- Fixed problems with hiding windows using h
-- Fixed trade window positioning
-
-0.0.21 (17 September 2006)
-- Added item pickup messages to the chat dialog
-- Added XP bar to ministatus in the top left
-- Added configurable smooth and lazy scrolling
-- Added option to turn off the joystick
-- Added --playername option for automatic character picking
-- Added --configfile option for specifying which configuration file to use
-- Added shortcut and middle mouse button for targetting nearest monster
-- Added support for map effect overlays
-- Fixed FPS limiter
-- Fixed updating system on Windows
-- Fixed player animations going out of sync on changing equipment or hairstyle
-- Fixed SDL_image configure check on some systems by first checking for libpng
-- Fixed big memory leak when using OpenGL
-- Updated to work with Guichan 0.5.0 (older versions no longer supported)
-
-0.0.20 (24 July 2006)
-- Added new hairstyle, and some fixes to the old ones
-- Added slider to set FPS limit
-- Added visible equipments
-- Added new maps and monsters
-- Added female characters
-- Implemented a new animation system
-- Updated the updating system
-- Reduced size of textures to stay within the limits of some OpenGL drivers
-- Fixed connection not being shut down completely in case of an error
-- Fixed min size of a window when resizing
-- Fixed some maps issues
-- Some fixes to monsters and player graphics
-- Minor bug fixes and lots of code cleanups
-
-0.0.19 (6 March 2006)
-- Added new playerset
-- Added --username, --password and --defaults command line options
-- Made the player walk to items prior to picking them up
-- Improved login sequence
-- Improved setup window and added a joystick calibration tool
-- Enabled 3 slots to create players
-- Reorganized and improved network code
-- Some maps fixes
-- Fixed some bugs
-- Lots of cleanups and code re-organization
-
-0.0.18.1 (30 December 2005)
-- Fixed a drawing glitch with high tiles at the bottom of the screen
-- Fixed glitches caused by fading out the damage display
-
-0.0.18 (20 December 2005)
-- Added new items, npcs, tilesets, maps and monsters
-- Non blocking connection at startup
-- Enabled monster emotions
-- Client version is now displayed during login
-- Fixed setup window behaviour
-- Fixed a Windows crash issue
-- Fixed ScrollArea and BrowserBox behaviour
-- Code cleanups
-
-0.0.17 (10 October 2005)
-- Added remembering of window position and sizes
-- Added taking screenshot with Alt+P
-- Added notice about the player being overweight
-- Added time to chat messages
-- Added messagebox on error for MacOS X
-- Added new network layer based on SDL_net
-- Added proper error message for when the map server goes offline
-- Added more international characters to fixed and rpg fonts
-- Improved damage text font, shadow is now translucent
-- Improved GUI layout, new profile window
-- Improved support for building on FreeBSD and MacOS X
-- Improved tile engine to fix graphics glitches and make mapping easier
-- Rearanged keyboard shortcuts
-- Fixed items on map to be removed on map switch
-- Fixed OpenGL checkbox in the setup window to be usable
-- Cleaned up a lot of code
-
-0.0.16 (04 September 2005)
-- Added inn and casino
-- Improved status window
-- Improved OpenGL support
-- Removed lot of bugs
-- Code cleanups
-
-0.0.15 (31 July 2005)
-- Added dynamic updating of client data
-- Added much better font for chat and names
-- Added option not to use the custom mouse cursor
-- Added joystick support
-- Improved mouse attack by not walking while pressing shift
-- Now one executable that has both SDL and OpenGL support
-- Fixed items being shown as equipped in inventory although they are not
-- Fixed position of right click menu
-- Fixed empty right click menu appearing sometimes
-
-0.0.14.1 (7 July 2005)
-- Fixed two map files not included in the source release
-
-0.0.14 (3 July 2005)
-- Added action menu (moved trading to action menu)
-- Added support for map properties
-- Added background image to minimap
-- Added background music to maps
-- Attempt to improve mouse control by left click auto-targetting
-- Fixed window resizing and also made chat window resizable
-- Fixed inventory item display not to be cut off
-- Fixed ghosts bug
-- Fixed fullscreen switch bug (OpenGL, win32)
-- Fixed unequip of weapon
-- Fixed equipping of picked up items
-- Fixed players to be able to see eachother attacking
-- Fixed maps to be loaded through resource manager
-
-0.0.13 (5 June 2005)
-- Added ability to trade items and money
-- Added server field to login dialog
-- Added item descriptions to inventory and buy/sell dialogs
-- Added confirmation dialog before quitting
-- Added button to show/hide equipment window
-- Added framerate limiter to config options
-- Added ability to auto attack
-- Added in-game help window
-- Added new hair style (mohawk)
-- Upgraded to Guichan 0.4.0
-- Dialogs are now modal when appropriate
-- Maximum item icon size changed to 32x32
-- Fixed a crash in OpenGL mode
-- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode
-- Fixed 100% CPU usage when minimized
-- Fixed players not always appearing to sit when they are in fact sitting
-
-0.0.12 (1 May 2005)
-- Added new map (a cave), tiles, monsters and items
-- Added volume sliders in setup window
-- Added attack and level up samples
-- Added icon to application window
-- Added player names below players
-- Added register button in login screen
-- Added warning message to use at least 4 characters as user name
-- Added scrollbar and command history to chat window
-- Added proper support for installation of the game on *nix systems
-- Improved skin on scrollbars, arrows and slider
-- Improved sound engine and added fade in and out option for music
-- Now you can use right mouse button to attack (enables also ranged attacks)
-- Sound samples are now loaded through resource manager
-- Item information is now stored in an XML file
-- Monstersets are now loaded dynamically
-- Fixed crash when map server is down
-- Fixed NPC lists not to show garbage
-- Fixed attack animation to be synced with attack speed
-- Fixed speech and emoticons position
-- Fixed speech, damage and emoticon display to be framerate independent
-- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
-- Fixed skipping with mouse walk and made interruptable with keyboard
-- Fixed mouse walk when dead or talking with NPC
-- Fixed log files to be created in ~/.tmw on Linux systems
-
-0.0.11.2 (8 April 2005)
-- Damage text now floats upwards
-- Mouse walk now only works with left mouse button
-- Fixed frequent crash on startup and exit that crept into 0.0.11.1
-
-0.0.11.1 (7 April 2005)
-- Buttons are now disabled when appropriate
-- Fixed players standing on top of NPCs
-- Fixed getting stuck when trying to sell with nothing to sell
-- Fixed setup dialog windowed/fullscreen switching behaviour
-- Fixed gui opacity slider (win32)
-- Fixed building up false inventory when warping
-- Fixed crash on startup with sound enabled (win32)
-
-0.0.11 (3 April 2005)
-- Added new maps, tiles and monsters
-- Added walking with mouse by clicking where you want to go
-- Added diagonal walking with keyboard
-- Added a choice dialog of how many items to drop
-- Added handling of window close button
-- Added config option for GUI opacity (guialpha)
-- Added warp between two maps
-- Changed chat entry behaviour to focus on enter and defocus on send message
-- Upgraded to Guichan 0.3.0
-- Chat now appears in a window
-- Beings now walk a lot smoother
-- Completed support for new map format (collision, compression)
-- Fixed problem where players would often turn up with black hair
-- Fixed not showing other players dead when they die
-- Fixed multiple crashes in being path handling
-- Fixed initial starting position for new player characters
-
-0.0.10 (5 March 2005)
-- Added using and dropping of items
-- Added experimental support for OpenGL rendering
-- Added support for new map format in client
-- Added ability to load resources from zip files
-- Added start of a minimap
-- Added new GUI skin, wallpaper and mouse cursor
-- Fixed and reintroduced cancel button for NPC choice dialog
-- Fixed character creation and deletion error handling
-- Fixed crash in fullscreen with hardware acceleration enabled (win32)
-- Fixed talking to NPCs and walking while NPC window is still open
-- Reimplemented A* pathfinding, more flexible and stable now
-- Removed background music that wasn't ours
-
-0.0.9 (30 Jan 2005)
-- Replaced Allegro library with SDL, SDL_image and SDL_mixer
-- A huge amount of small GUI improvements
-- Lots of internal changes including a resource manager
-
-0.0.8a (27 Dec 2004)
-- Added controlling player with arrow keys
-- Rewrote gui with Guichan
-- Added scripts for easy autotools
-
-0.0.8 (30 Oct 2004)
-- Added sound support for macosx
-- Added primitive inventory
-- Added action failed messages for all skills and known reasons (R 0x0110)
-- Added sit capability with the right level
-- Added "dead" message and restart packet
-- Added skill dialog
-- Added skill update (R 0x0141)
-- Added colored text for damage
-- Added monster death animation
-- Added icon to win32 executable
-- Added 'enter' key support in login screen
-- Added RLE sprites for tiles
-- Added collision detection with beings
-- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on
- screen)
-- Partially added TMW GUI to inventory
-- Added soundpool that can preload, play and remove items to/from ram
-- Added tmw_bar_proc
-- Added tmw_plus_proc && possibility to increase stats point, at each new level
-- Added increase skill level dialog
-- Added 2xSaI engine
-- Added patch client v0.1 to Win32 version
-
-0.0.7e (31 Aug 2004)
-- Tons of bugfixes & improvements (again)
-- MacOS X support
-- Confirmed support for GNU/Linux on ppc
-- Added soundsystem (plays a MOD as BGM)
-- Added a 2nd Map
-- Added NPCs with simple dialogs
-- Added warps
-- Changed makefile for GCC to optimize more
-
-0.0.7d (18 Aug 2004)
-- Tons of bugfixes
-- Added a bit of prediction to player walking
-- Added Ultramichy's server to client
-- Added a walking monster
-- Added a* system (still not applied to player, but only to monster walking)
-- Started rewriting of chat system
-
-0.0.7c (22 Jul 2004)
-- Started rewriting of graphic engine
-- Fixed walking problems
-- Server: features a custom map
-
-0.0.7b (10 Jul 2004)
-- Completely rewrited network functions
- - Removed listening thread
- - Replaced blocking calls to socket
- - Removed #pragma pack directives
-- Replaced MASkinG with own made GUI system
-- Finite state machine dialog system
-- Greatly reduced memory usage
-- Added a lot of comments to the code
-- Decreased the number of files in source code
-- The code is now a little more organized and easy to understand
-
-0.0.7a (30 Jun 2004)
-- Win32 binaries come with an installer
-- Renew login GUI:
- - Change from dialogs to windows
- - Add option to remember last login infos
- - Add player creation dialog
-- Add NPC GUI
-
-0.0.7 (26 Jun 2004)
-- Some kind of multiplayer
-- Cross-compiler source code
-- Added setup utility
-- Minor changes
-- Bugfixes
-
-0.0.6a (13 Jun 2004)