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author | Andrei Karas <akaras@inbox.ru> | 2014-06-09 12:59:20 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-09 12:59:20 +0300 |
commit | 5fe5d3de3c570734d824afac4992a0d00386dbea (patch) | |
tree | a8a44914014951142d80c4529dcae64c513dc0f1 /data/graphics/shaders/texture_vertex.glsl | |
parent | 49aba83fa6f3393214919166c42fb55c5a9a7796 (diff) | |
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Add shaders for drawing textures.
Diffstat (limited to 'data/graphics/shaders/texture_vertex.glsl')
-rw-r--r-- | data/graphics/shaders/texture_vertex.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl new file mode 100644 index 000000000..e6c1bf359 --- /dev/null +++ b/data/graphics/shaders/texture_vertex.glsl @@ -0,0 +1,10 @@ +#version 150 core +in vec2 simplePos; +in vec2 texcoord; +out vec2 Texcoord; +uniform vec2 screen; +void main() +{ + Texcoord = texcoord; + gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0); +} |